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50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hpl1/detection.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/str-array.h"
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#include "common/util.h"
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#include "hpl1/debug.h"
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#include "hpl1/detection_tables.h"
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const DebugChannelDef Hpl1MetaEngineDetection::debugFlagList[] = {
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{Hpl1::kDebugGraphics, "Graphics", "Graphics debug channel"},
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{Hpl1::kDebugResourceLoading, "ResourceLoading", "Resource loading debug channel"},
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{Hpl1::kDebugFilePath, "FilePath", "File path debug channel"},
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{Hpl1::kDebugOpenGL, "OpenGL", "OpenGL debug channel"},
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{Hpl1::kDebugRenderer, "Renderer", "Rederer debug channel"},
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{Hpl1::kDebugAudio, "Audio", "Audio debug channel"},
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{Hpl1::kDebugSaves, "Saves", "Channel for debugging game saving and loading"},
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{Hpl1::kDebugTextures, "Textures", "Texture debug channel"},
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{Hpl1::kDebugScripts, "Scripts", "Scripts debug channel"},
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{Hpl1::kDebugShaders, "Shaders", "Shaders debug channel"},
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DEBUG_CHANNEL_END};
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Hpl1MetaEngineDetection::Hpl1MetaEngineDetection() : AdvancedMetaEngineDetection(Hpl1::GAME_DESCRIPTIONS,
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sizeof(ADGameDescription), Hpl1::GAME_NAMES) {
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}
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REGISTER_PLUGIN_STATIC(HPL1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Hpl1MetaEngineDetection);
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