scummvm/backends/midi/coreaudio.cpp
Max Horn 9095de4674 MACOSX: Optionally allow building against "new" (10.5+) CoreAudio API
This silences a bunch of deprecation warnings when compiling on any current
system. Moreover, the new API is available on the iPhone, so perhaps this
is interesting for the iPhone port, too.

On the long run, ScummVM will have to switch to the new API, as Apple
will eventually drop the old one.
2011-12-12 16:46:50 +01:00

282 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#ifdef MACOSX
// HACK to disable deprecated warnings under Mac OS X 10.5. Apple deprecated the
// AUGraphNewNode & AUGraphGetNodeInfo APIs in favor of the new AUGraphAddNode &
// AUGraphNodeInfo APIs. While it is easy to switch to those, it breaks
// compatibility with all pre-10.5 systems.
// If you want to retain compatibility with old systems, enable the following
// switch. But Apple will eventually remove these APIs, at which point the
// switch needs to be disabled.
//
// Also note that only the new API is available on the iPhone!
#define USE_DEPRECATED_COREAUDIO_API
#ifdef USE_DEPRECATED_COREAUDIO_API
#include <AvailabilityMacros.h>
#undef DEPRECATED_ATTRIBUTE
#define DEPRECATED_ATTRIBUTE
#endif
#include "common/config-manager.h"
#include "common/error.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "audio/musicplugin.h"
#include "audio/mpu401.h"
#include <CoreServices/CoreServices.h>
#include <AudioToolbox/AUGraph.h>
// Activating the following switch disables reverb support in the CoreAudio
// midi backend. Reverb will suck away a *lot* of CPU time, so on slower
// systems, you may want to turn it off completely.
// TODO: Maybe make this a config option?
//#define COREAUDIO_DISABLE_REVERB
// A macro to simplify error handling a bit.
#define RequireNoErr(error) \
do { \
err = error; \
if (err != noErr) \
goto bail; \
} while (false)
/* CoreAudio MIDI driver
* By Max Horn / Fingolfin
* Based on code by Benjamin W. Zale
*/
class MidiDriver_CORE : public MidiDriver_MPU401 {
public:
MidiDriver_CORE();
~MidiDriver_CORE();
int open();
bool isOpen() const { return _auGraph != 0; }
void close();
void send(uint32 b);
void sysEx(const byte *msg, uint16 length);
private:
AUGraph _auGraph;
AudioUnit _synth;
};
MidiDriver_CORE::MidiDriver_CORE()
: _auGraph(0) {
}
MidiDriver_CORE::~MidiDriver_CORE() {
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
}
int MidiDriver_CORE::open() {
OSStatus err = 0;
if (isOpen())
return MERR_ALREADY_OPEN;
// Open the Music Device.
RequireNoErr(NewAUGraph(&_auGraph));
AUNode outputNode, synthNode;
#ifdef USE_DEPRECATED_COREAUDIO_API
ComponentDescription desc;
#else
AudioComponentDescription desc;
#endif
// The default output device
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_DefaultOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
#ifdef USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &outputNode));
#else
RequireNoErr(AUGraphAddNode(_auGraph, &desc, &outputNode));
#endif
// The built-in default (softsynth) music device
desc.componentType = kAudioUnitType_MusicDevice;
desc.componentSubType = kAudioUnitSubType_DLSSynth;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
#ifdef USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &synthNode));
#else
RequireNoErr(AUGraphAddNode(_auGraph, &desc, &synthNode));
#endif
// Connect the softsynth to the default output
RequireNoErr(AUGraphConnectNodeInput(_auGraph, synthNode, 0, outputNode, 0));
// Open and initialize the whole graph
RequireNoErr(AUGraphOpen(_auGraph));
RequireNoErr(AUGraphInitialize(_auGraph));
// Get the music device from the graph.
#ifdef USE_DEPRECATED_COREAUDIO_API
RequireNoErr(AUGraphGetNodeInfo(_auGraph, synthNode, NULL, NULL, NULL, &_synth));
#else
RequireNoErr(AUGraphNodeInfo(_auGraph, synthNode, NULL, &_synth));
#endif
// Load custom soundfont, if specified
if (ConfMan.hasKey("soundfont")) {
FSRef fsref;
FSSpec fsSpec;
const char *soundfont = ConfMan.get("soundfont").c_str();
err = FSPathMakeRef ((const byte *)soundfont, &fsref, NULL);
if (err == noErr) {
err = FSGetCatalogInfo (&fsref, kFSCatInfoNone, NULL, NULL, &fsSpec, NULL);
}
if (err == noErr) {
// TODO: We should really check here whether the file contains an
// actual soundfont...
err = AudioUnitSetProperty (
_synth,
kMusicDeviceProperty_SoundBankFSSpec, kAudioUnitScope_Global,
0,
&fsSpec, sizeof(fsSpec)
);
}
if (err != noErr)
warning("Failed loading custom sound font '%s' (error %ld)\n", soundfont, (long)err);
}
#ifdef COREAUDIO_DISABLE_REVERB
// Disable reverb mode, as that sucks up a lot of CPU power, which can
// be painful on low end machines.
// TODO: Make this customizable via a config key?
UInt32 usesReverb = 0;
AudioUnitSetProperty (_synth, kMusicDeviceProperty_UsesInternalReverb,
kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb));
#endif
// Finally: Start the graph!
RequireNoErr(AUGraphStart(_auGraph));
return 0;
bail:
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
return MERR_CANNOT_CONNECT;
}
void MidiDriver_CORE::close() {
MidiDriver_MPU401::close();
if (_auGraph) {
AUGraphStop(_auGraph);
DisposeAUGraph(_auGraph);
_auGraph = 0;
}
}
void MidiDriver_CORE::send(uint32 b) {
assert(isOpen());
byte status_byte = (b & 0x000000FF);
byte first_byte = (b & 0x0000FF00) >> 8;
byte second_byte = (b & 0x00FF0000) >> 16;
MusicDeviceMIDIEvent(_synth, status_byte, first_byte, second_byte, 0);
}
void MidiDriver_CORE::sysEx(const byte *msg, uint16 length) {
unsigned char buf[266];
assert(length + 2 <= ARRAYSIZE(buf));
assert(isOpen());
// Add SysEx frame
buf[0] = 0xF0;
memcpy(buf + 1, msg, length);
buf[length + 1] = 0xF7;
// Send it
MusicDeviceSysEx(_synth, buf, length+2);
}
// Plugin interface
class CoreAudioMusicPlugin : public MusicPluginObject {
public:
const char *getName() const {
return "CoreAudio";
}
const char *getId() const {
return "core";
}
MusicDevices getDevices() const;
Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
};
MusicDevices CoreAudioMusicPlugin::getDevices() const {
MusicDevices devices;
// TODO: Return a different music type depending on the configuration
// TODO: List the available devices
devices.push_back(MusicDevice(this, "", MT_GM));
return devices;
}
Common::Error CoreAudioMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
*mididriver = new MidiDriver_CORE();
return Common::kNoError;
}
//#if PLUGIN_ENABLED_DYNAMIC(COREAUDIO)
//REGISTER_PLUGIN_DYNAMIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
//#else
REGISTER_PLUGIN_STATIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
//#endif
#endif // MACOSX