mirror of
https://github.com/libretro/scummvm.git
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696 lines
20 KiB
C++
696 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/md5.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "gui/EventRecorder.h"
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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/**
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* Adapter to be able to use Common::Archive based code from the AD.
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*/
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class FileMapArchive : public Common::Archive {
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public:
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FileMapArchive(const AdvancedMetaEngineDetection::FileMap &fileMap) : _fileMap(fileMap) {}
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bool hasFile(const Common::String &name) const override {
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return _fileMap.contains(name);
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}
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int listMembers(Common::ArchiveMemberList &list) const override {
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int files = 0;
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for (AdvancedMetaEngineDetection::FileMap::const_iterator it = _fileMap.begin(); it != _fileMap.end(); ++it) {
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list.push_back(Common::ArchiveMemberPtr(new Common::FSNode(it->_value)));
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++files;
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}
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return files;
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}
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const Common::ArchiveMemberPtr getMember(const Common::String &name) const override {
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AdvancedMetaEngineDetection::FileMap::const_iterator it = _fileMap.find(name);
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if (it == _fileMap.end()) {
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return Common::ArchiveMemberPtr();
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}
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return Common::ArchiveMemberPtr(new Common::FSNode(it->_value));
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}
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Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const override {
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Common::FSNode fsNode = _fileMap[name];
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return fsNode.createReadStream();
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}
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private:
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const AdvancedMetaEngineDetection::FileMap &_fileMap;
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};
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static Common::String sanitizeName(const char *name) {
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Common::String res;
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while (*name) {
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if (Common::isAlnum(*name))
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res += tolower(*name);
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name++;
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}
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return res;
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}
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/**
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* Generate a preferred target value as
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* GAMEID-PLAFORM-LANG
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* or (if ADGF_DEMO has been set)
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* GAMEID-demo-PLAFORM-LANG
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*/
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static Common::String generatePreferredTarget(const ADGameDescription *desc) {
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Common::String res;
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if (desc->flags & ADGF_AUTOGENTARGET && desc->extra && *desc->extra) {
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res = sanitizeName(desc->extra);
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} else {
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res = desc->gameId;
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}
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if (desc->flags & ADGF_DEMO) {
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res = res + "-demo";
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}
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if (desc->flags & ADGF_CD) {
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res = res + "-cd";
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}
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if (desc->flags & ADGF_REMASTERED) {
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res = res + "-remastered";
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}
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if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown && !(desc->flags & ADGF_DROPPLATFORM)) {
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res = res + "-" + getPlatformAbbrev(desc->platform);
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}
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if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
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res = res + "-" + getLanguageCode(desc->language);
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}
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return res;
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}
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DetectedGame AdvancedMetaEngineDetection::toDetectedGame(const ADDetectedGame &adGame) const {
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const ADGameDescription *desc = adGame.desc;
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const char *title;
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const char *extra;
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if (desc->flags & ADGF_USEEXTRAASTITLE) {
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title = desc->extra;
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extra = "";
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} else {
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const PlainGameDescriptor *pgd = findPlainGameDescriptor(desc->gameId, _gameIds);
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if (pgd) {
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title = pgd->description;
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} else {
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title = "";
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}
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extra = desc->extra;
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}
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DetectedGame game(getEngineId(), desc->gameId, title, desc->language, desc->platform, extra);
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game.hasUnknownFiles = adGame.hasUnknownFiles;
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game.matchedFiles = adGame.matchedFiles;
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game.preferredTarget = generatePreferredTarget(desc);
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game.gameSupportLevel = kStableGame;
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if (desc->flags & ADGF_UNSTABLE)
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game.gameSupportLevel = kUnstableGame;
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else if (desc->flags & ADGF_TESTING)
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game.gameSupportLevel = kTestingGame;
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game.setGUIOptions(desc->guiOptions + _guiOptions);
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game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(desc->language));
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if (desc->flags & ADGF_ADDENGLISH)
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game.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
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if (_flags & kADFlagUseExtraAsHint)
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game.extra = desc->extra;
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return game;
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}
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bool cleanupPirated(ADDetectedGames &matched) {
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// OKay, now let's sense presence of pirated games
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if (!matched.empty()) {
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for (uint j = 0; j < matched.size();) {
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if (matched[j].desc->flags & ADGF_PIRATED)
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matched.remove_at(j);
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else
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++j;
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}
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// We ruled out all variants and now have nothing
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if (matched.empty()) {
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warning("Illegitimate game copy detected. We provide no support in such cases");
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if (GUI::GuiManager::hasInstance()) {
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GUI::MessageDialog dialog(_("Illegitimate game copy detected. We provide no support in such cases"));
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dialog.runModal();
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};
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return true;
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}
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}
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return false;
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}
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DetectedGames AdvancedMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
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FileMap allFiles;
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if (fslist.empty())
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return DetectedGames();
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// Compose a hashmap of all files in fslist.
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composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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ADDetectedGames matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
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cleanupPirated(matches);
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DetectedGames detectedGames;
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for (uint i = 0; i < matches.size(); i++) {
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DetectedGame game = toDetectedGame(matches[i]);
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if (game.hasUnknownFiles) {
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// Non fallback games with unknown files cannot be added/launched
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game.canBeAdded = false;
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}
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detectedGames.push_back(game);
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}
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bool foundKnownGames = false;
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for (uint i = 0; i < detectedGames.size(); i++) {
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foundKnownGames |= detectedGames[i].canBeAdded;
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}
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if (!foundKnownGames) {
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// Use fallback detector if there were no matches by other means
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ADDetectedGame fallbackDetectionResult = fallbackDetect(allFiles, fslist);
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if (fallbackDetectionResult.desc) {
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DetectedGame fallbackDetectedGame = toDetectedGame(fallbackDetectionResult);
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fallbackDetectedGame.preferredTarget += "-fallback";
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detectedGames.push_back(fallbackDetectedGame);
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}
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}
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return detectedGames;
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}
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const ExtraGuiOptions AdvancedMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
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if (!_extraGuiOptions)
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return ExtraGuiOptions();
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ExtraGuiOptions options;
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// If there isn't any target specified, return all available GUI options.
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// Only used when an engine starts in order to set option defaults.
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if (target.empty()) {
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for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry)
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options.push_back(entry->option);
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return options;
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}
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// Query the GUI options
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const Common::String guiOptionsString = ConfMan.get("guioptions", target);
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const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
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// Add all the applying extra GUI options.
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for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) {
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if (guiOptions.contains(entry->guioFlag))
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options.push_back(entry->option);
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}
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return options;
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}
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Common::Error AdvancedMetaEngineDetection::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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Common::String extra;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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if (_flags & kADFlagUseExtraAsHint) {
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if (ConfMan.hasKey("extra"))
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extra = ConfMan.get("extra");
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}
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Common::String gameid = ConfMan.get("gameid");
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Common::String path;
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if (ConfMan.hasKey("path")) {
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path = ConfMan.get("path");
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} else {
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path = ".";
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warning("No path was provided. Assuming the data files are in the current directory");
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}
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Common::FSNode dir(path);
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Common::FSList files;
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if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
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warning("Game data path does not exist or is not a directory (%s)", path.c_str());
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return Common::kNoGameDataFoundError;
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}
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if (files.empty())
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return Common::kNoGameDataFoundError;
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// Compose a hashmap of all files in fslist.
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FileMap allFiles;
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composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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ADDetectedGames matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
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if (cleanupPirated(matches))
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return Common::kNoGameDataFoundError;
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ADDetectedGame agdDesc;
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for (uint i = 0; i < matches.size(); i++) {
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if (matches[i].desc->gameId == gameid && !matches[i].hasUnknownFiles) {
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agdDesc = matches[i];
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break;
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}
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}
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if (!agdDesc.desc) {
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// Use fallback detector if there were no matches by other means
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ADDetectedGame fallbackDetectedGame = fallbackDetect(allFiles, files);
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agdDesc = fallbackDetectedGame;
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if (agdDesc.desc) {
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// Seems we found a fallback match. But first perform a basic
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// sanity check: the gameid must match.
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if (agdDesc.desc->gameId != gameid)
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agdDesc = ADDetectedGame();
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}
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}
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if (!agdDesc.desc)
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return Common::kNoGameDataFoundError;
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DetectedGame gameDescriptor = toDetectedGame(agdDesc);
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// If the GUI options were updated, we catch this here and update them in the users config
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// file transparently.
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ConfMan.setAndFlush("guioptions", gameDescriptor.getGUIOptions());
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bool showTestingWarning = false;
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#ifdef RELEASE_BUILD
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showTestingWarning = true;
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#endif
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if (((gameDescriptor.gameSupportLevel == kUnstableGame
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|| (gameDescriptor.gameSupportLevel == kTestingGame
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&& showTestingWarning)))
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&& !Engine::warnUserAboutUnsupportedGame())
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return Common::kUserCanceled;
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debug(2, "Running %s", gameDescriptor.description.c_str());
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initSubSystems(agdDesc.desc);
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PluginList pl = EngineMan.getPlugins(PLUGIN_TYPE_ENGINE);
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Plugin *plugin = nullptr;
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// By this point of time, we should have only one plugin in memory.
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if (pl.size() == 1) {
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plugin = pl[0];
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}
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if (plugin) {
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// Call child class's createInstanceMethod.
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if (plugin->get<AdvancedMetaEngine>().createInstance(syst, engine, agdDesc.desc)) {
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return Common::Error(Common::kNoError);
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}
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}
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return Common::Error(Common::kNoGameDataFoundError);
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}
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void AdvancedMetaEngineDetection::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
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if (depth <= 0)
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return;
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if (fslist.empty())
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return;
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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Common::String tstr = (_matchFullPaths && !parentName.empty() ? parentName + "/" : "") + file->getName();
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if (file->isDirectory()) {
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Common::FSList files;
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if (!_directoryGlobs)
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continue;
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bool matched = false;
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for (const char * const *glob = _directoryGlobs; *glob; glob++)
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if (file->getName().matchString(*glob, true)) {
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matched = true;
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break;
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}
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if (!matched)
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continue;
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if (!file->getChildren(files, Common::FSNode::kListAll))
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continue;
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composeFileHashMap(allFiles, files, depth - 1, tstr);
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}
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// Strip any trailing dot
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if (tstr.lastChar() == '.')
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tstr.deleteLastChar();
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allFiles[tstr] = *file; // Record the presence of this file
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}
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}
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bool AdvancedMetaEngineDetection::getFileProperties(const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
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// FIXME/TODO: We don't handle the case that a file is listed as a regular
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// file and as one with resource fork.
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if (game.flags & ADGF_MACRESFORK) {
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FileMapArchive fileMapArchive(allFiles);
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Common::MacResManager macResMan;
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if (!macResMan.open(fname, fileMapArchive))
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return false;
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fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
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fileProps.size = macResMan.getResForkDataSize();
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if (fileProps.size != 0)
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return true;
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}
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if (!allFiles.contains(fname))
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return false;
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Common::File testFile;
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if (!testFile.open(allFiles[fname]))
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return false;
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fileProps.size = (int32)testFile.size();
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fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
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return true;
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}
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bool AdvancedMetaEngine::getFilePropertiesExtern(uint md5Bytes, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, FileProperties &fileProps) const {
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// FIXME/TODO: We don't handle the case that a file is listed as a regular
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// file and as one with resource fork.
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if (game.flags & ADGF_MACRESFORK) {
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FileMapArchive fileMapArchive(allFiles);
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Common::MacResManager macResMan;
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if (!macResMan.open(fname, fileMapArchive))
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return false;
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fileProps.md5 = macResMan.computeResForkMD5AsString(md5Bytes);
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fileProps.size = macResMan.getResForkDataSize();
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if (fileProps.size != 0)
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return true;
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}
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if (!allFiles.contains(fname))
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return false;
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Common::File testFile;
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if (!testFile.open(allFiles[fname]))
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return false;
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fileProps.size = (int32)testFile.size();
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fileProps.md5 = Common::computeStreamMD5AsString(testFile, md5Bytes);
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return true;
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}
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ADDetectedGames AdvancedMetaEngineDetection::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
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FilePropertiesMap filesProps;
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ADDetectedGames matched;
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const ADGameFileDescription *fileDesc;
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const ADGameDescription *g;
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const byte *descPtr;
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debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
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// Check which files are included in some ADGameDescription *and* whether
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// they are present. Compute MD5s and file sizes for the available files.
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for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize) {
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g = (const ADGameDescription *)descPtr;
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for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
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Common::String fname = fileDesc->fileName;
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if (filesProps.contains(fname))
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continue;
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FileProperties tmp;
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if (getFileProperties(allFiles, *g, fname, tmp)) {
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debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
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}
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// Both positive and negative results are cached to avoid
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// repeatedly checking for files.
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filesProps[fname] = tmp;
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}
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}
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int maxFilesMatched = 0;
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bool gotAnyMatchesWithAllFiles = false;
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// MD5 based matching
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uint i;
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for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != nullptr; descPtr += _descItemSize, ++i) {
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g = (const ADGameDescription *)descPtr;
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
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&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
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(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
|
|
continue;
|
|
}
|
|
|
|
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
|
|
continue;
|
|
|
|
ADDetectedGame game(g);
|
|
bool allFilesPresent = true;
|
|
int curFilesMatched = 0;
|
|
|
|
// Try to match all files for this game
|
|
for (fileDesc = game.desc->filesDescriptions; fileDesc->fileName; fileDesc++) {
|
|
Common::String tstr = fileDesc->fileName;
|
|
|
|
if (!filesProps.contains(tstr) || filesProps[tstr].size == -1) {
|
|
allFilesPresent = false;
|
|
break;
|
|
}
|
|
|
|
game.matchedFiles[tstr] = filesProps[tstr];
|
|
|
|
if (game.hasUnknownFiles)
|
|
continue;
|
|
|
|
if (fileDesc->md5 != nullptr && fileDesc->md5 != filesProps[tstr].md5) {
|
|
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
|
|
game.hasUnknownFiles = true;
|
|
continue;
|
|
}
|
|
|
|
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
|
|
debug(3, "Size Mismatch. Skipping");
|
|
game.hasUnknownFiles = true;
|
|
continue;
|
|
}
|
|
|
|
debug(3, "Matched file: %s", tstr.c_str());
|
|
curFilesMatched++;
|
|
}
|
|
|
|
// We found at least one entry with all required files present.
|
|
// That means that we got new variant of the game.
|
|
//
|
|
// Without this check we would have erroneous checksum display
|
|
// where only located files will be enlisted.
|
|
//
|
|
// Potentially this could rule out variants where some particular file
|
|
// is really missing, but the developers should better know about such
|
|
// cases.
|
|
if (allFilesPresent && !gotAnyMatchesWithAllFiles) {
|
|
if (matched.empty() || strcmp(matched.back().desc->gameId, g->gameId) != 0)
|
|
matched.push_back(game);
|
|
}
|
|
|
|
if (allFilesPresent && !game.hasUnknownFiles) {
|
|
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
|
|
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
|
|
|
|
if (curFilesMatched > maxFilesMatched) {
|
|
debug(2, " ... new best match, removing all previous candidates");
|
|
maxFilesMatched = curFilesMatched;
|
|
|
|
matched.clear(); // Remove any prior, lower ranked matches.
|
|
matched.push_back(game);
|
|
} else if (curFilesMatched == maxFilesMatched) {
|
|
matched.push_back(game);
|
|
} else {
|
|
debug(2, " ... skipped");
|
|
}
|
|
|
|
gotAnyMatchesWithAllFiles = true;
|
|
} else {
|
|
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
|
|
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
|
|
}
|
|
}
|
|
|
|
return matched;
|
|
}
|
|
|
|
ADDetectedGame AdvancedMetaEngineDetection::detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const {
|
|
const ADFileBasedFallback *ptr;
|
|
const char* const* filenames;
|
|
|
|
int maxNumMatchedFiles = 0;
|
|
ADDetectedGame result;
|
|
|
|
for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
|
|
const ADGameDescription *agdesc = ptr->desc;
|
|
int numMatchedFiles = 0;
|
|
bool fileMissing = false;
|
|
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
debug(3, "++ %s", *filenames);
|
|
if (!allFiles.contains(*filenames)) {
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
numMatchedFiles++;
|
|
}
|
|
|
|
if (!fileMissing) {
|
|
debug(4, "Matched: %s", agdesc->gameId);
|
|
|
|
if (numMatchedFiles > maxNumMatchedFiles) {
|
|
maxNumMatchedFiles = numMatchedFiles;
|
|
|
|
debug(4, "and overridden");
|
|
|
|
ADDetectedGame game(agdesc);
|
|
game.hasUnknownFiles = true;
|
|
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
FileProperties tmp;
|
|
|
|
if (getFileProperties(allFiles, *agdesc, *filenames, tmp))
|
|
game.matchedFiles[*filenames] = tmp;
|
|
}
|
|
|
|
result = game;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
PlainGameList AdvancedMetaEngineDetection::getSupportedGames() const {
|
|
return PlainGameList(_gameIds);
|
|
}
|
|
|
|
PlainGameDescriptor AdvancedMetaEngineDetection::findGame(const char *gameId) const {
|
|
// First search the list of supported gameids for a match.
|
|
const PlainGameDescriptor *g = findPlainGameDescriptor(gameId, _gameIds);
|
|
if (g)
|
|
return *g;
|
|
|
|
// No match found
|
|
return PlainGameDescriptor::empty();
|
|
}
|
|
|
|
AdvancedMetaEngineDetection::AdvancedMetaEngineDetection(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions)
|
|
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameIds(gameIds),
|
|
_extraGuiOptions(extraGuiOptions) {
|
|
|
|
_md5Bytes = 5000;
|
|
_flags = 0;
|
|
_guiOptions = GUIO_NONE;
|
|
_maxScanDepth = 1;
|
|
_directoryGlobs = NULL;
|
|
_matchFullPaths = false;
|
|
}
|
|
|
|
void AdvancedMetaEngineDetection::initSubSystems(const ADGameDescription *gameDesc) const {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (gameDesc) {
|
|
g_eventRec.processGameDescription(gameDesc);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
|
PluginList pl = PluginMan.getPlugins(PLUGIN_TYPE_ENGINE);
|
|
if (pl.size() == 1) {
|
|
Plugin *metaEnginePlugin = PluginMan.getMetaEngineFromEngine(pl[0]);
|
|
if (metaEnginePlugin) {
|
|
return metaEnginePlugin->get<AdvancedMetaEngineDetection>().createInstance(syst, engine);
|
|
}
|
|
}
|
|
|
|
return Common::Error();
|
|
}
|