mirror of
https://github.com/libretro/scummvm.git
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8eb6a4db8b
The actual click-handling is not working yet.
248 lines
6.1 KiB
C++
248 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE2_H
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#define CGE2_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "cge2/fileio.h"
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namespace CGE2 {
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class Vga;
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class Sprite;
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class MusicPlayer;
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class Fx;
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class Sound;
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class Text;
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struct HeroTab;
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class V3D;
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class V2D;
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struct Dac;
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class Spare;
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class CommandHandler;
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class InfoLine;
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class Mouse;
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class Keyboard;
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class Talk;
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class Hero;
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class Bitmap;
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class System;
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class EventManager;
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#define kScrWidth 320
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#define kScrHeight 240
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#define kScrDepth 480
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#define kPanHeight 40
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#define kWorldHeight (kScrHeight - kPanHeight)
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#define kMaxFile 128
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#define kPathMax 128
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#define kDimMax 8
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#define kWayMax 10
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#define kPocketMax 4
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#define kCaveMax 100
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#define kMaxPoint 4
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#define kInfoX 160
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#define kInfoY -11
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#define kInfoW 180
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enum CallbackType {
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kNullCB = 0, kQGame, kMiniStep, kXScene, kSoundSetVolume
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};
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enum Action { kNear, kMTake, kFTake, kActions };
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class Font {
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char _path[kPathMax];
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void load();
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CGE2Engine *_vm;
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public:
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uint8 *_widthArr;
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uint16 *_pos;
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uint8 *_map;
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Font(CGE2Engine *vm, const char *name);
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~Font();
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uint16 width(const char *text);
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void save();
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};
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class CGE2Engine : public Engine {
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private:
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uint32 _lastFrame, _lastTick;
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void tick();
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public:
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CGE2Engine(OSystem *syst, const ADGameDescription *gameDescription);
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual Common::Error run();
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bool showTitle(const char *name);
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void cge2_main();
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char *mergeExt(char *buf, const char *name, const char *ext);
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void inf(const char *text, bool wideSpace = false);
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void movie(const char *ext);
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void runGame();
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void loadScript(const char *fname);
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void loadSprite(const char *fname, int ref, int scene, V3D &pos);
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void badLab(const char *fn);
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void caveUp(int cav);
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void switchCave(int cav);
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void showBak(int ref);
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void loadTab();
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int newRandom(int range);
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void loadMap(int cav);
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void openPocket();
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void selectPocket(int n);
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void busy(bool on);
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void feedSnail(Sprite *spr, Action snq, Hero *hero);
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int freePockets(int sx);
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int findActivePocket(int ref);
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void pocFul();
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void killText();
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void mainLoop();
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void handleFrame();
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Sprite *locate(int ref);
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Sprite *spriteAt(int x, int y);
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bool isHero(Sprite *spr);
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void loadUser();
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void checkSaySwitch();
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void qGame();
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void loadPos();
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void releasePocket(Sprite *spr);
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void switchHero(bool sex);
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void setEye(const V3D &e);
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void setEye(const V2D& e2, int z = -kScrWidth);
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void setEye(const char *s);
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int number(char *s);
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char *token(char *s);
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char *tail(char *s);
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int takeEnum(const char **tab, const char *text);
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ID ident(const char *s);
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bool testBool(char *s);
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void snKill(Sprite *spr);
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void snHide(Sprite *spr, int val);
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void snMidi(int val);
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void snSetDlg(int clr, int set);
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void snMskDlg(int clr, int set);
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void snSeq(Sprite *spr, int val);
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void snRSeq(Sprite *spr, int val);
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void snSend(Sprite *spr, int val);
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void snSwap(Sprite *spr, int val);
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void snCover(Sprite *spr, int val);
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void snUncover(Sprite *spr, Sprite *spr2);
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void snFocus(int val);
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void snKeep(Sprite *spr, int val);
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void snGive(Sprite *spr, int val);
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void snGoto(Sprite *spr, int val);
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void snMove(Sprite *spr, V3D pos);
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void snSlave(Sprite *spr, int val);
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void snTrans(Sprite *spr, int val);
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void snPort(Sprite *spr, int val);
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void snMouse(int val);
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void snNNext(Sprite *spr, Action act, int val);
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void snRNNext(Sprite *spr, int val);
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void snRMTNext(Sprite *spr, int val);
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void snRFTNext(Sprite *spr, int val);
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void snRmNear(Sprite *spr);
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void snRmMTake(Sprite *spr);
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void snRmFTake(Sprite *spr);
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void snFlag(int ref, int val);
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void snSetRef(Sprite *spr, int val);
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void snBackPt(Sprite *spr, int val);
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void snFlash(int val);
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void snLight(int val);
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void snWalk(Sprite *spr, int val);
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void snReach(Sprite *spr, int val);
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void snSound(Sprite *spr, int wav);
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void snRoom(Sprite *spr, int val);
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void snGhost(Bitmap *bmp);
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void hide1(Sprite *spr);
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const ADGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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bool _quitFlag;
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Dac *_bitmapPalette;
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int _mode;
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bool _music;
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int _startupMode;
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int _now;
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bool _sex;
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int _mouseTop;
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bool _dark;
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int _waitSeq;
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int _waitRef;
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struct CommandStat {
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int *_wait;
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int _ref[2];
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} _commandStat;
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bool _taken;
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bool _endGame;
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bool _flag[4];
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ResourceManager *_resman;
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Vga *_vga;
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Sprite *_sprite;
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MusicPlayer *_midiPlayer;
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Fx *_fx;
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Sound *_sound;
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Text *_text;
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HeroTab *_heroTab[2];
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V3D *_eye;
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V3D *_eyeTab[kCaveMax];
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Spare *_spare;
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CommandHandler *_commandHandler;
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CommandHandler *_commandHandlerTurbo;
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InfoLine *_infoLine;
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Mouse *_mouse;
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Keyboard *_keyboard;
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Talk *_talk;
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V3D *_point[kMaxPoint];
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System *_sys;
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Sprite *_busyPtr;
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Sprite *_vol[2];
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EventManager *_eventManager;
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private:
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void init();
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void deinit();
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};
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} // End of namespace CGE2
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#endif // CGE2_H
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