scummvm/engines/saga
2006-03-14 13:28:28 +00:00
..
actor.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
actor.h
animation.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
animation.h
console.cpp
console.h
events.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
events.h
font_map.cpp
font.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
font.h
game.cpp Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
gfx.cpp Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly 2006-02-17 00:01:18 +00:00
gfx.h
ihnm_introproc.cpp
image.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
input.cpp
interface.cpp
interface.h
isomap.cpp
isomap.h
ite_introproc.cpp
itedata.cpp
itedata.h
list.h
module.mk
music.cpp apply CYX mem-leak fix patch 2006-03-02 18:25:56 +00:00
music.h apply CYX mem-leak fix patch 2006-03-02 18:25:56 +00:00
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp
puzzle.h
render.cpp
render.h
resnames.h
rscfile.cpp apply CYX mem-leak fix patch 2006-03-02 18:25:56 +00:00
rscfile.h
saga.cpp Moved SAGA plugin interface code from saga.cpp to game.cpp 2006-03-09 14:33:07 +00:00
saga.h Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
saveload.cpp Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging) 2006-03-14 13:28:28 +00:00
scene.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
scene.h
script.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
script.h
sfuncs.cpp
sndres.cpp Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses) 2006-03-03 15:51:33 +00:00
sndres.h
sound.cpp
sound.h
sprite.cpp
sprite.h
sthread.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
stream.h
xref.txt