scummvm/scumm/dialogs.cpp
Torbjörn Andersson 8feee31884 Made the help dialog scale itself. There's one place where it ought to use
word-wrapping, but it looks fairly good even with the current hard-coded
line breaks.

svn-id: r18135
2005-05-17 06:20:50 +00:00

891 lines
22 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/scaler.h"
#include "gui/about.h"
#include "gui/chooser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
#ifdef _WIN32_WCE
#include "backends/wince/CEKeysDialog.h"
#endif
using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kButtonWidth;
using GUI::kButtonHeight;
using GUI::kBigButtonWidth;
using GUI::kBigButtonHeight;
using GUI::kCloseCmd;
using GUI::kTextAlignCenter;
using GUI::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::ChooserDialog GUI_ChooserDialog;
typedef GUI::Dialog GUI_Dialog;
namespace Scumm {
struct ResString {
int num;
char string[80];
};
#ifdef __PALM_OS__
static ResString *string_map_table_v7;
static ResString *string_map_table_v6;
static ResString *string_map_table_v5;
#else
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{77, "Select a game to LOAD"},
{76, "Name your SAVE game"},
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{85, "game paused"}, // boot3
{96, "the dig v1.0"},
/* this is the almost complete string map for v7
{63, "how may I serve you?"},
{64, "the dig v1.0"}, //(game name/version)
{67, "text display only"},
{68, "c:\\dig"}, //boot007 (save path ?)
{69, "the dig"}, //boot21 (game name)
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{76, "name your save game"}, //boot19
{77, "select a game to load"}, //boot20
{78, "you must enter a name"},//boot14
{79, "saving '%s'"}, //boot17
{80, "loading '%s'"}, //boot18
{81, "the game was NOT saved"}, //boot15
{82, "the game was NOT loaded"}, //boot16
{83, "how may I serve you?"},
{84, "how may I serve you?"},
{85, "game paused"}, // boot3
{86, "Are you sure you want to restart"},
{87, "Are you sure you want to quit?"}, //boot05
{89, "how may I serve you?"},
{90, "music"}, //boot22
{91, "voice"}, //boot23
{92, "sfx"}, //boot24
{93, "disabled"}, //boot25
{94, "text speed"}, //boot26
{95, "text display"}, //boot27
{96, "the dig v1.0"},*/
};
static ResString string_map_table_v6[] = {
{117, "How may I serve you?"},
{109, "Select a game to LOAD"},
{108, "Name your SAVE game"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{93, "Game paused"},
{210, "Game version"}
};
static ResString string_map_table_v5[] = {
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
{4, "Game paused"}
};
#endif
#pragma mark -
const Common::String ScummDialog::queryResString(int stringno) {
byte buf[256];
byte *result;
if (stringno == 0)
return String();
if (_vm->_version >= 7)
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_vm->_version == 6)
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else if (_vm->_version == 5)
result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
else
// TODO: For V8 games, maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
if (result && *result == '/') {
_vm->translateText(result, buf);
result = buf;
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return string_map_table_v5[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return tmp;
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT'
};
class SaveLoadChooser : public GUI::ChooserDialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
public:
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list) { GUI::ChooserDialog::setList(list); }
int runModal() { return GUI::ChooserDialog::runModal(); }
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
: GUI::ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
}
const Common::String &SaveLoadChooser::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
setResult(selItem);
close();
}
}
break;
case GUI::kListSelectionChangedCmd:
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
break;
default:
GUI_ChooserDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kChooseCmd = 'Chos'
};
// only for use with >= 640x400 resolutions
class SaveLoadChooserEx : public GUI::Dialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::GraphicsWidget *_gfxWidget;
ScummEngine *_scumm;
public:
SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list);
int runModal();
bool wantsScaling() const { return false; }
};
SaveLoadChooserEx::SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
: Dialog(8, 8, engine->_system->getOverlayWidth() - 2 * 8, engine->_system->getOverlayHeight() - 16), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _scumm(engine) {
new StaticTextWidget(this, 10, 6, _w - 2 * 10, kLineHeight, title, kTextAlignCenter);
// Add choice list
_list = new GUI::ListWidget(this, 10, 18, _w - 2 * 10 - 180, _h - 14 - kBigButtonHeight - 18, GUI::kBigWidgetSize);
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
// Add the thumbnail display
_gfxWidget = new GUI::GraphicsWidget(this,
_w - (kThumbnailWidth + 22),
18,
kThumbnailWidth + 8,
((_scumm->_system->getHeight() % 200 && _scumm->_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1) + 8);
_gfxWidget->setFlags(GUI::WIDGET_BORDER);
// Buttons
addButton(_w - 2 * (kBigButtonWidth + 10), _h - kBigButtonHeight - 8, "Cancel", kCloseCmd, 0, GUI::kBigWidgetSize);
_chooseButton = addButton(_w - (kBigButtonWidth + 10), _h - kBigButtonHeight - 8, buttonLabel, kChooseCmd, 0, GUI::kBigWidgetSize);
_chooseButton->setEnabled(false);
}
const Common::String &SaveLoadChooserEx::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooserEx::setList(const StringList& list) {
_list->setList(list);
}
int SaveLoadChooserEx::runModal() {
_gfxWidget->setGfx(0);
int ret = GUI::Dialog::runModal();
return ret;
}
void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
_list->endEditMode();
setResult(selItem);
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
setResult(selItem);
close();
break;
case GUI::kListSelectionChangedCmd: {
const Graphics::Surface *thumb;
thumb = _scumm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem);
_gfxWidget->setGfx(thumb);
delete thumb;
_gfxWidget->draw();
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
} break;
case kCloseCmd:
setResult(-1);
default:
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
// Get savegame names
Common::StringList l;
char name[32];
uint i = saveMode ? 1 : 0;
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
for (; i < ARRAYSIZE(avail_saves); i++) {
if (avail_saves[i])
scumm->getSavegameName(i, name);
else
name[0] = 0;
l.push_back(name);
}
return l;
}
#define addBigButton(label, cmd, hotkey) \
new GUI::ButtonWidget(this, hOffset, y, buttonWidth, buttonHeight, label, cmd, hotkey, ws); \
y += (buttonHeight + vAddOff)
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
: ScummDialog(scumm, 0, 0, 0, 0) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int hOffset;
int vSpace;
int vAddOff;
GUI::WidgetSize ws;
int buttonWidth;
int buttonHeight;
if (screenW >= 400 && screenH >= 300) {
buttonWidth = 160;
buttonHeight = 28;
ws = GUI::kBigWidgetSize;
hOffset = 12;
vSpace = 7;
vAddOff = 3;
} else {
buttonWidth = 90;
buttonHeight = 16;
ws = GUI::kNormalWidgetSize;
hOffset = 8;
vSpace = 5;
vAddOff = 2;
}
int y = vSpace + vAddOff;
addBigButton("Resume", kPlayCmd, 'P');
y += vSpace;
addBigButton("Load", kLoadCmd, 'L');
addBigButton("Save", kSaveCmd, 'S');
y += vSpace;
addBigButton("Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
addBigButton("Help", kHelpCmd, 'H');
#endif
addBigButton("About", kAboutCmd, 'A');
y += vSpace;
addBigButton("Quit", kQuitCmd, 'Q');
_w = buttonWidth + 2 * hOffset;
_h = y + vSpace;
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
//
// Create the sub dialog(s)
//
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(scumm);
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(scumm);
#endif
if (scumm->_system->getOverlayWidth() <= 320) {
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
} else {
_saveDialog = new SaveLoadChooserEx("Save game:", "Save", true, scumm);
_loadDialog = new SaveLoadChooserEx("Load game:", "Load", false, scumm);
}
}
MainMenuDialog::~MainMenuDialog() {
delete _aboutDialog;
delete _optionsDialog;
#ifndef DISABLE_HELP
delete _helpDialog;
#endif
delete _saveDialog;
delete _loadDialog;
}
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
save();
break;
case kLoadCmd:
load();
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_optionsDialog->runModal();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
#ifndef DISABLE_HELP
case kHelpCmd:
_helpDialog->runModal();
break;
#endif
case kQuitCmd:
_vm->_quit = true;
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void MainMenuDialog::save() {
int idx;
_saveDialog->setList(generateSavegameList(_vm, true));
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
idx = _saveDialog->runModal();
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
if (idx >= 0) {
const String &result = _saveDialog->getResultString();
char buffer[20];
const char *str;
if (result.isEmpty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;
} else
str = result.c_str();
_vm->requestSave(idx + 1, str);
close();
}
}
void MainMenuDialog::load() {
int idx;
_loadDialog->setList(generateSavegameList(_vm, false));
idx = _loadDialog->runModal();
if (idx >= 0) {
_vm->requestLoad(idx);
close();
}
}
#pragma mark -
enum {
kOKCmd = 'ok '
};
enum {
kKeysCmd = 'KEYS'
};
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW - 2 * 40;
_h = screenH - 2 * 30 - 16;
#ifdef _WIN32_WCE
_h += 4;
#endif
//
// Add the buttons
//
#ifdef _WIN32_WCE
addButton(_w - kButtonWidth - 8, _h - 24 - 4, "OK", GUI::OptionsDialog::kOKCmd, 'O');
addButton(_w - 2 * kButtonWidth - 12, _h - 24 - 4, "Cancel", kCloseCmd, 'C');
addButton(_w - 3 * kButtonWidth - 16, _h - 24 - 4, "Keys", kKeysCmd, 'K');
#else
addButton(_w - kButtonWidth-8, _h - 24, "OK", GUI::OptionsDialog::kOKCmd, 'O');
addButton(_w - 2 * kButtonWidth-12, _h - 24, "Cancel", kCloseCmd, 'C');
#endif
//
// Sound controllers
//
int yoffset = 8;
yoffset = addVolumeControls(this, yoffset);
//
// Some misc options
//
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
speechCheckbox = new GUI::CheckboxWidget(this, 130, 78, 200, 16, "Enable speech", 0, 'E');
//
// Create the sub dialog(s)
//
#ifdef _WIN32_WCE
_keysDialog = new CEKeysDialog();
#endif
}
ConfigDialog::~ConfigDialog() {
#ifdef _WIN32_WCE
delete _keysDialog;
#endif
}
void ConfigDialog::open() {
GUI_OptionsDialog::open();
// update checkboxes, too
subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
}
void ConfigDialog::close() {
if (getResult()) {
// Subtitles
ConfMan.set("subtitles", subtitlesCheckbox->getState(), _domain);
ConfMan.set("speech_mute", !speechCheckbox->getState(), _domain);
// Sync with current setting
if (ConfMan.getBool("speech_mute"))
_vm->_voiceMode = 2;
else
_vm->_voiceMode = ConfMan.getBool("subtitles");
if (_vm->_version >= 7)
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;
}
GUI_OptionsDialog::close();
_vm->setupVolumes();
}
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef _WIN32_WCE
_keysDialog->runModal();
#endif
break;
default:
GUI_OptionsDialog::handleCommand (sender, cmd, data);
}
}
#ifndef DISABLE_HELP
#pragma mark -
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(ScummEngine *scumm)
: ScummDialog(scumm, 5, 5, 310, 190) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
const Graphics::Font *font;
GUI::WidgetSize ws;
int buttonHeight;
int buttonWidth;
int lineHeight;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
buttonHeight = kBigButtonHeight;
buttonWidth = kBigButtonWidth;
_w = 370;
_x = (screenW - _w) / 2;
font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
lineHeight = font->getFontHeight();
} else {
ws = GUI::kNormalWidgetSize;
buttonHeight = kButtonHeight;
buttonWidth = kButtonWidth;
_x = 5;
_w = screenW - 2 * 5;
font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
lineHeight = font->getFontHeight();
}
_h = 5 + (2 + HELP_NUM_LINES) * lineHeight + buttonHeight + 7;
_y = (screenH - _h) / 2;
_title = new StaticTextWidget(this, 10, 5, _w, lineHeight, "", kTextAlignCenter, ws);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new StaticTextWidget(this, 10, 5 + lineHeight * (i + 2), 80, lineHeight, "", kTextAlignLeft, ws);
_dsc[i] = new StaticTextWidget(this, 90, 5 + lineHeight * (i + 2), _w - 10 - 90, lineHeight, "", kTextAlignLeft, ws);
}
_page = 1;
_numPages = ScummHelp::numPages(scumm->_gameId);
int y = 5 + lineHeight * (HELP_NUM_LINES + 2) + 2;
_prevButton = addButton(10, y, "Previous", kPrevCmd, 'P', ws);
_nextButton = addButton(10 + buttonWidth + 8, y, "Next", kNextCmd, 'N', ws);
addButton(_w - 8 - buttonWidth, y, "Close", kCloseCmd, 'C', ws);
_prevButton->clearFlags(WIDGET_ENABLED);
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
String titleStr, *keyStr, *dscStr;
ScummHelp::updateStrings(_vm->_gameId, _vm->_version, _page, titleStr, keyStr, dscStr);
_title->setLabel(titleStr);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
delete [] keyStr;
delete [] dscStr;
}
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kNextCmd:
_page++;
if (_page >= _numPages) {
_nextButton->clearFlags(WIDGET_ENABLED);
}
if (_page >= 2) {
_prevButton->setFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
case kPrevCmd:
_page--;
if (_page <= _numPages) {
_nextButton->setFlags(WIDGET_ENABLED);
}
if (_page <= 1) {
_prevButton->clearFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#endif
#pragma mark -
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
const Graphics::Font *font;
GUI::WidgetSize ws;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
} else {
ws = GUI::kNormalWidgetSize;
font = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
}
int width = font->getStringWidth(message) + 16;
int height = font->getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter, ws);
}
#pragma mark -
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res) {
}
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
: InfoDialog(scumm, message) {
}
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (tolower(ascii) == 'n') {
setResult(0);
close();
} else if (tolower(ascii) == 'y') {
setResult(1);
close();
} else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
#pragma mark -
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey)
: GUI::Dialog(0, 80, 0, 16), _label(label), _min(minVal), _max(maxVal), _value(val), _incKey(incKey), _decKey(decKey) {
assert(_min <= _value && _value <= _max);
int width = g_gui.getStringWidth(label) + 16 + kPercentBarWidth;
_x = (320 - width) / 2;
_w = width;
}
void ValueDisplayDialog::drawDialog() {
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
const int labelWidth = _w - 8 - kPercentBarWidth;
// Draw the label
g_gui.drawString(_label, _x + 4, _y + 4, labelWidth, g_gui._textcolor);
// Draw the percentage bar
g_gui.fillRect(_x + 4 + labelWidth, _y + 4, kPercentBarWidth * (_value - _min) / (_max - _min), 8, g_gui._textcolorhi);
g_gui.frameRect(_x + 4 + labelWidth, _y + 4, kPercentBarWidth, 8, g_gui._textcolor);
// Flag the draw area as dirty
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void ValueDisplayDialog::handleTickle() {
if (getMillis() > _timer)
close();
}
void ValueDisplayDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == _incKey || ascii == _decKey) {
if (ascii == _incKey && _value < _max)
_value++;
else if (ascii == _decKey && _value > _min)
_value--;
setResult(_value);
_timer = getMillis() + kDisplayDelay;
draw();
} else {
close();
}
}
void ValueDisplayDialog::open() {
GUI_Dialog::open();
setResult(_value);
_timer = getMillis() + kDisplayDelay;
}
} // End of namespace Scumm
#ifdef __PALM_OS__
#include "scumm_globals.h"
_GINIT(Dialogs)
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GEND
_GRELEASE(Dialogs)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
_GEND
#endif