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45 lines
1.5 KiB
C
45 lines
1.5 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CREATE_TOON_H
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#define CREATE_TOON_H
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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#define DATAALIGNMENT 4
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#define TOON_DAT_VER_MAJ 0 // 1 byte
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#define TOON_DAT_VER_MIN 3 // 1 byte
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// Number of variants of the game. For the moment, it's the same
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// as the number of languages
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#define NUM_VARIANTS 5
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typedef unsigned char uint8;
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typedef unsigned char byte;
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typedef unsigned short uint16;
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typedef signed short int16;
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void writeTextArray(FILE *outFile, const char *textData[], int nbrText);
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#endif // CREATE_TOON_H
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