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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Sherlock {
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static const SherlockGameDescription gameDescriptions[] = {
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{
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// Case of the Serrated Scalpel - English
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{
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"scalpel",
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0,
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AD_ENTRY1s("talk.lib", "ad0c4d6865edf15da4e9204c08815875", 238928),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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GType_SerratedScalpel,
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},
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{ AD_TABLE_END_MARKER, (GameType)0 }
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};
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} // End of namespace Sherlock
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