mirror of
https://github.com/libretro/scummvm.git
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c7fde102e3
svn-id: r34716
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef FILESYSTEM_FACTORY_H
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#define FILESYSTEM_FACTORY_H
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#include "common/str.h"
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#include "backends/fs/abstract-fs.h"
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/**
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* Creates concrete FSNode objects depending on the current architecture.
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*/
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class FilesystemFactory {
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public:
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/**
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* Destructor.
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*/
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virtual ~FilesystemFactory() {}
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/**
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* Returns a node representing the "current directory".
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* If your system does not support this concept, you can either try to
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* emulate it or simply return some "sensible" default directory node,
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* e.g. the same value as getRoot() returns.
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*/
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virtual AbstractFSNode *makeCurrentDirectoryFileNode() const = 0;
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/**
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* Construct a node based on a path; the path is in the same format as it
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* would be for calls to fopen().
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*
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* Furthermore getNodeForPath(oldNode.path()) should create a new node
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* identical to oldNode. Hence, we can use the "path" value for persistent
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* storage e.g. in the config file.
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*
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* @param path The path string to create a FSNode for.
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*/
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virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const = 0;
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/**
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* Returns a special node representing the filesystem root.
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* The starting point for any file system browsing.
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*
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* On Unix, this will be simply the node for / (the root directory).
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* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
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*/
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virtual AbstractFSNode *makeRootFileNode() const = 0;
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};
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#endif /*FILESYSTEM_FACTORY_H*/
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