mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/icb/speech.h"
|
|
#include "engines/icb/fn_routines.h"
|
|
#include "engines/icb/session.h"
|
|
#include "engines/icb/global_objects.h"
|
|
#include "engines/icb/global_switches.h"
|
|
|
|
namespace ICB {
|
|
|
|
void _game_session::Render_speech(text_sprite *bloc) {
|
|
// if there is a speech text bloc in existence then render it
|
|
uint8 *src;
|
|
uint8 *write;
|
|
uint32 x, y;
|
|
uint32 pitch;
|
|
uint32 width, height;
|
|
uint8 *safe_ad;
|
|
|
|
// is there anything to render?
|
|
if (!bloc->please_render)
|
|
return;
|
|
|
|
src = bloc->GetSprite();
|
|
|
|
// Get a pointer to the dx surface
|
|
safe_ad = (uint8 *)surface_manager->Lock_surface(bloc->GetSurface());
|
|
pitch = surface_manager->Get_pitch(bloc->GetSurface());
|
|
|
|
height = bloc->GetHeight();
|
|
width = bloc->GetWidth();
|
|
|
|
// get screen address
|
|
safe_ad += (bloc->renderY * pitch);
|
|
safe_ad += (bloc->renderX * 4);
|
|
|
|
for (y = 0; y < height; y++) {
|
|
write = safe_ad;
|
|
|
|
for (x = 0; x < width; x++) {
|
|
if ((*src) || (*(src + 1)) || (*(src + 2))) {
|
|
*write++ = *src++; // b
|
|
*write++ = *src++; // g
|
|
*write++ = *src++; // r
|
|
write++; // a
|
|
} else {
|
|
src += 3;
|
|
write += 4;
|
|
}
|
|
}
|
|
safe_ad += pitch;
|
|
}
|
|
|
|
// unlock buffer
|
|
surface_manager->Unlock_surface(bloc->GetSurface());
|
|
}
|
|
|
|
// These functions set pallete entry 1, which controls the main colour for speech text. These are
|
|
// used by the Remora to display its text in different colours.
|
|
void SetTextColour(uint8 r, uint8 g, uint8 b) {
|
|
static _rgb sTempSpeechColour;
|
|
|
|
sTempSpeechColour.red = r;
|
|
sTempSpeechColour.green = g;
|
|
sTempSpeechColour.blue = b;
|
|
|
|
psTempSpeechColour = &sTempSpeechColour;
|
|
}
|
|
|
|
} // End of namespace ICB
|