mirror of
https://github.com/libretro/scummvm.git
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1388 lines
34 KiB
C++
1388 lines
34 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/metaengine.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "graphics/managed_surface.h"
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#include "gui/about.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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class EE;
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class EEHandler {
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public:
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bool handleKeyDown(Common::KeyState &state);
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};
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enum {
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kScrollStartDelay = 1500,
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kScrollMillisPerPixel = 60
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};
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// Every Line should start with a letter followed by a digit. Currently those can be
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// (all subject to change)
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// Letter:
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// C, L, R -- set center/left/right alignment
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// A -- ASCII text to replace the next (latin1) line
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// Digit:
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// 0 - 2 -- set a custom color:
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// 0 normal text
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// 1 highlighted text
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// 2 disabled text
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// TODO: Maybe add a tab/indent feature; that is, make it possible to specify
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// an amount by which that line shall be indented (the indent of course would have
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// to be considered while performing any word wrapping, too).
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//
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// TODO: Add different font sizes (for bigger headlines)
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// TODO: Allow color change in the middle of a line...
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static const char *copyright_text[] = {
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"",
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"C0""Copyright (C) 2001-2021 The ScummVM Team",
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"C0""https://www.scummvm.org",
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"",
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"C0""ScummVM is the legal property of its developers, whose names are too numerous to list here. Please refer to the COPYRIGHT file distributed with this binary.",
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"",
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};
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static const char *gpl_text[] = {
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"",
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"C0""This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.",
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"C0""",
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"C0""This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.",
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"",
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"C0""You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.",
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"",
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};
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#include "gui/credits.h"
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AboutDialog::AboutDialog()
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: Dialog(10, 20, 300, 174),
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_scrollPos(0), _scrollTime(0), _willClose(false) {
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reflowLayout();
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int i;
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for (i = 0; i < 1; i++)
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_lines.push_back(U32String());
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Common::String version("C0""ScummVM ");
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version += gScummVMVersion;
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_lines.push_back(version);
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Common::U32String date = Common::U32String::format(_("(built on %s)"), gScummVMBuildDate);
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_lines.push_back(U32String("C2") + date);
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for (i = 0; i < ARRAYSIZE(copyright_text); i++)
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addLine(U32String(copyright_text[i]));
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Common::U32String features("C1");
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features += _("Features compiled in:");
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addLine(features);
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Common::String featureList("C0");
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featureList += gScummVMFeatures;
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addLine(featureList);
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_lines.push_back(U32String());
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Common::U32String engines("C1");
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engines += _("Available engines:");
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addLine(engines);
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const PluginList &plugins = EngineMan.getPlugins();
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PluginList::const_iterator iter = plugins.begin();
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for (; iter != plugins.end(); ++iter) {
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Common::String str;
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str = "C0";
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str += (*iter)->getName();
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addLine(str);
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str = "C2";
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str += (*iter)->get<MetaEngineDetection>().getOriginalCopyright();
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addLine(str);
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//addLine("");
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}
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for (i = 0; i < ARRAYSIZE(gpl_text); i++)
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addLine(U32String(gpl_text[i]));
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_lines.push_back(U32String());
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for (i = 0; i < ARRAYSIZE(credits); i++)
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addLine(U32String(credits[i]));
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}
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void AboutDialog::addLine(const U32String &str) {
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U32String::const_iterator strBeginItr = str.begin();
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if (*strBeginItr == 0) {
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_lines.push_back(U32String());
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} else {
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Common::U32String format(str.begin(), str.begin() + 2);
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strBeginItr += 2;
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U32String renderStr(strBeginItr, str.end());
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U32StringArray wrappedLines;
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g_gui.getFont().wordWrapText(renderStr, _w - 2 * _xOff, wrappedLines);
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for (U32StringArray::const_iterator i = wrappedLines.begin(); i != wrappedLines.end(); ++i) {
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_lines.push_back(format + *i);
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}
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}
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}
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void AboutDialog::open() {
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_scrollTime = g_system->getMillis() + kScrollStartDelay;
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_scrollPos = 0;
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_willClose = false;
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Dialog::open();
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}
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void AboutDialog::close() {
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Dialog::close();
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}
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void AboutDialog::drawDialog(DrawLayer layerToDraw) {
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Dialog::drawDialog(layerToDraw);
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setTextDrawableArea(Common::Rect(_x, _y, _x + _w, _y + _h));
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// Draw text
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// TODO: Add a "fade" effect for the top/bottom text lines
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// TODO: Maybe prerender all of the text into another surface,
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// and then simply compose that over the screen surface
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// in the right way. Should be even faster...
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const int firstLine = _scrollPos / _lineHeight;
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const int lastLine = MIN((_scrollPos + _h) / _lineHeight + 1, (uint32)_lines.size());
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int y = _y + _yOff - (_scrollPos % _lineHeight);
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for (int line = firstLine; line < lastLine; line++) {
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U32String str = _lines[line];
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U32String::const_iterator strLineItrBegin = _lines[line].begin();
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U32String::const_iterator strLineItrEnd = _lines[line].end();
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Graphics::TextAlign align = Graphics::kTextAlignCenter;
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ThemeEngine::WidgetStateInfo state = ThemeEngine::kStateEnabled;
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if (strLineItrBegin != strLineItrEnd) {
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switch (*strLineItrBegin) {
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case 'C':
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align = Graphics::kTextAlignCenter;
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break;
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case 'L':
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align = Graphics::kTextAlignLeft;
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break;
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case 'R':
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align = Graphics::kTextAlignRight;
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break;
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default:
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error("Unknown scroller opcode '%c'", str[0]);
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break;
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}
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switch (*(strLineItrBegin + 1)) {
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case '0':
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state = ThemeEngine::kStateEnabled;
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break;
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case '1':
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state = ThemeEngine::kStateHighlight;
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break;
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case '2':
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state = ThemeEngine::kStateDisabled;
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break;
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case '3':
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warning("Need state for color 3");
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// color = g_gui._shadowcolor;
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break;
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case '4':
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warning("Need state for color 4");
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// color = g_gui._bgcolor;
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break;
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default:
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error("Unknown color type '%c'", str[1]);
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}
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strLineItrBegin += 2;
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}
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// Trim leading whitespaces if center mode is on
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if (align == Graphics::kTextAlignCenter)
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while (strLineItrBegin != strLineItrEnd && *strLineItrBegin == ' ')
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strLineItrBegin++;
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U32String renderStr(strLineItrBegin, strLineItrEnd);
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if (!renderStr.empty())
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g_gui.theme()->drawText(Common::Rect(_x + _xOff, y, _x + _w - _xOff, y + g_gui.theme()->getFontHeight()),
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renderStr, state, align, ThemeEngine::kTextInversionNone, 0, false,
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ThemeEngine::kFontStyleBold, ThemeEngine::kFontColorNormal, true, _textDrawableArea);
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y += _lineHeight;
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}
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}
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void AboutDialog::handleTickle() {
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const uint32 t = g_system->getMillis();
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int scrollOffset = ((int)t - (int)_scrollTime) / kScrollMillisPerPixel;
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if (scrollOffset > 0) {
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int modifiers = g_system->getEventManager()->getModifierState();
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// Scroll faster when shift is pressed
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if (modifiers & Common::KBD_SHIFT)
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scrollOffset *= 4;
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// Reverse scrolling when alt is pressed
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if (modifiers & Common::KBD_ALT)
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scrollOffset *= -1;
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_scrollPos += scrollOffset;
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_scrollTime = t;
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if (_scrollPos < 0) {
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_scrollPos = 0;
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} else if ((uint32)_scrollPos > _lines.size() * _lineHeight) {
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_scrollPos = 0;
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_scrollTime += kScrollStartDelay;
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}
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drawDialog(kDrawLayerForeground);
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}
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}
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void AboutDialog::handleMouseUp(int x, int y, int button, int clickCount) {
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// Close upon any mouse click
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close();
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}
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void AboutDialog::handleKeyDown(Common::KeyState state) {
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EEHandler eeHandler;
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if (eeHandler.handleKeyDown(state)) {
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reflowLayout();
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return;
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}
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if (state.ascii)
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_willClose = true;
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}
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void AboutDialog::handleKeyUp(Common::KeyState state) {
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if (state.ascii && _willClose)
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close();
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}
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void AboutDialog::reflowLayout() {
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Dialog::reflowLayout();
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int i;
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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_xOff = g_gui.xmlEval()->getVar("Globals.About.XOffset", 5);
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_yOff = g_gui.xmlEval()->getVar("Globals.About.YOffset", 5);
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int outerBorder = g_gui.xmlEval()->getVar("Globals.About.OuterBorder");
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_w = screenW - 2 * outerBorder;
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_h = screenH - 2 * outerBorder;
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_lineHeight = g_gui.getFontHeight() + 3;
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// Heuristic to compute 'optimal' dialog width
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int maxW = _w - 2*_xOff;
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_w = 0;
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for (i = 0; i < ARRAYSIZE(credits); i++) {
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int tmp = g_gui.getStringWidth(credits[i]) + 5;
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if (_w < tmp && tmp <= maxW) {
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_w = tmp;
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}
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}
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_w += 2*_xOff;
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// Center the dialog
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_x = (screenW - _w) / 2;
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_y = (screenH - _h) / 2;
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}
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////////////////////////////////
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//// Here we go
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////////////////////////////////
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enum {
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kDirUp, kDirLeft, kDirRight
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};
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enum {
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kModeMenu, kModePlay, kModePause
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};
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enum { kPlComp, kPlHuman };
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enum { kSndPoint, kSndHit, kSndLoss };
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class EE {
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public:
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EE();
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~EE();
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void run();
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private:
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Graphics::ManagedSurface _back;
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int _hits;
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bool _rmode; // animation after loosing
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int _score[2];
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bool _soundEnabled;
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bool _shouldQuit;
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int _rcnt; //last 20 cycles of round
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int _winner; //who wins the point or serving
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int _tvelx, _tvely;
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int _x[2], _y[2], _px[2];
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int _frame[2], _frameindex[2];
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int _rebound[2];
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int _bx, _by, _pbx, _pby, _tbx, _tby, _bvelx, _bvely;
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int _serve, _server, _servevel, _compserve;
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int _hitter, _starter, _sstage;
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int _bytop;
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int _rnd;
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int _olx, _oly, _orx, _ory, _obx, _oby;
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bool _air;
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bool _oCoords;
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int _mode;
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int _keymove[2][3];
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int _opts;
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int _opt;
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Graphics::Surface _sp[10];
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Graphics::PixelFormat _format;
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int _windowX, _windowY;
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uint32 _colorBlue, _colorOrange;
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void cls(bool update = true);
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void loadSounds();
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void processKeyUp(Common::Event &e);
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void processKeyDown(Common::Event &e);
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void getPos();
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void setwinner();
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void resetpt();
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void calcscore();
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int destination(int pl, int destx, int tol);
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bool moveball();
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void docollisions();
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void computer0();
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void computer1();
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void init();
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void draw(int sn, int x, int y);
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void doMenu(Common::Event &e);
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void putshapes();
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void game();
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void playSound(int d);
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void genSprites();
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void drawStatus(Common::String str, int x, uint32 color, int y = 0, int color2 = 0, int w = 16);
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};
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bool EEHandler::handleKeyDown(Common::KeyState &state) {
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if (state.ascii == 'v') {
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EE *ee = new EE();
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ee->run();
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delete ee;
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g_gui.redrawFull();
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return true;
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}
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return false;
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}
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EE::EE() {
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_windowX = (g_system->getOverlayWidth() > 320) ? (g_system->getOverlayWidth() - 320) / 2 : 0;
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_windowY = (g_system->getOverlayHeight() > 200) ? (g_system->getOverlayHeight() - 200) / 2 : 0;
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_format = g_system->getOverlayFormat();
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_back.create(MIN<int>(g_system->getOverlayWidth(), 320), MIN<int>(g_system->getOverlayHeight(), 200), _format);
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_colorBlue = _format.RGBToColor(5 * 16, 7 * 16, 8 * 16);
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_colorOrange = _format.RGBToColor(15 * 16, 7 * 16, 8 * 16);
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init();
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}
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EE::~EE() {
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}
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void EE::cls(bool update) {
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_back.fillRect(Common::Rect(0, 0, MIN<int>(g_system->getOverlayWidth(), 320), MIN<int>(g_system->getOverlayHeight(), 200)), 0);
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if (update)
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g_system->copyRectToOverlay(_back.getPixels(), _back.pitch, _windowX, _windowY, MIN<int>(g_system->getOverlayWidth(), 320), MIN<int>(g_system->getOverlayHeight(), 200));
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}
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void EE::run() {
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_shouldQuit = false;
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genSprites();
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init();
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while (!_shouldQuit) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RETURN_TO_LAUNCHER:
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_shouldQuit = true;
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break;
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case Common::EVENT_LBUTTONDOWN:
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break;
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case Common::EVENT_KEYDOWN:
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processKeyDown(event);
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break;
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case Common::EVENT_KEYUP:
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processKeyUp(event);
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break;
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default:
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break;
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}
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}
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game();
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putshapes();
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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}
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enum {
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kSpL1, kSpL2, kSpL3,
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kSpR1, kSpR2, kSpR3,
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kSpB1, kSpB2, kSpB3, kSpB4,
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kSp0, kSp1, kSp2, kSp3, kSp4,
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kSp5, kSp6, kSp7, kSp8, kSp9,
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kSpSt
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};
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const int polecol[] = {0, 1, 2, 3, 3, 4, 6, 7, 9, 14};
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const int jump[] = {-4, -4, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, 0, 0,
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0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4};
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|
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void EE::loadSounds() {
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#if 0
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if ($.isEmptyObject(sounds)) {
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for (i = 0; i < snNames.length; i++) {
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s = snNames[i];
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sounds[s] = new Audio();
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sounds[s].src = 'sounds/' + s + '.wav';
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}
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}
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#endif
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}
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|
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void EE::processKeyUp(Common::Event &e) {
|
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switch (e.kbd.keycode) {
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case Common::KEYCODE_LEFT: // left
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_keymove[1][kDirLeft] = 0;
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break;
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case Common::KEYCODE_RIGHT: // right
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_keymove[1][kDirRight] = 0;
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break;
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case Common::KEYCODE_UP: // top
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_keymove[1][kDirUp] = 0;
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break;
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case Common::KEYCODE_a: //a
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_keymove[0][kDirLeft] = 0;
|
|
break;
|
|
case Common::KEYCODE_d: // d
|
|
_keymove[0][kDirRight] = 0;
|
|
break;
|
|
case Common::KEYCODE_w: // w
|
|
_keymove[0][kDirUp] = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EE::processKeyDown(Common::Event &e) {
|
|
if (_mode == kModeMenu) {
|
|
doMenu(e);
|
|
return;
|
|
}
|
|
|
|
switch (e.kbd.keycode) {
|
|
case Common::KEYCODE_LEFT: // left
|
|
_keymove[1][kDirLeft] = -2;
|
|
break;
|
|
case Common::KEYCODE_RIGHT: // right
|
|
_keymove[1][kDirRight] = 2;
|
|
break;
|
|
case Common::KEYCODE_UP: // top
|
|
_keymove[1][kDirUp]= 1;
|
|
break;
|
|
case Common::KEYCODE_a: //a
|
|
_keymove[0][kDirLeft] = -2;
|
|
break;
|
|
case Common::KEYCODE_d: // d
|
|
_keymove[0][kDirRight] = 2;
|
|
break;
|
|
case Common::KEYCODE_w: // w
|
|
_keymove[0][kDirUp] = 1;
|
|
break;
|
|
case Common::KEYCODE_ESCAPE:
|
|
_mode = kModeMenu;
|
|
break;
|
|
case Common::KEYCODE_p: // p
|
|
_keymove[0][kDirRight] = _keymove[0][kDirLeft] = _keymove[0][kDirUp] = 0;
|
|
_mode = (_mode == kModePlay) ? kModePause : kModePlay;
|
|
break;
|
|
case Common::KEYCODE_r: // r
|
|
if (_mode == kModePlay)
|
|
init();
|
|
break;
|
|
case Common::KEYCODE_s: // s
|
|
if (!_soundEnabled)
|
|
loadSounds();
|
|
_soundEnabled = !_soundEnabled;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EE::getPos() {
|
|
for (int i = 0; i < 2; i++) {
|
|
if (_keymove[i][kDirUp] && _frameindex[i] == -1)
|
|
_frameindex[i] = 0;
|
|
int velx = _keymove[i][kDirLeft] + _keymove[i][kDirRight];
|
|
int tx = _x[i] + velx;
|
|
int bnd = 3 + i * 155;
|
|
if (velx > 0) {
|
|
if (tx < bnd + 119)
|
|
_x[i] = tx;
|
|
else
|
|
_x[i] = bnd + 119;
|
|
} else if (tx > bnd) {
|
|
_x[i] = tx;
|
|
} else {
|
|
_x[i] = bnd;
|
|
}
|
|
|
|
if (_frameindex[i] == -2) {
|
|
_y[i] = 173;
|
|
_frame[i] = 0;
|
|
_frameindex[i] = -1;
|
|
}
|
|
if (_frameindex[i] == -1) {
|
|
if (velx != 0) {
|
|
if (abs(_px[i] - _x[i]) > 4) {
|
|
_frame[i] ^= 1;
|
|
_px[i] = _x[i];
|
|
}
|
|
} else {
|
|
_frame[i] = 0;
|
|
}
|
|
} else {
|
|
_frame[i] = 2 + (_frameindex[i] > 18);
|
|
|
|
if (_frameindex[i] == 19)
|
|
_y[i] -= 4;
|
|
|
|
_y[i] += jump[_frameindex[i]++];
|
|
|
|
if (_frameindex[i] > 37)
|
|
_frameindex[i] = -2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EE::setwinner() {
|
|
if (_hits > 2) {
|
|
_winner = 1 - _hitter;
|
|
} else {
|
|
_winner = _tbx < 150 ? 1 : 0;
|
|
}
|
|
|
|
_tvely = abs(_bvely) >> 3;
|
|
_tvelx = abs(_bvelx) >> 3;
|
|
}
|
|
|
|
void EE::resetpt() {
|
|
_keymove[0][kDirUp] = 0;
|
|
_keymove[1][kDirUp] = 0;
|
|
getPos();
|
|
|
|
if (abs(_bvelx) > _tvelx) {
|
|
if (_bvelx < 0)
|
|
_bvelx = -_tvelx;
|
|
else
|
|
_bvelx = _tvelx;
|
|
}
|
|
|
|
if (abs(_bvely) > _tvely) {
|
|
if (_bvely < 0)
|
|
_bvely = -_tvely;
|
|
else
|
|
_bvely = _tvely;
|
|
}
|
|
|
|
docollisions();
|
|
moveball();
|
|
putshapes();
|
|
}
|
|
|
|
void EE::calcscore() {
|
|
if (_winner == _server) {
|
|
if (_soundEnabled && _mode != kModeMenu) {
|
|
playSound(kSndPoint);
|
|
}
|
|
_score[_winner]++;
|
|
if (_score[_winner] > 14 && _score[_winner] - _score[1 - _winner] > 1) {
|
|
init();
|
|
return;
|
|
}
|
|
} else {
|
|
if (_soundEnabled && _mode != kModeMenu) {
|
|
playSound(kSndLoss);
|
|
}
|
|
_server = _winner;
|
|
}
|
|
|
|
_bx = (_tbx = _pbx = (64 + _winner * 165)) << 6;
|
|
_by = (_tby = _pby = 135) << 6;
|
|
_bvelx = _bvely = _hits = _rebound[0] = _rebound[1] = 0;
|
|
_serve = _servevel = 1;
|
|
_hitter = 2;
|
|
_compserve = abs(_rnd) % 5;
|
|
if (_score[_server] == 14)
|
|
_compserve = 5;
|
|
_sstage = 0;
|
|
}
|
|
|
|
int EE::destination(int pl, int destx, int tol) {
|
|
int xp = _x[pl];
|
|
if (abs(xp - destx) < tol) {
|
|
_keymove[pl][kDirLeft] = 0;
|
|
_keymove[pl][kDirRight] = 0;
|
|
return 1;
|
|
}
|
|
if (xp < destx) {
|
|
_keymove[pl][kDirLeft] = 0;
|
|
_keymove[pl][kDirRight] = 2;
|
|
} else {
|
|
_keymove[pl][kDirLeft] = -2;
|
|
_keymove[pl][kDirRight] = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int reset = false;
|
|
|
|
bool EE::moveball() {
|
|
if (!reset) {
|
|
_bx = 4096; _by = 8640; _bvelx = 125; _bvely = -259;
|
|
reset = true;
|
|
}
|
|
|
|
int rbvelx = _bvelx;
|
|
int rbvely = _bvely;
|
|
if (rbvelx > 319) rbvelx = 319;
|
|
if (rbvelx < -319) rbvelx = -319;
|
|
if (rbvely > 319) rbvely = 319;
|
|
if (rbvely < -319) rbvely = -319;
|
|
_pbx = _tbx;
|
|
_pby = _tby;
|
|
_bx += rbvelx;
|
|
_by += rbvely;
|
|
|
|
if (_bx < 320) {
|
|
_bx = 320;
|
|
rbvelx = -rbvelx;
|
|
rbvelx -= rbvelx >> 4;
|
|
rbvely -= rbvely >> 4;
|
|
if (_hitter == 1) {
|
|
_hitter = 2;
|
|
_hits = 0;
|
|
}
|
|
}
|
|
if (_bx > 18112) {
|
|
_bx = 18112;
|
|
rbvelx = -rbvelx;
|
|
rbvelx -= rbvelx >> 4;
|
|
rbvely -= rbvely >> 4;
|
|
if (_hitter == 0) {
|
|
_hitter = 2;
|
|
_hits = 0;
|
|
}
|
|
}
|
|
if (_by < 832) {
|
|
_by = 832;
|
|
rbvely = -rbvely;
|
|
rbvelx -= rbvelx >> 4;
|
|
rbvely -= rbvely >> 4;
|
|
}
|
|
bool hitfloor;
|
|
if (_by > 11392) {
|
|
_by = 11392;
|
|
rbvely = -rbvely;
|
|
hitfloor = false;
|
|
} else {
|
|
hitfloor = true;
|
|
}
|
|
|
|
//if (rbvely > 0) // Checked with original, this is how it is
|
|
// rbvely += 1;
|
|
//else
|
|
rbvely += 1;
|
|
|
|
_tbx = _bx >> 6;
|
|
_tby = _by >> 6;
|
|
_bvelx = rbvelx;
|
|
_bvely = rbvely;
|
|
|
|
return hitfloor;
|
|
}
|
|
|
|
void EE::docollisions() {
|
|
for (int i = 0; i < 2; i++) {
|
|
int dx = _tbx - _x[i] - i * 7;
|
|
int dy = (_tby - _y[i]) >> 1;
|
|
int dist = (dx >> 2) * dx + dy * dy;
|
|
if (dist < 110) {
|
|
int rndoff = 8 - (_rnd & 15);
|
|
if (_frameindex[i] > -1)
|
|
_bvely = -abs(_bvely) + (jump[_frameindex[i]] << (3 << _servevel));
|
|
else
|
|
_bvely = -abs(_bvely);
|
|
_bvely += rndoff;
|
|
_bvelx += dx * abs(dx) + ((_keymove[i][kDirRight] + _keymove[i][kDirLeft]) << (4 + _servevel)) + rndoff;
|
|
if (!_rebound[i]) {
|
|
if (_mode != kModeMenu) {
|
|
if (_soundEnabled && _mode != kModeMenu) {
|
|
playSound(kSndHit);
|
|
}
|
|
}
|
|
_bytop = 200;
|
|
_serve = 0;
|
|
_rebound[i] = 1;
|
|
if (_hitter != i) {
|
|
_hitter = i;
|
|
_hits = 0;
|
|
} else {
|
|
_hits++;
|
|
}
|
|
}
|
|
} else if (_rebound[i]) {
|
|
_rebound[i] = _servevel = 0;
|
|
}
|
|
}
|
|
|
|
int i = 1;
|
|
if (_tby > 91) {
|
|
if (_pbx < 128 && _tbx > 127) {
|
|
_bvelx = -abs(_bvelx) >> 1;
|
|
_bx = 127 * 64;
|
|
i = 0;
|
|
} else if (_pbx > 159 && _tbx < 160) {
|
|
_bvelx = abs(_bvelx) >> 1;
|
|
_bx = 160 * 64;
|
|
i = 0;
|
|
}
|
|
}
|
|
if (i && _tby > 81 && _tbx > 127 && _tbx < 160) {
|
|
if (_tby > 91) {
|
|
if (_tbx < 148)
|
|
_bvelx = -abs(_bvelx);
|
|
else
|
|
_bvelx = abs(_bvelx);
|
|
} else if ((_tbx > 147 && 161 - _tbx >= polecol[91 - _tby]) ||
|
|
(_tbx < 148 && _tbx - 133 >= polecol[91 - _tby])) {
|
|
if (_bvely > 0) {
|
|
int dx = _tbx - 145;
|
|
if (dx < -5) _bvelx = -abs(_bvelx);
|
|
if (dx > 5) _bvelx = abs(_bvelx);
|
|
_bvely = -abs(_bvely);
|
|
}
|
|
if (abs(_bvelx) > 32) _bvelx = _bvelx >> 1;
|
|
if (abs(_bvely) > 32) _bvely = _bvely >> 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EE::computer0() {
|
|
_keymove[0][kDirUp] = 0;
|
|
if (_tby < _bytop) _bytop = _tby;
|
|
int rndoff = 5 - _rnd % 10;
|
|
int dest = 0;
|
|
if (_serve && ((_server & 1) == 0)) {
|
|
switch (_compserve) {
|
|
case 0:
|
|
dest = destination(0, 55, 2);
|
|
break;
|
|
case 1:
|
|
dest = destination(0, 84, 2);
|
|
break;
|
|
case 2:
|
|
dest = destination(0, 80, 2);
|
|
break;
|
|
case 3:
|
|
if (_sstage == 0) {
|
|
if ((dest = destination(0, 44, 2)))
|
|
_sstage = 1;
|
|
} else {
|
|
destination(0, 58, 2);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (_sstage == 0) {
|
|
if ((dest = destination(0, 90, 2)))
|
|
_sstage = 1;
|
|
} else {
|
|
destination(0, 58, 2);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (_sstage == 0) {
|
|
if (destination(0, 3, 2))
|
|
_sstage = 1;
|
|
dest = 0;
|
|
} else {
|
|
destination(0, 8 + _sstage++, 1);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
_keymove[0][kDirUp] = dest;
|
|
} else if (_bvely > 0 && _tbx < 140) {
|
|
int ystep, destx;
|
|
if (_bvely >> 6 == 0)
|
|
ystep = 0;
|
|
else
|
|
ystep = (140 - _tby) / (_bvely >> 6);
|
|
|
|
if (ystep < 1 || (_bvelx >> 6) == 0)
|
|
destx = _tbx;
|
|
else
|
|
destx = _tbx + (_bvelx >> 6) * ystep - 4;
|
|
|
|
int dx = _x[0] - _tbx;
|
|
|
|
if (abs(_bvelx) < 128 && _bytop < 75) {
|
|
if ((_tby < 158) ^ (_bvelx < 0))
|
|
destination(0, _tbx - 15, 3);
|
|
else
|
|
destination(0, _tbx + 15, 3);
|
|
} else {
|
|
if (_tby > 130) {
|
|
if (abs(dx) > 6 && abs(_bvelx) < 1024) {
|
|
destination(0, _tbx - ((_x[0] - 60) >> 3), 3);
|
|
} else {
|
|
destination(0, _tbx + rndoff + ((_x[0] - 60) >> 3), 10);
|
|
_keymove[0][kDirUp] = _x[0] < 105 && (_hitter != 0 || _hits < 2);
|
|
}
|
|
} else {
|
|
if (destx < 3)
|
|
destx = 6 - destx;
|
|
if (destx > 123)
|
|
destx = 246 - destx;
|
|
destination(0, destx + rndoff, 3);
|
|
}
|
|
}
|
|
} else
|
|
destination(0, 56, 8);
|
|
}
|
|
|
|
void EE::computer1() {
|
|
_keymove[1][kDirUp] = 0;
|
|
if (_tby < _bytop) _bytop = _tby;
|
|
int rndoff = 5 - _rnd % 10;
|
|
if (_serve && ((_server & 1) == 1)) {
|
|
int dest = 0;
|
|
switch (_compserve) {
|
|
case 0:
|
|
dest = destination(1, 232, 2);
|
|
break;
|
|
case 1:
|
|
dest = destination(1, 202, 2);
|
|
break;
|
|
case 2:
|
|
dest = destination(1, 208, 2);
|
|
break;
|
|
case 3:
|
|
if (_sstage == 0) {
|
|
if ((dest = destination(1, 250, 2)))
|
|
_sstage = 1;
|
|
} else {
|
|
destination(1, 220, 2);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (_sstage == 0) {
|
|
if ((dest = destination(1, 190, 2)))
|
|
_sstage = 1;
|
|
} else {
|
|
destination(1, 230, 2);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
case 5:
|
|
if (_sstage == 0) {
|
|
if (destination(1, 277, 2))
|
|
_sstage = 1;
|
|
dest = 0;
|
|
} else {
|
|
destination(1, 272 - _sstage++, 1);
|
|
dest = 1;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
_keymove[1][kDirUp] = dest;
|
|
} else if (_bvely > 0 && _tbx > 125) {
|
|
int ystep, destx;
|
|
if (_bvely >> 6 == 0)
|
|
ystep = 0;
|
|
else
|
|
ystep = (140 - _tby) / (_bvely >> 6);
|
|
|
|
if (ystep < 1 || (_bvelx >> 6) == 0)
|
|
destx = _tbx;
|
|
else
|
|
destx = _tbx + (_bvelx >> 6) * ystep - 4;
|
|
|
|
int dx = _x[1] - _tbx;
|
|
|
|
if (abs(_bvelx) < 128 && _bytop < 75) {
|
|
if ((_tby < 158) ^ (_bvelx < 0))
|
|
destination(1, _tbx + 15, 3);
|
|
else
|
|
destination(1, _tbx - 15, 3);
|
|
} else {
|
|
if (_tby > 130) {
|
|
if (abs(dx) > 6 && abs(_bvelx) < 1024)
|
|
destination(1, _tbx + ((_x[1] - 218) >> 3), 3);
|
|
else {
|
|
destination(1, _tbx - rndoff - ((_x[1] - 218) >> 3), 10);
|
|
_keymove[1][kDirUp] = _x[1] > 175 && (_hitter != 1 || _hits < 2);
|
|
}
|
|
} else {
|
|
if (destx < 158)
|
|
destx = 316 - destx;
|
|
if (destx > 277)
|
|
destx = 554 - destx;
|
|
destination(1, destx - rndoff, 3);
|
|
}
|
|
}
|
|
} else
|
|
destination(1, 211, 8);
|
|
}
|
|
|
|
void EE::init() {
|
|
cls();
|
|
|
|
_rnd = 0;
|
|
_starter = _winner = _hits = 0;
|
|
_bvelx = _bvely = 0;
|
|
_tbx = 200; _tby = 20;
|
|
_bytop = 200;
|
|
_x[0] = 64; _x[1] = 226;
|
|
|
|
_air = false;
|
|
|
|
_rcnt = 0;
|
|
_tvelx = _tvely = 0;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
_px[i] = _x[i];
|
|
_y[i] = 173;
|
|
_frameindex[i] = -1;
|
|
_rebound[i] = 0;
|
|
_score[i] = 0;
|
|
_keymove[i][kDirRight] = _keymove[i][kDirLeft] = _keymove[i][kDirUp] = 0;
|
|
_frame[i] = 0;
|
|
}
|
|
|
|
_oCoords = false;
|
|
_opts = 3;
|
|
_opt = 0;
|
|
|
|
_mode = kModeMenu;
|
|
_soundEnabled = false;
|
|
|
|
_olx = _oly = _orx = _ory = _obx = _oby = 0;
|
|
_compserve = 0;
|
|
_sstage = 0;
|
|
|
|
_tbx = 64 + _starter * 165;
|
|
_pbx = _tbx;
|
|
_bx = _tbx << 6;
|
|
_tby = 135;
|
|
_pby = 135;
|
|
_by = _tby << 6;
|
|
|
|
_server = 2 + _starter;
|
|
_hitter = 2;
|
|
_serve = _servevel = 1;
|
|
|
|
_rmode = false;
|
|
|
|
_shouldQuit = false;
|
|
}
|
|
|
|
void EE::drawStatus(Common::String str, int x, uint32 color, int y, int color2, int w) {
|
|
if (color2)
|
|
_back.fillRect(Common::Rect(x, y, x + w, y + 10), color2);
|
|
g_gui.theme()->getFont(ThemeEngine::kFontStyleConsole)->drawString(&_back, str, x, y, 160, color);
|
|
}
|
|
|
|
void EE::draw(int sn, int x, int y) {
|
|
_back.transBlitFrom(_sp[sn], Common::Point(x, y), 0);
|
|
g_system->copyRectToOverlay(_back.getBasePtr(x, y),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + x, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + y, g_system->getOverlayHeight()),
|
|
MIN<int>(_sp[sn].w, g_system->getOverlayWidth() - MIN<int>(_windowX + x, g_system->getOverlayWidth())),
|
|
MIN<int>(_sp[sn].h, g_system->getOverlayHeight() - MIN<int>(_windowY + y, g_system->getOverlayHeight()) ));
|
|
}
|
|
|
|
const char *codes =
|
|
"Dvhgkm#Ztrsm|ffrs(#$%&'#$%&O}pes&}{1$M{tiq$%&'#$M{tiq${y5(Fsrv||hv%&'#$"
|
|
"Hutxxxjx'~v2%N|udr%&'#Gtsw}wiw&}{1$Hutxxxjx'#$%&'(#$%W|qw$%&'(#$%&'";
|
|
|
|
void EE::putshapes() {
|
|
int sprite;
|
|
|
|
cls(false);
|
|
|
|
if (_oCoords) {
|
|
g_system->copyRectToOverlay(_back.getBasePtr(_obx, _oby),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + _obx, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + _oby, g_system->getOverlayHeight()),
|
|
MIN<int>(_sp[kSpB1].w, g_system->getOverlayWidth() - MIN<int>(_windowX + _obx, g_system->getOverlayWidth())),
|
|
MIN<int>(_sp[kSpB1].h, g_system->getOverlayHeight() - MIN<int>(_windowY + _oby, g_system->getOverlayHeight()) ));
|
|
g_system->copyRectToOverlay(_back.getBasePtr(_olx, _oly),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + _olx, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + _oly, g_system->getOverlayHeight()),
|
|
MIN<int>(_sp[kSpL1].w, g_system->getOverlayWidth() - MIN<int>(_windowX + _olx, g_system->getOverlayWidth())),
|
|
MIN<int>(_sp[kSpL1].h, g_system->getOverlayHeight() - MIN<int>(_windowY + _oly, g_system->getOverlayHeight()) ));
|
|
g_system->copyRectToOverlay(_back.getBasePtr(_orx, _ory),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + _orx, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + _ory, g_system->getOverlayHeight()),
|
|
MIN<int>(_sp[kSpR1].w, g_system->getOverlayWidth() - MIN<int>(_windowX + _orx, g_system->getOverlayWidth())),
|
|
MIN<int>(_sp[kSpR1].h, g_system->getOverlayHeight() - MIN<int>(_windowY + _ory, g_system->getOverlayHeight()) ));
|
|
}
|
|
|
|
sprite = kSpB1 + (_tbx / 16) % 4;
|
|
draw(sprite, _tbx, _tby);
|
|
_obx = _tbx;
|
|
_oby = _tby;
|
|
|
|
if (_y[0] < 173) {
|
|
sprite = kSpL3;
|
|
} else {
|
|
if ((_x[0] / 8) % 2)
|
|
sprite = kSpL1;
|
|
else
|
|
sprite = kSpL2;
|
|
}
|
|
draw(sprite, _x[0], _y[0]);
|
|
_olx = _x[0];
|
|
_oly = _y[0];
|
|
|
|
if (_y[1] < 173) {
|
|
sprite = kSpR3;
|
|
} else {
|
|
if ((_x[1] / 8) % 2)
|
|
sprite = kSpR1;
|
|
else
|
|
sprite = kSpR2;
|
|
}
|
|
draw(sprite, _x[1], _y[1]);
|
|
_orx = _x[1];
|
|
_ory = _y[1];
|
|
|
|
_oCoords = true;
|
|
|
|
const int frames[] = {
|
|
153, 106, 160, 200,
|
|
4, 13, 6, 200,
|
|
310, 13, 312, 200,
|
|
4, 13, 312, 14,
|
|
4, 199, 312, 200,
|
|
154, 107, 159, 199
|
|
};
|
|
|
|
uint32 color1 = _back.format.RGBToColor(5 * 16, 7 * 16, 8 * 16);
|
|
uint32 color2 = _back.format.RGBToColor(6 * 16, 8 * 16, 12 * 16);
|
|
|
|
const int *ptr = frames;
|
|
for (int i = 0; i < 6; i++, ptr += 4) {
|
|
Common::Rect r(ptr[0], ptr[1], ptr[2], ptr[3]);
|
|
_back.fillRect(r, (i < 5 ? color1 : color2));
|
|
g_system->copyRectToOverlay(_back.getBasePtr(ptr[0], ptr[1]),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + ptr[0], g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + ptr[1], g_system->getOverlayHeight()),
|
|
MIN<int>(r.width(), g_system->getOverlayWidth() - MIN<int>(_windowX + ptr[0], g_system->getOverlayWidth())),
|
|
MIN<int>(r.height(), g_system->getOverlayHeight() - MIN<int>(_windowY + ptr[1], g_system->getOverlayHeight()) ));
|
|
}
|
|
|
|
int startx = 32;
|
|
|
|
Common::String str = Common::String::format("%02d", _score[0]);
|
|
drawStatus(str, startx, _colorOrange);
|
|
|
|
startx += 16;
|
|
|
|
drawStatus((_server == 0) ? "*" : " ", startx, _colorBlue);
|
|
|
|
startx = 264;
|
|
|
|
str = Common::String::format("%02d", _score[1]);
|
|
drawStatus(str, startx, _colorOrange);
|
|
|
|
startx += 16;
|
|
|
|
drawStatus((_server == 1) ? "*" : " ", startx, _colorBlue);
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
char buf[100];
|
|
int c;
|
|
for (c = 0; c < 23; c++)
|
|
buf[c] = codes[c + 23 * i] - 3 - c % 6;
|
|
buf[c] = 0;
|
|
|
|
int sx = i == 0 ? 110 : 92;
|
|
int sy = i == 0 ? 0 : 20;
|
|
int c1 = i == 0 ? _colorOrange : (i - 1 == _opt) ? 0 : _colorBlue;
|
|
int c2 = i - 1 == _opt ? _colorBlue : 0;
|
|
drawStatus(buf, sx, c1, sy + i * 10, c2, 135);
|
|
|
|
if (_mode != kModeMenu)
|
|
break;
|
|
}
|
|
|
|
g_system->copyRectToOverlay(_back.getPixels(),
|
|
_back.pitch,
|
|
MIN<int>(_windowX, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY, g_system->getOverlayHeight()),
|
|
MIN<int>(320, g_system->getOverlayWidth() - MIN<int>(_windowX, g_system->getOverlayWidth())),
|
|
MIN<int>(10, g_system->getOverlayHeight() - MIN<int>(_windowY, g_system->getOverlayHeight()) ));
|
|
|
|
if (_mode == kModeMenu) {
|
|
g_system->copyRectToOverlay(_back.getBasePtr(92, 30),
|
|
_back.pitch,
|
|
MIN<int>(_windowX + 92, g_system->getOverlayWidth()),
|
|
MIN<int>(_windowY + 30, g_system->getOverlayHeight()),
|
|
MIN<int>(135, g_system->getOverlayWidth() - MIN<int>(_windowX + 92, g_system->getOverlayWidth())),
|
|
MIN<int>(5 * 10, g_system->getOverlayHeight() - MIN<int>(_windowY + 30, g_system->getOverlayHeight()) ));
|
|
}
|
|
}
|
|
|
|
void EE::doMenu(Common::Event &e) {
|
|
switch (e.kbd.keycode) {
|
|
case Common::KEYCODE_UP:
|
|
_opt--;
|
|
if (_opt < 0)
|
|
_opt = 4;
|
|
break;
|
|
|
|
case Common::KEYCODE_DOWN:
|
|
_opt = (_opt + 1) % 5;
|
|
break;
|
|
|
|
case Common::KEYCODE_RETURN:
|
|
if (_opt < 4) {
|
|
_opts = _opt;
|
|
_mode = kModePlay;
|
|
|
|
cls();
|
|
} else {
|
|
_shouldQuit = true;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_ESCAPE:
|
|
_shouldQuit = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EE::game() {
|
|
if (_mode == kModePlay || _mode == kModeMenu) {
|
|
_rnd = (_rnd * 5 + 1) % 32767;
|
|
|
|
if (_opts & 1)
|
|
computer0();
|
|
if (_opts & 2)
|
|
computer1();
|
|
if (_rmode) {
|
|
if (_rcnt-- > 0 || _frameindex[0] != -1 || _frameindex[1] != -1) {
|
|
resetpt();
|
|
} else {
|
|
_rmode = false;
|
|
calcscore();
|
|
}
|
|
return;
|
|
}
|
|
|
|
getPos();
|
|
|
|
if (_serve) {
|
|
docollisions();
|
|
_air = true;
|
|
} else {
|
|
if (_air) {
|
|
docollisions();
|
|
_air = moveball();
|
|
}
|
|
}
|
|
if (!_air || _hits > 2) {
|
|
setwinner();
|
|
_rmode = true;
|
|
_rcnt = 20;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EE::playSound(int sound) {
|
|
// FIXME
|
|
}
|
|
|
|
static const uint32 ball[21] = {
|
|
0x0000fd00, 0x00074ac0, 0x000afde0, 0x001703e8, 0x0038f7d8, 0x0056f73c,
|
|
0x00aef6fc, 0x00cf79fb, 0x01afbbf7, 0x01b7bdcd, 0x0077dd3a, 0x013beef3,
|
|
0x01bbef6a, 0x015df78b, 0x00defbea, 0x00ef7dd8, 0x00779eb4, 0x0029ef68,
|
|
0x001ef4a0, 0x000673c0, 0x0000ae00
|
|
};
|
|
|
|
static const uint32 head[38] = {
|
|
0xbb400000, 0x0000000f, 0xea650000, 0x000003af, 0xfaaa6000, 0x00000e7f,
|
|
0xfea5a400, 0x03ff2af0, 0x3eaa6900, 0x3ea969c0, 0x3ea99940, 0xeaaa69c8,
|
|
0x3a669540, 0xea995540, 0x5a555550, 0xa9aa999a, 0x65a65550, 0x2aa69a5a,
|
|
0x59555650, 0x02aaaa55, 0x6aa66550, 0x000aa950, 0x6a569950, 0x000a9500,
|
|
0xa9595580, 0x00015001, 0xa9a55540, 0x00000015, 0xa9a9a500, 0x0000015a,
|
|
0x59695800, 0x00001659, 0x65659000, 0x00000a96, 0xa65a8000, 0x000002aa,
|
|
0xa6500000, 0x0000002a
|
|
};
|
|
|
|
static const uint32 legs[42] = {
|
|
0xa0000000, 0x00000000, 0x80000000, 0x00000002, 0x80000000, 0x00000002, 0xa0000000,
|
|
0x00000000, 0x50000000, 0x00000000, 0xf0000000, 0x00000003, 0xfc000000, 0x000003ff,
|
|
|
|
0xa0000000, 0x00000002, 0x0a000000, 0x0000000a, 0x02400000, 0x00000028, 0x00700000,
|
|
0x00000028, 0x00fc0000, 0x00000014, 0x03c00000, 0x000000fc, 0x0f000000, 0x0000ffff,
|
|
|
|
0xa0000000, 0x00000000, 0x80000000, 0x00000002, 0xa8000000, 0x00000002, 0x29c00000,
|
|
0x00000000, 0x01f00000, 0x00000000, 0x0fc00000, 0x00000000, 0xfc000000, 0x00000000
|
|
};
|
|
|
|
static const int spcolors[10 * 3] = {
|
|
0, 0, 0, 8, 15, 8, 6, 12, 6, 12, 13, 12,
|
|
0, 0, 0, 15, 8, 8, 12, 6, 6, 13, 12, 12,
|
|
0, 0, 0, 12, 12, 12
|
|
};
|
|
|
|
void EE::genSprites() {
|
|
uint32 palette[12];
|
|
for (int i = 0; i < 10 * 3; i += 3)
|
|
palette[i / 3] = _back.format.RGBToColor(spcolors[i] * 16, spcolors[i + 1] * 16, spcolors[i + 2] * 16);
|
|
|
|
for (int s = 0; s < 4; s++) {
|
|
_sp[kSpB1 + s].create(25, 21, g_system->getOverlayFormat());
|
|
|
|
int posy = 0, dy = 1;
|
|
if (s & 2) { posy = 20; dy = -1; }
|
|
|
|
for (int y = 0; y < 21; y++, posy += dy) {
|
|
uint32 pixels = ball[y];
|
|
|
|
int posx = 0, dx = 1;
|
|
if (s & 1) { posx = 24; dx = -1; }
|
|
|
|
for (int x = 0; x < 25; x++, posx += dx) {
|
|
int color = pixels & 1;
|
|
|
|
pixels >>= 1;
|
|
|
|
if (_back.format.bytesPerPixel == 2)
|
|
*((uint16 *)_sp[kSpB1 + s].getBasePtr(posx, posy)) = (uint16)palette[color + 8];
|
|
else if (_back.format.bytesPerPixel == 4)
|
|
*((uint32 *)_sp[kSpB1 + s].getBasePtr(posx, posy)) = palette[color + 8];
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int s = 0; s < 6; s++) {
|
|
_sp[kSpL1 + s].create(32, 26, g_system->getOverlayFormat());
|
|
|
|
for (int y = 0; y < 26; y++) {
|
|
const uint32 *ptr = (y < 19) ? &head[y * 2] : &legs[(y - 19 + (s % 3) * 7) * 2];
|
|
uint32 pixels = *ptr++;
|
|
|
|
int posx = 0, dx = 1;
|
|
if (s > 2) { posx = 31; dx = -1; }
|
|
|
|
for (int x = 0; x < 32; x++, posx += dx) {
|
|
int color = pixels & 3;
|
|
|
|
pixels >>= 2;
|
|
|
|
if (x == 15)
|
|
pixels = *ptr;
|
|
|
|
if (_back.format.bytesPerPixel == 2)
|
|
*((uint16 *)_sp[kSpL1 + s].getBasePtr(posx, y)) = (uint16)palette[color + 4 * (s / 3)];
|
|
else if (_back.format.bytesPerPixel == 4)
|
|
*((uint32 *)_sp[kSpL1 + s].getBasePtr(posx, y)) = palette[color + 4 * (s / 3)];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace GUI
|