mirror of
https://github.com/libretro/scummvm.git
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436 lines
15 KiB
C++
436 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// parser.c - handles all keyboard/command input
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#include "common/debug.h"
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/parser.h"
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#include "hugo/file.h"
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#include "hugo/schedule.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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#include "hugo/object.h"
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#include "hugo/text.h"
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namespace Hugo {
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Parser_v1d::Parser_v1d(HugoEngine *vm) : Parser(vm) {
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}
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Parser_v1d::~Parser_v1d() {
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}
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/**
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* Locate word in list of nouns and return ptr to string in noun list
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* If n is NULL, start at beginning of list, else with n
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*/
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const char *Parser_v1d::findNextNoun(const char *noun) const {
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debugC(1, kDebugParser, "findNextNoun(%s)", noun);
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int currNounIndex = -1;
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if (noun) { // If noun not NULL, find index
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for (currNounIndex = 0; _vm->_text->getNounArray(currNounIndex); currNounIndex++) {
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if (noun == _vm->_text->getNoun(currNounIndex, 0))
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break;
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}
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}
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for (int i = currNounIndex + 1; _vm->_text->getNounArray(i); i++) {
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for (int j = 0; strlen(_vm->_text->getNoun(i, j)); j++) {
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if (strstr(_vm->_line, _vm->_text->getNoun(i, j)))
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return _vm->_text->getNoun(i, 0);
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}
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}
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return 0;
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}
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/**
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* Test whether hero is close to object. Return TRUE or FALSE
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* If no noun specified, check context flag in object before other tests.
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* If object not near, return suitable string; may be similar object closer
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* If radius is -1, treat radius as infinity
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*/
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bool Parser_v1d::isNear_v1(const char *verb, const char *noun, object_t *obj, char *comment) const {
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debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
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if (!noun && !obj->verbOnlyFl) { // No noun specified & object not context senesitive
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return false;
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} else if (noun && (noun != _vm->_text->getNoun(obj->nounIndex, 0))) { // Noun specified & not same as object
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return false;
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} else if (obj->carriedFl) { // Object is being carried
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return true;
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} else if (obj->screenIndex != *_vm->_screen_p) { // Not in same screen
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if (obj->objValue)
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strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
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return false;
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}
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if (obj->cycling == kCycleInvisible) {
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if (obj->seqNumb) { // There is an image
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strcpy(comment, _vm->_text->getTextParser(kCmtAny5));
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return false;
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} else { // No image, assume visible
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
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(abs(obj->y - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is either not close enough (stationary, valueless objects)
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// or is not carrying it (small, portable objects of value)
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if (noun) { // Don't say unless object specified
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if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
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strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
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else
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strcpy(comment, _vm->_text->getTextParser(kCmtClose));
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}
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return false;
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}
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}
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}
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm->_hero->x) <= obj->radius) &&
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(abs(obj->y + obj->currImagePtr->y2 - _vm->_hero->y - _vm->_hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is either not close enough (stationary, valueless objects)
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// or is not carrying it (small, portable objects of value)
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if (noun) { // Don't say unless object specified
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if (obj->objValue && (verb != _vm->_text->getVerb(_vm->_take, 0)))
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strcpy(comment, _vm->_text->getTextParser(kCmtAny4));
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else
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strcpy(comment, _vm->_text->getTextParser(kCmtClose));
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}
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return false;
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}
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return true;
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}
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/**
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* Test whether supplied verb is one of the common variety for this object
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* say_ok needed for special case of take/drop which may be handled not only
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* here but also in a cmd_list with a donestr string simultaneously
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*/
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bool Parser_v1d::isGenericVerb_v1(const char *word, object_t *obj) {
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debugC(1, kDebugParser, "isGenericVerb(%s, object_t *obj)", word);
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if (!obj->genericCmd)
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return false;
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// Following is equivalent to switch, but couldn't do one
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if (word == _vm->_text->getVerb(_vm->_look, 0)) {
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if ((LOOK & obj->genericCmd) == LOOK)
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Utils::notifyBox(_vm->_text->getTextData(obj->dataIndex));
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else
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Utils::notifyBox(_vm->_text->getTextParser(kTBUnusual_1d));
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} else if (word == _vm->_text->getVerb(_vm->_take, 0)) {
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if (obj->carriedFl)
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Utils::notifyBox(_vm->_text->getTextParser(kTBHave));
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else if ((TAKE & obj->genericCmd) == TAKE)
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takeObject(obj);
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else if (!obj->verbOnlyFl) // Make sure not taking object in context!
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Utils::notifyBox(_vm->_text->getTextParser(kTBNoUse));
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else
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return false;
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} else if (word == _vm->_text->getVerb(_vm->_drop, 0)) {
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if (!obj->carriedFl)
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Utils::notifyBox(_vm->_text->getTextParser(kTBDontHave));
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else if ((DROP & obj->genericCmd) == DROP)
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dropObject(obj);
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else
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Utils::notifyBox(_vm->_text->getTextParser(kTBNeed));
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} else { // It was not a generic cmd
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return false;
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}
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return true;
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}
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/**
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* Test whether supplied verb is included in the list of allowed verbs for
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* this object. If it is, then perform the tests on it from the cmd list
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* and if it passes, perform the actions in the action list. If the verb
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* is catered for, return TRUE
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*/
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bool Parser_v1d::isObjectVerb_v1(const char *word, object_t *obj) {
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debugC(1, kDebugParser, "isObjectVerb(%s, object_t *obj)", word);
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// First, find matching verb in cmd list
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uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
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if (!cmdIndex) // No commands for this obj
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return false;
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int i;
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for (i = 0; _cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
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if (!strcmp(word, _vm->_text->getVerb(_cmdList[cmdIndex][i].verbIndex, 0))) // Is this verb catered for?
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break;
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}
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if (_cmdList[cmdIndex][i].verbIndex == 0) // No
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return false;
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// Verb match found, check all required objects are being carried
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cmd *cmnd = &_cmdList[cmdIndex][i]; // ptr to struct cmd
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if (cmnd->reqIndex) { // At least 1 thing in list
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uint16 *reqs = _arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
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for (i = 0; reqs[i]; i++) { // for each obj
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if (!_vm->_object->isCarrying(reqs[i])) {
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Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataNoCarryIndex));
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return true;
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}
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}
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}
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// Required objects are present, now check state is correct
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if ((obj->state != cmnd->reqState) && (cmnd->reqState != kStateDontCare)){
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Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataWrongIndex));
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return true;
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}
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// Everything checked. Change the state and carry out any actions
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if (cmnd->reqState != kStateDontCare) // Don't change new state if required state didn't care
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obj->state = cmnd->newState;
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Utils::notifyBox(_vm->_text->getTextData(cmnd->textDataDoneIndex));
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_vm->_scheduler->insertActionList(cmnd->actIndex);
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// Special case if verb is Take or Drop. Assume additional generic actions
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if ((word == _vm->_text->getVerb(_vm->_take, 0)) || (word == _vm->_text->getVerb(_vm->_drop, 0)))
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isGenericVerb_v1(word, obj);
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return true;
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}
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/**
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* Print text for possible background object. Return TRUE if match found
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* Only match if both verb and noun found. Test_ca will match verb-only
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*/
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bool Parser_v1d::isBackgroundWord_v1(const char *noun, const char *verb, objectList_t obj) const {
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debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
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if (!noun)
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return false;
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for (int i = 0; obj[i].verbIndex; i++) {
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if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && (noun == _vm->_text->getNoun(obj[i].nounIndex, 0))) {
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Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
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return true;
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}
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}
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return false;
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}
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/**
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* Do all things necessary to carry an object
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*/
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void Parser_v1d::takeObject(object_t *obj) {
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debugC(1, kDebugParser, "takeObject(object_t *obj)");
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obj->carriedFl = true;
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if (obj->seqNumb) // Don't change if no image to display
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obj->cycling = kCycleAlmostInvisible;
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_vm->adjustScore(obj->objValue);
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Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(obj->nounIndex, TAKE_NAME)));
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}
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/**
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* Do all necessary things to drop an object
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*/
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void Parser_v1d::dropObject(object_t *obj) {
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debugC(1, kDebugParser, "dropObject(object_t *obj)");
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obj->carriedFl = false;
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obj->screenIndex = *_vm->_screen_p;
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if (obj->seqNumb) // Don't change if no image to display
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obj->cycling = kCycleNotCycling;
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obj->x = _vm->_hero->x - 1;
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obj->y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
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_vm->adjustScore(-obj->objValue);
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Utils::notifyBox(_vm->_text->getTextParser(kTBOk));
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}
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/**
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* Print text for possible background object. Return TRUE if match found
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* If test_noun TRUE, must have a noun given
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*/
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bool Parser_v1d::isCatchallVerb_v1(bool testNounFl, const char *noun, const char *verb, objectList_t obj) const {
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debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
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if (_vm->_maze.enabledFl)
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return false;
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if (testNounFl && !noun)
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return false;
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for (int i = 0; obj[i].verbIndex; i++) {
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if ((verb == _vm->_text->getVerb(obj[i].verbIndex, 0)) && ((noun == _vm->_text->getNoun(obj[i].nounIndex, 0)) || (obj[i].nounIndex == 0))) {
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Utils::notifyBox(_vm->_file->fetchString(obj[i].commentIndex));
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return true;
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}
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}
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return false;
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}
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/**
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* Parse the user's line of text input. Generate events as necessary
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*/
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void Parser_v1d::lineHandler() {
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debugC(1, kDebugParser, "lineHandler()");
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status_t &gameStatus = _vm->getGameStatus();
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// Toggle God Mode
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if (!strncmp(_vm->_line, "PPG", 3)) {
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_vm->_sound->playSound(!_vm->_soundTest, kSoundPriorityHigh);
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gameStatus.godModeFl = !gameStatus.godModeFl;
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return;
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}
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Utils::strlwr(_vm->_line); // Convert to lower case
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// God Mode cheat commands:
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// goto <screen> Takes hero to named screen
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// fetch <object name> Hero carries named object
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// fetch all Hero carries all possible objects
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// find <object name> Takes hero to screen containing named object
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if (gameStatus.godModeFl) {
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// Special code to allow me to go straight to any screen
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if (strstr(_vm->_line, "goto")) {
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for (int i = 0; i < _vm->_numScreens; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("goto") + 1], _vm->_text->getScreenNames(i))) {
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_vm->_scheduler->newScreen(i);
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return;
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}
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}
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}
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// Special code to allow me to get objects from anywhere
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if (strstr(_vm->_line, "fetch all")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (_vm->_object->_objects[i].genericCmd & TAKE)
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takeObject(&_vm->_object->_objects[i]);
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}
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return;
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}
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if (strstr(_vm->_line, "fetch")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("fetch") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
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takeObject(&_vm->_object->_objects[i]);
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return;
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}
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}
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}
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// Special code to allow me to goto objects
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if (strstr(_vm->_line, "find")) {
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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if (!scumm_stricmp(&_vm->_line[strlen("find") + 1], _vm->_text->getNoun(_vm->_object->_objects[i].nounIndex, 0))) {
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_vm->_scheduler->newScreen(_vm->_object->_objects[i].screenIndex);
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return;
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}
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}
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}
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}
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if (!strcmp("exit", _vm->_line) || strstr(_vm->_line, "quit")) {
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if (Utils::yesNoBox(_vm->_text->getTextParser(kTBExit_1d)))
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_vm->endGame();
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return;
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}
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// SAVE/RESTORE
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if (!strcmp("save", _vm->_line)) {
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if (gameStatus.gameOverFl)
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_vm->gameOverMsg();
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else
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_vm->_file->saveGame(-1, Common::String());
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return;
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}
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if (!strcmp("restore", _vm->_line)) {
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_vm->_file->restoreGame(-1);
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return;
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}
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if (*_vm->_line == '\0') // Empty line
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return;
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if (strspn(_vm->_line, " ") == strlen(_vm->_line)) // Nothing but spaces!
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return;
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if (gameStatus.gameOverFl) {
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// No commands allowed!
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_vm->gameOverMsg();
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return;
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}
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// Find the first verb in the line
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const char *verb = findVerb();
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const char *noun = 0; // Noun not found yet
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char farComment[kCompLineSize * 5] = ""; // hold 5 line comment if object not nearby
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if (verb) { // OK, verb found. Try to match with object
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do {
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noun = findNextNoun(noun); // Find a noun in the line
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// Must try at least once for objects allowing verb-context
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for (int i = 0; i < _vm->_object->_numObj; i++) {
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object_t *obj = &_vm->_object->_objects[i];
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if (isNear_v1(verb, noun, obj, farComment)) {
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if (isObjectVerb_v1(verb, obj) // Foreground object
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|| isGenericVerb_v1(verb, obj))// Common action type
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return;
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}
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}
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if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
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return;
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} while (noun);
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}
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noun = findNextNoun(noun);
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if (*farComment != '\0') // An object matched but not near enough
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Utils::notifyBox(farComment);
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else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
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!isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p]) &&
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!isCatchallVerb_v1(false, noun, verb, _catchallList))
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Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
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}
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void Parser_v1d::showInventory() const {
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status_t &gameStatus = _vm->getGameStatus();
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if (gameStatus.viewState == kViewPlay) {
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if (gameStatus.gameOverFl)
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_vm->gameOverMsg();
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else
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showDosInventory();
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}
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}
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} // End of namespace Hugo
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