mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-30 21:00:39 +00:00
f7855e1c07
svn-id: r46989
422 lines
10 KiB
C++
422 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/util.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include <stdarg.h> // For va_list etc.
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#ifdef _WIN32_WCE
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// This is required for the debugger attachment
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extern bool isSmartphone();
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#endif
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#ifdef __PLAYSTATION2__
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// for those replaced fopen/fread/etc functions
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#include "backends/platform/ps2/fileio.h"
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#define fputs(str, file) ps2_fputs(str, file)
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#endif
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#ifdef __DS__
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#include "backends/fs/ds/ds-fs.h"
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#define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file)
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#endif
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namespace Common {
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StringTokenizer::StringTokenizer(const String &str, const String &delimiters) : _str(str), _delimiters(delimiters) {
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reset();
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}
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void StringTokenizer::reset() {
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_tokenBegin = _tokenEnd = 0;
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}
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bool StringTokenizer::empty() const {
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// Search for the next token's start (i.e. the next non-delimiter character)
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for (uint i = _tokenEnd; i < _str.size(); i++) {
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if (!_delimiters.contains(_str[i]))
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return false; // Found a token so the tokenizer is not empty
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}
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// Didn't find any more tokens so the tokenizer is empty
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return true;
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}
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String StringTokenizer::nextToken() {
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// Seek to next token's start (i.e. jump over the delimiters before next token)
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for (_tokenBegin = _tokenEnd; _tokenBegin < _str.size() && _delimiters.contains(_str[_tokenBegin]); _tokenBegin++)
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;
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// Seek to the token's end (i.e. jump over the non-delimiters)
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for (_tokenEnd = _tokenBegin; _tokenEnd < _str.size() && !_delimiters.contains(_str[_tokenEnd]); _tokenEnd++)
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;
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// Return the found token
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return String(_str.c_str() + _tokenBegin, _tokenEnd - _tokenBegin);
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}
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte * data, int len, int bytesPerLine, int startOffset) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = startOffset;
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while (len >= bytesPerLine) {
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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printf("%02x ", data[i]);
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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printf("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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printf("%02x ", data[i]);
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else
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printf(" ");
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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for (; i < bytesPerLine; i++)
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printf(" ");
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printf("|\n");
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}
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String tag2string(uint32 tag) {
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char str[5];
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str[0] = (char)(tag >> 24);
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str[1] = (char)(tag >> 16);
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str[2] = (char)(tag >> 8);
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str[3] = (char)tag;
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str[4] = '\0';
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// Replace non-printable chars by dot
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for (int i = 0; i < 4; ++i) {
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if (!isprint((unsigned char)str[i]))
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str[i] = '.';
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}
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return Common::String(str);
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}
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#pragma mark -
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RandomSource::RandomSource() {
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// Use system time as RNG seed. Normally not a good idea, if you are using
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// a RNG for security purposes, but good enough for our purposes.
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assert(g_system);
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uint32 seed = g_system->getMillis();
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setSeed(seed);
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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uint RandomSource::getRandomNumber(uint max) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed % (max + 1);
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}
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uint RandomSource::getRandomBit() {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed & 1;
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}
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uint RandomSource::getRandomNumberRng(uint min, uint max) {
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return getRandomNumber(max - min) + min;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{"zh-cn", "Chinese (China)", ZH_CNA},
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"cz", "Czech", CZ_CZE},
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{"nl", "Dutch", NL_NLD},
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{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
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{"gb", "English (GB)", EN_GRB},
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{"us", "English (US)", EN_USA},
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{"fr", "French", FR_FRA},
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{"de", "German", DE_DEU},
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{"gr", "Greek", GR_GRE},
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{"hb", "Hebrew", HB_ISR},
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{"hu", "Hungarian", HU_HUN},
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{"it", "Italian", IT_ITA},
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{"jp", "Japanese", JA_JPN},
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{"kr", "Korean", KO_KOR},
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{"nb", "Norwegian Bokm\xE5l", NB_NOR},
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{"pl", "Polish", PL_POL},
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{"br", "Portuguese", PT_BRA},
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{"ru", "Russian", RU_RUS},
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{"es", "Spanish", ES_ESP},
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{"se", "Swedish", SE_SWE},
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{0, 0, UNK_LANG}
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS},
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{"3do", "3do", "3do", "3DO", kPlatform3DO},
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{"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn},
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{"amiga", "ami", "amiga", "Amiga", kPlatformAmiga},
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{"atari", "atari-st", "st", "Atari ST", kPlatformAtariST},
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{"c64", "c64", "c64", "Commodore 64", kPlatformC64},
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{"pc", "dos", "ibm", "DOS", kPlatformPC},
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{"pc98", "pc98", "pc98", "PC-98", kPlatformPC98},
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{"wii", "wii", "wii", "Nintendo Wii", kPlatformWii},
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{"coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3},
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns},
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{"linux", "linux", "linux", "Linux", kPlatformLinux},
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{"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh},
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{"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine},
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{"nes", "nes", "nes", "NES", kPlatformNES},
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{"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD},
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{"windows", "win", "win", "Windows", kPlatformWindows},
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{"playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX},
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{"cdi", "cdi", "cdi", "Phillips CD-i", kPlatformCDi},
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{0, 0, 0, "Default", kPlatformUnknown}
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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// Handle some special case separately, for compatibility with old config
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// files.
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if (str == "1")
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return kPlatformAmiga;
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else if (str == "2")
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return kPlatformAtariST;
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else if (str == "3")
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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{"hercGreen", "Hercules Green", kRenderHercG},
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{"hercAmber", "Hercules Amber", kRenderHercA},
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{"cga", "CGA", kRenderCGA},
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{"ega", "EGA", kRenderEGA},
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{"amiga", "Amiga", kRenderAmiga},
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{0, 0, kRenderDefault}
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};
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RenderMode parseRenderMode(const String &str) {
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if (str.empty())
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return kRenderDefault;
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (str.equalsIgnoreCase(l->code))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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const struct GameOpt {
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uint32 option;
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const char *desc;
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} g_gameOptions[] = {
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{ GUIO_NOSUBTITLES, "sndNoSubs" },
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{ GUIO_NOMUSIC, "sndNoMusic" },
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{ GUIO_NOSPEECH, "sndNoSpeech" },
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{ GUIO_NOSFX, "sndNoSFX" },
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{ GUIO_NOMIDI, "sndNoMIDI" },
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{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
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{ GUIO_NONE, 0 }
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};
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bool checkGameGUIOption(GameGUIOption option, const String &str) {
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for (int i = 0; g_gameOptions[i].desc; i++) {
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if (g_gameOptions[i].option & option) {
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if (str.contains(g_gameOptions[i].desc))
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return true;
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else
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return false;
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}
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}
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return false;
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}
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uint32 parseGameGUIOptions(const String &str) {
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uint32 res = 0;
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (str.contains(g_gameOptions[i].desc))
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res |= g_gameOptions[i].option;
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return res;
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}
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String getGameGUIOptionsDescription(uint32 options) {
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String res = "";
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for (int i = 0; g_gameOptions[i].desc; i++)
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if (options & g_gameOptions[i].option)
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res += String(g_gameOptions[i].desc) + " ";
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res.trim();
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return res;
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}
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void updateGameGUIOptions(const uint32 options) {
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if ((options && !ConfMan.hasKey("guioptions")) ||
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(ConfMan.hasKey("guioptions") && options != parseGameGUIOptions(ConfMan.get("guioptions")))) {
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ConfMan.set("guioptions", getGameGUIOptionsDescription(options));
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ConfMan.flushToDisk();
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}
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}
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} // End of namespace Common
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