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524 lines
21 KiB
C++
524 lines
21 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_REMORA_H_INCLUDED
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#define ICB_REMORA_H_INCLUDED
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// Include headers needed by this class.
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#include "engines/icb/common/px_rccommon.h"
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#include "engines/icb/common/px_string.h"
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#include "engines/icb/common/px_assert.h"
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#include "engines/icb/common/px_common.h"
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#include "engines/icb/common/px_bitmap.h"
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#include "engines/icb/common/px_mapfile.h"
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#include "engines/icb/p4.h"
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#include "engines/icb/debug.h"
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#include "engines/icb/player.h"
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#include "engines/icb/global_objects.h"
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#include "engines/icb/remora_sprite.h"
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#include "engines/icb/icon_list_manager.h"
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namespace ICB {
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// This definition works because the PC and PSX have their own definitions of SCREEN_WIDTH and SCREEN_DEPTH.
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#define REMORA_SCREEN_WIDTH SCREEN_WIDTH
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#define REMORA_SCREEN_HEIGHT SCREEN_DEPTH
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// The maximum number of megas the remora will do brightness scaling for the radar sweep.
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// Note, it needs to be multiple of 4 to get DWORD alignment
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#define REMORA_MAX_NUMBER_OBJECTS ((MAX_session_objects + 3) & ~3)
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#define REMORA_LOG "remora_log.txt"
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// This is what the Remora MUST be called in the session.
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#define REMORA_NAME "remora"
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// Resource names.
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#define REMORA_BITMAP_REMORA "remora" // This is the casing for the Remora, with a hole where the screen is.
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// PC's blips have all been renamed. The PSX might continue using just this one thoug, 'cos it
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// can do its own colouring.
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#if defined(_PSX)
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#define REMORA_BITMAP_SCREEN "screen" // This is the screen that fills the hole that swallowed the spider ...
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#define REMORA_FLIC_BLIP "blip"
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#endif
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// This is used as a constant to indicate the Remora is not active.
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#define REMORA_NOT_ACTIVE (-1)
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// This is the default activation mode.
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#define REMORA_DEFAULT_MODE MOTION_SCAN
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// This defines a buffer size for unpacking and formatting all that goes on the screen.
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#define REMORA_TEXT_BUFFER_WIDTH 61 // CHECK PSX PADDING BEFORE CHANGING THIS!
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#define REMORA_TEXT_BUFFER_ROWS MAX_LINES
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// These constants are used by the motion scanner.
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#define REMORA_SCAN_PAN_STEP (FLOAT_ONE / 200)
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#define REMORA_SCAN_START_ZOOM 200
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#define REMORA_SCAN_ZOOM_HARD_UPPER 512
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#define REMORA_SCAN_ZOOM_HARD_LOWER 100
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#define REMORA_SCAN_ZOOM_STEP 7
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// This defines the maximum menu depth in the menu tree modes.
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#define REMORA_MENU_DEPTH 5
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// This is the name pattern for the variables that control the Remora's menus.
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#define REMORA_MENU_LEVEL_NAME "menu_level_*"
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// These are text attributes for the text displayed on the Remora's screen.
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#define REMORA_TEXT_FLASH ((uint8)0x80)
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#define REMORA_TEXT_PICTURE ((uint8)0x40)
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#define REMORA_TEXT_HEADING ((uint8)0x01)
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#define REMORA_TEXT_WARNING ((uint8)0x02)
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#define REMORA_TEXT_OPTION ((uint8)0x04)
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#define REMORA_TEXT_PARAGRAPH ((uint8)0x08)
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// This is the first line that is drawn (skipping the heading, which doesn't scroll).
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#define REMORA_FIRST_SCROLLING_LINE 1
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// This controls how int32 the screen flash effect lasts.
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#define REMORA_FLASH_EFFECT_LENGTH 6
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// This controls the rate at which flashing text flashes.
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#define REMORA_TEXT_FLASH_RATE 8
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// And this controls how int32 it flashes for.
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#define REMORA_TEXT_FLASH_DURATION 4
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// These are for the one-off interface in Mission 08.
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#define REMORA_M08_NUM_LOCKS 12
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#define REMORA_M08_ZOOM_X 120
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#define REMORA_M08_ZOOM_Z 100
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#define REMORA_M08_X_ORIGIN (-800)
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#define REMORA_M08_Z_ORIGIN 2680
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// We can probably dispense with these and just draw one blip in different colours.
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#define REMORA_FLIC_REMORA_BLIP "blip_green"
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#define REMORA_FLIC_ALIVE_ROBOT_BLIP "blip_orange"
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#define REMORA_FLIC_DEAD_ROBOT_BLIP "blip_dark_orange"
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#define REMORA_FLIC_ALIVE_HUMAN_BLIP "blip_red"
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#define REMORA_FLIC_DEAD_HUMAN_BLIP "blip_dark_red"
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#define REMORA_FLIC_RECHARGE_BLIP "blip_dark_yellow"
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// This is the maximum floor ranges that can be set in any one session (probably only one will ever be set).
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#define REMORA_MAX_FLOOR_RANGES 3
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// This is the maximum levels that can be included in scanning.
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#define REMORA_MAX_INCLUDED_SLICES 4
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// Maximum knowledge level in the Remora maps.
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#define REMORA_KNOWLEDGE_MAX_LEVEL 3
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// This is the maximum length of an email ID string.
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#define REMORA_MAXLEN_EMAIL_ID_STRING 11
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#define REMORA_SCROLL_CYCLES 4
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// Holds information about a single line on the Remora's display.
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struct _remora_line {
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union _pos {
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_pin_position s_ePinPosition;
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uint32 s_nXOffset;
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} s_uPos;
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uint8 s_nAttribute;
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union _xy {
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uint8 s_nIndent;
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uint8 s_nPictureRow;
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} s_uXY;
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char s_pcText[REMORA_TEXT_BUFFER_WIDTH];
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};
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// Holds a floor range. All floors within this range are displayed together in the scan modes.
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struct _slice_range {
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uint8 s_nLower;
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uint8 s_nUpper;
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uint8 s_nPad1;
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uint8 s_nPad2;
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};
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// Class which provides all the Remora functions for the game.
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class _remora {
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public:
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// Definitions visible outside the class.
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enum RemoraMode { UNUSED_MAIN_MENU = 0, MOTION_SCAN, INFRA_RED_LINK, DATABASE, COMMUNICATIONS, MAP, M08_LOCK_CONTROL, NO_OVERRIDE = 999 };
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enum MenuVariableAccessMode { GET = 0, SET };
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enum ScreenSymbol {
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DO_NOT_DISPLAY = 0,
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SS_REMORA = 1,
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ALIVE_ROBOT = 2,
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DEAD_ROBOT = 3,
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ALIVE_HUMAN = 4,
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DEAD_HUMAN = 5,
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RECHARGE_ARMED = 6,
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RECHARGE_UNARMED = 7,
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DOOR_OPEN = 8,
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DOOR_CLOSED = 9
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};
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enum TextScroll { SCROLL_NONE = 0, SCROLL_UP, SCROLL_DOWN };
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// Default constructor and destructor.
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_remora();
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inline ~_remora();
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// Call this before using the Remora.
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void InitialiseRemora();
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// Call this to activate the Remora in a given mode.
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void ActivateRemora(RemoraMode eMode);
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// These are used to set a specific activation mode from script.
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void SetModeOverride(RemoraMode eMode) { m_eModeOverride = eMode; }
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void SetDefaultOrOverrideMode();
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// And call this to deactivate it.
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void DeactivateRemora(bool8 bForceShutdown);
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// This is the main Remora call, which should get made every logic cycle (though it won't always do anything).
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void CycleRemoraLogic(const _input &sKeyboardState);
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// This draws the Remora in its current state.
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void DrawRemora();
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// This finds text from a reference in the Remora's compiled text files.
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const char *LocateTextFromReference(uint32 nHashRef);
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// These functions save and restore necessary parts of the Remora.
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void Save(Common::WriteStream *stream) const;
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void Restore(Common::SeekableReadStream *stream);
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// This allows the script variables to be set from the engine that control the Remora's menus.
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void AccessMenuLevelVariables(int32 *pnParams, MenuVariableAccessMode eRetrieve);
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// These draw the text used in the Remora. These are now shared between the PC and PSX.
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void DrawScreenText();
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void DrawVoiceOverText() const;
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// This draws a flashing message if there is an email waiting.
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void DrawEmailWaiting();
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// This toggles the PC's formatting of text between normal mode and PSX emulation.
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void ToggleTextFormattingPlatform() { m_bFormatForPSX = (m_bFormatForPSX == FALSE8) ? TRUE8 : FALSE8; }
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bool8 FormatForPSX() const { return (m_bFormatForPSX); }
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uint32 GetRemoraSurfaceId() { return (m_nRemoraSurfaceID); }
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// This is public so prim route builder can access it.
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bool8 CohenSutherland(DXrect oRect, int32 &nX1, int32 &nY1, int32 &nX2, int32 &nY2, bool8 bnClip) const;
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// These functions have script counterparts.
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bool8 IsActive() const { return ((m_eGameState == INACTIVE) ? FALSE8 : TRUE8); }
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RemoraMode GetMode() const { return m_eCurrentMode; }
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void SetMode(RemoraMode eMode);
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void SetText(const char *pcText, uint8 nAttribute, uint8 nIndent, _pin_position ePosition);
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void DrawHeadingText();
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void SetupPicture(uint32 nPixelOffset, const char *pcPictureName);
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void ClearAllText();
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void DisplayCharacterSpeech(uint32 nHash);
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inline void SetMaximumZoom(uint32 nZoom);
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inline void SetMinimumZoom(uint32 nZoom);
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void SetCurrentZoom(uint32 nZoom);
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void NewEmail(const char *pcEmailID);
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bool8 IsEmailWaiting() const { return ((strlen(m_pcEmailID) > 0) ? TRUE8 : FALSE8); }
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bool8 IsThisEmailWaiting(const char *pcEmailID) const;
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inline void MarkEmailRead();
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void AddFloorRange(uint32 nLower, uint32 nUpper);
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inline void ResetFloorRanges();
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bool8 EMPEffect();
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// One of the fn_routines() needs access to the speech timer so it knows when to allow script to run on.
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uint32 GetSpeechTimer() const { return (m_nSpeechTimer); }
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int32 GetProgressBarValue() { return m_nProgressBarValue; }
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void SetProgressBarValue(int32 v) { m_nProgressBarValue = v; }
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int32 GetProgressBarTotal() { return m_nProgressBarTotal; }
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void SetProgressBarTotal(int32 t) { m_nProgressBarTotal = t; }
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void DrawProgressBar();
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private:
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// Private definitions used internally by this class.
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enum RemoraGameState { INACTIVE = 0, SWITCHING_ON, ACTIVE, SWITCHING_OFF };
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enum Outcode { OUTCODE_LEFT = 0x00000001, OUTCODE_RIGHT = 0x00000002, OUTCODE_BOTTOM = 0x00000004, OUTCODE_TOP = 0x00000008 };
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RemoraGameState m_eGameState; // Current state of Remora in the game (not its internal mode).
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RemoraMode m_eCurrentMode; // Current mode Remora is in.
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RemoraMode m_eLastMode; // Last mode the Remora was in.
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RemoraMode m_eModeOverride; // Used to set a mode from script.
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// General graphics.
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DXrect m_sScreenRectangle; // The drawable area of the Remora's screen.
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DXrect m_sBackgroundRectangle; // Actually this is the size of the whole screen.
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DXrect m_sCasingSourceRectangle; // The rectangle to blit the casing from.
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DXrect m_sCasingTargetRectangle; // The rectangle to blit the casing to.
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DXrect m_sMoreUpSourceRectangle; // Source rectangle for the more-up arrow.
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DXrect m_sMoreUpTargetRectangle; // Target rectangle for the more-up arrow.
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DXrect m_sMoreDownSourceRectangle; // Source rectangle for the more-down arrow.
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DXrect m_sMoreDownTargetRectangle; // Target rectangle for the more-down arrow.
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uint32 m_nCasingSurfaceID; // Surface that holds the casing.
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uint32 m_nMoreUpSurfaceID; // Surface for the more-up arrow.
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uint32 m_nMoreDownSurfaceID; // Surface for the more-down arrow.
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uint32 m_nRemoraSurfaceID; // Surface to draw everything into before blitting it to the working buffer
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char m_pcRemoraCluster[MAXLEN_CLUSTER_URL];
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bool8 m_bFormatForPSX; // Simulate PSX text formatting when true.
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uint32 m_nDisplayedTextRows;
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uint32 m_nCharacterSpacing;
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uint32 m_nRowSpacing;
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#if defined(_PSX)
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DXrect m_sCasingTargetRectangle; // The rectangle to blit the casing to.
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char *m_pcRemoraCluster;
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#endif // #if defined(_PSX)
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// Data for the text display.
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_remora_line *m_pDisplayBuffer; // Holds info about text and pictures to display.
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TextScroll m_eTextScroll; // Text scroll direction.
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// These text buffers are for when characters speak within the Remora.
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const char *m_pcSpeechText; // Buffer to hold character-spoken text.
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uint32 m_nSpeechTimer; // Used to count how int32 speech has been displayed.
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// These data items are for the scanning modes.
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_remora_sprite m_oTextPicture; // Used for drawing a picture in the text.
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#if defined(_PSX)
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_remora_sprite m_oBlipSprite; // Holds the sprite for drawing the blips on the motion tracker.
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_remora_sprite m_oPlayerBlipSprite; // Holds the sprite fot the player's blip.
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_remora_sprite m_oCasing; // REMORA casing sprite
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int counter;
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#else
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uint32 m_nScanPan; // Current position of scan beam.
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uint32 m_nPulseHighlight; // This keeps track of the highlight in the pulse.
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#endif
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PXfloat m_fPlayerPan; // Local player pan so we can rotate the Remora scanner.
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int32 m_nPlayerX, m_nPlayerY, m_nPlayerZ; // Position of player (may be 'fixed' for some scan modes).
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uint32 m_nCurrentZoom; // 128 = scale of 1.0, 1 = x(1/128), 512 = scale of x4
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uint32 m_nMinZoom; // Minimum zoom level allowed for the Remora.
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uint32 m_nMaxZoom; // Maximum zoom level allowed for the Remora.
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_barrier_slice *m_pSlices[REMORA_MAX_INCLUDED_SLICES]; // Slices of barriers for player's current height.
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uint32 m_pnSlices[REMORA_MAX_INCLUDED_SLICES]; // Index of slice player is on.
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int32 m_nIncludedCeiling; // Top coordinate of things to include in scan modes.
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int32 m_nIncludedFloor; // Bottom coordinate of things to include in scan modes.
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DXrect m_nPlayerBlipTargetRectangle; // Rectangle area to draw the player blip.
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_slice_range m_pFloorRanges[REMORA_MAX_FLOOR_RANGES]; // Holds floor ranges for displaying multiple floor levels.
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int32 m_nProgressBarValue; // 0 means not displayed
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int32 m_nProgressBarTotal; // total of latest progress bar
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int32 m_nStartYPixelOffset; // This is the scroll offset (to smooth scrolling).
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// These are some extra definitions for the M08 lock-control interface.
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uint32 m_pnDoorIDs[REMORA_M08_NUM_LOCKS]; // IDs of the doors in M08.
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// These data items are for the Remora's email system.
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char m_pcEmailID[REMORA_MAXLEN_EMAIL_ID_STRING + 1]; // Have to store actual string for savegames.
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// Counter to remember when objects's are in the sweep beam
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// so bright when in beam, after that the counter goes down
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// so they fade away
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uint8 m_pObjectScale[REMORA_MAX_NUMBER_OBJECTS];
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// Clustering.
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uint32 m_nRemoraClusterHash;
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// These are here at the end to keep the data alligned.
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bool8 m_bModeChanged; // Set to true when there is a mode change.
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uint8 m_nNextAvailableRow; // Last line text has been written to.
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uint8 m_nFirstLineToDraw; // Display from this point (to do scrolling).
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bool8 m_bScrollingRequired; // Set to true when the scroll controls are needed.
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bool8 m_bMainHeadingSet; // Set to true when a screen heading has been set.
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uint8 m_nScreenFlashCount; // Counter to work a screen flash effect.
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uint8 m_nNumFloorRangesSet; // Number of floor ranges currently set.
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uint8 m_nNumCurrentFloorRanges; // Number floor ranges currently included in scan.
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bool8 m_bScrolling; // Set to true while text is scrolling.
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uint8 m_nCurrentPalette; // Pointer to the current palette.
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uint8 m_nCharacterHeight; // Used to estimate picture heights in rows of text.
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uint8 m_nPictureHeightCorrection; // Correction to stop picture sizes being rounded down.
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uint8 m_nFlashCounter; // Counter for flashing text on and off.
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bool8 m_bFlashingTextVisible; // Flag that goes with previous count.
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uint8 m_bTextPictureLoaded; // Gets set to true when there is a picture in the text.
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// These are used to explicitally declare the padding in this structure to make the alignment correct.
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// Use these variables when you add more data to the structure, so that the aligment stays correct.
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uint8 m_nPad1;
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// Here I block the use of the default '='.
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_remora(const _remora &) { ; }
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void operator=(const _remora &) { ; }
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// Private functions used only by this class.
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void DoPlatformSpecificInitialisation();
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void SetCommonActivateInfo(RemoraMode eMode);
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void SetUpRemora();
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void CloseDownRemora();
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void RemoraLineDraw(int32 nX1, int32 nZ1, int32 nX2, int32 nZ2, _rgb sColour0, _rgb sColour1, uint32 nHalfThickness = 0) const;
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void InitialiseMenuControlVariables();
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void DrawGrid();
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inline const char *MakeRemoraGraphicsPath(const char *pcBitmapName) const;
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void SetUpSurfaceForBitmap(const char *pcBitmapName, DXrect &sSourceRect, DXrect &sTargetRect, uint32 &nSurfaceID);
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void DrawHeaderAndFooterLines();
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void ClipTopAndBottom();
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uint32 ComputeOutcode(DXrect oRect, int32 nX, int32 nY) const;
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inline bool8 TestOutcode(uint32 nOutcode, Outcode enCodeToTest) const;
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#if defined(_PSX)
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void DrawWideScanMask(const int xc, const int yc, const int x1, const int y1, const int x2, const int y2);
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void DrawBlip(int32 x, int32 z, _rgb sColour, uint32 size, uint32 pulse) const;
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void InitRotMatrix(const int32 angle, const int zoom, const int x, const int z, int *dx, int *dz);
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#endif
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// These functions are used by the text system.
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uint32 GetColour(uint8 nAttribute) const { return ((uint32)(nAttribute & (uint8)0x0f)); }
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bool8 GetFlashing(uint8 nAttribute) const { return ((bool8)((nAttribute & REMORA_TEXT_FLASH) >> 7)); }
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void ProcessUpDownTextKeys(const _input &sKeyboardState);
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void DrawMoreUpDownArrows();
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void ColourToRGB(uint8 nAttributes, uint8 &nRed, uint8 &nGreen, uint8 &nBlue) const;
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void GrabTextFormattingMemory();
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void ReleaseTextFormattingMemory();
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// These are for the scan mode.
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void SetUpWideScan();
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|
void DrawWideScan();
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|
ScreenSymbol GetSymbolToDrawObject(_logic *pObject, uint32 nID) const;
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void DrawEMPEffect();
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void ProcessUpDownZoomKeys(const _input &sKeyboardState);
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void DrawStaticBarriers(_rgb oLineColour) const;
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void DrawAnimatingBarriers(_rgb oLineColour) const;
|
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void DrawM08DoorLocks();
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void DrawM08LockControlObjects();
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void DrawFloorRectangles() const;
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void DrawObjects(void);
|
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void AddInterference() const;
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|
void DrawScanBeam() const;
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void DrawPulse();
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|
void DrawIRLinkPulse();
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|
void DrawSquareSymbol(int32 nX, int32 nY, uint32 nPal, uint32 nSize);
|
|
void DrawTriangleSymbol(int32 nX, int32 nY, uint32 nPal, uint32 nSize);
|
|
void DrawOctagonSymbol(int32 nX, int32 nY, uint32 nPal, uint32 nSize);
|
|
void DrawCrosshairs() const;
|
|
#if defined(_PSX)
|
|
void DrawObjects(const int32 x1, const int32 y1, const int32 x2, const int32 y2);
|
|
#endif
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|
|
|
// These are for the one-off M08 lock control interface.
|
|
void SetUpM08LockControl();
|
|
void DrawM08LockControl();
|
|
void BuildM08DoorList();
|
|
};
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|
|
|
} // End of namespace ICB (to avoid nesting)
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|
|
|
// Here we include platform-specific definitions. The only reason we can get away with doing it here is because
|
|
// none of the platform-specific definitions happen to have been used in the above class definition.
|
|
#if defined(_PSX)
|
|
|
|
#include "remora_psx.h"
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|
|
|
#define REMORA_DISPLAYED_TEXT_ROWS REMORA_PSX_DISPLAYED_TEXT_ROWS
|
|
#define REMORA_CHARACTER_SPACING REMORA_PSX_CHARACTER_SPACING
|
|
#define REMORA_ROW_SPACING REMORA_PSX_ROW_SPACING
|
|
|
|
#else
|
|
|
|
#include "remora_pc.h"
|
|
|
|
#define REMORA_DISPLAYED_TEXT_ROWS m_nDisplayedTextRows
|
|
#define REMORA_CHARACTER_SPACING m_nCharacterSpacing
|
|
#define REMORA_ROW_SPACING m_nRowSpacing
|
|
|
|
#endif
|
|
|
|
namespace ICB {
|
|
|
|
inline void _remora::InitialiseMenuControlVariables() {
|
|
int32 pnVariables[5] = {0, 0, 0, 0, 0};
|
|
|
|
AccessMenuLevelVariables((int32 *)pnVariables, SET);
|
|
}
|
|
|
|
inline void _remora::SetMaximumZoom(uint32 nZoom) {
|
|
// First check against the 'hard' limit.
|
|
if ((nZoom < REMORA_SCAN_ZOOM_HARD_LOWER) || (nZoom > REMORA_SCAN_ZOOM_HARD_UPPER))
|
|
Fatal_error("Zoom %d out of range %d-%d in _remora::SetMaximumZoom()", nZoom, REMORA_SCAN_ZOOM_HARD_LOWER, REMORA_SCAN_ZOOM_HARD_UPPER);
|
|
|
|
// Maximum can't be less than minimum. If it is, we move the minimum rather than generate an error
|
|
// otherwise the ordering of the calls to set min and max in script will be significant.
|
|
m_nMinZoom = (nZoom < m_nMinZoom) ? nZoom : m_nMinZoom;
|
|
|
|
// Now we can set the new value.
|
|
m_nMaxZoom = nZoom;
|
|
}
|
|
|
|
inline void _remora::SetMinimumZoom(uint32 nZoom) {
|
|
// First check against the 'hard' limit.
|
|
if ((nZoom < REMORA_SCAN_ZOOM_HARD_LOWER) || (nZoom > REMORA_SCAN_ZOOM_HARD_UPPER))
|
|
Fatal_error("Zoom %d out of range %d-%d in _remora::SetMinimumZoom()", nZoom, REMORA_SCAN_ZOOM_HARD_LOWER, REMORA_SCAN_ZOOM_HARD_UPPER);
|
|
|
|
// Minimum can't be greater than maximum. If it is, we move the maximum rather than generate an error
|
|
// otherwise the ordering of the calls to set min and max in script will be significant.
|
|
m_nMaxZoom = (nZoom > m_nMaxZoom) ? nZoom : m_nMaxZoom;
|
|
|
|
// Now we can set the new value.
|
|
m_nMinZoom = nZoom;
|
|
}
|
|
|
|
inline void _remora::NewEmail(const char *pcEmailID) { strcpy(m_pcEmailID, pcEmailID); }
|
|
|
|
inline void _remora::ResetFloorRanges() {
|
|
m_nNumFloorRangesSet = 0;
|
|
m_nNumCurrentFloorRanges = 0;
|
|
}
|
|
|
|
inline void _remora::MarkEmailRead() {
|
|
m_pcEmailID[0] = '\0';
|
|
g_oIconMenu->ClearEmailArrived();
|
|
}
|
|
|
|
extern _remora *g_oRemora;
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // #if !defined( REMORA_H_INCLUDED )
|