scummvm/engines/hpl1/detection.cpp
2023-03-29 21:28:52 +02:00

50 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "hpl1/detection.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/util.h"
#include "hpl1/debug.h"
#include "hpl1/detection_tables.h"
const DebugChannelDef Hpl1MetaEngineDetection::debugFlagList[] = {
{Hpl1::kDebugGraphics, "Graphics", "Graphics debug channel"},
{Hpl1::kDebugResourceLoading, "ResourceLoading", "Resource loading debug channel"},
{Hpl1::kDebugFilePath, "FilePath", "File path debug channel"},
{Hpl1::kDebugOpenGL, "OpenGL", "OpenGL debug channel"},
{Hpl1::kDebugRenderer, "Renderer", "Rederer debug channel"},
{Hpl1::kDebugAudio, "Audio", "Audio debug channel"},
{Hpl1::kDebugSaves, "Saves", "Channel for debugging game saving and loading"},
{Hpl1::kDebugTextures, "Textures", "Texture debug channel"},
{Hpl1::kDebugScripts, "Scripts", "Scripts debug channel"},
{Hpl1::kDebugShaders, "Shaders", "Shaders debug channel"},
DEBUG_CHANNEL_END};
Hpl1MetaEngineDetection::Hpl1MetaEngineDetection() : AdvancedMetaEngineDetection(Hpl1::GAME_DESCRIPTIONS,
sizeof(ADGameDescription), Hpl1::GAME_NAMES) {
}
REGISTER_PLUGIN_STATIC(HPL1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Hpl1MetaEngineDetection);