mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-12 11:43:00 +00:00
1036 lines
34 KiB
C++
1036 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/archive.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
#include "common/file.h"
|
|
#include "common/macresman.h"
|
|
#include "common/str.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "common/translation.h"
|
|
|
|
#include "gui/saveload.h"
|
|
|
|
#include "sci/sci.h"
|
|
#include "sci/engine/file.h"
|
|
#include "sci/engine/state.h"
|
|
#include "sci/engine/kernel.h"
|
|
#include "sci/engine/savegame.h"
|
|
#include "sci/console.h"
|
|
|
|
namespace Sci {
|
|
|
|
extern reg_t file_open(EngineState *s, const Common::String &filename, int mode, bool unwrapFilename);
|
|
extern FileHandle *getFileFromHandle(EngineState *s, uint handle);
|
|
extern int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle);
|
|
extern void listSavegames(Common::Array<SavegameDesc> &saves);
|
|
extern int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId);
|
|
|
|
/**
|
|
* Writes the cwd to the supplied address and returns the address in acc.
|
|
*/
|
|
reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
|
|
// We do not let the scripts see the file system, instead pretending
|
|
// we are always in the same directory.
|
|
// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
|
|
s->_segMan->strcpy(argv[0], "/");
|
|
|
|
debugC(kDebugLevelFile, "kGetCWD() -> %s", "/");
|
|
|
|
return argv[0];
|
|
}
|
|
|
|
enum {
|
|
K_DEVICE_INFO_GET_DEVICE = 0,
|
|
K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
|
|
K_DEVICE_INFO_PATHS_EQUAL = 2,
|
|
K_DEVICE_INFO_IS_FLOPPY = 3,
|
|
K_DEVICE_INFO_GET_CONFIG_PATH = 5,
|
|
K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
|
|
K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
|
|
};
|
|
|
|
reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
|
|
if (g_sci->getGameId() == GID_FANMADE && argc == 1) {
|
|
// WORKAROUND: The fan game script library calls kDeviceInfo with one parameter.
|
|
// According to the scripts, it wants to call CurDevice. However, it fails to
|
|
// provide the subop to the function.
|
|
s->_segMan->strcpy(argv[0], "/");
|
|
return s->r_acc;
|
|
}
|
|
|
|
int mode = argv[0].toUint16();
|
|
|
|
switch (mode) {
|
|
case K_DEVICE_INFO_GET_DEVICE: {
|
|
Common::String input_str = s->_segMan->getString(argv[1]);
|
|
|
|
s->_segMan->strcpy(argv[2], "/");
|
|
debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/");
|
|
break;
|
|
}
|
|
case K_DEVICE_INFO_GET_CURRENT_DEVICE:
|
|
s->_segMan->strcpy(argv[1], "/");
|
|
debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/");
|
|
break;
|
|
|
|
case K_DEVICE_INFO_PATHS_EQUAL: {
|
|
Common::String path1_s = s->_segMan->getString(argv[1]);
|
|
Common::String path2_s = s->_segMan->getString(argv[2]);
|
|
debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str());
|
|
|
|
return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true));
|
|
}
|
|
break;
|
|
|
|
case K_DEVICE_INFO_IS_FLOPPY: {
|
|
Common::String input_str = s->_segMan->getString(argv[1]);
|
|
debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str());
|
|
return NULL_REG; /* Never */
|
|
}
|
|
case K_DEVICE_INFO_GET_CONFIG_PATH: {
|
|
// Early versions return drive letter, later versions a path string
|
|
// FIXME: Implement if needed, for now return NULL_REG
|
|
return NULL_REG;
|
|
}
|
|
/* SCI uses these in a less-than-portable way to delete savegames.
|
|
** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
|
|
** for more information on our workaround for this.
|
|
*/
|
|
case K_DEVICE_INFO_GET_SAVECAT_NAME: {
|
|
Common::String game_prefix = s->_segMan->getString(argv[2]);
|
|
s->_segMan->strcpy(argv[1], "__throwaway");
|
|
debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway");
|
|
}
|
|
|
|
break;
|
|
case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
|
|
Common::String game_prefix = s->_segMan->getString(argv[2]);
|
|
uint virtualId = argv[3].toUint16();
|
|
s->_segMan->strcpy(argv[1], "__throwaway");
|
|
debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kDeviceInfo(deleteSave): invalid savegame ID specified");
|
|
uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
if (findSavegame(saves, savegameId) != -1) {
|
|
// Confirmed that this id still lives...
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
saveFileMan->removeSavefile(filename);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
error("Unknown DeviceInfo() sub-command: %d", mode);
|
|
break;
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
|
|
if (argc > 1) {
|
|
// SCI1.1/SCI32
|
|
// TODO: don't know if those are right for SCI32 as well
|
|
// Please note that sierra sci supported both calls either w/ or w/o opcode in SCI1.1
|
|
switch (argv[1].toUint16()) {
|
|
case 0: // return saved game size
|
|
return make_reg(0, 0); // we return 0
|
|
|
|
case 1: // return free harddisc space (shifted right somehow)
|
|
return make_reg(0, 0x7fff); // we return maximum
|
|
|
|
case 2: // same as call w/o opcode
|
|
break;
|
|
return make_reg(0, 1);
|
|
|
|
default:
|
|
error("kCheckFreeSpace: called with unknown sub-op %d", argv[1].toUint16());
|
|
}
|
|
}
|
|
|
|
Common::String path = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kCheckFreeSpace(%s)", path.c_str());
|
|
// We simply always pretend that there is enough space. The alternative
|
|
// would be to write a big test file, which is not nice on systems where
|
|
// doing so is very slow.
|
|
return make_reg(0, 1);
|
|
}
|
|
|
|
reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String path = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.getOffset());
|
|
|
|
// Always return true
|
|
return make_reg(0, 1);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
|
|
reg_t kCD(EngineState *s, int argc, reg_t *argv) {
|
|
// TODO: Stub
|
|
switch (argv[0].toUint16()) {
|
|
case 0:
|
|
if (argc == 1) {
|
|
// Check if a disc is in the drive
|
|
return TRUE_REG;
|
|
} else {
|
|
// Check if the specified disc is in the drive
|
|
// and return the current disc number. We just
|
|
// return the requested disc number.
|
|
return argv[1];
|
|
}
|
|
case 1:
|
|
// Return the current CD number
|
|
return make_reg(0, 1);
|
|
default:
|
|
warning("CD(%d)", argv[0].toUint16());
|
|
}
|
|
|
|
return NULL_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
// ---- FileIO operations -----------------------------------------------------
|
|
|
|
reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
|
|
if (!s)
|
|
return make_reg(0, getSciVersion());
|
|
error("not supposed to call this");
|
|
}
|
|
|
|
reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
|
|
// SCI32 can call K_FILEIO_OPEN with only one argument. It seems to
|
|
// just be checking if it exists.
|
|
int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16();
|
|
bool unwrapFilename = true;
|
|
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// SQ4 floppy attempts to update the savegame index file sq4sg.dir when
|
|
// deleting saved games. We don't use an index file for saving or loading,
|
|
// so just stop the game from modifying the file here in order to avoid
|
|
// having it saved in the ScummVM save directory.
|
|
if (name == "sq4sg.dir") {
|
|
debugC(kDebugLevelFile, "Not opening unused file sq4sg.dir");
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
if (name.empty()) {
|
|
// Happens many times during KQ1 (e.g. when typing something)
|
|
debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
|
|
return SIGNAL_REG;
|
|
}
|
|
debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
|
|
if (s->_virtualIndexFile) {
|
|
return make_reg(0, VIRTUALFILE_HANDLE);
|
|
} else {
|
|
Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH);
|
|
Common::String wrappedName = g_sci->wrapFilename(englishName);
|
|
if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) {
|
|
s->_virtualIndexFile = new VirtualIndexFile(wrappedName);
|
|
return make_reg(0, VIRTUALFILE_HANDLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Shivers is trying to store savegame descriptions and current spots in
|
|
// separate .SG files, which are hardcoded in the scripts.
|
|
// Essentially, there is a normal save file, created by the executable
|
|
// and an extra hardcoded save file, created by the game scripts, probably
|
|
// because they didn't want to modify the save/load code to add the extra
|
|
// information.
|
|
// Each slot in the book then has two strings, the save description and a
|
|
// description of the current spot that the player is at. Currently, the
|
|
// spot strings are always empty (probably related to the unimplemented
|
|
// kString subop 14, which gets called right before this call).
|
|
// For now, we don't allow the creation of these files, which means that
|
|
// all the spot descriptions next to each slot description will be empty
|
|
// (they are empty anyway). Until a viable solution is found to handle these
|
|
// extra files and until the spot description strings are initialized
|
|
// correctly, we resort to virtual files in order to make the load screen
|
|
// useable. Without this code it is unusable, as the extra information is
|
|
// always saved to 0.SG for some reason, but on restore the correct file is
|
|
// used. Perhaps the virtual ID is not taken into account when saving.
|
|
//
|
|
// Future TODO: maintain spot descriptions and show them too, ideally without
|
|
// having to return to this logic of extra hardcoded files.
|
|
if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) {
|
|
if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) {
|
|
// Game scripts are trying to create a file with the save
|
|
// description, stop them here
|
|
debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str());
|
|
return SIGNAL_REG;
|
|
} else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
|
|
// Create a virtual file containing the save game description
|
|
// and slot number, as the game scripts expect.
|
|
int slotNumber;
|
|
sscanf(name.c_str(), "%d.SG", &slotNumber);
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
|
|
|
|
if (!s->_virtualIndexFile) {
|
|
// Make the virtual file buffer big enough to avoid having it grow dynamically.
|
|
// 50 bytes should be more than enough.
|
|
s->_virtualIndexFile = new VirtualIndexFile(50);
|
|
}
|
|
|
|
s->_virtualIndexFile->seek(0, SEEK_SET);
|
|
s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name));
|
|
s->_virtualIndexFile->write("\0", 1);
|
|
s->_virtualIndexFile->write("\0", 1); // Spot description (empty)
|
|
s->_virtualIndexFile->seek(0, SEEK_SET);
|
|
return make_reg(0, VIRTUALFILE_HANDLE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// QFG import rooms get a virtual filelisting instead of an actual one
|
|
if (g_sci->inQfGImportRoom()) {
|
|
// We need to find out what the user actually selected, "savedHeroes" is
|
|
// already destroyed when we get here. That's why we need to remember
|
|
// selection via kDrawControl.
|
|
name = s->_dirseeker.getVirtualFilename(s->_chosenQfGImportItem);
|
|
unwrapFilename = false;
|
|
}
|
|
|
|
return file_open(s, name, mode, unwrapFilename);
|
|
}
|
|
|
|
reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
|
|
debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());
|
|
|
|
if (argv[0] == SIGNAL_REG)
|
|
return s->r_acc;
|
|
|
|
uint16 handle = argv[0].toUint16();
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE) {
|
|
s->_virtualIndexFile->close();
|
|
return SIGNAL_REG;
|
|
}
|
|
#endif
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f) {
|
|
f->close();
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 handle = argv[0].toUint16();
|
|
uint16 size = argv[2].toUint16();
|
|
int bytesRead = 0;
|
|
char *buf = new char[size];
|
|
debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE) {
|
|
bytesRead = s->_virtualIndexFile->read(buf, size);
|
|
} else {
|
|
#endif
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f)
|
|
bytesRead = f->_in->read(buf, size);
|
|
#ifdef ENABLE_SCI32
|
|
}
|
|
#endif
|
|
|
|
// TODO: What happens if less bytes are read than what has
|
|
// been requested? (i.e. if bytesRead is non-zero, but still
|
|
// less than size)
|
|
if (bytesRead > 0)
|
|
s->_segMan->memcpy(argv[1], (const byte*)buf, size);
|
|
|
|
delete[] buf;
|
|
return make_reg(0, bytesRead);
|
|
}
|
|
|
|
reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 handle = argv[0].toUint16();
|
|
uint16 size = argv[2].toUint16();
|
|
char *buf = new char[size];
|
|
bool success = false;
|
|
s->_segMan->memcpy((byte *)buf, argv[1], size);
|
|
debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE) {
|
|
s->_virtualIndexFile->write(buf, size);
|
|
success = true;
|
|
} else {
|
|
#endif
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f) {
|
|
f->_out->write(buf, size);
|
|
success = true;
|
|
}
|
|
#ifdef ENABLE_SCI32
|
|
}
|
|
#endif
|
|
|
|
delete[] buf;
|
|
if (success)
|
|
return NULL_REG;
|
|
return make_reg(0, 6); // DOS - invalid handle
|
|
}
|
|
|
|
reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
bool result;
|
|
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// Special case for SQ4 floppy: This game has hardcoded names for all of
|
|
// its savegames, and they are all named "sq4sg.xxx", where xxx is the
|
|
// slot. We just take the slot number here, and delete the appropriate
|
|
// save game.
|
|
if (name.hasPrefix("sq4sg.")) {
|
|
// Special handling for SQ4... get the slot number and construct the
|
|
// save game name.
|
|
int slotNum = atoi(name.c_str() + name.size() - 3);
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
int savedir_nr = saves[slotNum].id;
|
|
name = g_sci->getSavegameName(savedir_nr);
|
|
result = saveFileMan->removeSavefile(name);
|
|
} else if (getSciVersion() >= SCI_VERSION_2) {
|
|
// The file name may be already wrapped, so check both cases
|
|
result = saveFileMan->removeSavefile(name);
|
|
if (!result) {
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
result = saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (name == PHANTASMAGORIA_SAVEGAME_INDEX) {
|
|
delete s->_virtualIndexFile;
|
|
s->_virtualIndexFile = 0;
|
|
}
|
|
#endif
|
|
} else {
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
result = saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
|
|
if (result)
|
|
return NULL_REG;
|
|
return make_reg(0, 2); // DOS - file not found error code
|
|
}
|
|
|
|
reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 maxsize = argv[1].toUint16();
|
|
char *buf = new char[maxsize];
|
|
uint16 handle = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, maxsize);
|
|
uint32 bytesRead;
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE)
|
|
bytesRead = s->_virtualIndexFile->readLine(buf, maxsize);
|
|
else
|
|
#endif
|
|
bytesRead = fgets_wrapper(s, buf, maxsize, handle);
|
|
|
|
s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
|
|
delete[] buf;
|
|
return bytesRead ? argv[0] : NULL_REG;
|
|
}
|
|
|
|
reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
|
|
int handle = argv[0].toUint16();
|
|
Common::String str = s->_segMan->getString(argv[1]);
|
|
debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE) {
|
|
s->_virtualIndexFile->write(str.c_str(), str.size());
|
|
return NULL_REG;
|
|
}
|
|
#endif
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f) {
|
|
f->_out->write(str.c_str(), str.size());
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
return s->r_acc; // SCI0 semantics: no value returned
|
|
return make_reg(0, 6); // DOS - invalid handle
|
|
}
|
|
|
|
reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
|
|
uint16 handle = argv[0].toUint16();
|
|
uint16 offset = ABS<int16>(argv[1].toSint16()); // can be negative
|
|
uint16 whence = argv[2].toUint16();
|
|
debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (handle == VIRTUALFILE_HANDLE)
|
|
return make_reg(0, s->_virtualIndexFile->seek(offset, whence));
|
|
#endif
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
|
|
if (f && f->_in) {
|
|
// Backward seeking isn't supported in zip file streams, thus adapt the
|
|
// parameters accordingly if games ask for such a seek mode. A known
|
|
// case where this is requested is the save file manager in Phantasmagoria
|
|
if (whence == SEEK_END) {
|
|
whence = SEEK_SET;
|
|
offset = f->_in->size() - offset;
|
|
}
|
|
|
|
return make_reg(0, f->_in->seek(offset, whence));
|
|
} else if (f && f->_out) {
|
|
error("kFileIOSeek: Unsupported seek operation on a writeable stream (offset: %d, whence: %d)", offset, whence);
|
|
}
|
|
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String mask = s->_segMan->getString(argv[0]);
|
|
reg_t buf = argv[1];
|
|
int attr = argv[2].toUint16(); // We won't use this, Win32 might, though...
|
|
debugC(kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);
|
|
|
|
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
|
|
if (mask == "*.*")
|
|
mask = "*";
|
|
return s->_dirseeker.firstFile(mask, buf, s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
|
|
debugC(kDebugLevelFile, "kFileIO(findNext)");
|
|
return s->_dirseeker.nextFile(s->_segMan);
|
|
}
|
|
|
|
reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String name = s->_segMan->getString(argv[0]);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
// Cache the file existence result for the Phantasmagoria
|
|
// save index file, as the game scripts keep checking for
|
|
// its existence.
|
|
if (name == PHANTASMAGORIA_SAVEGAME_INDEX && s->_virtualIndexFile)
|
|
return TRUE_REG;
|
|
#endif
|
|
|
|
bool exists = false;
|
|
|
|
// Check for regular file
|
|
exists = Common::File::exists(name);
|
|
|
|
// Check for a savegame with the name
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
if (!exists)
|
|
exists = !saveFileMan->listSavefiles(name).empty();
|
|
|
|
// Try searching for the file prepending "target-"
|
|
const Common::String wrappedName = g_sci->wrapFilename(name);
|
|
if (!exists) {
|
|
exists = !saveFileMan->listSavefiles(wrappedName).empty();
|
|
}
|
|
|
|
// SCI2+ debug mode
|
|
if (DebugMan.isDebugChannelEnabled(kDebugLevelDebugMode)) {
|
|
if (!exists && name == "1.scr") // PQ4
|
|
exists = true;
|
|
if (!exists && name == "18.scr") // QFG4
|
|
exists = true;
|
|
if (!exists && name == "99.scr") // GK1, KQ7
|
|
exists = true;
|
|
if (!exists && name == "classes") // GK2, SQ6, LSL7
|
|
exists = true;
|
|
}
|
|
|
|
// Special case for non-English versions of LSL5: The English version of
|
|
// LSL5 calls kFileIO(), case K_FILEIO_OPEN for reading to check if
|
|
// memory.drv exists (which is where the game's password is stored). If
|
|
// it's not found, it calls kFileIO() again, case K_FILEIO_OPEN for
|
|
// writing and creates a new file. Non-English versions call kFileIO(),
|
|
// case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be
|
|
// found. We create a default memory.drv file with no password, so that
|
|
// the game can continue.
|
|
if (!exists && name == "memory.drv") {
|
|
// Create a new file, and write the bytes for the empty password
|
|
// string inside
|
|
byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 };
|
|
Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName);
|
|
for (int i = 0; i < 10; i++)
|
|
outFile->writeByte(defaultContent[i]);
|
|
outFile->finalize();
|
|
exists = !outFile->err(); // check whether we managed to create the file.
|
|
delete outFile;
|
|
}
|
|
|
|
// Special case for KQ6 Mac: The game checks for two video files to see
|
|
// if they exist before it plays them. Since we support multiple naming
|
|
// schemes for resource fork files, we also need to support that here in
|
|
// case someone has a "HalfDome.bin" file, etc.
|
|
if (!exists && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
|
|
(name == "HalfDome" || name == "Kq6Movie"))
|
|
exists = Common::MacResManager::exists(name);
|
|
|
|
debugC(kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
|
|
return make_reg(0, exists);
|
|
}
|
|
|
|
reg_t kFileIORename(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String oldName = s->_segMan->getString(argv[0]);
|
|
Common::String newName = s->_segMan->getString(argv[1]);
|
|
|
|
// SCI1.1 returns 0 on success and a DOS error code on fail. SCI32
|
|
// returns -1 on fail. We just return -1 for all versions.
|
|
if (g_sci->getSaveFileManager()->renameSavefile(oldName, newName))
|
|
return NULL_REG;
|
|
else
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
reg_t kFileIOReadByte(EngineState *s, int argc, reg_t *argv) {
|
|
// Read the byte into the low byte of the accumulator
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte());
|
|
}
|
|
|
|
reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeByte(argv[1].toUint16() & 0xff);
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
return make_reg(0, f->_in->readUint16LE());
|
|
}
|
|
|
|
reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv) {
|
|
FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
|
|
if (f)
|
|
f->_out->writeUint16LE(argv[1].toUint16());
|
|
return s->r_acc; // FIXME: does this really not return anything?
|
|
}
|
|
|
|
reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
|
|
// Used in Shivers when the user enters his name on the guest book
|
|
// in the beginning to start the game.
|
|
|
|
// Creates a new save slot, and returns if the operation was successful
|
|
|
|
// Argument 0 denotes the save slot as a negative integer, 2 means "0"
|
|
// Argument 1 is a string, with the file name, obtained from kSave(5).
|
|
// The interpreter checks if it can be written to (by checking for free
|
|
// disk space and write permissions)
|
|
|
|
// We don't really use or need any of this...
|
|
|
|
uint16 saveSlot = argv[0].toUint16();
|
|
char* fileName = s->_segMan->lookupString(argv[1])->getRawData();
|
|
warning("kFileIOCreateSaveSlot(%d, '%s')", saveSlot, fileName);
|
|
|
|
return TRUE_REG; // slot creation was successful
|
|
}
|
|
|
|
reg_t kFileIOIsValidDirectory(EngineState *s, int argc, reg_t *argv) {
|
|
// Used in Torin's Passage and LSL7 to determine if the directory passed as
|
|
// a parameter (usually the save directory) is valid. We always return true
|
|
// here.
|
|
return TRUE_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
// ---- Save operations -------------------------------------------------------
|
|
|
|
#ifdef ENABLE_SCI32
|
|
|
|
reg_t kSave(EngineState *s, int argc, reg_t *argv) {
|
|
if (!s)
|
|
return make_reg(0, getSciVersion());
|
|
error("not supposed to call this");
|
|
}
|
|
|
|
#endif
|
|
|
|
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id;
|
|
int16 virtualId = argv[1].toSint16();
|
|
int16 savegameId = -1;
|
|
Common::String game_description;
|
|
Common::String version;
|
|
|
|
if (argc > 3)
|
|
version = s->_segMan->getString(argv[3]);
|
|
|
|
// We check here, we don't want to delete a users save in case we are within a kernel function
|
|
if (s->executionStackBase) {
|
|
warning("kSaveGame - won't save from within kernel function");
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, from a patched Game::save
|
|
if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
|
|
error("kSaveGame: assumed patched call isn't accurate");
|
|
|
|
// we are supposed to show a dialog for the user and let him choose where to save
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
|
savegameId = dialog->runModalWithCurrentTarget();
|
|
game_description = dialog->getResultString();
|
|
if (game_description.empty()) {
|
|
// create our own description for the saved game, the user didn't enter it
|
|
game_description = dialog->createDefaultSaveDescription(savegameId);
|
|
}
|
|
delete dialog;
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music (we can't have it paused during save)
|
|
if (savegameId < 0)
|
|
return NULL_REG;
|
|
|
|
} else {
|
|
// Real call from script
|
|
game_id = s->_segMan->getString(argv[0]);
|
|
if (argv[2].isNull())
|
|
error("kSaveGame: called with description being NULL");
|
|
game_description = s->_segMan->getString(argv[2]);
|
|
|
|
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
// savegameId is an actual Id, so search for it just to make sure
|
|
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
if (findSavegame(saves, savegameId) == -1)
|
|
return NULL_REG;
|
|
} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
|
|
// virtualId is low, we assume that scripts expect us to create new slot
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
savegameId = 0;
|
|
} else if (virtualId == s->_lastSaveVirtualId) {
|
|
// if last virtual id is the same as this one, we assume that caller wants to overwrite last save
|
|
savegameId = s->_lastSaveNewId;
|
|
} else {
|
|
uint savegameNr;
|
|
// savegameId is in lower range, scripts expect us to create a new slot
|
|
for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
|
|
for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
|
|
if (savegameId == saves[savegameNr].id)
|
|
break;
|
|
}
|
|
if (savegameNr == saves.size())
|
|
break;
|
|
}
|
|
if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
|
|
error("kSavegame: no more savegame slots available");
|
|
}
|
|
} else {
|
|
error("kSaveGame: invalid savegameId used");
|
|
}
|
|
|
|
// Save in case caller wants to overwrite last newly created save
|
|
s->_lastSaveVirtualId = virtualId;
|
|
s->_lastSaveNewId = savegameId;
|
|
}
|
|
|
|
s->r_acc = NULL_REG;
|
|
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
Common::OutSaveFile *out;
|
|
|
|
out = saveFileMan->openForSaving(filename);
|
|
if (!out) {
|
|
warning("Error opening savegame \"%s\" for writing", filename.c_str());
|
|
} else {
|
|
if (!gamestate_save(s, out, game_description, version)) {
|
|
warning("Saving the game failed");
|
|
} else {
|
|
s->r_acc = TRUE_REG; // save successful
|
|
}
|
|
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
s->r_acc = NULL_REG; // write failure
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
|
|
int16 savegameId = argv[1].toSint16();
|
|
bool pausedMusic = false;
|
|
|
|
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
|
|
|
|
if (argv[0].isNull()) {
|
|
// Direct call, either from launcher or from a patched Game::restore
|
|
if (savegameId == -1) {
|
|
// we are supposed to show a dialog for the user and let him choose a saved game
|
|
g_sci->_soundCmd->pauseAll(true); // pause music
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
|
|
savegameId = dialog->runModalWithCurrentTarget();
|
|
delete dialog;
|
|
if (savegameId < 0) {
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
return s->r_acc;
|
|
}
|
|
pausedMusic = true;
|
|
}
|
|
// don't adjust ID of the saved game, it's already correct
|
|
} else {
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
savegameId = 0;
|
|
} else {
|
|
// Real call from script, we need to adjust ID
|
|
if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
|
|
warning("Savegame ID %d is not allowed", savegameId);
|
|
return TRUE_REG;
|
|
}
|
|
savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
|
|
}
|
|
}
|
|
|
|
s->r_acc = NULL_REG; // signals success
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
if (findSavegame(saves, savegameId) == -1) {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame ID %d not found", savegameId);
|
|
} else {
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
Common::String filename = g_sci->getSavegameName(savegameId);
|
|
Common::SeekableReadStream *in;
|
|
|
|
in = saveFileMan->openForLoading(filename);
|
|
if (in) {
|
|
// found a savegame file
|
|
gamestate_restore(s, in);
|
|
delete in;
|
|
|
|
if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
|
|
// WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
|
|
// saving a previously restored game.
|
|
// We set the current savedgame-id directly and remove the script
|
|
// code concerning this via script patch.
|
|
s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
|
|
}
|
|
} else {
|
|
s->r_acc = TRUE_REG;
|
|
warning("Savegame #%d not found", savegameId);
|
|
}
|
|
}
|
|
|
|
if (!s->r_acc.isNull()) {
|
|
// no success?
|
|
if (pausedMusic)
|
|
g_sci->_soundCmd->pauseAll(false); // unpause music
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
|
|
#ifdef ENABLE_SCI32
|
|
// SCI32 uses a parameter here. It is used to modify a string, stored in a
|
|
// global variable, so that game scripts store the save directory. We
|
|
// don't really set a save game directory, thus not setting the string to
|
|
// anything is the correct thing to do here.
|
|
//if (argc > 0)
|
|
// warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
|
|
#endif
|
|
return s->_segMan->getSaveDirPtr();
|
|
}
|
|
|
|
reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
uint16 virtualId = argv[1].toUint16();
|
|
|
|
debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
// we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
|
|
if (virtualId == 0)
|
|
return NULL_REG;
|
|
|
|
uint savegameId = 0;
|
|
if (g_sci->getGameId() == GID_JONES) {
|
|
// Jones has one save slot only
|
|
} else {
|
|
// Find saved game
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kCheckSaveGame: called with invalid savegame ID (%d)", virtualId);
|
|
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
}
|
|
|
|
int savegameNr = findSavegame(saves, savegameId);
|
|
if (savegameNr == -1)
|
|
return NULL_REG;
|
|
|
|
// Check for compatible savegame version
|
|
int ver = saves[savegameNr].version;
|
|
if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
|
|
return NULL_REG;
|
|
|
|
// Otherwise we assume the savegame is OK
|
|
return TRUE_REG;
|
|
}
|
|
|
|
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
|
|
|
|
// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
|
|
// mean new slot instead of overwriting the old one
|
|
s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
|
|
|
|
reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
|
|
|
|
if (!slot) {
|
|
warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
|
|
totalSaves = 0;
|
|
}
|
|
|
|
const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
|
|
char *saveNames = new char[bufSize];
|
|
char *saveNamePtr = saveNames;
|
|
|
|
for (uint i = 0; i < totalSaves; i++) {
|
|
*slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID (see above)
|
|
strcpy(saveNamePtr, saves[i].name);
|
|
saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
|
|
}
|
|
|
|
*saveNamePtr = 0; // Terminate list
|
|
|
|
s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
|
|
delete[] saveNames;
|
|
|
|
return make_reg(0, totalSaves);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
|
|
reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
|
|
// Normally, this creates the name of the save catalogue/directory to save into.
|
|
// First parameter is the string to save the result into. Second is a string
|
|
// with game parameters. We don't have a use for this at all, as we have our own
|
|
// savegame directory management, thus we always return an empty string.
|
|
return argv[0];
|
|
}
|
|
|
|
reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
|
|
// Creates a savegame name from a slot number. Used when deleting saved games.
|
|
// Param 0: the output buffer (same as in kMakeSaveCatName)
|
|
// Param 1: a string with game parameters, ignored
|
|
// Param 2: the selected slot
|
|
|
|
SciString *resultString = s->_segMan->lookupString(argv[0]);
|
|
uint16 virtualId = argv[2].toUint16();
|
|
if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
|
|
error("kMakeSaveFileName: invalid savegame ID specified");
|
|
uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
Common::String filename = g_sci->getSavegameName(saveSlot);
|
|
resultString->fromString(filename);
|
|
|
|
return argv[0];
|
|
}
|
|
|
|
reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
|
|
// TODO
|
|
// This is a timer callback, with 1 parameter: the timer object
|
|
// (e.g. "timers").
|
|
// It's used for auto-saving (i.e. save every X minutes, by checking
|
|
// the elapsed time from the timer object)
|
|
|
|
// This function has to return something other than 0 to proceed
|
|
return TRUE_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Sci
|