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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/stream.h"
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#include "common/archive.h"
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#include "engines/grim/update/packfile.h"
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#include "engines/grim/update/mscab.h"
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#include "engines/grim/update/lang_filter.h"
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#include "engines/grim/update/update.h"
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#include "engines/grim/grim.h"
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namespace Grim {
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Common::Archive *loadUpdateArchive(Common::SeekableReadStream *data) {
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Common::SeekableReadStream *updStream = new PackFile(data);
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Common::Archive *cab = new MsCabinet(updStream);
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Common::Archive *update = new LangFilter(cab, g_grim->getGameLanguage());
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Common::ArchiveMemberList list;
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if (update->listMembers(list) == 0) {
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delete update;
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return nullptr;
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} else
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return update;
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}
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} // end of namespace Grim
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