scummvm/engines/advancedDetector.cpp
2020-10-11 23:14:39 +02:00

696 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/util.h"
#include "common/file.h"
#include "common/macresman.h"
#include "common/md5.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "gui/EventRecorder.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
/**
* Adapter to be able to use Common::Archive based code from the AD.
*/
class FileMapArchive : public Common::Archive {
public:
FileMapArchive(const AdvancedMetaEngineDetection::FileMap &fileMap) : _fileMap(fileMap) {}
bool hasFile(const Common::String &name) const override {
return _fileMap.contains(name);
}
int listMembers(Common::ArchiveMemberList &list) const override {
int files = 0;
for (AdvancedMetaEngineDetection::FileMap::const_iterator it = _fileMap.begin(); it != _fileMap.end(); ++it) {
list.push_back(Common::ArchiveMemberPtr(new Common::FSNode(it->_value)));
++files;
}
return files;
}
const Common::ArchiveMemberPtr getMember(const Common::String &name) const override {
AdvancedMetaEngineDetection::FileMap::const_iterator it = _fileMap.find(name);
if (it == _fileMap.end()) {
return Common::ArchiveMemberPtr();
}
return Common::ArchiveMemberPtr(new Common::FSNode(it->_value));
}
Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const override {
Common::FSNode fsNode = _fileMap[name];
return fsNode.createReadStream();
}
private:
const AdvancedMetaEngineDetection::FileMap &_fileMap;
};
static Common::String sanitizeName(const char *name) {
Common::String res;
while (*name) {
if (Common::isAlnum(*name))
res += tolower(*name);
name++;
}
return res;
}
/**
* Generate a preferred target value as
* GAMEID-PLAFORM-LANG
* or (if ADGF_DEMO has been set)
* GAMEID-demo-PLAFORM-LANG
*/
static Common::String generatePreferredTarget(const ADGameDescription *desc) {
Common::String res;
if (desc->flags & ADGF_AUTOGENTARGET && desc->extra && *desc->extra) {
res = sanitizeName(desc->extra);
} else {
res = desc->gameId;
}
if (desc->flags & ADGF_DEMO) {
res = res + "-demo";
}
if (desc->flags & ADGF_CD) {
res = res + "-cd";
}
if (desc->flags & ADGF_REMASTERED) {
res = res + "-remastered";
}
if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown && !(desc->flags & ADGF_DROPPLATFORM)) {
res = res + "-" + getPlatformAbbrev(desc->platform);
}
if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
res = res + "-" + getLanguageCode(desc->language);
}
return res;
}
DetectedGame AdvancedMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame) const {
const ADGameDescription *desc = adGame.desc;
const char *title;
const char *extra;
if (desc->flags & ADGF_USEEXTRAASTITLE) {
title = desc->extra;
extra = "";
} else {
const PlainGameDescriptor *pgd = findPlainGameDescriptor(desc->gameId, _gameIds);
if (pgd) {
title = pgd->description;
} else {
title = "";
}
extra = desc->extra;
}
DetectedGame game(getEngineId(), desc->gameId, title, desc->language, desc->platform, extra);
game.hasUnknownFiles = adGame.hasUnknownFiles;
game.matchedFiles = adGame.matchedFiles;
game.preferredTarget = generatePreferredTarget(desc);
game.gameSupportLevel = kStableGame;
if (desc->flags & ADGF_UNSTABLE)
game.gameSupportLevel = kUnstableGame;
else if (desc->flags & ADGF_TESTING)
game.gameSupportLevel = kTestingGame;
game.setGUIOptions(desc->guiOptions + _guiOptions);
game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(desc->language));
if (desc->flags & ADGF_ADDENGLISH)
game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
if (_flags & kADFlagUseExtraAsHint)
game.extra = desc->extra;
return game;
}
bool cleanupPirated(ADDetectedGames &matched) {
// OKay, now let's sense presence of pirated games
if (!matched.empty()) {
for (uint j = 0; j < matched.size();) {
if (matched[j].desc->flags & ADGF_PIRATED)
matched.remove_at(j);
else
++j;
}
// We ruled out all variants and now have nothing
if (matched.empty()) {
warning("Illegitimate game copy detected. We provide no support in such cases");
if (GUI::GuiManager::hasInstance()) {
GUI::MessageDialog dialog(_("Illegitimate game copy detected. We provide no support in such cases"));
dialog.runModal();
};
return true;
}
}
return false;
}
DetectedGames AdvancedMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
FileMap allFiles;
if (fslist.empty())
return DetectedGames();
// Compose a hashmap of all files in fslist.
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
cleanupPirated(matches);
DetectedGames detectedGames;
for (uint i = 0; i < matches.size(); i++) {
DetectedGame game = toDetectedGame(matches[i]);
if (game.hasUnknownFiles) {
// Non fallback games with unknown files cannot be added/launched
game.canBeAdded = false;
}
detectedGames.push_back(game);
}
bool foundKnownGames = false;
for (uint i = 0; i < detectedGames.size(); i++) {
foundKnownGames |= detectedGames[i].canBeAdded;
}
if (!foundKnownGames) {
// Use fallback detector if there were no matches by other means
ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist);
if (fallbackDetectionResult.desc) {
DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult);
fallbackDetectedGame.preferredTarget += "-fallback";
detectedGames.push_back(fallbackDetectedGame);
}
}
return detectedGames;
}
const ExtraGuiOptions AdvancedMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
if (!_extraGuiOptions)
return ExtraGuiOptions();
ExtraGuiOptions options;
// If there isn't any target specified, return all available GUI options.
// Only used when an engine starts in order to set option defaults.
if (target.empty()) {
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry)
options.push_back(entry->option);
return options;
}
// Query the GUI options
const Common::String guiOptionsString = ConfMan.get("guioptions", target);
const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
// Add all the applying extra GUI options.
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) {
if (guiOptions.contains(entry->guioFlag))
options.push_back(entry->option);
}
return options;
}
Common::Error AdvancedMetaEngineDetection::createInstance(OSystem *syst, Engine **engine) const {
assert(engine);
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
Common::String extra;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
if (_flags & kADFlagUseExtraAsHint) {
if (ConfMan.hasKey("extra"))
extra = ConfMan.get("extra");
}
Common::String gameid = ConfMan.get("gameid");
Common::String path;
if (ConfMan.hasKey("path")) {
path = ConfMan.get("path");
} else {
path = ".";
warning("No path was provided. Assuming the data files are in the current directory");
}
Common::FSNode dir(path);
Common::FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return Common::kNoGameDataFoundError;
}
if (files.empty())
return Common::kNoGameDataFoundError;
// Compose a hashmap of all files in fslist.
FileMap allFiles;
composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
// Run the detector on this
ADDetectedGames matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
if (cleanupPirated(matches))
return Common::kNoGameDataFoundError;
ADDetectedGame agdDesc;
for (uint i = 0; i < matches.size(); i++) {
if (matches[i].desc->gameId == gameid && !matches[i].hasUnknownFiles) {
agdDesc = matches[i];
break;
}
}
if (!agdDesc.desc) {
// Use fallback detector if there were no matches by other means
ADDetectedGame fallbackDetectedGame = fallbackDetect(allFiles, files);
agdDesc = fallbackDetectedGame;
if (agdDesc.desc) {
// Seems we found a fallback match. But first perform a basic
// sanity check: the gameid must match.
if (agdDesc.desc->gameId != gameid)
agdDesc = ADDetectedGame();
}
}
if (!agdDesc.desc)
return Common::kNoGameDataFoundError;
DetectedGame gameDescriptor = toDetectedGame(agdDesc);
// If the GUI options were updated, we catch this here and update them in the users config
// file transparently.
ConfMan.setAndFlush("guioptions", gameDescriptor.getGUIOptions());
bool showTestingWarning = false;
#ifdef RELEASE_BUILD
showTestingWarning = true;
#endif
if (((gameDescriptor.gameSupportLevel == kUnstableGame
|| (gameDescriptor.gameSupportLevel == kTestingGame
&& showTestingWarning)))
&& !Engine::warnUserAboutUnsupportedGame())
return Common::kUserCanceled;
debug(2, "Running %s", gameDescriptor.description.c_str());
initSubSystems(agdDesc.desc);
PluginList pl = EngineMan.getPlugins(PLUGIN_TYPE_ENGINE);
Plugin *plugin = nullptr;
// By this point of time, we should have only one plugin in memory.
if (pl.size() == 1) {
plugin = pl[0];
}
if (plugin) {
// Call child class's createInstanceMethod.
if (plugin->get<AdvancedMetaEngine>().createInstance(syst, engine, agdDesc.desc)) {
return Common::Error(Common::kNoError);
}
}
return Common::Error(Common::kNoGameDataFoundError);
}
void AdvancedMetaEngineDetection::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
if (depth <= 0)
return;
if (fslist.empty())
return;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
Common::String tstr = (_matchFullPaths && !parentName.empty() ? parentName + "/" : "") + file->getName();
if (file->isDirectory()) {
Common::FSList files;
if (!_directoryGlobs)
continue;
bool matched = false;
for (const char * const *glob = _directoryGlobs; *glob; glob++)
if (file->getName().matchString(*glob, true)) {
matched = true;
break;
}
if (!matched)
continue;
if (!file->getChildren(files, Common::FSNode::kListAll))
continue;
composeFileHashMap(allFiles, files, depth - 1, tstr);
}
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
allFiles[tstr] = *file; // Record the presence of this file
}
}
bool AdvancedMetaEngineDetection::getFileProperties(const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (game.flags & ADGF_MACRESFORK) {
FileMapArchive fileMapArchive(allFiles);
Common::MacResManager macResMan;
if (!macResMan.open(fname, fileMapArchive))
return false;
fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
fileProps.size = macResMan.getResForkDataSize();
if (fileProps.size != 0)
return true;
}
if (!allFiles.contains(fname))
return false;
Common::File testFile;
if (!testFile.open(allFiles[fname]))
return false;
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
return true;
}
bool AdvancedMetaEngine::getFilePropertiesExtern(uint md5Bytes, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (game.flags & ADGF_MACRESFORK) {
FileMapArchive fileMapArchive(allFiles);
Common::MacResManager macResMan;
if (!macResMan.open(fname, fileMapArchive))
return false;
fileProps.md5 = macResMan.computeResForkMD5AsString(md5Bytes);
fileProps.size = macResMan.getResForkDataSize();
if (fileProps.size != 0)
return true;
}
if (!allFiles.contains(fname))
return false;
Common::File testFile;
if (!testFile.open(allFiles[fname]))
return false;
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, md5Bytes);
return true;
}
ADDetectedGames AdvancedMetaEngineDetection::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
FilePropertiesMap filesProps;
ADDetectedGames matched;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
const byte *descPtr;
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
// Check which files are included in some ADGameDescription *and* whether
// they are present. Compute MD5s and file sizes for the available files.
for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
if (filesProps.contains(fname))
continue;
FileProperties tmp;
if (getFileProperties(allFiles, *g, fname, tmp)) {
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
}
// Both positive and negative results are cached to avoid
// repeatedly checking for files.
filesProps[fname] = tmp;
}
}
int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false;
// MD5 based matching
uint i;
for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
continue;
}
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue;
ADDetectedGame game(g);
bool allFilesPresent = true;
int curFilesMatched = 0;
// Try to match all files for this game
for (fileDesc = game.desc->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
if (!filesProps.contains(tstr) || filesProps[tstr].size == -1) {
allFilesPresent = false;
break;
}
game.matchedFiles[tstr] = filesProps[tstr];
if (game.hasUnknownFiles)
continue;
if (fileDesc->md5 != nullptr && fileDesc->md5 != filesProps[tstr].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
game.hasUnknownFiles = true;
continue;
}
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
debug(3, "Size Mismatch. Skipping");
game.hasUnknownFiles = true;
continue;
}
debug(3, "Matched file: %s", tstr.c_str());
curFilesMatched++;
}
// We found at least one entry with all required files present.
// That means that we got new variant of the game.
//
// Without this check we would have erroneous checksum display
// where only located files will be enlisted.
//
// Potentially this could rule out variants where some particular file
// is really missing, but the developers should better know about such
// cases.
if (allFilesPresent && !gotAnyMatchesWithAllFiles) {
if (matched.empty() || strcmp(matched.back().desc->gameId, g->gameId) != 0)
matched.push_back(game);
}
if (allFilesPresent && !game.hasUnknownFiles) {
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
if (curFilesMatched > maxFilesMatched) {
debug(2, " ... new best match, removing all previous candidates");
maxFilesMatched = curFilesMatched;
matched.clear(); // Remove any prior, lower ranked matches.
matched.push_back(game);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back(game);
} else {
debug(2, " ... skipped");
}
gotAnyMatchesWithAllFiles = true;
} else {
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
}
}
return matched;
}
ADDetectedGame AdvancedMetaEngineDetection::detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const {
const ADFileBasedFallback *ptr;
const char* const* filenames;
int maxNumMatchedFiles = 0;
ADDetectedGame result;
for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
const ADGameDescription *agdesc = ptr->desc;
int numMatchedFiles = 0;
bool fileMissing = false;
for (filenames = ptr->filenames; *filenames; ++filenames) {
debug(3, "++ %s", *filenames);
if (!allFiles.contains(*filenames)) {
fileMissing = true;
break;
}
numMatchedFiles++;
}
if (!fileMissing) {
debug(4, "Matched: %s", agdesc->gameId);
if (numMatchedFiles > maxNumMatchedFiles) {
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden");
ADDetectedGame game(agdesc);
game.hasUnknownFiles = true;
for (filenames = ptr->filenames; *filenames; ++filenames) {
FileProperties tmp;
if (getFileProperties(allFiles, *agdesc, *filenames, tmp))
game.matchedFiles[*filenames] = tmp;
}
result = game;
}
}
}
return result;
}
PlainGameList AdvancedMetaEngineDetection::getSupportedGames() const {
return PlainGameList(_gameIds);
}
PlainGameDescriptor AdvancedMetaEngineDetection::findGame(const char *gameId) const {
// First search the list of supported gameids for a match.
const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
if (g)
return *g;
// No match found
return PlainGameDescriptor::empty();
}
AdvancedMetaEngineDetection::AdvancedMetaEngineDetection(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
_extraGuiOptions(extraGuiOptions) {
_md5Bytes = 5000;
_flags = 0;
_guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
_matchFullPaths = false;
}
void AdvancedMetaEngineDetection::initSubSystems(const ADGameDescription *gameDesc) const {
#ifdef ENABLE_EVENTRECORDER
if (gameDesc) {
g_eventRec.processGameDescription(gameDesc);
}
#endif
}
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE);
if (pl.size() == 1) {
Plugin *metaEnginePlugin = PluginMan.getMetaEngineFromEngine(pl[0]);
if (metaEnginePlugin) {
return metaEnginePlugin->get<AdvancedMetaEngineDetection>().createInstance(syst, engine);
}
}
return Common::Error();
}