mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_SPRITE_H
|
|
#define GRIM_SPRITE_H
|
|
|
|
#include "math/matrix4.h"
|
|
|
|
namespace Common {
|
|
class SeekableReadStream;
|
|
class String;
|
|
}
|
|
|
|
namespace Grim {
|
|
|
|
class Material;
|
|
class CMap;
|
|
class EMICostume;
|
|
|
|
class Sprite {
|
|
public:
|
|
enum SpriteFlags1 {
|
|
BlendAdditive = 0x400
|
|
};
|
|
enum SpriteFlags2 {
|
|
DepthTest = 0x100,
|
|
AlphaTest = 0x20000
|
|
};
|
|
|
|
Sprite();
|
|
void draw() const;
|
|
void loadBinary(Common::SeekableReadStream *, EMICostume *costume);
|
|
void loadGrim(const Common::String &name, const char *comma, CMap *cmap);
|
|
|
|
Math::Vector3d _pos;
|
|
float _width;
|
|
float _height;
|
|
bool _visible;
|
|
Material *_material;
|
|
Sprite *_next;
|
|
uint32 _flags1;
|
|
int _red[4];
|
|
int _green[4];
|
|
int _blue[4];
|
|
int _alpha[4];
|
|
float _texCoordX[4];
|
|
float _texCoordY[4];
|
|
uint32 _flags2;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|