mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
9ee6e958bd
svn-id: r44088
601 lines
15 KiB
C++
601 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "teenagent/scene.h"
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#include "teenagent/resources.h"
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#include "teenagent/surface.h"
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#include "common/debug.h"
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#include "teenagent/objects.h"
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#include "teenagent/teenagent.h"
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#include "teenagent/dialog.h"
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#include "teenagent/music.h"
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namespace TeenAgent {
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Scene::Scene() : intro(false), _engine(NULL),
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_system(NULL),
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_id(0), ons(0), walkboxes(0),
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orientation(Object::ActorRight),
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current_event(SceneEvent::None), hide_actor(false) {}
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void Scene::warp(const Common::Point & _point, byte o) {
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Common::Point point(_point);
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destination = position = position0 = point;
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progress = 0; progress_total = 1;
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if (o)
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orientation = o;
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}
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void Scene::moveTo(const Common::Point & _point, byte orient, bool validate) {
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Common::Point point(_point);
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debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient);
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if (validate) {
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for (byte i = 0; i < walkboxes; ++i) {
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Walkbox * w = walkbox[i];
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if (w->rect.in(point)) {
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debug(0, "bumped into walkbox %u", i);
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byte o = w->orientation;
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switch(o) {
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case 1:
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point.y = w->rect.top - 1;
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break;
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case 2:
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point.x = w->rect.right + 1;
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break;
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case 3:
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point.y = w->rect.bottom + 1;
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break;
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case 4:
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point.x = w->rect.left - 1;
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break;
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default:
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return;
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}
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}
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}
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}
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if (point == position) {
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if (orient != 0)
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orientation = orient;
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nextEvent();
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return;
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}
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destination = point;
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orientation = orient;
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position0 = position;
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progress_total = 1 + (int)(sqrt((float)position.sqrDist(destination)) / 10);
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progress = 0;
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}
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void Scene::init(TeenAgentEngine *engine, OSystem * system) {
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_engine = engine;
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_system = system;
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Resources * res = Resources::instance();
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Common::SeekableReadStream * s = res->varia.getStream(1);
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if (s == NULL)
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error("invalid resource data");
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teenagent.load(s, Animation::TypeVaria);
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if (teenagent.empty())
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error("invalid mark animation");
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s = res->varia.getStream(2);
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if (s == NULL)
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error("invalid resource data");
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teenagent_idle.load(s, Animation::TypeVaria);
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if (teenagent_idle.empty())
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error("invalid mark animation");
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}
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byte *Scene::getOns(int id) {
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Resources * res = Resources::instance();
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return res->dseg.ptr(res->dseg.get_word(0xb4f5 + (id - 1) * 2));
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}
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byte * Scene::getLans(int id) {
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Resources * res = Resources::instance();
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return res->dseg.ptr(0xd89e + (id - 1) * 4);
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}
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void Scene::loadOns() {
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debug(0, "loading ons animation");
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Resources * res = Resources::instance();
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uint16 addr = res->dseg.get_word(0xb4f5 + (_id - 1) * 2);
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//debug(0, "ons index: %04x", addr);
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ons_count = 0;
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byte b;
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byte on_id[16];
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while ((b = res->dseg.get_byte(addr)) != 0xff) {
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debug(0, "on: %04x = %02x", addr, b);
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++addr;
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if (b == 0)
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continue;
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on_id[ons_count++] = b;
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}
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delete[] ons;
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ons = NULL;
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if (ons_count > 0) {
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ons = new Surface[ons_count];
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for (uint32 i = 0; i < ons_count; ++i) {
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Common::SeekableReadStream * s = res->ons.getStream(on_id[i]);
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if (s != NULL)
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ons[i].load(s, Surface::TypeOns);
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}
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}
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}
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void Scene::loadLans() {
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debug(0, "loading lans animation");
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Resources * res = Resources::instance();
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//load lan000
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for (int i = 0; i < 4; ++i) {
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animations[i].free();
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uint16 bx = 0xd89e + (_id - 1) * 4 + i;
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byte bxv = res->dseg.get_byte(bx);
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uint16 res_id = 4 * (_id - 1) + i + 1;
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debug(0, "lan: [%04x] = %02x, resource id: %u", bx, bxv, res_id);
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if (bxv == 0)
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continue;
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Common::SeekableReadStream * s = res->loadLan000(res_id);
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if (s != NULL) {
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animations[i].load(s, Animation::TypeLan);
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if (bxv != 0 && bxv != 0xff)
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animations[i].id = bxv;
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delete s;
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}
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//uint16 bp = res->dseg.get_word();
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}
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}
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void Scene::init(int id, const Common::Point &pos) {
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debug(0, "init(%d)", id);
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_id = id;
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if (background.pixels == NULL)
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background.create(320, 200, 1);
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warp(pos);
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Resources * res = Resources::instance();
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res->loadOff(background, palette, id);
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if (id == 24) {
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//dark scene
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if (res->dseg.get_byte(0xDBA4) != 1) {
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//dim down palette
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uint i;
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for (i = 0; i < 624; ++i) {
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palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0;
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}
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for (i = 726; i < 768; ++i) {
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palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0;
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}
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}
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}
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setPalette(_system, palette, 4);
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Common::SeekableReadStream *stream = res->on.getStream(id);
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on.load(stream, Surface::TypeOn);
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delete stream;
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loadOns();
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loadLans();
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byte * walkboxes_base = res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + (id - 1) * 2)));
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walkboxes = *walkboxes_base++;
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debug(0, "found %d walkboxes", walkboxes);
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for (byte i = 0; i < walkboxes; ++i) {
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walkbox[i] = (Walkbox *)(walkboxes_base + 14 * i);
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walkbox[i]->dump();
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}
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//check music
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int now_playing = _engine->music->getId();
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if (now_playing != res->dseg.get_byte(0xDB90))
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_engine->music->load(res->dseg.get_byte(0xDB90));
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}
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void Scene::playAnimation(byte idx, uint id, bool loop) {
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assert(idx < 4);
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Common::SeekableReadStream * s = Resources::instance()->loadLan(id + 1);
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if (s == NULL)
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error("playing animation %u failed", id);
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custom_animations[idx].load(s);
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custom_animations[idx].loop = loop;
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}
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void Scene::playActorAnimation(uint id, bool loop) {
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Common::SeekableReadStream * s = Resources::instance()->loadLan(id + 1);
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if (s == NULL)
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error("playing animation %u failed", id);
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actor_animation.load(s);
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actor_animation.loop = loop;
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}
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void Scene::push(const SceneEvent &event) {
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//debug(0, "push");
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//event.dump();
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events.push_back(event);
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}
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bool Scene::processEvent(const Common::Event &event) {
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switch(event.type) {
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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if (!message.empty()) {
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message.clear();
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for(int i = 0; i < 4; ++i) {
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if (custom_animations[i].loop)
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custom_animations[i].free();
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}
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nextEvent();
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return true;
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}
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return false;
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case Common::EVENT_KEYUP:
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if (intro && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
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intro = false;
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message.clear();
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events.clear();
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sounds.clear();
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current_event.clear();
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message_color = 0xd1;
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for(int i = 0; i < 4; ++i)
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custom_animations[i].free();
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_engine->playMusic(4);
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init(10, Common::Point(136, 153));
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}
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return false;
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default:
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return false;
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}
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}
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bool Scene::render(OSystem * system) {
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//render background
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Resources * res = Resources::instance();
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if (current_event.type == SceneEvent::CreditsMessage) {
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system->fillScreen(0);
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Graphics::Surface * surface = system->lockScreen();
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res->font8.color = current_event.color;
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res->font8.shadow_color = current_event.orientation;
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res->font8.render(surface, current_event.dst.x, current_event.dst.y, message);
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system->unlockScreen();
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return true;
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}
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bool busy;
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bool restart;
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do {
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restart = false;
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busy = processEventQueue();
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system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h);
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Graphics::Surface * surface = system->lockScreen();
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if (ons != NULL) {
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for (uint32 i = 0; i < ons_count; ++i) {
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Surface* s = ons + i;
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if (s != NULL)
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s->render(surface);
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}
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}
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//render on
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if (on.pixels != NULL) {
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on.render(surface);
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}
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bool got_any_animation = false;
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for (int i = 0; i < 4; ++i) {
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Animation *a = custom_animations + i;
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Surface *s = a->currentFrame();
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if (s != NULL) {
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s->render(surface);
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busy = true;
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got_any_animation = true;
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continue;
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}
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a = animations + i;
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s = a->currentFrame();
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if (s == NULL)
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continue;
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s->render(surface);
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if (a->id == 0)
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continue;
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Object * obj = getObject(a->id);
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if (obj != NULL) {
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obj->rect.left = s->x;
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obj->rect.top = s->y;
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obj->rect.right = s->w + s->x;
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obj->rect.bottom = s->h + s->y;
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//obj->dump();
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}
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}
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if (!hide_actor) {
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Surface * mark = actor_animation.currentFrame();
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if (mark == NULL) {
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actor_animation.free();
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if (destination != position) {
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Common::Point dp(destination.x - position0.x, destination.y - position0.y);
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int o;
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if (ABS(dp.x) > ABS(dp.y))
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o = dp.x > 0? Object::ActorRight: Object::ActorLeft;
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else
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o = dp.y > 0? Object::ActorDown: Object::ActorUp;
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position.x = position0.x + dp.x * progress / progress_total;
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position.y = position0.y + dp.y * progress / progress_total;
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teenagent.render(surface, position, o, 1);
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++progress;
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if (progress >= progress_total) {
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position = destination;
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if (orientation == 0)
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orientation = o; //save last orientation
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nextEvent();
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restart = true;
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} else
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busy = true;
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} else
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teenagent.render(surface, position, orientation, 0);
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} else {
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mark->render(surface);
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busy = true;
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got_any_animation = true;
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}
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}
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if (!message.empty()) {
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res->font7.color = message_color;
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res->font7.render(surface, message_pos.x, message_pos.y, message);
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busy = true;
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}
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system->unlockScreen();
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if (current_event.type == SceneEvent::WaitForAnimation && !got_any_animation) {
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debug(0, "no animations, nextevent");
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nextEvent();
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restart = true;
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}
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//if (!current_event.empty())
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// current_event.dump();
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/*
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for (byte i = 0; i < walkboxes; ++i) {
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Walkbox * w = walkbox[i];
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w->rect.render(surface, 0xd0 + i);
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}
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*/
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} while(restart);
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for(Sounds::iterator i = sounds.begin(); i != sounds.end(); ) {
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Sound &sound = *i;
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if (sound.delay == 0) {
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debug(0, "sound %u started", sound.id);
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_engine->playSoundNow(sound.id);
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i = sounds.erase(i);
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} else {
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--sound.delay;
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++i;
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}
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}
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return busy;
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}
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bool Scene::processEventQueue() {
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while (!events.empty() && current_event.empty()) {
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//debug(0, "processing next event");
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current_event = events.front();
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events.pop_front();
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switch(current_event.type) {
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case SceneEvent::SetOn: {
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byte * ptr = getOns(current_event.scene == 0? _id: current_event.scene);
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debug(0, "on[%u] = %02x", current_event.ons - 1, current_event.color);
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ptr[current_event.ons - 1] = current_event.color;
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loadOns();
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current_event.clear();
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} break;
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case SceneEvent::SetLan: {
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if (current_event.lan != 0) {
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debug(0, "lan[%u] = %02x", current_event.lan - 1, current_event.color);
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byte * ptr = getLans(current_event.scene == 0? _id: current_event.scene);
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ptr[current_event.lan - 1] = current_event.color;
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}
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loadLans();
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current_event.clear();
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} break;
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case SceneEvent::LoadScene: {
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init(current_event.scene, current_event.dst);
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sounds.clear();
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current_event.clear();
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} break;
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case SceneEvent::Walk: {
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Common::Point dst = current_event.dst;
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if ((current_event.color & 2) != 0) { //relative move
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dst.x += position.x;
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dst.y += position.y;
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}
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if ((current_event.color & 1) != 0) {
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warp(dst, current_event.orientation);
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current_event.clear();
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} else
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moveTo(dst, current_event.orientation);
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} break;
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case SceneEvent::CreditsMessage:
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case SceneEvent::Message:
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//debug(0, "pop(%04x)", current_event.message);
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message = current_event.message;
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message_pos = messagePosition(message, position);
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message_color = current_event.color;
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break;
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case SceneEvent::PlayAnimation: {
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debug(0, "playing animation %u", current_event.animation);
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playAnimation(current_event.color & 0x3 /*slot actually :)*/, current_event.animation, (current_event.color & 0x40) != 0);
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current_event.clear();
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} break;
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case SceneEvent::PlayActorAnimation: {
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debug(0, "playing actor animation %u", current_event.animation);
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playActorAnimation(current_event.animation, (current_event.color & 0x40) != 0);
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current_event.clear();
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} break;
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case SceneEvent::PlayMusic: {
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debug(0, "setting music %u", current_event.music);
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_engine->setMusic(current_event.music);
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Resources::instance()->dseg.set_byte(0xDB90, current_event.music);
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current_event.clear();
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} break;
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case SceneEvent::PlaySound: {
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debug(0, "playing sound %u, delay: %u", current_event.sound, current_event.color);
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if (current_event.color == 0) {
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_engine->playSoundNow(current_event.sound);
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} else {
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sounds.push_back(Sound(current_event.sound, current_event.color));
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}
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current_event.clear();
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} break;
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case SceneEvent::EnableObject: {
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debug(0, "%s object #%u", current_event.color?"enabling":"disabling", current_event.object - 1);
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Object * obj = getObject(current_event.object - 1, current_event.scene == 0? _id: current_event.scene);
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obj->enabled = current_event.color;
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current_event.clear();
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} break;
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case SceneEvent::HideActor: {
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hide_actor = current_event.color != 0;
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current_event.clear();
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} break;
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case SceneEvent::WaitForAnimation:
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debug(0, "waiting for the animation");
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break;
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case SceneEvent::Quit:
|
|
debug(0, "quit!");
|
|
_engine->quitGame();
|
|
break;
|
|
|
|
default:
|
|
error("empty/unhandler event[%d]", (int)current_event.type);
|
|
}
|
|
}
|
|
if (events.empty()) {
|
|
message_color = 0xd1;
|
|
hide_actor = false;
|
|
}
|
|
return !current_event.empty();
|
|
}
|
|
|
|
void Scene::setPalette(OSystem *system, const byte * buf, unsigned mul) {
|
|
byte p[1024];
|
|
|
|
memset(p, 0, 1024);
|
|
for (int i = 0; i < 256; ++i) {
|
|
for (int c = 0; c < 3; ++c)
|
|
p[i * 4 + c] = buf[i * 3 + c] * mul;
|
|
}
|
|
|
|
system->setPalette(p, 0, 256);
|
|
}
|
|
|
|
Object * Scene::getObject(int id, int scene_id) {
|
|
if (scene_id == 0)
|
|
scene_id = _id;
|
|
|
|
Resources * res = Resources::instance();
|
|
uint16 addr = res->dseg.get_word(0x7254 + (scene_id - 1) * 2);
|
|
//debug(0, "object base: %04x, x: %d, %d", addr, point.x, point.y);
|
|
uint16 object = res->dseg.get_word(addr + 2 * id - 2);
|
|
|
|
Object *obj = (Object *)res->dseg.ptr(object);
|
|
return obj;
|
|
}
|
|
|
|
Common::Point Scene::messagePosition(const Common::String &str, const Common::Point & position) {
|
|
Resources * res = Resources::instance();
|
|
uint w = res->font7.render(NULL, 0, 0, str);
|
|
Common::Point message_pos = position;
|
|
message_pos.x -= w / 2;
|
|
message_pos.y -= 62;
|
|
if (message_pos.x + w > 320)
|
|
message_pos.x = 320 - w;
|
|
if (message_pos.x < 0)
|
|
message_pos.x = 0;
|
|
|
|
return message_pos;
|
|
}
|
|
|
|
void Scene::displayMessage(const Common::String &str, byte color) {
|
|
debug(0, "displayMessage: %s", str.c_str());
|
|
message = str;
|
|
message_pos = messagePosition(str, position);
|
|
message_color = color;
|
|
}
|
|
|
|
void Scene::clear() {
|
|
events.clear();
|
|
current_event.clear();
|
|
}
|
|
|
|
} // End of namespace TeenAgent
|