scummvm/saga/objectdata.h
Torbjörn Andersson c55ff57fc6 Initial inventory support.
svn-id: r15723
2004-11-07 14:15:41 +00:00

47 lines
1.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Actor data table header file
#ifndef SAGA_OBJECTDATA_H
#define SAGA_OBJECTDATA_H
namespace Saga {
struct OBJECTTABLE {
byte nameIndex;
int32 sceneIndex;
int16 x, y, z;
int32 spritelistRn;
byte scriptRn;
uint16 interactBits;
};
#define OBJECTCOUNT 39
extern OBJECTTABLE ObjectTable[OBJECTCOUNT];
#endif
} // End of namespace Saga