scummvm/scumm
2003-05-15 23:50:16 +00:00
..
smush swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp 2003-05-12 22:08:39 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
actor.h renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) 2003-05-05 12:09:22 +00:00
akos.cpp modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
charset.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
costume.cpp NUM_ACTORS -> _numActors (for consistency) 2003-05-13 23:42:41 +00:00
costume.h some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) 2003-04-22 20:48:53 +00:00
debug.cpp added box drawing code from the old debugger to the new debugger (and cleaned it up + fixed it for rooms wider than one screen) 2003-05-14 00:35:08 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp always draw walkboxes into virtScreen 0 2003-05-14 13:38:58 +00:00
debugger.h added box drawing code from the old debugger to the new debugger (and cleaned it up + fixed it for rooms wider than one screen) 2003-05-14 00:35:08 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp various V8 tweaks 2003-05-14 09:47:53 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp moved drawBox to gfx.cpp (seems to be the more logical location) 2003-05-15 23:50:16 +00:00
gfx.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
imuse_digi.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp Removed deprecated _program. 2003-05-15 23:08:03 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp Removed deprecated _program. 2003-05-15 23:08:03 +00:00
instrument.h Removed deprecated _program. 2003-05-15 23:08:03 +00:00
intern.h opcodes are just one byte 2003-05-14 20:37:53 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) 2003-05-10 21:49:59 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp fixed the evil, evil COMI crash on Mac OS X (and memory corrupter elsewhere, maybe?). The last part of this change is the crucial one, computing the correct value for right_strip 2003-05-15 17:57:52 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp typo; added comment 2003-05-04 00:24:34 +00:00
resource_v3.cpp unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix 2003-04-29 10:26:35 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp NUM_ACTORS -> _numActors (for consistency) 2003-05-13 23:42:41 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp some more ScummVM::Rect 2003-05-15 22:36:43 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp opcodes are just one byte 2003-05-14 20:37:53 +00:00
script_v5.cpp cleanup 2003-05-15 22:48:06 +00:00
script_v6.cpp output a warning if ignoreTurns is set (so that we can find out where it is used) 2003-05-15 22:57:53 +00:00
script_v8.cpp output a warning if ignoreTurns is set (so that we can find out where it is used) 2003-05-15 22:57:53 +00:00
script.cpp moved drawBox to gfx.cpp (seems to be the more logical location) 2003-05-15 23:50:16 +00:00
scumm.h cleanup 2003-05-15 22:48:06 +00:00
scummvm.cpp cleanup 2003-05-15 22:48:06 +00:00
sound.cpp fixed illegal var access in V7/V8 games 2003-05-12 19:53:18 +00:00
sound.h various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
string.cpp Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp V2 text drawing 2003-05-14 13:30:52 +00:00
verbs.cpp make some more use of ScummVM::Point; cleanup 2003-05-15 22:41:35 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00