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https://github.com/libretro/scummvm.git
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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/base-backend.h"
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#include "graphics/pixelbuffer.h"
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#ifndef DISABLE_DEFAULT_EVENT_MANAGER
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#include "backends/events/default/default-events.h"
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#endif
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#ifndef DISABLE_DEFAULT_AUDIOCD_MANAGER
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#include "backends/audiocd/default/default-audiocd.h"
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#endif
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#include "gui/message.h"
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void BaseBackend::displayMessageOnOSD(const Common::U32String &msg) {
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// Display the message for 1.5 seconds
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GUI::TimedMessageDialog dialog(msg, 1500);
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dialog.runModal();
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}
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void BaseBackend::initBackend() {
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// Init audio CD manager
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#ifndef DISABLE_DEFAULT_AUDIOCD_MANAGER
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if (!_audiocdManager)
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_audiocdManager = new DefaultAudioCDManager();
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#endif
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OSystem::initBackend();
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}
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void BaseBackend::fillScreen(uint32 col) {
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Graphics::Surface *screen = lockScreen();
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if (screen)
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screen->fillRect(Common::Rect(screen->w, screen->h), col);
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unlockScreen();
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}
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void EventsBaseBackend::initBackend() {
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// Init Event manager
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#ifndef DISABLE_DEFAULT_EVENT_MANAGER
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if (!_eventManager)
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_eventManager = new DefaultEventManager(this);
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#endif
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BaseBackend::initBackend();
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}
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