scummvm/engines/mohawk/dialogs.cpp
Bastien Bouclet 6f56f2efe1 MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog
So that it is possible to play the game without knowing about the GMM
2016-02-22 08:44:55 +01:00

271 lines
7.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/mohawk.h"
#include "mohawk/dialogs.h"
#include "gui/gui-manager.h"
#include "gui/saveload.h"
#include "gui/ThemeEngine.h"
#include "gui/widget.h"
#include "common/system.h"
#include "common/translation.h"
#ifdef ENABLE_MYST
#include "mohawk/myst.h"
#endif
#ifdef ENABLE_RIVEN
#include "mohawk/riven.h"
#endif
namespace Mohawk {
// This used to have GUI::Dialog("MohawkDummyDialog"), but that doesn't work with the gui branch merge :P (Sorry, Tanoku!)
InfoDialog::InfoDialog(MohawkEngine *vm, const Common::String &message) : _vm(vm), GUI::Dialog(0, 0, 1, 1), _message(message) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
_text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, Graphics::kTextAlignCenter);
}
void InfoDialog::setInfoText(const Common::String &message) {
_message = message;
_text->setLabel(_message);
}
void InfoDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int width = g_gui.getStringWidth(_message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_text->setSize(_w, _h);
}
PauseDialog::PauseDialog(MohawkEngine *vm, const Common::String &message) : InfoDialog(vm, message) {
}
void PauseDialog::handleKeyDown(Common::KeyState state) {
if (state.ascii == ' ')
close();
else
InfoDialog::handleKeyDown(state);
}
enum {
kZipCmd = 'ZIPM',
kTransCmd = 'TRAN',
kWaterCmd = 'WATR',
kDropCmd = 'DROP',
kMapCmd = 'SMAP',
kMenuCmd = 'MENU',
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kQuitCmd = 'QUIT'
};
#ifdef ENABLE_MYST
MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : GUI::Dialog(0, 0, 360, 200), _vm(vm) {
// I18N: Option for fast scene switching
_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd);
_transitionsCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~T~ransitions Enabled"), 0, kTransCmd);
// I18N: Drop book page
_dropPageButton = new GUI::ButtonWidget(this, 15, 60, 100, 25, _("~D~rop Page"), 0, kDropCmd);
// Myst ME only has maps
if (_vm->getFeatures() & GF_ME)
_showMapButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Show ~M~ap"), 0, kMapCmd);
else
_showMapButton = 0;
// Myst demo only has a menu
if (_vm->getFeatures() & GF_DEMO)
_returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), 0, kMenuCmd);
else
_returnToMenuButton = 0;
_loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), 0, kLoadCmd);
_saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), 0, kSaveCmd);
new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), 0, kQuitCmd);
new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), 0, GUI::kOKCmd);
new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), 0, GUI::kCloseCmd);
_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MystOptionsDialog::~MystOptionsDialog() {
delete _loadDialog;
delete _saveDialog;
}
void MystOptionsDialog::open() {
Dialog::open();
_dropPageButton->setEnabled(_vm->_gameState->_globals.heldPage != 0);
if (_showMapButton)
_showMapButton->setEnabled(_vm->_scriptParser &&
_vm->_scriptParser->getMap());
// Return to menu button is not enabled on the menu
if (_returnToMenuButton)
_returnToMenuButton->setEnabled(_vm->_scriptParser &&
_vm->getCurStack() != kDemoStack);
// Zip mode is disabled in the demo
if (_vm->getFeatures() & GF_DEMO)
_zipModeCheckbox->setEnabled(false);
_zipModeCheckbox->setState(_vm->_gameState->_globals.zipMode);
_transitionsCheckbox->setState(_vm->_gameState->_globals.transitions);
_loadButton->setEnabled(_vm->canLoadGameStateCurrently());
_saveButton->setEnabled(_vm->canSaveGameStateCurrently());
}
void MystOptionsDialog::save() {
int slot = _saveDialog->runModalWithCurrentTarget();
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
result = _saveDialog->createDefaultSaveDescription(slot);
}
_vm->saveGameState(slot, result);
close();
}
}
void MystOptionsDialog::load() {
int slot = _loadDialog->runModalWithCurrentTarget();
if (slot >= 0) {
_vm->loadGameState(slot);
close();
}
}
void MystOptionsDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
// Center the dialog
_x = (screenW - getWidth()) / 2;
_y = (screenH - getHeight()) / 2;
Dialog::reflowLayout();
}
void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kDropCmd:
_vm->_needsPageDrop = true;
close();
break;
case kMapCmd:
_vm->_needsShowMap = true;
close();
break;
case kMenuCmd:
_vm->_needsShowDemoMenu = true;
close();
break;
case kLoadCmd:
load();
break;
case kSaveCmd:
save();
break;
case kQuitCmd: {
Common::Event eventQ;
eventQ.type = Common::EVENT_QUIT;
g_system->getEventManager()->pushEvent(eventQ);
close();
}
break;
case GUI::kOKCmd:
_vm->_gameState->_globals.zipMode = _zipModeCheckbox->getState();
_vm->_gameState->_globals.transitions = _transitionsCheckbox->getState();
setResult(1);
close();
break;
case GUI::kCloseCmd:
close();
break;
default:
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
#endif
#ifdef ENABLE_RIVEN
RivenOptionsDialog::RivenOptionsDialog(MohawkEngine_Riven* vm) : GUI::OptionsDialog("", 120, 120, 360, 200), _vm(vm) {
_zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 300, 15, _("~Z~ip Mode Activated"), 0, kZipCmd);
_waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 30, 300, 15, _("~W~ater Effect Enabled"), 0, kWaterCmd);
new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), 0, GUI::kOKCmd);
new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), 0, GUI::kCloseCmd);
}
RivenOptionsDialog::~RivenOptionsDialog() {
}
void RivenOptionsDialog::open() {
Dialog::open();
_zipModeCheckbox->setState(_vm->_vars["azip"] != 0);
_waterEffectCheckbox->setState(_vm->_vars["waterenabled"] != 0);
}
void RivenOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kZipCmd:
_vm->_vars["azip"] = _zipModeCheckbox->getState() ? 1 : 0;
break;
case kWaterCmd:
_vm->_vars["waterenabled"] = _waterEffectCheckbox->getState() ? 1 : 0;
break;
case GUI::kCloseCmd:
close();
break;
default:
GUI::OptionsDialog::handleCommand(sender, cmd, data);
}
}
#endif
} // End of namespace Mohawk