scummvm/engines/lab/parsetypes.h

207 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_PARSETYPES_H
#define LAB_PARSETYPES_H
#include "common/system.h"
namespace Lab {
#define MAXFILELEN 31
/*------------------------------- Action types ------------------------------*/
#define PLAYSOUND 1
#define PLAYSOUNDCONT 2
#define SHOWDIFF 3
#define SHOWDIFFCONT 4
#define LOADDIFF 5
#define LOADBM 6
#define SHOWBM 7
#define WIPECMD 8
#define NOUPDATE 9
#define FORCEUPDATE 10
#define SHOWCURPICT 11
#define SETELEMENT 12
#define UNSETELEMENT 13
#define SHOWMESSAGE 14
#define SHOWMESSAGES 15
#define SETPOSITION 16
#define SETCLOSEUP 17
#define MAINVIEW 18
#define SUBINV 19
#define ADDINV 20
#define SHOWDIR 21
#define WAITSECS 22
#define STOPMUSIC 23
#define STARTMUSIC 24
#define CHANGEMUSIC 25
#define RESETMUSIC 26
#define FILLMUSIC 27
#define WAITSOUND 28
#define CLEARSOUND 29
#define WINMUSIC 30
#define WINGAME 31
#define LOSTGAME 32
#define RESETBUFFER 33
#define SPECIALCMD 34
#define CSHOWMESSAGE 35
#define PLAYSOUNDB 36
/* Rule Types */
#define ACTION 1
#define OPERATE 2
#define GOFORWARD 3
#define CONDITIONS 4
#define TURN 5
#define GOMAINVIEW 6
#define TURNFROMTO 7
/*----------------------------- Rule Type Action ----------------------------*/
#define TAKE 1
#define MOVE 2
#define OPENDOOR 3
#define CLOSEDOOR 4
#define TAKEDEF 5
#if defined(WIN32)
#pragma pack(push, 1)
#endif
typedef struct closeData {
uint16 x1, y1, x2, y2;
int16 CloseUpType; /* if > 0, an object. If < 0,
an item */
uint16 depth; /* Level of the closeup. */
char *GraphicName, *Message;
closeData *NextCloseUp, *SubCloseUps;
} CloseData;
typedef CloseData *CloseDataPtr;
struct ViewData {
int16 *Condition;
char *GraphicName;
struct ViewData *NextCondition;
CloseDataPtr closeUps;
};
struct Action {
int16 ActionType, Param1, Param2, Param3;
byte *Data; /* Message, or a pointer to array
of messages. */
Action *NextAction;
};
struct Rule {
int16 RuleType, Param1, Param2, *Condition;
Action *ActionList;
Rule *NextRule;
};
typedef Common::List<Rule *> RuleList;
struct RoomData {
uint16 _northDoor, _southDoor, _eastDoor, _westDoor;
byte _wipeType;
ViewData *_northView, *_southView, *_eastView, *_westView;
RuleList *_rules;
char *_roomMsg;
};
struct InventoryData {
uint16 Many;
char *name, *BInvName;
};
/* Map Flags */
/* Where the doors are; in a corridor, assumed to be left doors */
#define NORTHDOOR 1L
#define EASTDOOR 2L
#define SOUTHDOOR 4L
#define WESTDOOR 8L
/* Where the doors are in corridors; M means middle, R means right, B means bottom */
#define NORTHMDOOR 16L
#define NORTHRDOOR 32L
#define SOUTHMDOOR 64L
#define SOUTHRDOOR 128L
#define EASTMDOOR 16L
#define EASTBDOOR 32L
#define WESTMDOOR 64L
#define WESTBDOOR 128L
/* Special Map ID's */
#define NORMAL 0
#define UPARROWROOM 1
#define DOWNARROWROOM 2
#define BRIDGEROOM 3
#define VCORRIDOR 4
#define HCORRIDOR 5
#define MEDMAZE 6
#define HEDGEMAZE 7
#define SURMAZE 8
#define MULTIMAZEF1 9
#define MULTIMAZEF2 10
#define MULTIMAZEF3 11
struct MapData {
uint16 x, y, PageNumber, SpecialID;
uint32 MapFlags;
};
#if defined(WIN32)
#pragma pack(pop)
#endif
struct CrumbData {
uint16 _roomNum;
uint16 _direction;
};
#define MAX_CRUMBS 128
} // End of namespace Lab
#endif /* LAB_PARSETYPES_H */