.. |
actor_path.cpp
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Fixing compilation for me by giving that file a closing newline
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2007-11-08 23:53:59 +00:00 |
actor_walk.cpp
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Cleanup.
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2007-12-21 20:45:25 +00:00 |
actor.cpp
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Removed clamp() and used the common CLIP template instead
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2007-12-20 19:00:10 +00:00 |
actor.h
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
animation.cpp
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Fix bug when some animations were playing too fast.
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2007-09-16 11:37:14 +00:00 |
animation.h
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
console.cpp
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Updated information about some global flags in IHNM
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2007-09-19 02:10:44 +00:00 |
console.h
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Added a debug command for font mapping
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2007-09-17 23:32:25 +00:00 |
detection_tables.h
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Removed the MD5 check of sfx.res for the English version of IHNM, since there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version"
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2007-10-06 18:53:47 +00:00 |
detection.cpp
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
displayinfo.h
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Make sure that text in message boxes in IHNM is always centered, regardless of language
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2007-12-11 22:36:05 +00:00 |
events.cpp
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Fixed some glitches which occured when closing the psychic profile in IHNM
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2007-09-18 23:15:48 +00:00 |
events.h
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Fixed some glitches which occured when closing the psychic profile in IHNM
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2007-09-18 23:15:48 +00:00 |
font_map.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
font.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
font.h
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Added a debug command for font mapping
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2007-09-17 23:32:25 +00:00 |
gfx.cpp
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Removed clamp() and used the common CLIP template instead
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2007-12-20 19:00:10 +00:00 |
gfx.h
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Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade though, so it still doesn't work
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2007-08-23 13:56:25 +00:00 |
ihnm_introproc.cpp
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When skipping a video from the introduction of IHNM, the screen fades out before skipping, like in the original
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2007-10-22 16:03:42 +00:00 |
image.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
input.cpp
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Change SAGA engine to properly use KeyState structs for handling keyboard input
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2007-09-11 09:19:23 +00:00 |
interface.cpp
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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2007-12-23 02:33:58 +00:00 |
interface.h
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Possible fix for bug #1838622 - "IHNM: Benny can't help the boy". It seems the corresponding dialog option is too big in the Spanish version
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2007-11-27 23:10:32 +00:00 |
isomap.cpp
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Removed clamp() and used the common CLIP template instead
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2007-12-20 19:00:10 +00:00 |
isomap.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
ite_introproc.cpp
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Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
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2007-12-21 02:08:30 +00:00 |
itedata.cpp
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Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
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2007-12-21 02:08:30 +00:00 |
itedata.h
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Cleanup: Removed obsolete TODOs
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2007-08-20 20:00:40 +00:00 |
list.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
module.mk
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Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor pathfinding calculation code to a new file
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2007-11-08 23:39:58 +00:00 |
music.cpp
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Slight cleanup
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2008-01-04 13:34:38 +00:00 |
music.h
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Implemented music pause and resume
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2007-08-22 16:00:45 +00:00 |
objectmap.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
objectmap.h
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
palanim.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
palanim.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
puzzle.cpp
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Fixed conversations in IHNM. Now, when a dialog option is selected, the protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
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2007-06-10 00:36:01 +00:00 |
puzzle.h
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Cleanup: removed dead code, fixed some comments and did some layout changes
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2007-07-31 18:08:40 +00:00 |
render.cpp
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Fixed regression: The ITE intro is shown correctly again
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2007-09-19 01:43:10 +00:00 |
render.h
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Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non needed check
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2007-09-14 12:42:47 +00:00 |
rscfile.cpp
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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2007-12-23 02:33:58 +00:00 |
rscfile.h
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Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
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2007-08-01 09:02:28 +00:00 |
saga.cpp
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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2007-12-23 02:33:58 +00:00 |
saga.h
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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2007-12-23 02:33:58 +00:00 |
sagaresnames.h
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The button sprites of the warnings dialogs of IHNM are loaded correctly now. Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE)
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2007-08-21 18:07:17 +00:00 |
saveload.cpp
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ioFailed() is now checked when saving a game
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2007-12-08 17:48:51 +00:00 |
scene.cpp
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Removed clamp() and used the common CLIP template instead
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2007-12-20 19:00:10 +00:00 |
scene.h
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Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
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2007-12-21 02:08:30 +00:00 |
script.cpp
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Added a workaround for a problematic object in Gorrister's chapter (Edna's key)
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2007-11-12 19:49:42 +00:00 |
script.h
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Script modules are now unloaded correctly when changing chapters in IHNM
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2007-09-16 04:22:52 +00:00 |
sfuncs.cpp
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Properly fixed bug #1861863 - "ITE: Crash when using Eeah with Eeah"
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2008-01-03 10:42:18 +00:00 |
sndres.cpp
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Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
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2007-12-23 02:33:58 +00:00 |
sndres.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sound.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
sound.h
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
sprite.cpp
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Use CLIP template for clipping in the SAGA engine
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2007-12-13 20:10:13 +00:00 |
sprite.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
sthread.cpp
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Moved MemoryStreamEndian from Saga to Common.
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2007-09-23 09:59:10 +00:00 |
xref.txt
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |