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bcfb7145fa
By implementing MetaEngine::buildEngineOptionsWidget, engines can instantiate a container widget that will be shown in the Engine tab of the edit game dialog. The default implementation retains the existing behavior and shows the extra GUI options.
123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_DIALOG_H
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#define GUI_DIALOG_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/keyboard.h"
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#include "gui/object.h"
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#include "gui/ThemeEngine.h"
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namespace Common {
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struct Event;
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}
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namespace GUI {
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class EventRecorder;
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class Widget;
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// Some "common" commands sent to handleCommand()
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enum {
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kCloseWithResultCmd = 'clsr',
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kCloseCmd = 'clos',
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kOKCmd = 'ok '
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};
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class Dialog : public GuiObject {
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friend class GuiManager;
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friend class EventRecorder;
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friend class Tooltip;
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protected:
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Widget *_mouseWidget;
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Widget *_focusedWidget;
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Widget *_dragWidget;
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Widget *_tickleWidget;
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bool _visible;
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ThemeEngine::DialogBackground _backgroundType;
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private:
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int _result;
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public:
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Dialog(int x, int y, int w, int h);
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Dialog(const Common::String &name);
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virtual int runModal();
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bool isVisible() const override { return _visible; }
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void releaseFocus() override;
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void setFocusWidget(Widget *widget);
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Widget *getFocusWidget() { return _focusedWidget; }
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void setTickleWidget(Widget *widget) { _tickleWidget = widget; }
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void unSetTickleWidget() { _tickleWidget = nullptr; }
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Widget *getTickleWidget() { return _tickleWidget; }
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void reflowLayout() override;
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virtual void lostFocus();
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virtual void receivedFocus(int x = -1, int y = -1) { if (x >= 0 && y >= 0) handleMouseMoved(x, y, 0); }
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protected:
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virtual void open();
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virtual void close();
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/** Recursively mark all the widgets in this dialog as dirty so they are redrawn */
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void markWidgetsAsDirty();
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/** Draw the dialog in its entirety (background and widgets) */
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virtual void drawDialog(DrawLayer layerToDraw);
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/** Draw only the dialog's widgets */
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void drawWidgets();
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virtual void handleTickle(); // Called periodically (in every guiloop() )
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseWheel(int x, int y, int direction);
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virtual void handleKeyDown(Common::KeyState state);
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virtual void handleKeyUp(Common::KeyState state);
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virtual void handleMouseMoved(int x, int y, int button);
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virtual void handleMouseLeft(int button) {}
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virtual void handleOtherEvent(const Common::Event &evt) {}
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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Widget *findWidget(int x, int y); // Find the widget at pos x,y if any
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Widget *findWidget(const char *name);
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void removeWidget(Widget *widget) override;
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void setDefaultFocusedWidget();
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void setResult(int result) { _result = result; }
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int getResult() const { return _result; }
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};
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} // End of namespace GUI
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#endif
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