mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
6982fe9e47
svn-id: r4342
912 lines
24 KiB
C++
912 lines
24 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mididrv.h"
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#include "sound/imuse.h"
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#include "actor.h"
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#include "config-file.h"
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struct SaveGameHeader {
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uint32 type;
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uint32 size;
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uint32 ver;
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char name[32];
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};
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// Support for "old" savegames (made with 2501 CVS build)
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// Can be useful for other ports too :)
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#define VER_V9 9
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#define VER_V8 8
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#define VER_V7 7
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#define CURRENT_VER VER_V9
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static uint32 _current_version = CURRENT_VER;
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bool Scumm::saveState(int slot, bool compat)
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{
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char filename[256];
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SerializerStream out;
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SaveGameHeader hdr;
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Serializer ser;
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makeSavegameName(filename, slot, compat);
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if (!out.fopen(filename, "wb"))
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return false;
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memcpy(hdr.name, _saveLoadName, sizeof(hdr.name));
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hdr.type = MKID('SCVM');
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hdr.size = 0;
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hdr.ver = _current_version;
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out.fwrite(&hdr, sizeof(hdr), 1);
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ser._saveLoadStream = out;
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ser._saveOrLoad = true;
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saveOrLoad(&ser);
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out.fclose();
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debug(1, "State saved as '%s'", filename);
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return true;
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}
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bool Scumm::loadState(int slot, bool compat)
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{
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char filename[256];
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SerializerStream out;
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int i, j;
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SaveGameHeader hdr;
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Serializer ser;
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int sb, sh;
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makeSavegameName(filename, slot, compat);
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if (!out.fopen(filename, "rb"))
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return false;
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out.fread(&hdr, sizeof(hdr), 1);
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if (hdr.type != MKID('SCVM')) {
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warning("Invalid savegame '%s'", filename);
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out.fclose();
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return false;
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}
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if (hdr.ver < VER_V7 || hdr.ver > _current_version) {
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warning("Invalid version of '%s'", filename);
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out.fclose();
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return false;
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}
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_current_version = hdr.ver;
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memcpy(_saveLoadName, hdr.name, sizeof(hdr.name));
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pauseSounds(true);
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CHECK_HEAP openRoom(-1);
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memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory);
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/* Nuke all resources */
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for (i = rtFirst; i <= rtLast; i++)
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if (i != rtTemp && i != rtBuffer)
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for (j = 0; j < res.num[i]; j++) {
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nukeResource(i, j);
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res.flags[i][j] = 0;
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}
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initScummVars();
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ser._saveLoadStream = out;
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ser._saveOrLoad = false;
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saveOrLoad(&ser);
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out.fclose();
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sb = _screenB;
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sh = _screenH;
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gdi._mask_left = -1;
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initScreens(0, 0, 320, 200);
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// Force a fade to black
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int old_screenEffectFlag = _screenEffectFlag;
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_screenEffectFlag = true;
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fadeToBlackEffect(129);
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_screenEffectFlag = old_screenEffectFlag;
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initScreens(0, sb, 320, sh);
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_completeScreenRedraw = true;
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setDirtyColors(0, 255);
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_lastCodePtr = NULL;
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_drawObjectQueNr = 0;
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_verbMouseOver = 0;
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if (_features & GF_AFTER_V7)
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cameraMoved();
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initBGBuffers(_scrHeight);
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CHECK_HEAP debug(1, "State loaded from '%s'", filename);
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pauseSounds(false);
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return true;
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}
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void Scumm::makeSavegameName(char *out, int slot, bool compatible)
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{
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const char *dir = NULL;
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#ifdef _WIN32_WCE
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dir = _gameDataPath;
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#else
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#if !defined(MACOS_CARBON)
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dir = getenv("SCUMMVM_SAVEPATH");
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#endif
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// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
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if (!dir || dir[0] == 0)
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dir = scummcfg->get("savepath");
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// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
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if (!dir || dir[0] == 0)
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dir = scummcfg->get("savepath", "scummvm");
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// If no save path was specified, use no directory prefix
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if (dir == NULL)
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dir = "";
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#endif
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// snprintf should be used here, but it's not portable enough
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sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c' : 's', slot);
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}
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bool Scumm::getSavegameName(int slot, char *desc)
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{
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char filename[256];
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SerializerStream out;
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SaveGameHeader hdr;
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int len;
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makeSavegameName(filename, slot, false);
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if (!out.fopen(filename, "rb")) {
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strcpy(desc, "");
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return false;
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}
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len = out.fread(&hdr, sizeof(hdr), 1);
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out.fclose();
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if (len != 1 || hdr.type != MKID('SCVM')) {
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strcpy(desc, "Invalid savegame");
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return false;
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}
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if (hdr.ver < VER_V7 || hdr.ver > _current_version) {
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strcpy(desc, "Invalid version");
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return false;
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}
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memcpy(desc, hdr.name, sizeof(hdr.name));
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desc[sizeof(hdr.name) - 1] = 0;
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return true;
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}
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#define OFFS(type,item) ((int)(&((type*)0)->item))
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#define SIZE(type,item) sizeof(((type*)0)->item)
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#define MKLINE(type,item,saveas) {OFFS(type,item),saveas,SIZE(type,item)}
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#define MKARRAY(type,item,saveas,num) {OFFS(type,item),128|saveas,SIZE(type,item)}, {num,0,0}
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#define MKEND() {0xFFFF,0xFF,0xFF}
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void Scumm::saveOrLoad(Serializer * s)
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{
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const SaveLoadEntry objectEntries[] = {
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MKLINE(ObjectData, offs_obim_to_room, sleUint32),
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MKLINE(ObjectData, offs_obcd_to_room, sleUint32),
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MKLINE(ObjectData, walk_x, sleUint16),
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MKLINE(ObjectData, walk_y, sleUint16),
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MKLINE(ObjectData, obj_nr, sleUint16),
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MKLINE(ObjectData, x_pos, sleInt16),
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MKLINE(ObjectData, y_pos, sleInt16),
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MKLINE(ObjectData, width, sleUint16),
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MKLINE(ObjectData, height, sleUint16),
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MKLINE(ObjectData, actordir, sleByte),
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MKLINE(ObjectData, parentstate, sleByte),
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MKLINE(ObjectData, parent, sleByte),
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MKLINE(ObjectData, state, sleByte),
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MKLINE(ObjectData, fl_object_index, sleByte),
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MKEND()
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};
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const SaveLoadEntry actorEntries[] = {
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MKLINE(Actor, x, sleInt16),
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MKLINE(Actor, y, sleInt16),
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MKLINE(Actor, top, sleInt16),
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MKLINE(Actor, bottom, sleInt16),
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MKLINE(Actor, elevation, sleInt16),
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MKLINE(Actor, width, sleUint16),
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MKLINE(Actor, facing, sleUint16),
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MKLINE(Actor, costume, sleUint16),
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MKLINE(Actor, room, sleByte),
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MKLINE(Actor, talkColor, sleByte),
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MKLINE(Actor, scalex, sleByte),
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MKLINE(Actor, scaley, sleByte),
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MKLINE(Actor, charset, sleByte),
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MKARRAY(Actor, sound[0], sleByte, 8),
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MKARRAY(Actor, animVariable[0], sleUint16, 8),
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MKLINE(Actor, newDirection, sleUint16),
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MKLINE(Actor, moving, sleByte),
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MKLINE(Actor, ignoreBoxes, sleByte),
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MKLINE(Actor, forceClip, sleByte),
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MKLINE(Actor, initFrame, sleByte),
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MKLINE(Actor, walkFrame, sleByte),
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MKLINE(Actor, standFrame, sleByte),
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MKLINE(Actor, talkFrame1, sleByte),
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MKLINE(Actor, talkFrame2, sleByte),
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MKLINE(Actor, speedx, sleUint16),
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MKLINE(Actor, speedy, sleUint16),
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MKLINE(Actor, cost.animCounter1, sleUint16),
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MKLINE(Actor, cost.animCounter2, sleByte),
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MKARRAY(Actor, palette[0], sleByte, 64),
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MKLINE(Actor, mask, sleByte),
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MKLINE(Actor, shadow_mode, sleByte),
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MKLINE(Actor, visible, sleByte),
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MKLINE(Actor, frame, sleByte),
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MKLINE(Actor, animSpeed, sleByte),
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MKLINE(Actor, animProgress, sleByte),
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MKLINE(Actor, walkbox, sleByte),
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MKLINE(Actor, needRedraw, sleByte),
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MKLINE(Actor, needBgReset, sleByte),
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MKLINE(Actor, costumeNeedsInit, sleByte),
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MKLINE(Actor, new_1, sleInt16),
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MKLINE(Actor, new_2, sleInt16),
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MKLINE(Actor, new_3, sleByte),
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MKLINE(Actor, layer, sleByte),
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MKLINE(Actor, talk_script, sleUint16),
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MKLINE(Actor, walk_script, sleUint16),
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MKLINE(Actor, walkdata.destx, sleInt16),
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MKLINE(Actor, walkdata.desty, sleInt16),
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MKLINE(Actor, walkdata.destbox, sleByte),
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MKLINE(Actor, walkdata.destdir, sleUint16),
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MKLINE(Actor, walkdata.curbox, sleByte),
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MKLINE(Actor, walkdata.x, sleInt16),
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MKLINE(Actor, walkdata.y, sleInt16),
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MKLINE(Actor, walkdata.newx, sleInt16),
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MKLINE(Actor, walkdata.newy, sleInt16),
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MKLINE(Actor, walkdata.XYFactor, sleInt32),
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MKLINE(Actor, walkdata.YXFactor, sleInt32),
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MKLINE(Actor, walkdata.xfrac, sleUint16),
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MKLINE(Actor, walkdata.yfrac, sleUint16),
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MKARRAY(Actor, cost.active[0], sleByte, 16),
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MKLINE(Actor, cost.stopped, sleUint16),
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MKARRAY(Actor, cost.curpos[0], sleUint16, 16),
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MKARRAY(Actor, cost.start[0], sleUint16, 16),
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MKARRAY(Actor, cost.end[0], sleUint16, 16),
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MKARRAY(Actor, cost.frame[0], sleUint16, 16),
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MKEND()
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};
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const SaveLoadEntry verbEntries[] = {
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MKLINE(VerbSlot, x, sleInt16),
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MKLINE(VerbSlot, y, sleInt16),
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MKLINE(VerbSlot, right, sleInt16),
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MKLINE(VerbSlot, bottom, sleInt16),
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MKLINE(VerbSlot, oldleft, sleInt16),
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MKLINE(VerbSlot, oldtop, sleInt16),
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MKLINE(VerbSlot, oldright, sleInt16),
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MKLINE(VerbSlot, oldbottom, sleInt16),
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MKLINE(VerbSlot, verbid, sleByte),
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MKLINE(VerbSlot, color, sleByte),
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MKLINE(VerbSlot, hicolor, sleByte),
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MKLINE(VerbSlot, dimcolor, sleByte),
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MKLINE(VerbSlot, bkcolor, sleByte),
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MKLINE(VerbSlot, type, sleByte),
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MKLINE(VerbSlot, charset_nr, sleByte),
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MKLINE(VerbSlot, curmode, sleByte),
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MKLINE(VerbSlot, saveid, sleByte),
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MKLINE(VerbSlot, key, sleByte),
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MKLINE(VerbSlot, center, sleByte),
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MKLINE(VerbSlot, field_1B, sleByte),
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MKLINE(VerbSlot, imgindex, sleUint16),
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MKEND()
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};
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const SaveLoadEntry mainEntriesV9[] = {
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MKLINE(Scumm, _scrWidth, sleUint16),
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MKLINE(Scumm, _scrHeight, sleUint16),
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MKLINE(Scumm, _ENCD_offs, sleUint32),
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MKLINE(Scumm, _EXCD_offs, sleUint32),
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MKLINE(Scumm, _IM00_offs, sleUint32),
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MKLINE(Scumm, _CLUT_offs, sleUint32),
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MKLINE(Scumm, _EPAL_offs, sleUint32),
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MKLINE(Scumm, _PALS_offs, sleUint32),
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MKLINE(Scumm, _curPalIndex, sleByte),
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MKLINE(Scumm, _currentRoom, sleByte),
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MKLINE(Scumm, _roomResource, sleByte),
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MKLINE(Scumm, _numObjectsInRoom, sleByte),
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MKLINE(Scumm, _currentScript, sleByte),
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MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT),
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MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17),
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MKARRAY(Scumm, _resourceMapper[0], sleByte, 128),
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MKARRAY(Scumm, charset._colorMap[0], sleByte, 16),
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MKARRAY(Scumm, _charsetData[0][0], sleByte, 10 * 16),
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MKLINE(Scumm, _curExecScript, sleUint16),
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MKLINE(Scumm, camera._dest.x, sleInt16),
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MKLINE(Scumm, camera._dest.y, sleInt16),
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MKLINE(Scumm, camera._cur.x, sleInt16),
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MKLINE(Scumm, camera._cur.y, sleInt16),
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MKLINE(Scumm, camera._last.x, sleInt16),
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MKLINE(Scumm, camera._last.y, sleInt16),
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MKLINE(Scumm, camera._accel.x, sleInt16),
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MKLINE(Scumm, camera._accel.y, sleInt16),
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MKLINE(Scumm, _screenStartStrip, sleInt16),
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MKLINE(Scumm, _screenEndStrip, sleInt16),
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MKLINE(Scumm, camera._mode, sleByte),
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MKLINE(Scumm, camera._follows, sleByte),
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MKLINE(Scumm, camera._leftTrigger, sleInt16),
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MKLINE(Scumm, camera._rightTrigger, sleInt16),
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MKLINE(Scumm, camera._movingToActor, sleUint16),
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MKLINE(Scumm, _actorToPrintStrFor, sleByte),
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MKLINE(Scumm, _charsetColor, sleByte),
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/* XXX Convert into word next time format changes */
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MKLINE(Scumm, charset._bufPos, sleByte),
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MKLINE(Scumm, _haveMsg, sleByte),
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MKLINE(Scumm, _useTalkAnims, sleByte),
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MKLINE(Scumm, _talkDelay, sleInt16),
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MKLINE(Scumm, _defaultTalkDelay, sleInt16),
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MKLINE(Scumm, _numInMsgStack, sleInt16),
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MKLINE(Scumm, _sentenceNum, sleByte),
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MKLINE(Scumm, vm.cutSceneStackPointer, sleByte),
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MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5),
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MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5),
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MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5),
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MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16),
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/* nest */
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MKLINE(Scumm, _numNestedScripts, sleByte),
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MKLINE(Scumm, _userPut, sleByte),
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MKLINE(Scumm, _cursorState, sleByte),
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MKLINE(Scumm, gdi._cursorActive, sleByte),
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MKLINE(Scumm, gdi._currentCursor, sleByte),
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MKLINE(Scumm, _doEffect, sleByte),
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MKLINE(Scumm, _switchRoomEffect, sleByte),
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MKLINE(Scumm, _newEffect, sleByte),
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MKLINE(Scumm, _switchRoomEffect2, sleByte),
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MKLINE(Scumm, _BgNeedsRedraw, sleByte),
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MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
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MKLINE(Scumm, gdi._transparency, sleByte),
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MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
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MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256),
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/* virtscr */
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MKARRAY(Scumm, charset._buffer[0], sleByte, 256),
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MKLINE(Scumm, _egoPositioned, sleByte),
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MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 4),
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MKLINE(Scumm, gdi._numZBuffer, sleByte),
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MKLINE(Scumm, _screenEffectFlag, sleByte),
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MKLINE(Scumm, _randSeed1, sleUint32),
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MKLINE(Scumm, _randSeed2, sleUint32),
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/* XXX: next time the save game format changes,
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* convert _shakeEnabled to boolean and add a _shakeFrame field */
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MKLINE(Scumm, _shakeEnabled, sleInt16),
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MKLINE(Scumm, _keepText, sleByte),
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MKLINE(Scumm, _screenB, sleUint16),
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MKLINE(Scumm, _screenH, sleUint16),
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MKLINE(Scumm, _cd_track, sleInt16),
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MKLINE(Scumm, _cd_loops, sleInt16),
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MKLINE(Scumm, _cd_frame, sleInt16),
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MKLINE(Scumm, _cd_end, sleInt16),
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MKEND()
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};
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const SaveLoadEntry mainEntriesV8[] = {
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MKLINE(Scumm, _scrWidth, sleUint16),
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MKLINE(Scumm, _scrHeight, sleUint16),
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MKLINE(Scumm, _ENCD_offs, sleUint32),
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MKLINE(Scumm, _EXCD_offs, sleUint32),
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MKLINE(Scumm, _IM00_offs, sleUint32),
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MKLINE(Scumm, _CLUT_offs, sleUint32),
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MKLINE(Scumm, _EPAL_offs, sleUint32),
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MKLINE(Scumm, _PALS_offs, sleUint32),
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MKLINE(Scumm, _curPalIndex, sleByte),
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MKLINE(Scumm, _currentRoom, sleByte),
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MKLINE(Scumm, _roomResource, sleByte),
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MKLINE(Scumm, _numObjectsInRoom, sleByte),
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MKLINE(Scumm, _currentScript, sleByte),
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MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT),
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MKARRAY(Scumm, vm.localvar[0][0], sleUint16, 25 * 17),
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MKARRAY(Scumm, _resourceMapper[0], sleByte, 128),
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MKARRAY(Scumm, charset._colorMap[0], sleByte, 16),
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MKARRAY(Scumm, _charsetData[0][0], sleByte, 10 * 16),
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MKLINE(Scumm, _curExecScript, sleUint16),
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MKLINE(Scumm, camera._dest.x, sleInt16),
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MKLINE(Scumm, camera._dest.y, sleInt16),
|
|
MKLINE(Scumm, camera._cur.x, sleInt16),
|
|
MKLINE(Scumm, camera._cur.y, sleInt16),
|
|
MKLINE(Scumm, camera._last.x, sleInt16),
|
|
MKLINE(Scumm, camera._last.y, sleInt16),
|
|
MKLINE(Scumm, camera._accel.x, sleInt16),
|
|
MKLINE(Scumm, camera._accel.y, sleInt16),
|
|
MKLINE(Scumm, _screenStartStrip, sleInt16),
|
|
MKLINE(Scumm, _screenEndStrip, sleInt16),
|
|
MKLINE(Scumm, camera._mode, sleByte),
|
|
MKLINE(Scumm, camera._follows, sleByte),
|
|
MKLINE(Scumm, camera._leftTrigger, sleInt16),
|
|
MKLINE(Scumm, camera._rightTrigger, sleInt16),
|
|
MKLINE(Scumm, camera._movingToActor, sleUint16),
|
|
|
|
MKLINE(Scumm, _actorToPrintStrFor, sleByte),
|
|
MKLINE(Scumm, _charsetColor, sleByte),
|
|
/* XXX Convert into word next time format changes */
|
|
MKLINE(Scumm, charset._bufPos, sleByte),
|
|
MKLINE(Scumm, _haveMsg, sleByte),
|
|
MKLINE(Scumm, _useTalkAnims, sleByte),
|
|
|
|
MKLINE(Scumm, _talkDelay, sleInt16),
|
|
MKLINE(Scumm, _defaultTalkDelay, sleInt16),
|
|
MKLINE(Scumm, _numInMsgStack, sleInt16),
|
|
MKLINE(Scumm, _sentenceNum, sleByte),
|
|
|
|
MKLINE(Scumm, vm.cutSceneStackPointer, sleByte),
|
|
MKARRAY(Scumm, vm.cutScenePtr[0], sleUint32, 5),
|
|
MKARRAY(Scumm, vm.cutSceneScript[0], sleByte, 5),
|
|
MKARRAY(Scumm, vm.cutSceneData[0], sleInt16, 5),
|
|
MKLINE(Scumm, vm.cutSceneScriptIndex, sleInt16),
|
|
|
|
/* nest */
|
|
MKLINE(Scumm, _numNestedScripts, sleByte),
|
|
MKLINE(Scumm, _userPut, sleByte),
|
|
MKLINE(Scumm, _cursorState, sleByte),
|
|
MKLINE(Scumm, gdi._cursorActive, sleByte),
|
|
MKLINE(Scumm, gdi._currentCursor, sleByte),
|
|
|
|
MKLINE(Scumm, _doEffect, sleByte),
|
|
MKLINE(Scumm, _switchRoomEffect, sleByte),
|
|
MKLINE(Scumm, _newEffect, sleByte),
|
|
MKLINE(Scumm, _switchRoomEffect2, sleByte),
|
|
MKLINE(Scumm, _BgNeedsRedraw, sleByte),
|
|
|
|
MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
|
|
MKLINE(Scumm, gdi._transparency, sleByte),
|
|
MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
|
|
|
|
MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256),
|
|
/* virtscr */
|
|
|
|
MKARRAY(Scumm, charset._buffer[0], sleByte, 256),
|
|
|
|
MKLINE(Scumm, _egoPositioned, sleByte),
|
|
|
|
MKARRAY(Scumm, gdi._imgBufOffs[0], sleUint16, 4),
|
|
MKLINE(Scumm, gdi._numZBuffer, sleByte),
|
|
|
|
MKLINE(Scumm, _screenEffectFlag, sleByte),
|
|
|
|
MKLINE(Scumm, _randSeed1, sleUint32),
|
|
MKLINE(Scumm, _randSeed2, sleUint32),
|
|
|
|
/* XXX: next time the save game format changes,
|
|
* convert _shakeEnabled to boolean and add a _shakeFrame field */
|
|
MKLINE(Scumm, _shakeEnabled, sleInt16),
|
|
|
|
MKLINE(Scumm, _keepText, sleByte),
|
|
|
|
MKLINE(Scumm, _screenB, sleUint16),
|
|
MKLINE(Scumm, _screenH, sleUint16),
|
|
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry scriptSlotEntries[] = {
|
|
MKLINE(ScriptSlot, offs, sleUint32),
|
|
MKLINE(ScriptSlot, delay, sleInt32),
|
|
MKLINE(ScriptSlot, number, sleUint16),
|
|
MKLINE(ScriptSlot, newfield, sleUint16),
|
|
MKLINE(ScriptSlot, status, sleByte),
|
|
MKLINE(ScriptSlot, where, sleByte),
|
|
MKLINE(ScriptSlot, unk1, sleByte),
|
|
MKLINE(ScriptSlot, unk2, sleByte),
|
|
MKLINE(ScriptSlot, freezeCount, sleByte),
|
|
MKLINE(ScriptSlot, didexec, sleByte),
|
|
MKLINE(ScriptSlot, cutsceneOverride, sleByte),
|
|
MKLINE(ScriptSlot, unk5, sleByte),
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry nestedScriptEntries[] = {
|
|
MKLINE(NestedScript, number, sleUint16),
|
|
MKLINE(NestedScript, where, sleByte),
|
|
MKLINE(NestedScript, slot, sleByte),
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry sentenceTabEntries[] = {
|
|
MKLINE(SentenceTab, unk5, sleUint8),
|
|
MKLINE(SentenceTab, unk2, sleUint8),
|
|
MKLINE(SentenceTab, unk4, sleUint16),
|
|
MKLINE(SentenceTab, unk3, sleUint16),
|
|
MKLINE(SentenceTab, unk, sleUint8),
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry stringTabEntries[] = {
|
|
MKLINE(StringTab, xpos, sleInt16),
|
|
MKLINE(StringTab, t_xpos, sleInt16),
|
|
MKLINE(StringTab, ypos, sleInt16),
|
|
MKLINE(StringTab, t_ypos, sleInt16),
|
|
MKLINE(StringTab, right, sleInt16),
|
|
MKLINE(StringTab, t_right, sleInt16),
|
|
MKLINE(StringTab, color, sleInt8),
|
|
MKLINE(StringTab, t_color, sleInt8),
|
|
MKLINE(StringTab, charset, sleInt8),
|
|
MKLINE(StringTab, t_charset, sleInt8),
|
|
MKLINE(StringTab, center, sleByte),
|
|
MKLINE(StringTab, t_center, sleByte),
|
|
MKLINE(StringTab, overhead, sleByte),
|
|
MKLINE(StringTab, t_overhead, sleByte),
|
|
MKLINE(StringTab, no_talk_anim, sleByte),
|
|
MKLINE(StringTab, t_no_talk_anim, sleByte),
|
|
MKEND()
|
|
};
|
|
|
|
const SaveLoadEntry colorCycleEntries[] = {
|
|
MKLINE(ColorCycle, delay, sleUint16),
|
|
MKLINE(ColorCycle, counter, sleUint16),
|
|
MKLINE(ColorCycle, flags, sleUint16),
|
|
MKLINE(ColorCycle, start, sleByte),
|
|
MKLINE(ColorCycle, end, sleByte),
|
|
MKEND()
|
|
};
|
|
|
|
int i, j;
|
|
int var120Backup;
|
|
int var98Backup;
|
|
|
|
if (_current_version == VER_V9)
|
|
s->saveLoadEntries(this, mainEntriesV9);
|
|
else
|
|
s->saveLoadEntries(this, mainEntriesV8);
|
|
|
|
s->saveLoadArrayOf(actor, NUM_ACTORS, sizeof(actor[0]), actorEntries);
|
|
|
|
if (_current_version < VER_V9)
|
|
s->saveLoadArrayOf(vm.slot, 25, sizeof(vm.slot[0]), scriptSlotEntries);
|
|
else
|
|
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
|
|
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]),
|
|
objectEntries);
|
|
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
|
|
s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries);
|
|
s->saveLoadArrayOf(sentence, 6, sizeof(sentence[0]), sentenceTabEntries);
|
|
s->saveLoadArrayOf(string, 6, sizeof(string[0]), stringTabEntries);
|
|
s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]),
|
|
colorCycleEntries);
|
|
|
|
for (i = rtFirst; i <= rtLast; i++)
|
|
if (res.mode[i] == 0)
|
|
for (j = 1; j < res.num[i]; j++)
|
|
saveLoadResource(s, i, j);
|
|
|
|
s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects,
|
|
sizeof(_objectOwnerTable[0]), sleByte);
|
|
s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects,
|
|
sizeof(_objectStateTable[0]), sleByte);
|
|
if (_objectRoomTable)
|
|
s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects,
|
|
sizeof(_objectRoomTable[0]), sleByte);
|
|
|
|
if (_shadowPaletteSize)
|
|
s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
|
|
|
|
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]),
|
|
sleUint32);
|
|
|
|
var120Backup = _vars[120];
|
|
var98Backup = _vars[98];
|
|
|
|
s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
|
|
|
|
if (_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea
|
|
_vars[120] = var120Backup;
|
|
if (_gameId == GID_INDY4)
|
|
_vars[98] = var98Backup;;
|
|
|
|
s->saveLoadArrayOf(_bitVars, _numBitVariables >> 3, 1, sleByte);
|
|
|
|
/* Save or load a list of the locked objects */
|
|
if (s->isSaving()) {
|
|
for (i = rtFirst; i <= rtLast; i++)
|
|
for (j = 1; j < res.num[i]; j++) {
|
|
if (res.flags[i][j] & RF_LOCK) {
|
|
s->saveByte(i);
|
|
s->saveWord(j);
|
|
}
|
|
}
|
|
s->saveByte(0xFF);
|
|
} else {
|
|
int r;
|
|
while ((r = s->loadByte()) != 0xFF) {
|
|
res.flags[r][s->loadWord()] |= RF_LOCK;
|
|
}
|
|
}
|
|
|
|
if (_imuse)
|
|
_imuse->save_or_load(s, this);
|
|
}
|
|
|
|
void Scumm::saveLoadResource(Serializer * ser, int type, int idx)
|
|
{
|
|
byte *ptr;
|
|
uint32 size;
|
|
|
|
/* don't save/load these resource types */
|
|
if (type == rtTemp || type == rtBuffer || res.mode[type])
|
|
return;
|
|
|
|
if (ser->isSaving()) {
|
|
ptr = res.address[type][idx];
|
|
if (ptr == NULL) {
|
|
ser->saveUint32(0);
|
|
return;
|
|
}
|
|
|
|
size = ((MemBlkHeader *)ptr)->size;
|
|
|
|
ser->saveUint32(size);
|
|
ser->saveLoadBytes(ptr + sizeof(MemBlkHeader), size);
|
|
|
|
if (type == rtInventory) {
|
|
ser->saveWord(_inventory[idx]);
|
|
}
|
|
} else {
|
|
size = ser->loadUint32();
|
|
if (size) {
|
|
createResource(type, idx, size);
|
|
ser->saveLoadBytes(getResourceAddress(type, idx), size);
|
|
if (type == rtInventory) {
|
|
_inventory[idx] = ser->loadWord();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Serializer::saveLoadBytes(void *b, int len)
|
|
{
|
|
if (_saveOrLoad)
|
|
_saveLoadStream.fwrite(b, 1, len);
|
|
else
|
|
_saveLoadStream.fread(b, 1, len);
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
// Perhaps not necessary anymore with latest checks
|
|
|
|
bool Serializer::checkEOFLoadStream()
|
|
{
|
|
if (!fseek(_saveLoadStream.out, 1, SEEK_CUR))
|
|
return true;
|
|
if (feof(_saveLoadStream.out))
|
|
return true;
|
|
fseek(_saveLoadStream.out, -1, SEEK_CUR);
|
|
return false;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
void Serializer::saveUint32(uint32 d)
|
|
{
|
|
uint32 e = FROM_LE_32(d);
|
|
saveLoadBytes(&e, 4);
|
|
}
|
|
|
|
void Serializer::saveWord(uint16 d)
|
|
{
|
|
uint16 e = FROM_LE_16(d);
|
|
saveLoadBytes(&e, 2);
|
|
}
|
|
|
|
void Serializer::saveByte(byte b)
|
|
{
|
|
saveLoadBytes(&b, 1);
|
|
}
|
|
|
|
uint32 Serializer::loadUint32()
|
|
{
|
|
uint32 e;
|
|
saveLoadBytes(&e, 4);
|
|
return FROM_LE_32(e);
|
|
}
|
|
|
|
uint16 Serializer::loadWord()
|
|
{
|
|
uint16 e;
|
|
saveLoadBytes(&e, 2);
|
|
return FROM_LE_16(e);
|
|
}
|
|
|
|
byte Serializer::loadByte()
|
|
{
|
|
byte e;
|
|
saveLoadBytes(&e, 1);
|
|
return e;
|
|
}
|
|
|
|
void Serializer::saveLoadArrayOf(void *b, int len, int datasize,
|
|
byte filetype)
|
|
{
|
|
byte *at = (byte *)b;
|
|
uint32 data;
|
|
|
|
/* speed up byte arrays */
|
|
if (datasize == 1 && filetype == sleByte) {
|
|
saveLoadBytes(b, len);
|
|
return;
|
|
}
|
|
|
|
while (--len >= 0) {
|
|
if (_saveOrLoad) {
|
|
/* saving */
|
|
if (datasize == 1) {
|
|
data = *(byte *)at;
|
|
at += 1;
|
|
} else if (datasize == 2) {
|
|
data = *(uint16 *)at;
|
|
at += 2;
|
|
} else if (datasize == 4) {
|
|
data = *(uint32 *)at;
|
|
at += 4;
|
|
} else {
|
|
error("saveLoadArrayOf: invalid size %d", datasize);
|
|
}
|
|
switch (filetype) {
|
|
case sleByte:
|
|
saveByte((byte)data);
|
|
break;
|
|
case sleUint16:
|
|
case sleInt16:
|
|
saveWord((int16) data);
|
|
break;
|
|
case sleInt32:
|
|
case sleUint32:
|
|
saveUint32(data);
|
|
break;
|
|
default:
|
|
error("saveLoadArrayOf: invalid filetype %d", filetype);
|
|
}
|
|
} else {
|
|
/* loading */
|
|
switch (filetype) {
|
|
case sleByte:
|
|
data = loadByte();
|
|
break;
|
|
case sleUint16:
|
|
data = loadWord();
|
|
break;
|
|
case sleInt16:
|
|
data = (int16) loadWord();
|
|
break;
|
|
case sleUint32:
|
|
data = loadUint32();
|
|
break;
|
|
case sleInt32:
|
|
data = (int32) loadUint32();
|
|
break;
|
|
default:
|
|
error("saveLoadArrayOf: invalid filetype %d", filetype);
|
|
}
|
|
if (datasize == 1) {
|
|
*(byte *)at = (byte)data;
|
|
at += 1;
|
|
} else if (datasize == 2) {
|
|
*(uint16 *)at = (uint16)data;
|
|
at += 2;
|
|
} else if (datasize == 4) {
|
|
*(uint32 *)at = data;
|
|
at += 4;
|
|
} else {
|
|
error("saveLoadArrayOf: invalid size %d", datasize);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Serializer::saveLoadArrayOf(void *b, int num, int datasize,
|
|
const SaveLoadEntry * sle)
|
|
{
|
|
byte *data = (byte *)b;
|
|
|
|
while (--num >= 0) {
|
|
saveLoadEntries(data, sle);
|
|
data += datasize;
|
|
}
|
|
}
|
|
|
|
|
|
void Serializer::saveLoadEntries(void *d, const SaveLoadEntry * sle)
|
|
{
|
|
int replen;
|
|
byte type;
|
|
byte *at;
|
|
int size;
|
|
int num;
|
|
void *ptr;
|
|
|
|
while (sle->offs != 0xFFFF) {
|
|
at = (byte *)d + sle->offs;
|
|
size = sle->size;
|
|
type = sle->type;
|
|
|
|
if (size == 0xFF) {
|
|
if (_saveOrLoad) {
|
|
/* save reference */
|
|
ptr = *((void **)at);
|
|
saveWord(ptr ? ((*_save_ref) (_ref_me, type, ptr) + 1) : 0);
|
|
} else {
|
|
/* load reference */
|
|
num = loadWord();
|
|
*((void **)at) = num ? (*_load_ref) (_ref_me, type, num - 1) : NULL;
|
|
}
|
|
} else {
|
|
replen = 1;
|
|
if (type & 128) {
|
|
sle++;
|
|
replen = sle->offs;
|
|
type &= ~128;
|
|
}
|
|
saveLoadArrayOf(at, replen, size, type);
|
|
}
|
|
sle++;
|
|
}
|
|
}
|