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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_ADSENTENCE_H
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#define WINTERMUTE_ADSENTENCE_H
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/math/rect32.h"
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#include "engines/wintermute/dctypes.h" // Added by ClassView
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#include "common/rect.h"
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namespace Wintermute {
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class AdTalkDef;
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class BaseFont;
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class BaseSprite;
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class BaseSound;
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class AdSentence : public BaseClass {
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public:
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bool _freezable;
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bool _fixedPos;
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BaseSprite *_currentSprite;
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char *_currentSkelAnim;
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bool update(TDirection dir = DI_DOWN);
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bool setupTalkFile(const char *soundFilename);
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DECLARE_PERSISTENT(AdSentence, BaseClass)
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bool finish();
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void setSound(BaseSound *Sound);
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bool _soundStarted;
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BaseSound *_sound;
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TTextAlign _align;
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bool display();
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int _width;
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Point32 _pos;
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BaseFont *_font;
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char *getNextStance();
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char *getCurrentStance();
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void setStances(const char *stances);
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void setText(const char *text);
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int _currentStance;
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uint32 _startTime;
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char *_stances;
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char *_text;
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uint32 _duration;
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AdSentence(BaseGame *inGame);
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virtual ~AdSentence();
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AdTalkDef *_talkDef;
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bool canSkip();
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private:
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char *_tempStance;
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char *getStance(int stance);
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};
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} // end of namespace Wintermute
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#endif
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