mirror of
https://github.com/libretro/scummvm.git
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c69ebfd798
svn-id: r36135
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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OSystem *g_system = 0;
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OSystem::OSystem() {
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}
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OSystem::~OSystem() {
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}
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bool OSystem::setGraphicsMode(const char *name) {
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if (!name)
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return false;
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// Special case for the 'default' filter
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if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
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return setGraphicsMode(getDefaultGraphicsMode());
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}
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const GraphicsMode *gm = getSupportedGraphicsModes();
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while (gm->name) {
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if (!scumm_stricmp(gm->name, name)) {
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return setGraphicsMode(gm->id);
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}
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gm++;
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}
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return false;
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}
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bool OSystem::openCD(int drive) {
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return false;
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}
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bool OSystem::pollCD() {
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return false;
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}
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