scummvm/graphics/conversion.h
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00

84 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GRAPHICS_CONVERSION_H
#define GRAPHICS_CONVERSION_H
#include "common/util.h"
#include "graphics/pixelformat.h"
namespace Graphics {
/** Converting a color from YUV to RGB colorspace. */
inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
}
/** Converting a color from RGB to YUV colorspace. */
inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
}
/** Converting a color from YUV to RGB colorspace, Cinepak style. */
inline static void CPYUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
r = CLIP<int>(y + 2 * (v - 128), 0, 255);
g = CLIP<int>(y - (u - 128) / 2 - (v - 128), 0, 255);
b = CLIP<int>(y + 2 * (u - 128), 0, 255);
}
// TODO: generic YUV to RGB blit
/**
* Blits a rectangle from one graphical format to another.
*
* @param dstbuf the buffer which will recieve the converted graphics data
* @param srcbuf the buffer containing the original graphics data
* @param dstpitch width in bytes of one full line of the dest buffer
* @param srcpitch width in bytes of one full line of the source buffer
* @param w the width of the graphics data
* @param h the height of the graphics data
* @param dstFmt the desired pixel format
* @param srcFmt the original pixel format
* @return true if conversion completes successfully,
* false if there is an error.
*
* @note This implementation currently arbitrarily requires that the
* destination's format have at least as high a bytedepth as
* the source's.
* @note This can convert a rectangle in place, if the source and
* destination format have the same bytedepth.
*
*/
bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt);
} // End of namespace Graphics
#endif // GRAPHICS_CONVERSION_H