mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 03:56:20 +00:00
b9e7b1dfcd
1. Correct constant in common files 2. Add the old code to obsolete language codes 3. Replace all occurences in engine code
113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_LANGUAGE_H
|
|
#define COMMON_LANGUAGE_H
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
namespace Common {
|
|
|
|
/**
|
|
* @defgroup common_language Language
|
|
* @ingroup common
|
|
*
|
|
* @brief API for managing game language.
|
|
*
|
|
*
|
|
* @{
|
|
*/
|
|
|
|
class String;
|
|
|
|
/**
|
|
* List of game language.
|
|
*/
|
|
enum Language {
|
|
AR_ARB,
|
|
CA_ESP,
|
|
CS_CZE,
|
|
DA_DNK,
|
|
DE_DEU,
|
|
EL_GRC,
|
|
EN_ANY, // Generic English (when only one game version exist)
|
|
EN_GRB,
|
|
EN_USA,
|
|
ES_ESP,
|
|
ET_EST,
|
|
FA_IRN,
|
|
FI_FIN,
|
|
FR_FRA,
|
|
HE_ISR,
|
|
HR_HRV,
|
|
HU_HUN,
|
|
IT_ITA,
|
|
JA_JPN,
|
|
KO_KOR,
|
|
LV_LVA,
|
|
NL_BEL,
|
|
NL_NLD,
|
|
NB_NOR,
|
|
PL_POL,
|
|
PT_BRA,
|
|
PT_PRT,
|
|
RU_RUS,
|
|
SE_SWE,
|
|
SK_SVK,
|
|
SR_SRB,
|
|
TR_TUR,
|
|
UA_UKR,
|
|
ZH_ANY, // Generic Chinese (when only one game version exist)
|
|
ZH_CHN,
|
|
ZH_TWN,
|
|
|
|
UNK_LANG = -1 // Use default language (i.e. none specified)
|
|
};
|
|
|
|
struct LanguageDescription {
|
|
const char *code;
|
|
const char *unixLocale;
|
|
const char *description;
|
|
Language id;
|
|
};
|
|
|
|
extern const LanguageDescription g_languages[];
|
|
extern const LanguageDescription g_obsoleteLanguages[];
|
|
|
|
/** Convert a string containing a language name into a Language enum value. */
|
|
extern Language parseLanguage(const String &str);
|
|
extern Language parseLanguageFromLocale(const char *locale);
|
|
extern const char *getLanguageCode(Language id);
|
|
extern const char *getLanguageLocale(Language id);
|
|
extern const char *getLanguageDescription(Language id);
|
|
|
|
// TODO: Document this GUIO related function
|
|
const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
|
|
|
|
// TODO: Document this GUIO related function
|
|
bool checkGameGUIOptionLanguage(Common::Language lang, const String &str);
|
|
|
|
/** @} */
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|