scummvm/common/util.cpp

422 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/util.h"
#include "common/system.h"
#include "common/config-manager.h"
#include <stdarg.h> // For va_list etc.
#ifdef _WIN32_WCE
// This is required for the debugger attachment
extern bool isSmartphone();
#endif
#ifdef __PLAYSTATION2__
// for those replaced fopen/fread/etc functions
#include "backends/platform/ps2/fileio.h"
#define fputs(str, file) ps2_fputs(str, file)
#endif
#ifdef __DS__
#include "backends/fs/ds/ds-fs.h"
#define fputs(str, file) DS::std_fwrite(str, strlen(str), 1, file)
#endif
namespace Common {
StringTokenizer::StringTokenizer(const String &str, const String &delimiters) : _str(str), _delimiters(delimiters) {
reset();
}
void StringTokenizer::reset() {
_tokenBegin = _tokenEnd = 0;
}
bool StringTokenizer::empty() const {
// Search for the next token's start (i.e. the next non-delimiter character)
for (uint i = _tokenEnd; i < _str.size(); i++) {
if (!_delimiters.contains(_str[i]))
return false; // Found a token so the tokenizer is not empty
}
// Didn't find any more tokens so the tokenizer is empty
return true;
}
String StringTokenizer::nextToken() {
// Seek to next token's start (i.e. jump over the delimiters before next token)
for (_tokenBegin = _tokenEnd; _tokenBegin < _str.size() && _delimiters.contains(_str[_tokenBegin]); _tokenBegin++)
;
// Seek to the token's end (i.e. jump over the non-delimiters)
for (_tokenEnd = _tokenBegin; _tokenEnd < _str.size() && !_delimiters.contains(_str[_tokenEnd]); _tokenEnd++)
;
// Return the found token
return String(_str.c_str() + _tokenBegin, _tokenEnd - _tokenBegin);
}
//
// Print hexdump of the data passed in
//
void hexdump(const byte * data, int len, int bytesPerLine, int startOffset) {
assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = startOffset;
while (len >= bytesPerLine) {
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
printf("%02x ", data[i]);
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
printf("|\n");
data += bytesPerLine;
len -= bytesPerLine;
offset += bytesPerLine;
}
if (len <= 0)
return;
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
if (i < len)
printf("%02x ", data[i]);
else
printf(" ");
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < len; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
for (; i < bytesPerLine; i++)
printf(" ");
printf("|\n");
}
String tag2string(uint32 tag) {
char str[5];
str[0] = (char)(tag >> 24);
str[1] = (char)(tag >> 16);
str[2] = (char)(tag >> 8);
str[3] = (char)tag;
str[4] = '\0';
// Replace non-printable chars by dot
for (int i = 0; i < 4; ++i) {
if (!isprint((unsigned char)str[i]))
str[i] = '.';
}
return Common::String(str);
}
#pragma mark -
RandomSource::RandomSource() {
// Use system time as RNG seed. Normally not a good idea, if you are using
// a RNG for security purposes, but good enough for our purposes.
assert(g_system);
uint32 seed = g_system->getMillis();
setSeed(seed);
}
void RandomSource::setSeed(uint32 seed) {
_randSeed = seed;
}
uint RandomSource::getRandomNumber(uint max) {
_randSeed = 0xDEADBF03 * (_randSeed + 1);
_randSeed = (_randSeed >> 13) | (_randSeed << 19);
return _randSeed % (max + 1);
}
uint RandomSource::getRandomBit() {
_randSeed = 0xDEADBF03 * (_randSeed + 1);
_randSeed = (_randSeed >> 13) | (_randSeed << 19);
return _randSeed & 1;
}
uint RandomSource::getRandomNumberRng(uint min, uint max) {
return getRandomNumber(max - min) + min;
}
#pragma mark -
const LanguageDescription g_languages[] = {
{"zh-cn", "Chinese (China)", ZH_CNA},
{"zh", "Chinese (Taiwan)", ZH_TWN},
{"cz", "Czech", CZ_CZE},
{"nl", "Dutch", NL_NLD},
{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
{"gb", "English (GB)", EN_GRB},
{"us", "English (US)", EN_USA},
{"fr", "French", FR_FRA},
{"de", "German", DE_DEU},
{"gr", "Greek", GR_GRE},
{"hb", "Hebrew", HB_ISR},
{"hu", "Hungarian", HU_HUN},
{"it", "Italian", IT_ITA},
{"jp", "Japanese", JA_JPN},
{"kr", "Korean", KO_KOR},
{"nb", "Norwegian Bokm\xE5l", NB_NOR},
{"pl", "Polish", PL_POL},
{"br", "Portuguese", PT_BRA},
{"ru", "Russian", RU_RUS},
{"es", "Spanish", ES_ESP},
{"se", "Swedish", SE_SWE},
{0, 0, UNK_LANG}
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS},
{"3do", "3do", "3do", "3DO", kPlatform3DO},
{"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn},
{"amiga", "ami", "amiga", "Amiga", kPlatformAmiga},
{"atari", "atari-st", "st", "Atari ST", kPlatformAtariST},
{"c64", "c64", "c64", "Commodore 64", kPlatformC64},
{"pc", "dos", "ibm", "DOS", kPlatformPC},
{"pc98", "pc98", "pc98", "PC-98", kPlatformPC98},
{"wii", "wii", "wii", "Nintendo Wii", kPlatformWii},
{"coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3},
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns},
{"linux", "linux", "linux", "Linux", kPlatformLinux},
{"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh},
{"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine},
{"nes", "nes", "nes", "NES", kPlatformNES},
{"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD},
{"windows", "win", "win", "Windows", kPlatformWindows},
{"playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX},
{"cdi", "cdi", "cdi", "Phillips CD-i", kPlatformCDi},
{0, 0, 0, "Default", kPlatformUnknown}
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
// Handle some special case separately, for compatibility with old config
// files.
if (str == "1")
return kPlatformAmiga;
else if (str == "2")
return kPlatformAtariST;
else if (str == "3")
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
const RenderModeDescription g_renderModes[] = {
{"hercGreen", "Hercules Green", kRenderHercG},
{"hercAmber", "Hercules Amber", kRenderHercA},
{"cga", "CGA", kRenderCGA},
{"ega", "EGA", kRenderEGA},
{"amiga", "Amiga", kRenderAmiga},
{0, 0, kRenderDefault}
};
RenderMode parseRenderMode(const String &str) {
if (str.empty())
return kRenderDefault;
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code))
return l->id;
}
return kRenderDefault;
}
const char *getRenderModeCode(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getRenderModeDescription(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
const struct GameOpt {
uint32 option;
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_NONE, 0 }
};
bool checkGameGUIOption(GameGUIOption option, const String &str) {
for (int i = 0; g_gameOptions[i].desc; i++) {
if (g_gameOptions[i].option & option) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
uint32 parseGameGUIOptions(const String &str) {
uint32 res = 0;
for (int i = 0; g_gameOptions[i].desc; i++)
if (str.contains(g_gameOptions[i].desc))
res |= g_gameOptions[i].option;
return res;
}
String getGameGUIOptionsDescription(uint32 options) {
String res = "";
for (int i = 0; g_gameOptions[i].desc; i++)
if (options & g_gameOptions[i].option)
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const uint32 options) {
if ((options && !ConfMan.hasKey("guioptions")) ||
(ConfMan.hasKey("guioptions") && options != parseGameGUIOptions(ConfMan.get("guioptions")))) {
ConfMan.set("guioptions", getGameGUIOptionsDescription(options));
ConfMan.flushToDisk();
}
}
} // End of namespace Common