mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
374 lines
12 KiB
C++
374 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/keymap.h"
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#include "common/system.h"
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#include "common/tokenizer.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/keymapper/keymapper-defaults.h"
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#define KEYMAP_KEY_PREFIX "keymap_"
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namespace Common {
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Keymap::Keymap(KeymapType type, const String &id, const String &description) :
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_type(type),
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_id(id),
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_description(description),
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_enabled(true),
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_configDomain(nullptr),
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_hardwareInputSet(nullptr),
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_backendDefaultBindings(nullptr) {
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}
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Keymap::~Keymap() {
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for (ActionArray::iterator it = _actions.begin(); it != _actions.end(); ++it)
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delete *it;
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}
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void Keymap::addAction(Action *action) {
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if (findAction(action->id))
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error("Action with id %s already in KeyMap", action->id);
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_actions.push_back(action);
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}
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void Keymap::registerMapping(Action *action, const HardwareInput &hwInput) {
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ActionArray &actionArray = _hwActionMap.getVal(hwInput);
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// Don't allow an input to map to the same action multiple times
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ActionArray::const_iterator found = find(actionArray.begin(), actionArray.end(), action);
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if (found == actionArray.end()) {
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actionArray.push_back(action);
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}
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}
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void Keymap::unregisterMapping(Action *action) {
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// Remove the action from all the input mappings
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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itInput->_value.erase(itAction);
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break;
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}
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}
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if (itInput->_value.empty()) {
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_hwActionMap.erase(itInput);
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}
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}
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}
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void Keymap::resetMapping(Action *action) {
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unregisterMapping(action);
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StringArray hwInputIds = getActionDefaultMappings(action);
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registerMappings(action, hwInputIds);
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}
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struct HardwareInputTypeIdComparator {
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bool operator()(const HardwareInput &x, const HardwareInput &y) const {
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if (x.type != y.type) {
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return x.type < y.type;
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}
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return x.id.compareTo(y.id);
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}
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};
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Array<HardwareInput> Keymap::getActionMapping(Action *action) const {
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Array<HardwareInput> inputs;
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for (HardwareActionMap::iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); itInput++) {
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for (ActionArray::iterator itAction = itInput->_value.begin(); itAction != itInput->_value.end(); itAction++) {
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if (*itAction == action) {
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inputs.push_back(itInput->_key);
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break;
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}
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}
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}
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// Sort the inputs by type and then id for the remap dialog
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Common::sort(inputs.begin(), inputs.end(), HardwareInputTypeIdComparator());
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return inputs;
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}
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const Action *Keymap::findAction(const char *id) const {
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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if (strcmp((*it)->id, id) == 0)
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return *it;
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}
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return nullptr;
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}
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Keymap::KeymapMatch Keymap::getMappedActions(const Event &event, ActionArray &actions) const {
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// ResidualVM specific START
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if (event.type == EVENT_JOYAXIS_MOTION) {
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return kKeymapMatchNone;
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}
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// ResidualVM specific END
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switch (event.type) {
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case EVENT_KEYDOWN:
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case EVENT_KEYUP: {
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KeyState normalizedKeystate = KeyboardHardwareInputSet::normalizeKeyState(event.kbd);
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HardwareInput hardwareInput = HardwareInput::createKeyboard("", normalizedKeystate, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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if (!actions.empty()) {
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return kKeymapMatchExact;
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}
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if (normalizedKeystate.flags & KBD_NON_STICKY) {
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// If no matching actions and non-sticky keyboard modifiers are down,
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// check again for matches without the exact keyboard modifiers
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for (HardwareActionMap::const_iterator itInput = _hwActionMap.begin(); itInput != _hwActionMap.end(); ++itInput) {
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if (itInput->_key.type == kHardwareInputTypeKeyboard && itInput->_key.key.keycode == normalizedKeystate.keycode) {
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int flags = itInput->_key.key.flags;
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if (flags & KBD_NON_STICKY && (flags & normalizedKeystate.flags) == flags) {
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actions.push_back(itInput->_value);
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return kKeymapMatchPartial;
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}
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}
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}
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// Lastly check again for matches no non-sticky keyboard modifiers
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normalizedKeystate.flags &= ~KBD_NON_STICKY;
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hardwareInput = HardwareInput::createKeyboard("", normalizedKeystate, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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return actions.empty() ? kKeymapMatchNone : kKeymapMatchPartial;
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}
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break;
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}
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case EVENT_LBUTTONDOWN:
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case EVENT_LBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_LEFT, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_RBUTTONDOWN:
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case EVENT_RBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_RIGHT, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_MBUTTONDOWN:
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case EVENT_MBUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_MIDDLE, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case Common::EVENT_WHEELUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_WHEEL_UP, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case Common::EVENT_WHEELDOWN: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_WHEEL_DOWN, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_X1BUTTONDOWN:
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case EVENT_X1BUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_X1, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_X2BUTTONDOWN:
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case EVENT_X2BUTTONUP: {
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HardwareInput hardwareInput = HardwareInput::createMouse("", MOUSE_BUTTON_X2, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_JOYBUTTON_DOWN:
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case EVENT_JOYBUTTON_UP: {
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HardwareInput hardwareInput = HardwareInput::createJoystickButton("", event.joystick.button, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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case EVENT_JOYAXIS_MOTION: {
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if (event.joystick.position != 0) {
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bool positiveHalf = event.joystick.position >= 0;
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HardwareInput hardwareInput = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, positiveHalf, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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} else {
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// Axis position zero is part of both half axes, and triggers actions bound to both
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HardwareInput hardwareInputPos = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, true, "");
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HardwareInput hardwareInputNeg = HardwareInput::createJoystickHalfAxis("", event.joystick.axis, false, "");
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actions.push_back(_hwActionMap[hardwareInputPos]);
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actions.push_back(_hwActionMap[hardwareInputNeg]);
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}
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break;
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}
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case EVENT_CUSTOM_BACKEND_HARDWARE: {
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HardwareInput hardwareInput = HardwareInput::createCustom("", event.customType, "");
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actions.push_back(_hwActionMap[hardwareInput]);
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break;
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}
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default:
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break;
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}
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return actions.empty() ? kKeymapMatchNone : kKeymapMatchExact;
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}
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void Keymap::setConfigDomain(ConfigManager::Domain *configDomain) {
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_configDomain = configDomain;
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}
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void Keymap::setHardwareInputs(HardwareInputSet *hardwareInputSet) {
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_hardwareInputSet = hardwareInputSet;
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}
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void Keymap::setBackendDefaultBindings(const KeymapperDefaultBindings *backendDefaultBindings) {
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_backendDefaultBindings = backendDefaultBindings;
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}
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StringArray Keymap::getActionDefaultMappings(Action *action) {
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// Backend default mappings overrides keymap default mappings, so backends can resolve mapping conflicts.
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// Empty mappings are valid and mean the action should not be mapped by default.
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if (_backendDefaultBindings) {
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KeymapperDefaultBindings::const_iterator it = _backendDefaultBindings->findDefaultBinding(_id, action->id);
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if (it != _backendDefaultBindings->end()) {
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if (it->_value.empty()) {
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return StringArray();
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}
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return StringArray(1, it->_value);
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}
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// If no keymap-specific default mapping was found, look for a standard action binding
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it = _backendDefaultBindings->findDefaultBinding(kStandardActionsKeymapName, action->id);
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if (it != _backendDefaultBindings->end()) {
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if (it->_value.empty()) {
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return StringArray();
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}
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return StringArray(1, it->_value);
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}
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}
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return action->getDefaultInputMapping();
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}
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void Keymap::loadMappings() {
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assert(_configDomain);
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assert(_hardwareInputSet);
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if (_actions.empty()) {
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return;
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}
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String prefix = KEYMAP_KEY_PREFIX + _id + "_";
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_hwActionMap.clear();
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); ++it) {
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Action *action = *it;
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String confKey = prefix + action->id;
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StringArray hwInputIds;
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if (_configDomain->contains(confKey)) {
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// The configuration value is a list of space separated hardware input ids
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StringTokenizer hwInputTokenizer = _configDomain->getVal(confKey);
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while (!hwInputTokenizer.empty()) {
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hwInputIds.push_back(hwInputTokenizer.nextToken());
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}
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} else {
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// If the configuration key was not found, use the default mapping
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hwInputIds = getActionDefaultMappings(action);
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}
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registerMappings(action, hwInputIds);
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}
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}
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void Keymap::registerMappings(Action *action, const StringArray &hwInputIds) {
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assert(_hardwareInputSet);
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for (uint i = 0; i < hwInputIds.size(); i++) {
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HardwareInput hwInput = _hardwareInputSet->findHardwareInput(hwInputIds[i]);
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if (hwInput.type == kHardwareInputTypeInvalid) {
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// Silently ignore unknown hardware ids because the current device may not have inputs matching the defaults
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debug(1, "HardwareInput with ID '%s' not known", hwInputIds[i].c_str());
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continue;
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}
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// map the key
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registerMapping(action, hwInput);
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}
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}
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void Keymap::saveMappings() {
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if (!_configDomain)
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return;
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String prefix = KEYMAP_KEY_PREFIX + _id + "_";
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for (ActionArray::const_iterator it = _actions.begin(); it != _actions.end(); it++) {
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Action *action = *it;
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Array<HardwareInput> mappedInputs = getActionMapping(action);
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if (areMappingsIdentical(mappedInputs, getActionDefaultMappings(action))) {
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// If the current mapping is the default, don't write anything to the config manager
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_configDomain->erase(prefix + action->id);
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continue;
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}
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// The configuration value is a list of space separated hardware input ids
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String confValue;
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for (uint j = 0; j < mappedInputs.size(); j++) {
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if (!confValue.empty()) {
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confValue += " ";
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}
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confValue += mappedInputs[j].id;
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}
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_configDomain->setVal(prefix + action->id, confValue);
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}
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}
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bool Keymap::areMappingsIdentical(const Array<HardwareInput> &mappingsA, const StringArray &mappingsB) {
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// Assumes array values are not duplicated, but registerMapping and addDefaultInputMapping ensure that
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uint foundCount = 0;
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for (uint i = 0; i < mappingsB.size(); i++) {
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// We resolve the hardware input to make sure it is not a default for some hardware we don't have currently
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HardwareInput mappingB = _hardwareInputSet->findHardwareInput(mappingsB[i]);
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if (mappingB.type == kHardwareInputTypeInvalid) continue;
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for (uint j = 0; j < mappingsA.size(); j++) {
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if (mappingsA[j].id == mappingB.id) {
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foundCount++;
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break;
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}
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}
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}
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return foundCount == mappingsA.size();
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}
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} // End of namespace Common
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