mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
c640d1c604
svn-id: r29386
178 lines
5.9 KiB
C++
178 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
// Game detection, general game parameters
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/advancedDetector.h"
|
|
|
|
#include "saga/displayinfo.h"
|
|
#include "saga/rscfile.h"
|
|
#include "saga/interface.h"
|
|
#include "saga/scene.h"
|
|
#include "saga/sagaresnames.h"
|
|
|
|
namespace Saga {
|
|
struct SAGAGameDescription {
|
|
Common::ADGameDescription desc;
|
|
|
|
int gameType;
|
|
int gameId;
|
|
uint32 features;
|
|
int startSceneNumber;
|
|
const GameResourceDescription *resourceDescription;
|
|
int fontsCount;
|
|
const GameFontDescription *fontDescriptions;
|
|
const GameSoundInfo *voiceInfo;
|
|
const GameSoundInfo *sfxInfo;
|
|
int patchesCount;
|
|
const GamePatchDescription *patchDescriptions;
|
|
};
|
|
|
|
const bool SagaEngine::isBigEndian() const { return (_gameDescription->features & GF_BIG_ENDIAN_DATA) != 0; }
|
|
const bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
|
|
const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
|
|
const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
|
|
const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
|
|
const GameSoundInfo *SagaEngine::getMusicInfo() const {
|
|
static GameSoundInfo musicInfo;
|
|
musicInfo.resourceType = kSoundPCM;
|
|
musicInfo.frequency = 11025;
|
|
musicInfo.sampleBits = 16;
|
|
// The digital music in the ITE Mac demo version is not stereo
|
|
musicInfo.stereo = _gameDescription->gameType == GID_ITE_MACDEMO2 ? false : true;
|
|
musicInfo.isBigEndian = false;
|
|
musicInfo.isSigned = true;
|
|
|
|
return &musicInfo;
|
|
}
|
|
|
|
const GameFontDescription *SagaEngine::getFontDescription(int index) {
|
|
assert(index < _gameDescription->fontsCount);
|
|
return &_gameDescription->fontDescriptions[index];
|
|
}
|
|
int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
|
|
|
|
int SagaEngine::getGameId() const { return _gameDescription->gameId; }
|
|
int SagaEngine::getGameType() const { return _gameDescription->gameType; }
|
|
|
|
uint32 SagaEngine::getFeatures() const {
|
|
uint32 result = _gameDescription->features;
|
|
|
|
if (_gf_wyrmkeep)
|
|
result |= GF_WYRMKEEP;
|
|
|
|
if (_gf_compressed_sounds)
|
|
result |= GF_COMPRESSED_SOUNDS;
|
|
|
|
return result;
|
|
}
|
|
|
|
Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
|
|
Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
|
|
int SagaEngine::getGameNumber() const { return _gameNumber; }
|
|
int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
|
|
|
|
int SagaEngine::getPatchesCount() const { return _gameDescription->patchesCount; }
|
|
const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
|
|
const Common::ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
|
|
|
|
}
|
|
|
|
static const PlainGameDescriptor sagaGames[] = {
|
|
{"saga", "SAGA Engine game"},
|
|
{"ite", "Inherit the Earth: Quest for the Orb"},
|
|
{"ihnm", "I Have No Mouth and I Must Scream"},
|
|
{0, 0}
|
|
};
|
|
|
|
static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = {
|
|
{"ite", "saga", Common::kPlatformUnknown},
|
|
{"ihnm", "saga", Common::kPlatformUnknown},
|
|
{0, 0, Common::kPlatformUnknown}
|
|
};
|
|
|
|
#include "saga/detection_tables.h"
|
|
|
|
static const Common::ADParams detectionParams = {
|
|
// Pointer to ADGameDescription or its superset structure
|
|
(const byte *)Saga::gameDescriptions,
|
|
// Size of that superset structure
|
|
sizeof(Saga::SAGAGameDescription),
|
|
// Number of bytes to compute MD5 sum for
|
|
5000,
|
|
// List of all engine targets
|
|
sagaGames,
|
|
// Structure for autoupgrading obsolete targets
|
|
obsoleteGameIDsTable,
|
|
// Name of single gameid (optional)
|
|
"saga",
|
|
// List of files for file-based fallback detection (optional)
|
|
0,
|
|
// Fallback callback
|
|
0,
|
|
// Flags
|
|
Common::kADFlagAugmentPreferredTarget
|
|
};
|
|
|
|
static bool Engine_SAGA_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
|
|
const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)(encapsulatedDesc.realDesc);
|
|
if (gd) {
|
|
*engine = new Saga::SagaEngine(syst, gd);
|
|
}
|
|
return gd != 0;
|
|
}
|
|
|
|
ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Engine_SAGA_createInstance, detectionParams);
|
|
|
|
REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
|
|
|
|
namespace Saga {
|
|
|
|
bool SagaEngine::initGame() {
|
|
_displayClip.right = getDisplayInfo().logicalWidth;
|
|
_displayClip.bottom = getDisplayInfo().logicalHeight;
|
|
|
|
return _resource->createContexts();
|
|
}
|
|
|
|
const GameDisplayInfo &SagaEngine::getDisplayInfo() {
|
|
return _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
|
|
}
|
|
|
|
int SagaEngine::getDisplayWidth() const {
|
|
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
|
|
return di.logicalWidth;
|
|
}
|
|
|
|
int SagaEngine::getDisplayHeight() const {
|
|
const GameDisplayInfo &di = _gameDescription->gameType == GType_ITE ? ITE_DisplayInfo : IHNM_DisplayInfo;
|
|
return di.logicalHeight;
|
|
}
|
|
|
|
} // End of namespace Saga
|