scummvm/sword2/anims.h
Torbjörn Andersson 349a7bc399 Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to
skip or mute cutscenes. At the very least, we want to show the subtitles
like we do now.

svn-id: r10307
2003-09-19 06:41:41 +00:00

36 lines
1.2 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _ANIM_S
#define _ANIM_S
#include "driver/driver96.h"
int32 FN_anim(int32 *params);
int32 FN_reverse_anim(int32 *params);
int32 FN_mega_table_anim(int32 *params);
int32 FN_reverse_mega_table_anim(int32 *params);
int32 FN_set_frame(int32 *params);
int32 FN_no_sprite(int32 *params);
int32 FN_back_sprite(int32 *params);
int32 FN_sort_sprite(int32 *params);
int32 FN_fore_sprite(int32 *params);
#endif