scummvm/engines/cge2/sound.cpp
Willem Jan Palenstijn 2c61e80d7e CGE2: Constify strings
2014-09-28 23:57:26 +02:00

274 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge2/sound.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
#include "cge2/cge2.h"
namespace CGE2 {
DataCk::DataCk(byte *buf, int bufSize) {
_buf = buf;
_ckSize = bufSize;
}
DataCk::~DataCk() {
free(_buf);
}
Sound::Sound(CGE2Engine *vm) : _vm(vm) {
_audioStream = nullptr;
_soundRepeatCount = 1;
open();
}
Sound::~Sound() {
close();
}
void Sound::close() {
_vm->_midiPlayer->killMidi();
}
void Sound::open() {
setRepeat(1);
if (_vm->_commandHandlerTurbo != nullptr)
_vm->switchSay();
play(Audio::Mixer::kSFXSoundType, _vm->_fx->load(99, 99));
}
void Sound::setRepeat(int16 count) {
_soundRepeatCount = count;
}
int16 Sound::getRepeat() {
return _soundRepeatCount;
}
void Sound::play(Audio::Mixer::SoundType soundType, DataCk *wav, int pan) {
if (wav) {
stop();
_smpinf._saddr = &*(wav->addr());
_smpinf._slen = (uint16)wav->size();
_smpinf._span = pan;
_smpinf._counter = getRepeat();
sndDigiStart(&_smpinf, soundType);
}
}
void Sound::sndDigiStart(SmpInfo *PSmpInfo, Audio::Mixer::SoundType soundType) {
// Create an audio stream wrapper for sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
PSmpInfo->_slen, DisposeAfterUse::NO);
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
// Decide which handle to use
Audio::SoundHandle *handle = nullptr;
switch (soundType) {
case Audio::Mixer::kSFXSoundType:
handle = &_sfxHandle;
break;
case Audio::Mixer::kSpeechSoundType:
handle = &_speechHandle;
break;
default:
error("Wrong sound type passed to sndDigiStart()");
}
// Start the new sound
_vm->_mixer->playStream(soundType, handle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
// CGE pan:
// 8 = Center
// Less = Left
// More = Right
_vm->_mixer->setChannelBalance(*handle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
sndDigiStop(_sfxHandle);
sndDigiStop(_speechHandle);
_audioStream = nullptr;
}
void Sound::checkSoundHandles() {
if (!_vm->_mixer->isSoundHandleActive(_speechHandle) && !_vm->_mixer->isSoundHandleActive(_sfxHandle))
_smpinf._counter = 0;
}
void Sound::sndDigiStop(Audio::SoundHandle &handle) {
if (_vm->_mixer->isSoundHandleActive(handle))
_vm->_mixer->stopHandle(handle);
}
Fx::Fx(CGE2Engine *vm, int size) : _current(nullptr), _vm(vm) {
}
Fx::~Fx() {
clear();
}
void Fx::clear() {
if (_current)
delete _current;
_current = nullptr;
}
Common::String Fx::name(int ref, int sub) {
const char *fxname = "%.2dfx%.2d.WAV";
const char *subName = "%.2dfx%.2d?.WAV";
const char *p = (sub) ? subName : fxname;
Common::String filename = Common::String::format(p, ref >> 8, ref & 0xFF);
if (sub)
filename.setChar('@' + sub, 6);
return filename;
}
bool Fx::exist(int ref, int sub) {
return _vm->_resman->exist(name(ref, sub).c_str());
}
DataCk *Fx::load(int ref, int sub) {
Common::String filename = name(ref, sub);
EncryptedStream file(_vm, filename.c_str());
clear();
return (_current = loadWave(&file));
}
DataCk *Fx::loadWave(EncryptedStream *file) {
byte *data = (byte *)malloc(file->size());
if (!data)
return 0;
file->read(data, file->size());
return new DataCk(data, file->size());
}
MusicPlayer::MusicPlayer(CGE2Engine *vm) : _vm(vm) {
_data = nullptr;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &timerCallback);
}
_dataSize = -1;
}
MusicPlayer::~MusicPlayer() {
killMidi();
}
void MusicPlayer::killMidi() {
Audio::MidiPlayer::stop();
free(_data);
_data = nullptr;
}
void MusicPlayer::loadMidi(int ref) {
if (_vm->_midiNotify != nullptr)
(_vm->*_vm->_midiNotify)();
// Work out the filename and check the given MIDI file exists
Common::String filename = Common::String::format("%.2dSG%.2d.MID", ref >> 8, ref & 0xFF);
if (!_vm->_resman->exist(filename.c_str()))
return;
// Stop any currently playing MIDI file
killMidi();
// Read in the data for the file
EncryptedStream mid(_vm, filename.c_str());
_dataSize = mid.size();
_data = (byte *)malloc(_dataSize);
mid.read(_data, _dataSize);
// Start playing the music
sndMidiStart();
}
void MusicPlayer::sndMidiStart() {
_isGM = true;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
// Al the tracks are supposed to loop
_isLooping = true;
_isPlaying = true;
}
}
void MusicPlayer::send(uint32 b) {
if (((b & 0xF0) == 0xC0) && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MusicPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
} // End of namespace CGE2