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https://github.com/libretro/scummvm.git
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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LURE_SCREEN_H
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#define LURE_SCREEN_H
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#include "engines/engine.h"
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#include "lure/luredefs.h"
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#include "lure/palette.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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#include "lure/surface.h"
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namespace Lure {
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class Screen {
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private:
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OSystem &_system;
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Disk &_disk;
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Surface *_screen;
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Palette *_palette;
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void setSystemPalette(Palette *p, uint16 start, uint16 num);
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public:
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Screen(OSystem &system);
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~Screen();
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static Screen &getReference();
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void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES);
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void setPalette(Palette *p);
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void setPalette(Palette *p, uint16 start, uint16 num);
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Palette &getPalette() { return *_palette; }
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void paletteFadeIn(Palette *p);
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void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES);
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void resetPalette();
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void empty();
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void update();
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void updateArea(uint16 x, uint16 y, uint16 w, uint16 h);
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Surface &screen() { return *_screen; }
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uint8 *screen_raw() { return _screen->data().data(); }
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uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; }
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};
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} // End of namespace Lure
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#endif
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