mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
7ca439f410
svn-id: r31600
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_SCENE_H
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#define M4_SCENE_H
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class View;
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#include "m4/assets.h"
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#include "m4/hotspot.h"
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#include "m4/graphics.h"
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#include "m4/viewmgr.h"
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namespace M4 {
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#define TITLE_SCENE_BURGER 951 // 951 = intro, 901 = demo menu, 971 = first scene
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#define MAINMENU_SCENE_BURGER 903
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#define FIRST_SCENE 101
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#define MAX_CHK_FILENAME_SIZE 144
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#define INTERFACE_HEIGHT 106
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#define MADS_SURFACE_HEIGHT 156
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enum MADSVerbs {
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kVerbLook = 2,
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kVerbTake = 3,
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kVerbPush = 4,
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kVerbOpen = 5,
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kVerbPut = 6,
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kVerbTalkTo = 7,
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kVerbGive = 8,
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kVerbPull = 9,
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kVerbClose = 10,
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kVerbThrow = 11,
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kVerbWalkTo = 12
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};
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struct SceneResources {
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char artBase[MAX_CHK_FILENAME_SIZE];
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char pictureBase[MAX_CHK_FILENAME_SIZE];
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int32 hotspotCount;
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HotSpotList *hotspots;
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int32 parallaxCount;
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HotSpotList *parallax;
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int32 propsCount;
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HotSpotList *props;
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int32 frontY, backY;
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int32 frontScale, backScale;
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int16 depthTable[16];
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int32 railNodeCount; // # of rails
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};
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class Scene: public View {
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public:
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Scene(M4Engine *vm);
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~Scene();
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// TODO: perhaps move playIntro() someplace else?
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void playIntro();
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void loadScene(int sceneNumber);
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void loadSceneResources(int sceneNumber);
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void loadSceneHotSpotsMads(int sceneNumber);
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void loadSceneCodes(int sceneNumber, int index = 0);
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void loadSceneInverseColorTable(int sceneNumber);
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void loadSceneSprites(int sceneNumber);
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void loadSceneSpriteCodes(int sceneNumber);
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void showSprites();
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void checkHotspotAtMousePos(int x, int y);
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void checkHotspotAtMousePosMads(int x, int y);
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void showHotSpots();
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void showCodes();
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int getCurrentScene() { return _currentScene; }
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SceneResources getSceneResources() { return _sceneResources; }
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M4Surface *getBackgroundSurface() const { return _backgroundSurface; }
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byte *getInverseColorTable() const { return _inverseColorTable; }
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void update();
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void setMADSStatusText(const char *text) { strcpy(_statusText, text); }
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void showMADSV2TextBox(char *text, int x, int y, char *faceName);
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void onRefresh(RectList *rects, M4Surface *destSurface);
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bool onEvent(M4EventType eventType, int param1, int x, int y, bool &captureEvents);
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private:
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int _currentScene;
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M4Surface *_backgroundSurface;
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M4Surface *_codeSurface;
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M4Surface *_madsInterfaceSurface;
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byte *_inverseColorTable;
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RGBList *_palData;
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RGBList *_interfacePal;
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SceneResources _sceneResources;
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HotSpotList _sceneHotspots;
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SpriteAsset *_sceneSprites;
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SpriteAsset *_walkerSprite;
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char _statusText[100];
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void nextCommonCursor();
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};
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} // End of namespace M4
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#endif
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