scummvm/common/translation.h
Johannes Schickel f63df3bf7b GRAPHICS/GUI: Implement charset mapping for TTF fonts.
The charsets used by the translations now need to have a "$(name).cp" file,
which contains an charset index => unicode mapping. Otherwise
create_translations will fail.
2012-01-29 16:26:20 +01:00

248 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef COMMON_TRANSLATION_H
#define COMMON_TRANSLATION_H
#include "common/array.h"
#include "common/fs.h"
#include "common/str.h"
#include "common/singleton.h"
#include "common/str-array.h"
#ifdef USE_TRANSLATION
namespace Common {
class File;
enum TranslationIDs {
kTranslationAutodetectId = 0,
kTranslationBuiltinId = 1000
};
struct TLanguage {
const char *name;
int id;
TLanguage() : name(0), id(0) {}
TLanguage(const char *n, int i) : name(n), id(i) {}
};
bool operator<(const TLanguage &l, const TLanguage &r);
typedef Array<TLanguage> TLangArray;
struct PoMessageEntry {
int msgid;
String msgctxt;
String msgstr;
};
/**
* Message translation manager.
*/
class TranslationManager : public Singleton<TranslationManager> {
public:
/**
* The constructor detects the system language and sets default
* language to English.
*/
TranslationManager();
~TranslationManager();
/**
* Retrieves the language string to the given id.
*
* @param id Id of the language
* @return the matching string description of the language
*/
String getLangById(int id) const;
/**
* Sets the current translation language to the one specified in the
* parameter. If the parameter is an empty string, it sets the default
* system language.
*
* @param lang Language to setup.
*/
void setLanguage(const String &lang);
/**
* Sets the current translation language to the one specified by the
* id parameter.
*
* @param id The id of the language.
*/
void setLanguage(int id) {
setLanguage(getLangById(id));
}
/**
* Parses a language string and returns an id instead.
*
* @param lang Language string
* @return id of the language or kTranslationBuiltinId in case the
* language could not be found.
*/
int parseLanguage(const String &lang) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
const char *getTranslation(const char *message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*/
String getTranslation(const String &message) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
const char *getTranslation(const char *message, const char *context) const;
/**
* Returns the translation into the current language of the parameter
* message. In case the message isn't found in the translation catalog,
* it returns the original untranslated message.
*
* If a translation is found for the given context it will return that
* translation, otherwise it will look for a translation for the same
* massage without a context or with a different context.
*/
String getTranslation(const String &message, const String &context) const;
/**
* Returns a list of supported languages.
*
* @return The list of supported languages in a user readable form.
*/
const TLangArray getSupportedLanguageNames() const;
/**
* Returns charset specified by selected translation language
*/
String getCurrentCharset() const;
/**
* Returns a pointer to the current charset mapping. This mapping is a
* codepage encoding -> unicode mapping and always 256 entries long.
*
* The MSB of the individual mapped (i.e. unicode) character states
* whether the character is required for this charset. If it is set, the
* character needs to be present in order to have the text displayed.
* This is used in the font loading code to detect whether the font is
* able of supporting this language.
*
* The return value might be 0 in case it's a default ASCII/ISO-8859-1
* map.
*/
const uint32 *getCharsetMapping() const { return _charmap; }
/**
* Returns currently selected translation language
*/
String getCurrentLanguage() const;
private:
/**
* Tries to find the given language or a derivate of it.
*
* @param lang Language string
* @return id of the language or -1 in case no matching language could
* be found.
*/
int32 findMatchingLanguage(const String &lang);
/**
* Find the translations.dat file. It looks first using the SearchMan and
* then if needed using the Themepath. If found it opens the given File
* to read the translations.dat file.
*/
bool openTranslationsFile(File &);
/**
* Find the translations.dat file in the given directory node.
* If found it opens the given File to read the translations.dat file.
*/
bool openTranslationsFile(const FSNode &node, File &, int depth = -1);
/**
* Load the list of languages from the translations.dat file
*/
void loadTranslationsInfoDat();
/**
* Load the translation for the given language from the translations.dat file
*
* @param index of the language in the list of languages
*/
void loadLanguageDat(int index);
/**
* Check the header of the given file to make sure it is a valid translations data file.
*/
bool checkHeader(File &in);
StringArray _langs;
StringArray _langNames;
StringArray _charmaps;
StringArray _messageIds;
Array<PoMessageEntry> _currentTranslationMessages;
String _currentCharset;
int _currentLang;
uint32 _charmapStart;
uint32 *_charmap;
};
} // End of namespace Common
#define TransMan Common::TranslationManager::instance()
#define _(str) TransMan.getTranslation(str)
#define _c(str, context) TransMan.getTranslation(str, context)
#else // !USE_TRANSLATION
#define _(str) str
#define _c(str, context) str
#endif // USE_TRANSLATION
#define _s(str) str
#define _sc(str, ctxt) str
#define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt)
#endif // COMMON_TRANSLATION_H