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https://github.com/libretro/scummvm.git
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8d5b4b75d4
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
634 lines
17 KiB
C++
634 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
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#include "kyra/kyra_rpg.h"
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#include "kyra/resource.h"
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#include "kyra/timer.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraRpgEngine::setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim) {
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if (_lvlShapeLeftRight[index << 1] == -1) {
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x1 = 0;
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x2 = 22;
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int16 y1 = 0;
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int16 y2 = 120;
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int m = index * 18;
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for (int i = 0; i < 18; i++) {
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uint8 d = _visibleBlocks[i]->walls[_sceneDrawVarDown];
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uint8 a = _wllWallFlags[d];
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if (a & 8) {
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int t = _dscDim2[(m + i) << 1];
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if (t > x1) {
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x1 = t;
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if (!(a & 0x10))
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setDoorShapeDim(index, y1, y2, -1);
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}
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t = _dscDim2[((m + i) << 1) + 1];
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if (t < x2) {
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x2 = t;
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if (!(a & 0x10))
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setDoorShapeDim(index, y1, y2, -1);
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}
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} else {
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int t = _dscDim1[m + i];
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if (!_wllVmpMap[d] || t == -40)
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continue;
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if (t == -41) {
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x1 = 22;
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x2 = 0;
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break;
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}
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if (t > 0 && x2 > t)
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x2 = t;
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if (t < 0 && x1 < -t)
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x1 = -t;
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}
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if (x2 < x1)
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break;
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}
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x1 += (_sceneXoffset >> 3);
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x2 += (_sceneXoffset >> 3);
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_lvlShapeTop[index] = y1;
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_lvlShapeBottom[index] = y2;
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_lvlShapeLeftRight[index << 1] = x1;
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_lvlShapeLeftRight[(index << 1) + 1] = x2;
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} else {
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x1 = _lvlShapeLeftRight[index << 1];
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x2 = _lvlShapeLeftRight[(index << 1) + 1];
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}
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drawLevelModifyScreenDim(dim, x1, 0, x2, 15);
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}
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void KyraRpgEngine::setDoorShapeDim(int index, int16 &y1, int16 &y2, int dim) {
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uint8 a = _dscDimMap[index];
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if (_flags.gameID != GI_EOB1 && dim == -1 && a != 3)
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a++;
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uint8 b = a;
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if (_flags.gameID == GI_EOB1) {
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a += _dscDoorFrameIndex1[_currentLevel - 1];
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b += _dscDoorFrameIndex2[_currentLevel - 1];
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}
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y1 = _dscDoorFrameY1[a];
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y2 = _dscDoorFrameY2[b];
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if (dim == -1)
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return;
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const ScreenDim *cDim = screen()->getScreenDim(dim);
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screen()->modifyScreenDim(dim, cDim->sx, y1, cDim->w, y2 - y1);
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}
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void KyraRpgEngine::drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2) {
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screen()->modifyScreenDim(dim, x1, y1 << 3, x2 - x1, (y2 - y1) << 3);
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}
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void KyraRpgEngine::generateBlockDrawingBuffer() {
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_sceneDrawVarDown = _dscBlockMap[_currentDirection];
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_sceneDrawVarRight = _dscBlockMap[_currentDirection + 4];
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_sceneDrawVarLeft = _dscBlockMap[_currentDirection + 8];
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/*******************************************
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* _visibleBlocks map *
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* *
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* | | | | | | *
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* 00 | 01 | 02 | 03 | 04 | 05 | 06 *
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* ____|_____|_____|_____|_____|_____|_____ *
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* | | | | | | *
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* | 07 | 08 | 09 | 10 | 11 | *
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* |_____|_____|_____|_____|_____| *
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* | | | | *
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* | 12 | 13 | 14 | *
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* |_____|_____|_____| *
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* | | *
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* 15 | 16 | 17 *
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* | (P) | *
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********************************************/
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memset(_blockDrawingBuffer, 0, 660 * sizeof(uint16));
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_wllProcessFlag = ((_currentBlock >> 5) + (_currentBlock & 0x1F) + _currentDirection) & 1;
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if (_wllProcessFlag) // floor and ceiling
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generateVmpTileDataFlipped(0, 15, 1, -330, 22, 15);
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else
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generateVmpTileData(0, 15, 1, -330, 22, 15);
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assignVisibleBlocks(_currentBlock, _currentDirection);
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uint8 t = _visibleBlocks[0]->walls[_sceneDrawVarRight];
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if (t)
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generateVmpTileData(-2, 3, t, 102, 3, 5);
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t = _visibleBlocks[6]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileDataFlipped(21, 3, t, 102, 3, 5);
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t = _visibleBlocks[1]->walls[_sceneDrawVarRight];
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uint8 t2 = _visibleBlocks[2]->walls[_sceneDrawVarDown];
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if (hasWall(t) && !(_wllWallFlags[t2] & 8))
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generateVmpTileData(2, 3, t, 102, 3, 5);
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else if (t && (_wllWallFlags[t2] & 8))
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generateVmpTileData(2, 3, t2, 102, 3, 5);
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t = _visibleBlocks[5]->walls[_sceneDrawVarLeft];
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t2 = _visibleBlocks[4]->walls[_sceneDrawVarDown];
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if (hasWall(t) && !(_wllWallFlags[t2] & 8))
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generateVmpTileDataFlipped(17, 3, t, 102, 3, 5);
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else if (t && (_wllWallFlags[t2] & 8))
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generateVmpTileDataFlipped(17, 3, t2, 102, 3, 5);
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t = _visibleBlocks[2]->walls[_sceneDrawVarRight];
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if (t)
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generateVmpTileData(8, 3, t, 97, 1, 5);
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t = _visibleBlocks[4]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileDataFlipped(13, 3, t, 97, 1, 5);
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t = _visibleBlocks[1]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(-4, 3, t, 129, 6, 5);
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t = _visibleBlocks[5]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(20, 3, t, 129, 6, 5);
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t = _visibleBlocks[2]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(2, 3, t, 129, 6, 5);
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t = _visibleBlocks[4]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(14, 3, t, 129, 6, 5);
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t = _visibleBlocks[3]->walls[_sceneDrawVarDown];
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if (t)
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generateVmpTileData(8, 3, t, 129, 6, 5);
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t = _visibleBlocks[7]->walls[_sceneDrawVarRight];
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if (t)
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generateVmpTileData(0, 3, t, 117, 2, 6);
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t = _visibleBlocks[11]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileDataFlipped(20, 3, t, 117, 2, 6);
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t = _visibleBlocks[8]->walls[_sceneDrawVarRight];
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if (t)
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generateVmpTileData(6, 2, t, 81, 2, 8);
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t = _visibleBlocks[10]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileDataFlipped(14, 2, t, 81, 2, 8);
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t = _visibleBlocks[8]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(-4, 2, t, 159, 10, 8);
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t = _visibleBlocks[10]->walls[_sceneDrawVarDown];
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if (hasWall(t))
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generateVmpTileData(16, 2, t, 159, 10, 8);
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t = _visibleBlocks[9]->walls[_sceneDrawVarDown];
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if (t)
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generateVmpTileData(6, 2, t, 159, 10, 8);
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t = _visibleBlocks[12]->walls[_sceneDrawVarRight];
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if (t)
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generateVmpTileData(3, 1, t, 45, 3, 12);
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t = _visibleBlocks[14]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileDataFlipped(16, 1, t, 45, 3, 12);
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t = _visibleBlocks[12]->walls[_sceneDrawVarDown];
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if (!(_wllWallFlags[t] & 8))
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generateVmpTileData(-13, 1, t, 239, 16, 12);
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t = _visibleBlocks[14]->walls[_sceneDrawVarDown];
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if (!(_wllWallFlags[t] & 8))
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generateVmpTileData(19, 1, t, 239, 16, 12);
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t = _visibleBlocks[13]->walls[_sceneDrawVarDown];
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if (t)
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generateVmpTileData(3, 1, t, 239, 16, 12);
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t = _visibleBlocks[15]->walls[_sceneDrawVarRight];
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t2 = _visibleBlocks[17]->walls[_sceneDrawVarLeft];
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if (t)
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generateVmpTileData(0, 0, t, 0, 3, 15);
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if (t2)
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generateVmpTileDataFlipped(19, 0, t2, 0, 3, 15);
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}
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void KyraRpgEngine::generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 vmpMapIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY) {
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if (!_wllVmpMap[vmpMapIndex])
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return;
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uint16 *vmp = &_vmpPtr[(_wllVmpMap[vmpMapIndex] - 1) * 431 + vmpOffset + 330];
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for (int i = 0; i < numBlocksY; i++) {
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uint16 *bl = &_blockDrawingBuffer[(startBlockY + i) * 22 + startBlockX];
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for (int ii = 0; ii < numBlocksX; ii++) {
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if ((startBlockX + ii >= 0) && (startBlockX + ii < 22) && *vmp)
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*bl = *vmp;
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bl++;
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vmp++;
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}
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}
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}
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void KyraRpgEngine::generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 vmpMapIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY) {
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if (!_wllVmpMap[vmpMapIndex])
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return;
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uint16 *vmp = &_vmpPtr[(_wllVmpMap[vmpMapIndex] - 1) * 431 + vmpOffset + 330];
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for (int i = 0; i < numBlocksY; i++) {
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for (int ii = 0; ii < numBlocksX; ii++) {
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if ((startBlockX + ii) < 0 || (startBlockX + ii) > 21)
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continue;
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uint16 v = vmp[i * numBlocksX + (numBlocksX - 1 - ii)];
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if (!v)
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continue;
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if (v & 0x4000)
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v -= 0x4000;
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else
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v |= 0x4000;
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_blockDrawingBuffer[(startBlockY + i) * 22 + startBlockX + ii] = v;
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}
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}
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}
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bool KyraRpgEngine::hasWall(int index) {
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if (!index || (_wllWallFlags[index] & 8))
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return false;
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return true;
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}
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void KyraRpgEngine::assignVisibleBlocks(int block, int direction) {
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for (int i = 0; i < 18; i++) {
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uint16 t = (block + _dscBlockIndex[direction * 18 + i]) & 0x3FF;
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_visibleBlockIndex[i] = t;
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_visibleBlocks[i] = &_levelBlockProperties[t];
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_lvlShapeLeftRight[i] = _lvlShapeLeftRight[18 + i] = -1;
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}
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}
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bool KyraRpgEngine::checkSceneUpdateNeed(int block) {
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if (_sceneUpdateRequired)
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return true;
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for (int i = 0; i < 15; i++) {
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if (_visibleBlockIndex[i] == block) {
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_sceneUpdateRequired = true;
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return true;
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}
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}
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if (_currentBlock == block) {
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_sceneUpdateRequired = true;
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return true;
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}
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return false;
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}
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void KyraRpgEngine::drawVcnBlocks() {
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uint8 *d = _sceneWindowBuffer;
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uint16 *bdb = _blockDrawingBuffer;
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for (int y = 0; y < 15; y++) {
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for (int x = 0; x < 22; x++) {
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bool horizontalFlip = false;
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uint16 vcnOffset = *bdb++;
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uint16 vcnExtraOffsetWll = 0;
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int wllVcnOffset = 0;
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int wllVcnRmdOffset = 0;
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if (vcnOffset & 0x8000) {
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// this renders a wall block over the transparent pixels of a floor/ceiling block
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vcnExtraOffsetWll = vcnOffset - 0x8000;
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vcnOffset = 0;
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wllVcnRmdOffset = _wllVcnOffset;
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}
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if (vcnOffset & 0x4000) {
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horizontalFlip = true;
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vcnOffset &= 0x3FFF;
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}
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uint8 *src = 0;
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if (vcnOffset) {
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src = &_vcnBlocks[vcnOffset << 5];
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wllVcnOffset = _wllVcnOffset;
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} else {
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// floor/ceiling blocks
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vcnOffset = bdb[329];
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if (vcnOffset & 0x4000) {
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horizontalFlip = true;
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vcnOffset &= 0x3FFF;
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}
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src = (_vcfBlocks ? _vcfBlocks : _vcnBlocks) + (vcnOffset << 5);
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}
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uint8 shift = _vcnShift ? _vcnShift[vcnOffset] : _blockBrightness;
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if (horizontalFlip) {
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for (int blockY = 0; blockY < 8; blockY++) {
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src += 3;
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for (int blockX = 0; blockX < 4; blockX++) {
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uint8 bl = *src--;
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*d++ = _vcnColTable[((bl & 0x0F) + wllVcnOffset) | shift];
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*d++ = _vcnColTable[((bl >> 4) + wllVcnOffset) | shift];
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}
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src += 5;
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d += 168;
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}
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} else {
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for (int blockY = 0; blockY < 8; blockY++) {
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for (int blockX = 0; blockX < 4; blockX++) {
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uint8 bl = *src++;
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*d++ = _vcnColTable[((bl >> 4) + wllVcnOffset) | shift];
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*d++ = _vcnColTable[((bl & 0x0F) + wllVcnOffset) | shift];
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}
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d += 168;
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}
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}
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d -= 1400;
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if (vcnExtraOffsetWll) {
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d -= 8;
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horizontalFlip = false;
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if (vcnExtraOffsetWll & 0x4000) {
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vcnExtraOffsetWll &= 0x3FFF;
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horizontalFlip = true;
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}
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shift = _vcnShift ? _vcnShift[vcnExtraOffsetWll] : _blockBrightness;
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src = &_vcnBlocks[vcnExtraOffsetWll << 5];
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uint8 *maskTable = _vcnTransitionMask ? &_vcnTransitionMask[vcnExtraOffsetWll << 5] : 0;
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if (horizontalFlip) {
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for (int blockY = 0; blockY < 8; blockY++) {
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src += 3;
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maskTable += 3;
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for (int blockX = 0; blockX < 4; blockX++) {
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uint8 bl = *src--;
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uint8 mask = _vcnTransitionMask ? *maskTable-- : 0;
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uint8 h = _vcnColTable[((bl & 0x0F) + wllVcnRmdOffset) | shift];
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uint8 l = _vcnColTable[((bl >> 4) + wllVcnRmdOffset) | shift];
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if (_vcnTransitionMask)
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*d = (*d & (mask & 0x0F)) | h;
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else if (h)
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*d = h;
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d++;
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if (_vcnTransitionMask)
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*d = (*d & (mask >> 4)) | l;
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else if (l)
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*d = l;
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d++;
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}
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src += 5;
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maskTable += 5;
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d += 168;
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}
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} else {
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for (int blockY = 0; blockY < 8; blockY++) {
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for (int blockX = 0; blockX < 4; blockX++) {
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uint8 bl = *src++;
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uint8 mask = _vcnTransitionMask ? *maskTable++ : 0;
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uint8 h = _vcnColTable[((bl >> 4) + wllVcnRmdOffset) | shift];
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uint8 l = _vcnColTable[((bl & 0x0F) + wllVcnRmdOffset) | shift];
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if (_vcnTransitionMask)
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*d = (*d & (mask >> 4)) | h;
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else if (h)
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*d = h;
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d++;
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if (_vcnTransitionMask)
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*d = (*d & (mask & 0x0F)) | l;
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else if (l)
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*d = l;
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d++;
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}
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d += 168;
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}
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}
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d -= 1400;
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}
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}
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d += 1232;
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}
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screen()->copyBlockToPage(_sceneDrawPage1, _sceneXoffset, 0, 176, 120, _sceneWindowBuffer);
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}
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uint16 KyraRpgEngine::calcNewBlockPosition(uint16 curBlock, uint16 direction) {
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static const int16 blockPosTable[] = { -32, 1, 32, -1 };
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return (curBlock + blockPosTable[direction]) & 0x3FF;
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}
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int KyraRpgEngine::clickedWallShape(uint16 block, uint16 direction) {
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uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
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if (!clickedShape(v))
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return 0;
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|
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snd_stopSpeech(true);
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runLevelScript(block, 0x40);
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|
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return 1;
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}
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|
|
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int KyraRpgEngine::clickedLeverOn(uint16 block, uint16 direction) {
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uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
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if (!clickedShape(v))
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return 0;
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|
|
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_levelBlockProperties[block].walls[direction]++;
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_sceneUpdateRequired = true;
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|
|
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if (_flags.gameID == GI_LOL)
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snd_playSoundEffect(30, -1);
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|
|
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runLevelScript(block, _clickedSpecialFlag);
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|
|
|
return 1;
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|
}
|
|
|
|
int KyraRpgEngine::clickedLeverOff(uint16 block, uint16 direction) {
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|
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
|
|
if (!clickedShape(v))
|
|
return 0;
|
|
|
|
_levelBlockProperties[block].walls[direction]--;
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|
_sceneUpdateRequired = true;
|
|
|
|
if (_flags.gameID == GI_LOL)
|
|
snd_playSoundEffect(29, -1);
|
|
|
|
runLevelScript(block, _clickedSpecialFlag);
|
|
return 1;
|
|
}
|
|
|
|
int KyraRpgEngine::clickedWallOnlyScript(uint16 block) {
|
|
runLevelScript(block, _clickedSpecialFlag);
|
|
return 1;
|
|
}
|
|
|
|
void KyraRpgEngine::processDoorSwitch(uint16 block, int openClose) {
|
|
if (block == _currentBlock)
|
|
return;
|
|
|
|
if ((_flags.gameID == GI_LOL && (_levelBlockProperties[block].assignedObjects & 0x8000)) || (_flags.gameID != GI_LOL && (_levelBlockProperties[block].flags & 7)))
|
|
return;
|
|
|
|
if (openClose == 0) {
|
|
for (int i = 0; i < 3; i++) {
|
|
if (_openDoorState[i].block != block)
|
|
continue;
|
|
openClose = -_openDoorState[i].state;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (openClose == 0) {
|
|
openClose = (_wllWallFlags[_levelBlockProperties[block].walls[_wllWallFlags[_levelBlockProperties[block].walls[0]] & 8 ? 0 : 1]] & 1) ? 1 : -1;
|
|
if (_flags.gameID != GI_LOL)
|
|
openClose *= -1;
|
|
}
|
|
|
|
openCloseDoor(block, openClose);
|
|
}
|
|
|
|
void KyraRpgEngine::openCloseDoor(int block, int openClose) {
|
|
int s1 = -1;
|
|
int s2 = -1;
|
|
|
|
int c = (_wllWallFlags[_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1;
|
|
int v = _levelBlockProperties[block].walls[c];
|
|
int flg = (openClose == 1) ? 0x10 : (openClose == -1 ? 0x20 : 0);
|
|
|
|
if (_wllWallFlags[v] & flg)
|
|
return;
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (_openDoorState[i].block == block) {
|
|
s1 = i;
|
|
break;
|
|
} else if (_openDoorState[i].block == 0 && s2 == -1) {
|
|
s2 = i;
|
|
}
|
|
}
|
|
|
|
if (s1 != -1 || s2 != -1) {
|
|
if (s1 == -1)
|
|
s1 = s2;
|
|
|
|
_openDoorState[s1].block = block;
|
|
_openDoorState[s1].state = openClose;
|
|
_openDoorState[s1].wall = c;
|
|
|
|
flg = (-openClose == 1) ? 0x10 : (-openClose == -1 ? 0x20 : 0);
|
|
|
|
if (_wllWallFlags[v] & flg) {
|
|
_levelBlockProperties[block].walls[c] += openClose;
|
|
_levelBlockProperties[block].walls[c ^ 2] += openClose;
|
|
|
|
int snd = (openClose == -1) ? 4 : 3;
|
|
if (_flags.gameID == GI_LOL) {
|
|
snd_processEnvironmentalSoundEffect(snd + 28, _currentBlock);
|
|
if (!checkSceneUpdateNeed(block))
|
|
updateEnvironmentalSfx(0);
|
|
} else {
|
|
updateEnvironmentalSfx(snd);
|
|
}
|
|
}
|
|
|
|
enableTimer(_flags.gameID == GI_LOL ? 0 : 4);
|
|
|
|
} else {
|
|
while (!(flg & _wllWallFlags[v]))
|
|
v += openClose;
|
|
|
|
_levelBlockProperties[block].walls[c] = _levelBlockProperties[block].walls[c ^ 2] = v;
|
|
checkSceneUpdateNeed(block);
|
|
}
|
|
}
|
|
|
|
void KyraRpgEngine::completeDoorOperations() {
|
|
for (int i = 0; i < 3; i++) {
|
|
if (!_openDoorState[i].block)
|
|
continue;
|
|
|
|
uint16 b = _openDoorState[i].block;
|
|
|
|
do {
|
|
_levelBlockProperties[b].walls[_openDoorState[i].wall] += _openDoorState[i].state;
|
|
_levelBlockProperties[b].walls[_openDoorState[i].wall ^ 2] += _openDoorState[i].state;
|
|
} while (!(_wllWallFlags[_levelBlockProperties[b].walls[_openDoorState[i].wall]] & 0x30));
|
|
|
|
_openDoorState[i].block = 0;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB || ENABLE_LOL
|