scummvm/gob/global.cpp
Eugene Sandulenko 1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00

176 lines
3.2 KiB
C++

/*
** Gobliiins 1
** Original game by CoktelVision
**
** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
**
*/
#include "gob/gob.h"
#include "gob/global.h"
namespace Gob {
char pressedKeys[128];
char useMouse = UNDEF;
int16 mousePresent = UNDEF;
int16 presentCGA = UNDEF;
int16 presentEGA = UNDEF;
int16 presentVGA = UNDEF;
int16 presentHER = UNDEF;
int16 videoMode = 0;
int16 disableVideoCfg;
/* Sound */
uint16 presentSound = 0x8000; /* undefined values */
uint16 soundFlags = 0x8000;
int16 blasterPort = 0;
int16 disableSoundCfg = 0;
//char playingSound = 0;
/* Mouse */
int16 disableMouseCfg = 0;
int16 mouseXShift = 3;
int16 mouseYShift = 3;
int16 mouseMaxCol = 320;
int16 mouseMaxRow = 200;
/* Language */
uint16 disableLangCfg = 0x8000;
uint16 language = 0x8000;
/* Configuration */
char batFileName[8];
/* */
int16 requiredSpace = 0;
/* Timer variables */
int32 startTime = 0;
char timer_enabled = 0;
int16 timer_delta = 1000;
int16 frameWaitTime = 0;
int32 startFrameTime = 0;
/* Memory */
int16 allocatedBlocks[2] = { 0, 0 };
char *heapHeads[2] = { 0, 0 };
char *heapFence = 0;
int32 heapSize = 10000000;
char inAllocSub = 0;
/* Runtime */
//CleanupFuncPtr soundCleanup = 0;
/* Timer and delays */
int16 delayTime = 0;
int16 fastComputer = 1;
/* Joystick */
char useJoystick = 1;
/* Files */
int16 filesCount = 0;
File filesHandles[MAX_FILES];
/* Data files */
struct ChunkDesc *dataFiles[MAX_DATA_FILES];
int16 numDataChunks[MAX_DATA_FILES];
int16 dataFileHandles[MAX_DATA_FILES];
int32 chunkPos[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 chunkOffset[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 chunkSize[MAX_SLOT_COUNT * MAX_DATA_FILES];
char isCurrentSlot[MAX_SLOT_COUNT * MAX_DATA_FILES];
int32 packedSize = 0;
int16 sprAllocated = 0;
SurfaceDesc primarySurfDesc;
SurfaceDesc *pPrimarySurfDesc;
int16 primaryWidth;
int16 primaryHeight;
int16 doRangeClamp = 0;
DrawPackedSpriteFunc pDrawPacked;
char redPalette[256];
char greenPalette[256];
char bluePalette[256];
int16 setAllPalette = 0;
int16 oldMode = 3;
int16 needDriverInit = 1;
char dontSetPalette = 0;
SurfaceDesc *curPrimaryDesc = 0;
SurfaceDesc *allocatedPrimary = 0;
PalDesc *pPaletteDesc = 0;
FileHandler pFileHandler = 0;
int16 unusedPalette1[18] = {
0, 0x0b, 0, 0x5555, 0xAAAA, 0xFFFF, 0, 0x5555, 0xAAAA, 0xFFFF, 0,
0x5555,
0xAAAA, 0xFFFF, 0, 0x5555, 0xAAAA, 0xFFFF
};
int16 unusedPalette2[] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
Color vgaPalette[16] = {
{0x00, 0x00, 0x00},
{0x00, 0x00, 0x2a},
{0x00, 0x2a, 0x00},
{0x00, 0x2a, 0x2a},
{0x2a, 0x00, 0x00},
{0x2a, 0x00, 0x2a},
{0x2a, 0x15, 0x00},
{0x2a, 0x2a, 0x2a},
{0x15, 0x15, 0x15},
{0x15, 0x15, 0x3f},
{0x15, 0x3f, 0x15},
{0x15, 0x3f, 0x3f},
{0x3f, 0x15, 0x15},
{0x3f, 0x15, 0x3f},
{0x3f, 0x3f, 0x15},
{0x3f, 0x3f, 0x3f}
};
PalDesc paletteStruct;
int16 debugFlag = 0;
int16 breakSet = 0;
int16 inVM = 0;
int16 colorCount = 16;
int16 slowCD = 0;
int16 checkMemFlag = 0;
int16 trySmallForBig = 0;
char inter_resStr[200];
int32 inter_resVal = 0;
char *inter_variables = 0;
char *inter_execPtr = 0;
int16 inter_animDataSize = 10;
int16 inter_mouseX = 0;
int16 inter_mouseY = 0;
char *tmpPalBuffer = 0;
} // End of namespace Gob