mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
5b74b676ce
svn-id: r29956
668 lines
15 KiB
C++
668 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SAGA_H
|
|
#define SAGA_H
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "common/stream.h"
|
|
|
|
#include "saga/gfx.h"
|
|
#include "saga/list.h"
|
|
|
|
namespace Common {
|
|
struct ADGameFileDescription;
|
|
}
|
|
|
|
namespace Saga {
|
|
|
|
class SndRes;
|
|
class Sound;
|
|
class Music;
|
|
class Anim;
|
|
class Render;
|
|
class IsoMap;
|
|
class Gfx;
|
|
class Script;
|
|
class Actor;
|
|
class Font;
|
|
class Sprite;
|
|
class Scene;
|
|
class Interface;
|
|
class Console;
|
|
class Events;
|
|
class PalAnim;
|
|
class Puzzle;
|
|
class Resource;
|
|
|
|
struct ResourceContext;
|
|
struct StringList;
|
|
|
|
using Common::MemoryReadStream;
|
|
using Common::MemoryReadStreamEndian;
|
|
|
|
//#define MIN_IMG_RLECODE 3
|
|
//#define MODEX_SCANLINE_LIMIT 200 //TODO: remove
|
|
|
|
#define SAGA_IMAGE_DATA_OFFSET 776
|
|
#define SAGA_IMAGE_HEADER_LEN 8
|
|
|
|
#define MAXPATH 512 //TODO: remove
|
|
|
|
// Note that IHNM has a smaller save title size than ITE
|
|
// We allocate the ITE save title size in savegames, to
|
|
// preserve savegame backwards compatibility. We only check
|
|
// for IHNM's save title during text input
|
|
#define SAVE_TITLE_SIZE 28
|
|
#define IHNM_SAVE_TITLE_SIZE 22
|
|
#define MAX_SAVES 96
|
|
#define MAX_FILE_NAME 256
|
|
|
|
#define ID_NOTHING 0
|
|
#define ID_PROTAG 1
|
|
#define OBJECT_TYPE_SHIFT 13
|
|
#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
|
|
|
|
#define OBJ_SPRITE_BASE 9
|
|
|
|
#define memoryError(Place) error("%s Memory allocation error.", Place)
|
|
|
|
enum ERRORCODE {
|
|
MEM = -2,//todo: remove
|
|
FAILURE = -1,
|
|
SUCCESS = 0
|
|
};
|
|
|
|
enum SAGAGameType {
|
|
GType_ITE = 0,
|
|
GType_IHNM = 1
|
|
};
|
|
|
|
enum GameIds {
|
|
// Dreamers Guild
|
|
GID_ITE_DEMO_G = 0,
|
|
GID_ITE_DISK_G,
|
|
GID_ITE_DISK_G2,
|
|
GID_ITE_CD_G,
|
|
GID_ITE_CD_G2,
|
|
GID_ITE_MACCD_G,
|
|
|
|
// Wyrmkeep
|
|
GID_ITE_CD, // data for Win rerelease is same as in old DOS
|
|
GID_ITE_WINCD, // but it has a bunch of patch files
|
|
GID_ITE_MACCD,
|
|
GID_ITE_LINCD,
|
|
GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
|
|
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
|
|
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
|
|
GID_ITE_LINDEMO,
|
|
GID_ITE_WINDEMO2,
|
|
GID_ITE_WINDEMO3,
|
|
GID_ITE_MACDEMO2,
|
|
|
|
// German
|
|
GID_ITE_DISK_DE,
|
|
GID_ITE_DISK_DE2,
|
|
GID_ITE_AMIGACD_DE, // TODO
|
|
GID_ITE_OLDMAC_DE, // TODO
|
|
GID_ITE_AMIGA_FL_DE,// TODO
|
|
GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
|
|
GID_ITE_CD_DE2,
|
|
GID_ITE_AMIGA_AGA_DEMO, // TODO
|
|
GID_ITE_AMIGA_ECS_DEMO, // TODO
|
|
|
|
GID_IHNM_DEMO,
|
|
GID_IHNM_CD,
|
|
GID_IHNM_CD_DE, // reported by mld. German retail
|
|
GID_IHNM_CD_ES,
|
|
GID_IHNM_CD_RU,
|
|
GID_IHNM_CD_FR,
|
|
GID_IHNM_CD_ITA
|
|
};
|
|
|
|
enum GameFileTypes {
|
|
GAME_RESOURCEFILE = 1 << 0,
|
|
GAME_SCRIPTFILE = 1 << 1,
|
|
GAME_SOUNDFILE = 1 << 2,
|
|
GAME_VOICEFILE = 1 << 3,
|
|
GAME_DEMOFILE = 1 << 4,
|
|
GAME_MUSICFILE = 1 << 5,
|
|
GAME_MUSICFILE_GM = 1 << 6,
|
|
GAME_MUSICFILE_FM = 1 << 7,
|
|
GAME_PATCHFILE = 1 << 8,
|
|
GAME_MACBINARY = 1 << 9,
|
|
GAME_SWAPENDIAN = 1 << 10
|
|
};
|
|
|
|
enum GameFeatures {
|
|
GF_BIG_ENDIAN_DATA = 1 << 0,
|
|
GF_WYRMKEEP = 1 << 1,
|
|
GF_CD_FX = 1 << 2,
|
|
GF_SCENE_SUBSTITUTES = 1 << 3,
|
|
GF_COMPRESSED_SOUNDS = 1 << 4,
|
|
GF_NON_INTERACTIVE = 1 << 5
|
|
};
|
|
|
|
enum VerbTypeIds {
|
|
kVerbITENone = 0,
|
|
kVerbITEPickUp = 1,
|
|
kVerbITELookAt = 2,
|
|
kVerbITEWalkTo = 3,
|
|
kVerbITETalkTo = 4,
|
|
kVerbITEOpen = 5,
|
|
kVerbITEClose = 6,
|
|
kVerbITEGive = 7,
|
|
kVerbITEUse = 8,
|
|
kVerbITEOptions = 9,
|
|
kVerbITEEnter = 10,
|
|
kVerbITELeave = 11,
|
|
kVerbITEBegin = 12,
|
|
kVerbITEWalkOnly = 13,
|
|
kVerbITELookOnly = 14,
|
|
|
|
|
|
kVerbIHNMNone = 0,
|
|
kVerbIHNMWalk = 1,
|
|
kVerbIHNMLookAt = 2,
|
|
kVerbIHNMTake = 3,
|
|
kVerbIHNMUse = 4,
|
|
kVerbIHNMTalkTo = 5,
|
|
kVerbIHNMSwallow = 6,
|
|
kVerbIHNMGive = 7,
|
|
kVerbIHNMPush = 8,
|
|
kVerbIHNMOptions = 9,
|
|
kVerbIHNMEnter = 10,
|
|
kVerbIHNMLeave = 11,
|
|
kVerbIHNMBegin = 12,
|
|
kVerbIHNMWalkOnly = 13,
|
|
kVerbIHNMLookOnly = 14,
|
|
|
|
kVerbTypeIdsMax = kVerbITELookOnly + 1
|
|
};
|
|
|
|
enum PanelButtonType {
|
|
kPanelButtonVerb = 1 << 0,
|
|
kPanelButtonArrow = 1 << 1,
|
|
kPanelButtonConverseText = 1 << 2,
|
|
kPanelButtonInventory = 1 << 3,
|
|
|
|
kPanelButtonOption = 1 << 4,
|
|
kPanelButtonOptionSlider = 1 << 5,
|
|
kPanelButtonOptionSaveFiles = 1 << 6,
|
|
kPanelButtonOptionText = 1 << 7,
|
|
|
|
kPanelButtonQuit = 1 << 8,
|
|
kPanelButtonQuitText = 1 << 9,
|
|
|
|
kPanelButtonLoad = 1 << 10,
|
|
kPanelButtonLoadText = 1 << 11,
|
|
|
|
kPanelButtonSave = 1 << 12,
|
|
kPanelButtonSaveText = 1 << 13,
|
|
kPanelButtonSaveEdit = 1 << 14,
|
|
|
|
kPanelButtonProtectText = 1 << 15,
|
|
kPanelButtonProtectEdit = 1 << 16,
|
|
|
|
kPanelAllButtons = 0xFFFFF
|
|
};
|
|
|
|
enum GameSoundTypes {
|
|
kSoundPCM = 0,
|
|
kSoundVOX = 1,
|
|
kSoundVOC = 2,
|
|
kSoundWAV = 3,
|
|
kSoundMacPCM = 4,
|
|
kSoundMP3 = 5,
|
|
kSoundOGG = 6,
|
|
kSoundFLAC = 7
|
|
};
|
|
|
|
enum TextStringIds {
|
|
kTextWalkTo,
|
|
kTextLookAt,
|
|
kTextPickUp,
|
|
kTextTalkTo,
|
|
kTextOpen,
|
|
kTextClose,
|
|
kTextUse,
|
|
kTextGive,
|
|
kTextOptions,
|
|
kTextTest,
|
|
kTextDemo,
|
|
kTextHelp,
|
|
kTextQuitGame,
|
|
kTextFast,
|
|
kTextSlow,
|
|
kTextOn,
|
|
kTextOff,
|
|
kTextContinuePlaying,
|
|
kTextLoad,
|
|
kTextSave,
|
|
kTextGameOptions,
|
|
kTextReadingSpeed,
|
|
kTextMusic,
|
|
kTextSound,
|
|
kTextCancel,
|
|
kTextQuit,
|
|
kTextOK,
|
|
kTextMid,
|
|
kTextClick,
|
|
kText10Percent,
|
|
kText20Percent,
|
|
kText30Percent,
|
|
kText40Percent,
|
|
kText50Percent,
|
|
kText60Percent,
|
|
kText70Percent,
|
|
kText80Percent,
|
|
kText90Percent,
|
|
kTextMax,
|
|
kTextQuitTheGameQuestion,
|
|
kTextLoadSuccessful,
|
|
kTextEnterSaveGameName,
|
|
kTextGiveTo,
|
|
kTextUseWidth,
|
|
kTextNewSave,
|
|
kTextICantPickup,
|
|
kTextNothingSpecial,
|
|
kTextNoPlaceToOpen,
|
|
kTextNoOpening,
|
|
kTextDontKnow,
|
|
kTextShowDialog,
|
|
kTextEnterProtectAnswer,
|
|
kTextVoices,
|
|
kTextText,
|
|
kTextAudio,
|
|
kTextBoth
|
|
};
|
|
|
|
struct GameResourceDescription {
|
|
uint32 sceneLUTResourceId;
|
|
uint32 moduleLUTResourceId;
|
|
uint32 mainPanelResourceId;
|
|
uint32 conversePanelResourceId;
|
|
uint32 optionPanelResourceId;
|
|
uint32 warningPanelResourceId;
|
|
uint32 warningPanelSpritesResourceId;
|
|
uint32 mainSpritesResourceId;
|
|
uint32 mainPanelSpritesResourceId;
|
|
uint32 optionPanelSpritesResourceId;
|
|
uint32 defaultPortraitsResourceId;
|
|
uint32 psychicProfileResourceId;
|
|
uint32 mainStringsResourceId;
|
|
uint32 actorsStringsResourceId;
|
|
};
|
|
|
|
struct GameFontDescription {
|
|
uint32 fontResourceId;
|
|
};
|
|
|
|
struct GameDisplayInfo;
|
|
|
|
struct GameSoundInfo {
|
|
GameSoundTypes resourceType;
|
|
long frequency;
|
|
int sampleBits;
|
|
bool stereo;
|
|
bool isBigEndian;
|
|
bool isSigned;
|
|
};
|
|
|
|
struct GamePatchDescription {
|
|
const char *fileName;
|
|
uint16 fileType;
|
|
uint32 resourceId;
|
|
const GameSoundInfo *soundInfo;
|
|
};
|
|
|
|
struct SAGAGameDescription;
|
|
|
|
enum GameObjectTypes {
|
|
kGameObjectNone = 0,
|
|
kGameObjectActor = 1,
|
|
kGameObjectObject = 2,
|
|
kGameObjectHitZone = 3,
|
|
kGameObjectStepZone = 4
|
|
};
|
|
|
|
enum ScriptTimings {
|
|
kScriptTimeTicksPerSecond = (728L/10L),
|
|
kScriptTimeTicksPerSecondIHNM = 72,
|
|
kRepeatSpeedTicks = (728L/10L)/3,
|
|
kNormalFadeDuration = 320, // 64 steps, 5 msec each
|
|
kQuickFadeDuration = 64, // 64 steps, 1 msec each
|
|
kPuzzleHintTime = 30000000L // 30 secs. used in timer
|
|
};
|
|
|
|
enum Directions {
|
|
kDirUp = 0,
|
|
kDirUpRight = 1,
|
|
kDirRight = 2,
|
|
kDirDownRight = 3,
|
|
kDirDown = 4,
|
|
kDirDownLeft = 5,
|
|
kDirLeft = 6,
|
|
kDirUpLeft = 7
|
|
};
|
|
|
|
enum HitZoneFlags {
|
|
kHitZoneEnabled = (1 << 0), // Zone is enabled
|
|
kHitZoneExit = (1 << 1), // Causes char to exit
|
|
|
|
// The following flag causes the zone to act differently.
|
|
// When the actor hits the zone, it will immediately begin walking
|
|
// in the specified direction, and the actual specified effect of
|
|
// the zone will be delayed until the actor leaves the zone.
|
|
kHitZoneAutoWalk = (1 << 2),
|
|
|
|
// When set on a hit zone, this causes the character not to walk
|
|
// to the object (but they will look at it).
|
|
kHitZoneNoWalk = (1 << 2),
|
|
|
|
// zone activates only when character stops walking
|
|
kHitZoneTerminus = (1 << 3),
|
|
|
|
// Hit zones only - when the zone is clicked on it projects the
|
|
// click point downwards from the middle of the zone until it
|
|
// reaches the lowest point in the zone.
|
|
kHitZoneProject = (1 << 3)
|
|
};
|
|
|
|
struct ImageHeader {
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
struct StringsTable {
|
|
byte *stringsPointer;
|
|
int stringsCount;
|
|
const char **strings;
|
|
|
|
const char *getString(int index) const {
|
|
if ((stringsCount <= index) || (index < 0)) {
|
|
error("StringList::getString wrong index 0x%X (%d)", index, stringsCount);
|
|
}
|
|
return strings[index];
|
|
}
|
|
|
|
void freeMem() {
|
|
free(strings);
|
|
free(stringsPointer);
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
|
|
StringsTable() {
|
|
memset(this, 0, sizeof(*this));
|
|
}
|
|
~StringsTable() {
|
|
freeMem();
|
|
}
|
|
};
|
|
|
|
|
|
|
|
enum ColorId {
|
|
kITEColorTransBlack = 0x00,
|
|
kITEColorBrightWhite = 0x01,
|
|
kITEColorWhite = 0x02,
|
|
kITEColorLightGrey = 0x04,
|
|
kITEColorGrey = 0x0a,
|
|
kITEColorDarkGrey = 0x0b,
|
|
kITEColorDarkGrey0C = 0x0C,
|
|
kITEColorBlack = 0x0f,
|
|
kITEColorRed = 0x65,
|
|
kITEColorDarkBlue8a = 0x8a,
|
|
kITEColorBlue89 = 0x89,
|
|
kITEColorLightBlue92 = 0x92,
|
|
kITEColorBlue = 0x93,
|
|
kITEColorLightBlue94 = 0x94,
|
|
kITEColorLightBlue96 = 0x96,
|
|
kITEColorGreen = 0xba,
|
|
|
|
kIHNMColorPortrait = 0xfe
|
|
};
|
|
|
|
enum KnownColor {
|
|
kKnownColorTransparent,
|
|
kKnownColorBrightWhite,
|
|
kKnownColorWhite,
|
|
kKnownColorBlack,
|
|
|
|
kKnownColorSubtitleTextColor,
|
|
kKnownColorVerbText,
|
|
kKnownColorVerbTextShadow,
|
|
kKnownColorVerbTextActive
|
|
};
|
|
|
|
struct SaveFileData {
|
|
char name[SAVE_TITLE_SIZE];
|
|
uint slotNumber;
|
|
};
|
|
|
|
struct SaveGameHeader {
|
|
uint32 type;
|
|
uint32 size;
|
|
uint32 version;
|
|
char name[SAVE_TITLE_SIZE];
|
|
};
|
|
|
|
inline int objectTypeId(uint16 objectId) {
|
|
return objectId >> OBJECT_TYPE_SHIFT;
|
|
}
|
|
|
|
inline int objectIdToIndex(uint16 objectId) {
|
|
return OBJECT_TYPE_MASK & objectId;
|
|
}
|
|
|
|
inline uint16 objectIndexToId(int type, int index) {
|
|
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
|
|
}
|
|
|
|
class SagaEngine : public Engine {
|
|
friend class Scene;
|
|
|
|
protected:
|
|
int go();
|
|
int init();
|
|
public:
|
|
SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc);
|
|
virtual ~SagaEngine();
|
|
void shutDown() { _quit = true; }
|
|
|
|
void save(const char *fileName, const char *saveName);
|
|
void load(const char *fileName);
|
|
uint32 getCurrentLoadVersion() {
|
|
return _saveHeader.version;
|
|
}
|
|
void fillSaveList();
|
|
char *calcSaveFileName(uint slotNumber);
|
|
|
|
SaveFileData *getSaveFile(uint idx);
|
|
uint getSaveSlotNumber(uint idx);
|
|
uint getNewSaveSlotNumber();
|
|
bool locateSaveFile(char *saveName, uint &titleNumber);
|
|
bool isSaveListFull() const {
|
|
return _saveFilesCount == MAX_SAVES;
|
|
}
|
|
uint getSaveFilesCount() const {
|
|
return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
|
|
}
|
|
|
|
int16 _framesEsc;
|
|
|
|
uint32 _globalFlags;
|
|
int16 _ethicsPoints[8];
|
|
int _spiritualBarometer;
|
|
|
|
int _soundVolume;
|
|
int _musicVolume;
|
|
bool _subtitlesEnabled;
|
|
bool _voicesEnabled;
|
|
bool _voiceFilesExist;
|
|
int _readingSpeed;
|
|
|
|
bool _copyProtection;
|
|
bool _gf_wyrmkeep;
|
|
bool _gf_compressed_sounds;
|
|
|
|
SndRes *_sndRes;
|
|
Sound *_sound;
|
|
Music *_music;
|
|
Anim *_anim;
|
|
Render *_render;
|
|
IsoMap *_isoMap;
|
|
Gfx *_gfx;
|
|
Script *_script;
|
|
Actor *_actor;
|
|
Font *_font;
|
|
Sprite *_sprite;
|
|
Scene *_scene;
|
|
Interface *_interface;
|
|
Console *_console;
|
|
Events *_events;
|
|
PalAnim *_palanim;
|
|
Puzzle *_puzzle;
|
|
Resource *_resource;
|
|
|
|
|
|
// Random number generator
|
|
Common::RandomSource _rnd;
|
|
|
|
private:
|
|
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
|
int flipImage(byte *img_buf, int columns, int scanlines);
|
|
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
|
|
uint32 _previousTicks;
|
|
|
|
public:
|
|
int decodeBGImage(const byte *image_data, size_t image_size,
|
|
byte **output_buf, size_t *output_buf_len, int *w, int *h, bool flip = false);
|
|
const byte *getImagePal(const byte *image_data, size_t image_size);
|
|
void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
|
|
|
|
const char *getObjectName(uint16 objectId);
|
|
public:
|
|
int processInput(void);
|
|
Point mousePos() const;
|
|
|
|
int getMouseClickCount() {
|
|
return _mouseClickCount;
|
|
}
|
|
|
|
void incrementMouseClickCount() {
|
|
_mouseClickCount++;
|
|
}
|
|
|
|
void resetMouseClickCount() {
|
|
_mouseClickCount = 0;
|
|
}
|
|
|
|
const bool leftMouseButtonPressed() const {
|
|
return _leftMouseButtonPressed;
|
|
}
|
|
|
|
const bool rightMouseButtonPressed() const {
|
|
return _rightMouseButtonPressed;
|
|
}
|
|
|
|
const bool mouseButtonPressed() const {
|
|
return _leftMouseButtonPressed || _rightMouseButtonPressed;
|
|
}
|
|
|
|
inline int ticksToMSec(int tick) {
|
|
if (getGameType() == GType_ITE)
|
|
return tick * 1000 / kScriptTimeTicksPerSecond;
|
|
else
|
|
return tick * 1000 / kScriptTimeTicksPerSecondIHNM;
|
|
}
|
|
|
|
private:
|
|
uint _saveFilesCount;
|
|
SaveFileData _saveFiles[MAX_SAVES];
|
|
SaveGameHeader _saveHeader;
|
|
|
|
bool _leftMouseButtonPressed;
|
|
bool _rightMouseButtonPressed;
|
|
int _mouseClickCount;
|
|
|
|
bool _quit;
|
|
|
|
//current game description
|
|
int _gameNumber;
|
|
const SAGAGameDescription *_gameDescription;
|
|
Common::String _gameTitle;
|
|
Common::Rect _displayClip;
|
|
|
|
public:
|
|
int32 _frameCount;
|
|
|
|
public:
|
|
bool initGame(void);
|
|
|
|
const bool isBigEndian() const;
|
|
const bool isMacResources() const;
|
|
const GameResourceDescription *getResourceDescription();
|
|
const GameSoundInfo *getVoiceInfo() const;
|
|
const GameSoundInfo *getSfxInfo() const;
|
|
const GameSoundInfo *getMusicInfo() const;
|
|
|
|
const GameFontDescription *getFontDescription(int index);
|
|
int getFontsCount() const;
|
|
|
|
int getGameId() const;
|
|
int getGameType() const;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
int getGameNumber() const;
|
|
int getStartSceneNumber() const;
|
|
|
|
int getPatchesCount() const;
|
|
const GamePatchDescription *getPatchDescriptions() const;
|
|
|
|
const Common::ADGameFileDescription *getFilesDescriptions() const;
|
|
|
|
const Common::Rect &getDisplayClip() const { return _displayClip;}
|
|
int getDisplayWidth() const;
|
|
int getDisplayHeight() const;
|
|
const GameDisplayInfo &getDisplayInfo();
|
|
|
|
const char *getTextString(int textStringId);
|
|
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
|
|
|
|
private:
|
|
|
|
public:
|
|
ColorId KnownColor2ColorId(KnownColor knownColor);
|
|
void setTalkspeed(int talkspeed);
|
|
int getTalkspeed();
|
|
};
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|