mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
1fb02d2c4b
svn-id: r45276
824 lines
19 KiB
C++
824 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef ENABLE_LOL
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/timer.h"
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#include "kyra/util.h"
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namespace Kyra {
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TextDisplayer_LoL::TextDisplayer_LoL(LoLEngine *vm, Screen_LoL *screen) : _vm(vm), _screen(screen),
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_scriptTextParameter(0), _lineCount(0), _printFlag(false), _lineWidth(0), _numCharsTotal(0),
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_numCharsLeft(0), _numCharsPrinted(0), _sjisLineBreakFlag(false) {
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memset(_stringParameters, 0, 15 * sizeof(char *));
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_buffer = new char[600];
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memset(_buffer, 0, 600);
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_dialogueBuffer = new char[1024];
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memset(_dialogueBuffer, 0, 1024);
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_currentLine = new char[85];
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memset(_currentLine, 0, 85);
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for (int i = 0; i < 14; i++){
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const ScreenDim *d = _screen->getScreenDim(i);
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_textDimData[i].color1 = d->unk8;
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_textDimData[i].color2 = d->unkA;
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_textDimData[i].line = d->unkC;
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_textDimData[i].column = d->unkE;
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}
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}
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TextDisplayer_LoL::~TextDisplayer_LoL() {
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delete[] _buffer;
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delete[] _dialogueBuffer;
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delete[] _currentLine;
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}
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void TextDisplayer_LoL::setupField(bool mode) {
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if (_vm->textEnabled()) {
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int y = 142;
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int h = 37;
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int stepY = 3;
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int stepH = 1;
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if (_vm->gameFlags().use16ColorMode) {
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y = 140;
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h = 39;
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stepY = 4;
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stepH = 2;
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}
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if (mode) {
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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_screen->copyRegion(80, y, 0, 0, 240, h, 0, 3, Screen::CR_NO_P_CHECK);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer2);
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_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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} else {
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_screen->setScreenDim(clearDim(4));
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int cp = _screen->setCurPage(2);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
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_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer2);
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_screen->copyRegion(0, 0, 80, y, 240, h, 3, _screen->_curPage, Screen::CR_NO_P_CHECK);
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for (int i = 177; i > 141; i--) {
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uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
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_screen->copyRegion(83, i - stepH + 1, 83, i - stepH, 235, stepY, 0, 0, Screen::CR_NO_P_CHECK);
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_screen->copyRegion(83, i + 1, 83, i + 1, 235, 1, 2, 0, Screen::CR_NO_P_CHECK);
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_vm->updateInput();
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_screen->updateScreen();
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_vm->delayUntil(endTime);
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}
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_screen->copyBlockToPage(3, 0, 0, 320, 200, _vm->_pageBuffer1);
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_screen->setCurPage(cp);
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_vm->_updateFlags &= 0xfffd;
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}
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} else {
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if (!mode)
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_screen->setScreenDim(clearDim(4));
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_vm->toggleSelectedCharacterFrame(1);
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}
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}
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void TextDisplayer_LoL::expandField() {
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uint8 *tmp = _vm->_pageBuffer1 + 13000;
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if (_vm->textEnabled()) {
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_vm->_fadeText = false;
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_vm->_textColorFlag = 0;
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_vm->_timer->disable(11);
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_screen->setScreenDim(clearDim(3));
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_screen->copyRegionToBuffer(3, 0, 0, 320, 10, tmp);
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int y = 140;
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int h = 3;
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int stepH = 0;
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if (_vm->gameFlags().use16ColorMode) {
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y = 139;
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h = 4;
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stepH = 1;
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}
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_screen->copyRegion(83, y, 0, 0, 235, h, 0, 2, Screen::CR_NO_P_CHECK);
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for (int i = 140; i < 177; i++) {
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uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
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_screen->copyRegion(0, 0, 83, i - stepH, 235, h, 2, 0, Screen::CR_NO_P_CHECK);
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_vm->updateInput();
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_screen->updateScreen();
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_vm->delayUntil(endTime);
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}
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_screen->copyBlockToPage(3, 0, 0, 320, 10, tmp);
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_vm->_updateFlags |= 2;
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} else {
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clearDim(3);
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_vm->toggleSelectedCharacterFrame(0);
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}
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}
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int TextDisplayer_LoL::clearDim(int dim) {
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int res = _screen->curDimIndex();
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_screen->setScreenDim(dim);
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_textDimData[dim].color1 = _screen->_curDim->unk8;
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_textDimData[dim].color2 = _screen->_curDim->unkA;
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clearCurDim();
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return res;
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}
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void TextDisplayer_LoL::resetDimTextPositions(int dim) {
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_textDimData[dim].column = 0;
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_textDimData[dim].line = 0;
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}
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void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
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int oldDim = 0;
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const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
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if (dim == 3) {
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if (_vm->_updateFlags & 2) {
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oldDim = clearDim(4);
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_textDimData[4].color1 = isPc98 ? 0x33 : 254;
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_textDimData[4].color2 = _screen->_curDim->unkA;
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} else {
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oldDim = clearDim(3);
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_textDimData[3].color1 = isPc98 ? 0x33 : 192;
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_textDimData[3].color2 = _screen->_curDim->unkA;
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if (!isPc98)
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_screen->copyColor(192, 254);
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_vm->enableTimer(11);
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_vm->_textColorFlag = 0;
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_vm->_fadeText = false;
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}
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} else {
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oldDim = _screen->curDimIndex();
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_screen->setScreenDim(dim);
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_textDimData[dim].color1 = isPc98 ? 0x33 : 254;
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_textDimData[dim].color2 = _screen->_curDim->unkA;
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}
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int cp = _screen->setCurPage(0);
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Screen::FontId of = _screen->setFont(_vm->gameFlags().use16ColorMode ? Screen::FID_SJIS_FNT : Screen::FID_9_FNT);
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preprocessString(str, script, paramList, paramIndex);
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_numCharsTotal = strlen(_dialogueBuffer);
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displayText(_dialogueBuffer);
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_screen->setScreenDim(oldDim);
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_screen->setCurPage(cp);
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_screen->setFont(of);
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_vm->_fadeText = false;
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}
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void TextDisplayer_LoL::printMessage(uint16 type, const char *str, ...) {
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static uint8 textColors256[] = { 0xfe, 0xa2, 0x84, 0x97, 0x9F };
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static uint8 textColors16[] = { 0x33, 0xaa, 0x88, 0x55, 0x99 };
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static uint8 soundEffect[] = { 0x0B, 0x00, 0x2B, 0x1B, 0x00 };
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const uint8 *textColors = _vm->gameFlags().use16ColorMode ? textColors16 : textColors256;
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if (type & 4)
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type ^= 4;
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else
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_vm->updatePortraits();
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uint16 col = textColors[type & 0x7fff];
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int od = _screen->curDimIndex();
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if (_vm->_updateFlags & 2) {
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clearDim(4);
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_textDimData[4].color1 = col;
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} else {
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clearDim(3);
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if (_vm->gameFlags().use16ColorMode) {
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_textDimData[3].color1 = col;
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} else {
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_screen->copyColor(192, col);
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_textDimData[3].color1 = 192;
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}
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_vm->enableTimer(11);
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}
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va_list args;
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va_start(args, str);
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vsnprintf((char *)_buffer, 240, str, args);
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va_end(args);
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displayText(_buffer);
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_screen->setScreenDim(od);
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if (!(type & 0x8000)) {
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if (soundEffect[type])
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_vm->sound()->playSoundEffect(soundEffect[type]);
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}
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_vm->_textColorFlag = type & 0x7fff;
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_vm->_fadeText = false;
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}
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void TextDisplayer_LoL::preprocessString(char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
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char *dst = _dialogueBuffer;
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const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
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for (char *s = str; *s;) {
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if (isPc98) {
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uint8 c = *s;
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if (c >= 0xE0 || (c > 0x80 && c < 0xA0)) {
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*dst++ = *s++;
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*dst++ = *s++;
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continue;
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}
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}
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if (*s != '%') {
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*dst++ = *s++;
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continue;
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}
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char para = *++s;
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bool eos = false;
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switch (para) {
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case '\0':
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eos = true;
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break;
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case '#':
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para = *++s;
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switch (para) {
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case 'E':
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case 'G':
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case 'X':
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case 'c':
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case 'd':
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case 'e':
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case 'f':
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case 'g':
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case 's':
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case 'u':
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case 'x':
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break;
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default:
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eos = true;
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}
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break;
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case ' ':
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case '+':
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case '-':
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++s;
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default:
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break;
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}
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if (eos)
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continue;
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para = *s;
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switch (para) {
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case '\0':
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eos = true;
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break;
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case '0':
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++s;
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break;
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default:
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while (para && para > 47 && para < 58)
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para = *++s;
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break;
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}
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if (eos)
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continue;
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para = *s++;
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switch (para) {
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case 'a':
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snprintf(dst, 7, "%d", _scriptTextParameter);
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dst += strlen(dst);
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break;
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case 'n':
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strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
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dst += strlen(dst);
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break;
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case 's':
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strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
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dst += strlen(dst);
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break;
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case 'X':
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case 'd':
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case 'u':
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case 'x':
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snprintf(dst, 7, "%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]);
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dst += strlen(dst);
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break;
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case '\0':
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default:
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continue;
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}
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}
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*dst = 0;
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}
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void TextDisplayer_LoL::displayText(char *str, ...) {
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const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
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_printFlag = false;
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_lineWidth = 0;
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_numCharsLeft = 0;
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_numCharsPrinted = 0;
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_tempString1 = str;
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_tempString2 = 0;
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_currentLine[0] = 0;
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memset(_ctrl, 0, 3);
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char c = parseCommand();
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va_list args;
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va_start(args, str);
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const ScreenDim *sd = _screen->_curDim;
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int sdx = _screen->curDimIndex();
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bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
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uint16 charsPerLine = (sd->w << 3) / (_screen->getFontWidth() + _screen->_charWidth);
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while (c) {
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char a = tolower(_ctrl[1]);
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if (!_tempString2 && c == '%') {
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if (a == 'd') {
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snprintf(_scriptParaString, 11, "%d", va_arg(args, int));
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_tempString2 = _scriptParaString;
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} else if (a == 's') {
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_tempString2 = va_arg(args, char *);
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} else {
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break;
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}
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_ctrl[0] = _ctrl[2];
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_ctrl[2] = _ctrl[1] = 0;
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c = parseCommand();
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}
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if (isPc98) {
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uint8 cu = (uint8) c;
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if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
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_currentLine[_numCharsLeft++] = c;
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_currentLine[_numCharsLeft++] = parseCommand();
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_currentLine[_numCharsLeft] = '\0';
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_lineWidth += 8;
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if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
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printLine(_currentLine);
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c = parseCommand();
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continue;
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}
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}
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uint16 dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
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switch (c - 1) {
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case 0:
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printLine(_currentLine);
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textPageBreak();
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_numCharsPrinted = 0;
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break;
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case 1:
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printLine(_currentLine);
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_textDimData[sdx].color2 = parseCommand();
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break;
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case 5:
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printLine(_currentLine);
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_textDimData[sdx].color1 = parseCommand();
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break;
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case 8:
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printLine(_currentLine);
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dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
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dv = ((dv + 8) & 0xfff8) - 1;
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if (dv >= charsPerLine)
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dv = 0;
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_textDimData[sdx].column = (_screen->getFontWidth() + _screen->_charWidth) * dv;
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break;
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case 11:
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// TODO (UNUSED)
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break;
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case 12:
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if (isPc98)
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_sjisLineBreakFlag = true;
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printLine(_currentLine);
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_sjisLineBreakFlag = false;
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_lineCount++;
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_textDimData[sdx].column = 0;
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_textDimData[sdx].line++;
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break;
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case 18:
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// TODO (UNUSED)
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break;
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case 23:
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// TODO (UNUSED)
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break;
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case 24:
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// TODO (UNUSED)
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break;
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case 26:
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// TODO (UNUSED)
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break;
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case 28:
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// TODO (UNUSED)
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break;
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default:
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_lineWidth += (pc98PrintFlag ? 4 : _screen->getCharWidth((uint8)c));
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_currentLine[_numCharsLeft++] = c;
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_currentLine[_numCharsLeft] = 0;
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if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
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printLine(_currentLine);
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}
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c = parseCommand();
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}
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va_end(args);
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if (_numCharsLeft)
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printLine(_currentLine);
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}
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char TextDisplayer_LoL::parseCommand() {
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if (!_ctrl[1])
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readNextPara();
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char res = _ctrl[1];
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_ctrl[1] = _ctrl[2];
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_ctrl[2] = 0;
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if (!_ctrl[1])
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readNextPara();
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return res;
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}
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void TextDisplayer_LoL::readNextPara() {
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char d = 0;
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if (_tempString2) {
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if (*_tempString2) {
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d = *_tempString2++;
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} else {
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_tempString2 = 0;
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d = _ctrl[0];
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}
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}
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if (!d && _tempString1) {
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if (*_tempString1)
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d = *_tempString1++;
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else
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_tempString1 = 0;
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}
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_ctrl[1] = d;
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_ctrl[2] = 0;
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}
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void TextDisplayer_LoL::printLine(char *str) {
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const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
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const ScreenDim *sd = _screen->_curDim;
|
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int sdx = _screen->curDimIndex();
|
|
bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
|
|
|
|
int fh = (_screen->_currentFont == Screen::FID_SJIS_FNT) ? 9 : (_screen->getFontHeight() + _screen->_charOffset);
|
|
int lines = (sd->h - _screen->_charOffset) / fh;
|
|
|
|
while (_textDimData[sdx].line >= lines) {
|
|
if (lines <= _lineCount) {
|
|
_lineCount = 0;
|
|
textPageBreak();
|
|
_numCharsPrinted = 0;
|
|
}
|
|
|
|
int h1 = ((sd->h / fh) - 1) * fh;
|
|
int h2 = sd->h - fh;
|
|
|
|
if (h2)
|
|
_screen->copyRegion(sd->sx << 3, sd->sy + fh, sd->sx << 3, sd->sy, sd->w << 3, h2, _screen->_curPage, _screen->_curPage, Screen::CR_NO_P_CHECK);
|
|
|
|
_screen->fillRect(sd->sx << 3, sd->sy + h1, (sd->sx + sd->w - 1) << 3, sd->sy + sd->h - 1, _textDimData[sdx].color2);
|
|
if (_textDimData[sdx].line)
|
|
_textDimData[sdx].line--;
|
|
}
|
|
|
|
int x1 = (sd->sx << 3) + _textDimData[sdx].column;
|
|
int y = sd->sy + (pc98PrintFlag ? (_textDimData[sdx].line << 3) : (fh * _textDimData[sdx].line));
|
|
int w = sd->w << 3;
|
|
int lw = _lineWidth;
|
|
int s = _numCharsLeft;
|
|
char c = 0;
|
|
|
|
if (pc98PrintFlag) {
|
|
bool ct = true;
|
|
|
|
if ((lw + _textDimData[sdx].column) > w) {
|
|
if ((lines - 1) <= _lineCount)
|
|
w -= 80;
|
|
} else {
|
|
if (!_sjisLineBreakFlag || (_lineCount + 1 < lines - 1))
|
|
ct = false;
|
|
else
|
|
w -= 80;
|
|
}
|
|
|
|
if (ct) {
|
|
w -= _textDimData[sdx].column;
|
|
|
|
int n2 = 0;
|
|
int n1 = (w / 4) - 1;
|
|
|
|
do {
|
|
c = str[n2];
|
|
uint8 cu = (uint8) c;
|
|
if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
|
|
n2++;
|
|
n2++;
|
|
} while (n2 < n1 && n2 < s);
|
|
s = n2;
|
|
}
|
|
} else {
|
|
if ((lw + _textDimData[sdx].column) > w) {
|
|
if ((lines - 1) <= _lineCount)
|
|
w -= (10 * (_screen->getFontWidth() + _screen->_charWidth));
|
|
|
|
w -= _textDimData[sdx].column;
|
|
|
|
int n2 = 0;
|
|
int n1 = s - 1;
|
|
|
|
while (n1 > 0) {
|
|
//cut off line after last space
|
|
c = str[n1];
|
|
|
|
lw -= _screen->getCharWidth((uint8)c);
|
|
|
|
if (!n2 && lw <= w)
|
|
n2 = n1;
|
|
|
|
if (n2 && c == ' ') {
|
|
s = n1;
|
|
_printFlag = false;
|
|
break;
|
|
}
|
|
n1--;
|
|
}
|
|
|
|
if (!n1) {
|
|
if (_textDimData[sdx].column && !_printFlag) {
|
|
s = lw = 0;
|
|
_printFlag = true;
|
|
} else {
|
|
s = n2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
c = str[s];
|
|
str[s] = 0;
|
|
|
|
uint8 col = _textDimData[sdx].color1;
|
|
if (isPc98 && (sdx == 2 || sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) {
|
|
switch (_textDimData[sdx].color1) {
|
|
case 0x88:
|
|
col = 0x41;
|
|
break;
|
|
case 0x55:
|
|
col = 0x81;
|
|
break;
|
|
case 0xaa:
|
|
col = 0x21;
|
|
break;
|
|
case 0x99:
|
|
col = 0xa1;
|
|
break;
|
|
case 0x33:
|
|
col = 0xe1;
|
|
break;
|
|
case 0x18:
|
|
col = 0x61;
|
|
break;
|
|
default:
|
|
col = 1;
|
|
break;
|
|
}
|
|
_screen->printText(str, x1 & ~3, (y + 8) & ~7, col, 0);
|
|
} else {
|
|
_screen->printText(str, x1, y, col, _textDimData[sdx].color2);
|
|
}
|
|
|
|
_textDimData[sdx].column += lw;
|
|
_numCharsPrinted += strlen(str);
|
|
|
|
str[s] = c;
|
|
|
|
if (c == ' ')
|
|
s++;
|
|
|
|
if (str[s] == ' ')
|
|
s++;
|
|
|
|
uint32 len = strlen(&str[s]);
|
|
for (uint32 i = 0; i < len; i++)
|
|
str[i] = str[s + i];
|
|
str[len] = 0;
|
|
|
|
_numCharsLeft = strlen(str);
|
|
_lineWidth = pc98PrintFlag ? (_numCharsLeft << 2) : _screen->getTextWidth(str);
|
|
|
|
if (!_numCharsLeft && _textDimData[sdx].column < (sd->w << 3))
|
|
return;
|
|
|
|
_textDimData[sdx].column = 0;
|
|
_textDimData[sdx].line++;
|
|
_lineCount++;
|
|
|
|
printLine(str);
|
|
}
|
|
|
|
void TextDisplayer_LoL::textPageBreak() {
|
|
int cp = _screen->setCurPage(0);
|
|
Screen::FontId cf = _screen->setFont(_vm->gameFlags().use16ColorMode ? Screen::FID_SJIS_FNT : Screen::FID_6_FNT);
|
|
|
|
_vm->_timer->pauseSingleTimer(11, true);
|
|
|
|
_vm->_fadeText = false;
|
|
int updateCharV3 = 0;
|
|
int updatePortraitSpeechAnimDuration = 0;
|
|
|
|
if (_vm->_updateCharNum != -1) {
|
|
updateCharV3 = _vm->_updateCharV3;
|
|
_vm->_updateCharV3 = 0;
|
|
updatePortraitSpeechAnimDuration = _vm->_updatePortraitSpeechAnimDuration;
|
|
if (_vm->_updatePortraitSpeechAnimDuration > 36)
|
|
_vm->_updatePortraitSpeechAnimDuration = 36;
|
|
}
|
|
|
|
uint32 speechPartTime = 0;
|
|
if (_vm->speechEnabled() && _vm->_activeVoiceFileTotalTime && _numCharsTotal)
|
|
speechPartTime = _vm->_system->getMillis() + ((_numCharsPrinted * _vm->_activeVoiceFileTotalTime) / _numCharsTotal);
|
|
|
|
const ScreenDim *dim = _screen->getScreenDim(_screen->curDimIndex());
|
|
|
|
int x = ((dim->sx + dim->w) << 3) - 77;
|
|
int y = 0;
|
|
|
|
if (_vm->_needSceneRestore && (_vm->_updateFlags & 2)) {
|
|
if (_vm->_currentControlMode || !(_vm->_updateFlags & 2)) {
|
|
y = dim->sy + dim->h - 5;
|
|
} else {
|
|
x += 6;
|
|
y = dim->sy + dim->h - 2;
|
|
}
|
|
} else {
|
|
y = dim->sy + dim->h - 10;
|
|
}
|
|
|
|
char *txt = _vm->getLangString(0x4073);
|
|
if (_vm->gameFlags().use16ColorMode) {
|
|
_vm->gui_drawBox(x + 8, (y & ~7) - 1, 66, 10, 0xee, 0xcc, -1);
|
|
_vm->_screen->printText(txt, (x + 37 - (strlen(txt) << 1) + 4) & ~3, (y + 2) & ~7, 0xc1, 0);
|
|
} else {
|
|
_vm->gui_drawBox(x, y, 74, 9, 136, 251, -1);
|
|
_vm->_screen->printText(txt, x + 37 - (_vm->_screen->getTextWidth(txt) >> 1), y + 2, 144, 0);
|
|
}
|
|
|
|
_vm->removeInputTop();
|
|
|
|
bool loop = true;
|
|
bool target = false;
|
|
|
|
do {
|
|
int inputFlag = _vm->checkInput(0, false) & 0xFF;
|
|
_vm->removeInputTop();
|
|
|
|
while (!inputFlag) {
|
|
_vm->update();
|
|
|
|
if (_vm->speechEnabled()) {
|
|
if (((_vm->_system->getMillis() > speechPartTime) || (_vm->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
|
|
loop = false;
|
|
inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN];
|
|
break;
|
|
}
|
|
}
|
|
|
|
inputFlag = _vm->checkInput(0, false) & 0xFF;
|
|
_vm->removeInputTop();
|
|
}
|
|
|
|
_vm->gui_notifyButtonListChanged();
|
|
|
|
if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) {
|
|
loop = false;
|
|
} else if (inputFlag == 199 || inputFlag == 201) {
|
|
if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + 74, y + 9))
|
|
target = true;
|
|
} else if (inputFlag == 200 || inputFlag == 202) {
|
|
if (target)
|
|
loop = false;
|
|
}
|
|
} while (loop);
|
|
|
|
|
|
if (_vm->gameFlags().use16ColorMode)
|
|
_screen->fillRect(x + 8, y, x + 57, y + 9, _textDimData[_screen->curDimIndex()].color2);
|
|
else
|
|
_screen->fillRect(x, y, x + 73, y + 8, _textDimData[_screen->curDimIndex()].color2);
|
|
|
|
clearCurDim();
|
|
|
|
_vm->_timer->pauseSingleTimer(11, false);
|
|
|
|
if (_vm->_updateCharNum != -1) {
|
|
_vm->_updateCharV3 = updateCharV3;
|
|
if (updatePortraitSpeechAnimDuration > 36)
|
|
updatePortraitSpeechAnimDuration -= 36;
|
|
else
|
|
updatePortraitSpeechAnimDuration >>= 1;
|
|
|
|
_vm->_updatePortraitSpeechAnimDuration = updatePortraitSpeechAnimDuration;
|
|
}
|
|
|
|
_screen->setFont(cf);
|
|
_screen->setCurPage(cp);
|
|
_vm->removeInputTop();
|
|
}
|
|
|
|
void TextDisplayer_LoL::clearCurDim() {
|
|
int d = _screen->curDimIndex();
|
|
const ScreenDim *tmp = _screen->getScreenDim(d);
|
|
if (_vm->gameFlags().use16ColorMode) {
|
|
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 2, (tmp->sy + tmp->h) - 2, _textDimData[d].color2);
|
|
} else
|
|
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 1, (tmp->sy + tmp->h) - 1, _textDimData[d].color2);
|
|
|
|
_lineCount = 0;
|
|
_textDimData[d].column = _textDimData[d].line = 0;
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_LOL
|
|
|