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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRIM_KEYFRAME_COMPONENT_H
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#define GRIM_KEYFRAME_COMPONENT_H
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#include "engines/grim/costume/component.h"
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#include "engines/grim/animation.h"
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namespace Grim {
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class Animation;
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class KeyframeComponent : public Component {
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public:
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KeyframeComponent(Component *parent, int parentID, const char *filename, tag32 tag);
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~KeyframeComponent();
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void init() override;
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void fade(Animation::FadeMode, int fadeLength) override;
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void setKey(int val) override;
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int update(uint time) override;
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void reset() override;
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void saveState(SaveGame *state) override;
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void restoreState(SaveGame *state) override;
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private:
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Animation *_anim;
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int _priority1, _priority2;
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};
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} // end of namespace Grim
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#endif
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