scummvm/scummvm.6
Claudio Matsuoka db06673185 Merged David Given's debian control files.
svn-id: r3502
2001-11-19 11:37:38 +00:00

107 lines
2.6 KiB
Groff

.\" Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH SCUMMVM 6 "November 18, 2001"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
scummvm \- SCUMM graphic adventure game interpreter
.SH SYNOPSIS
.B scummvm
.RI [ options ] " game" ...
.SH DESCRIPTION
\fBscummvm\fP is an interpreter that will play graphic adventure games written
for LucasArts' SCUMM virtual machine.
.P
The following games have been reported to work:
.P
\fBMonkey Island I\fP (CD version)
.br
\fBMonkey Island II\fP
.br
\fBIndiana Jones and the Fate of Atlantis\fP
.br
\fBDay of the Tentacle\fP
.br
\fBSam & Max Hit the Road\fP (partially)
.P
Please be aware that the engine contains bugs and non-implemented features that
may make it impossible to finish the game.
.SH OPTIONS
The interpreter expects to find the game's data files in the current directory.
For example, \fBmonkey2.000\fP and \fBmonkey2.001\fP. The name of the game is
then supplied on the command line.
.P
.TP
.B monkey
Monkey Island I
.TP
.B monkey2
Monkey Island II
.TP
.B atlantis
Indiana Jones and the Fate of Atlantis
.TP
.B playfate
Indiana Jones and the Fate of Atlantis (demo)
.TP
.B tentacle
Day of the Tentacle
.TP
.B dottdemo
Day of the Tentacle (demo)
.TP
.B samnmax
Sam & Max Hit the Road
.TP
.B snmdemo
Sam & Max Hit the Road (demo)
.P
Additionally, the following options are supported.
.TP
.BI \-b <room>
Starts the game in the specified room. The default is 0.
.TP
.B \-f
Runs in full-screen mode.
.SH RUNNING THE PROGRAM
While the game is running, the following keys can be used (in addition to any
keys used by the game):
.TP
.B Ctrl+0..9
Load a previously saved game state.
.TP
.B Shift+0..9
Save a game state.
.TP
.B Ctrl+Z
Quit the game.
.TP
.B Ctrl+F
Run in fast mode (process frames as fast as possible).
.TP
.B Ctrl+D
Starts the debugger.
.TP
.B Ctrl+S
Shows memory consumption.
.SH AUTHOR
This manual page was written by David Given <dg@cowlark.com>,
for the Debian GNU/Linux system (but may be used by others).
.P
\fBScummVM\fP was written by Ludvig Strigeus <strigeus@users.sourceforge.net>
and the ScummVM team. See
.B http://scummvm.sourceforge.net
for more information.