scummvm/engines/m4/scene.h
2008-04-20 14:47:37 +00:00

125 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef M4_SCENE_H
#define M4_SCENE_H
class View;
#include "m4/assets.h"
#include "m4/hotspot.h"
#include "m4/graphics.h"
#include "m4/viewmgr.h"
namespace M4 {
#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
#define MAINMENU_SCENE_BURGER 903
#define FIRST_SCENE 101
#define MAX_CHK_FILENAME_SIZE 144
#define INTERFACE_HEIGHT 106
#define MADS_SURFACE_HEIGHT 156
enum MADSVerbs {
kVerbLook = 2,
kVerbTake = 3,
kVerbPush = 4,
kVerbOpen = 5,
kVerbPut = 6,
kVerbTalkTo = 7,
kVerbGive = 8,
kVerbPull = 9,
kVerbClose = 10,
kVerbThrow = 11,
kVerbWalkTo = 12
};
struct SceneResources {
char artBase[MAX_CHK_FILENAME_SIZE];
char pictureBase[MAX_CHK_FILENAME_SIZE];
int32 hotspotCount;
HotSpotList *hotspots;
int32 parallaxCount;
HotSpotList *parallax;
int32 propsCount;
HotSpotList *props;
int32 frontY, backY;
int32 frontScale, backScale;
int16 depthTable[16];
int32 railNodeCount; // # of rails
};
class Scene: public View {
public:
Scene(M4Engine *vm);
~Scene();
// TODO: perhaps move playIntro() someplace else?
void playIntro();
void loadScene(int sceneNumber);
void loadSceneResources(int sceneNumber);
void loadSceneHotSpotsMads(int sceneNumber);
void loadSceneCodes(int sceneNumber, int index = 0);
void loadSceneInverseColorTable(int sceneNumber);
void loadSceneSprites(int sceneNumber);
void loadSceneSpriteCodes(int sceneNumber);
void showSprites();
void checkHotspotAtMousePos(int x, int y);
void checkHotspotAtMousePosMads(int x, int y);
void showHotSpots();
void showCodes();
int getCurrentScene() { return _currentScene; }
SceneResources getSceneResources() { return _sceneResources; }
M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
byte *getInverseColorTable() const { return _inverseColorTable; }
void update();
void setMADSStatusText(const char *text) { strcpy(_statusText, text); }
void showMADSV2TextBox(char *text, int x, int y, char *faceName);
void onRefresh(RectList *rects, M4Surface *destSurface);
bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents);
private:
int _currentScene;
M4Surface *_backgroundSurface;
M4Surface *_codeSurface;
M4Surface *_madsInterfaceSurface;
byte *_inverseColorTable;
RGBList *_palData;
RGBList *_interfacePal;
SceneResources _sceneResources;
HotSpotList _sceneHotspots;
SpriteAsset *_sceneSprites;
SpriteAsset *_walkerSprite;
char _statusText[100];
void nextCommonCursor();
};
} // End of namespace M4
#endif