scummvm/engines/kyra/screen.cpp
Johannes Schickel e51481d69b Remove trailing tabs/whitespaces.
svn-id: r40760
2009-05-21 13:13:09 +00:00

3172 lines
69 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "kyra/screen.h"
#include "kyra/kyra_v1.h"
#include "kyra/resource.h"
namespace Kyra {
Screen::Screen(KyraEngine_v1 *vm, OSystem *system)
: _system(system), _vm(vm), _sjisInvisibleColor(0) {
_debugEnabled = false;
_maskMinY = _maskMaxY = -1;
}
Screen::~Screen() {
for (int i = 0; i < SCREEN_OVLS_NUM; ++i)
delete[] _sjisOverlayPtrs[i];
delete[] _pagePtrs[0];
for (int f = 0; f < ARRAYSIZE(_fonts); ++f) {
delete[] _fonts[f].fontData;
_fonts[f].fontData = NULL;
}
delete[] _sjisFontData;
delete[] _sjisTempPage;
delete[] _currentPalette;
delete[] _screenPalette;
delete[] _decodeShapeBuffer;
delete[] _animBlockPtr;
if (_vm->gameFlags().platform != Common::kPlatformAmiga) {
for (int i = 0; i < ARRAYSIZE(_palettes); ++i)
delete[] _palettes[i];
}
CursorMan.popAllCursors();
}
bool Screen::init() {
_disableScreen = false;
_debugEnabled = false;
memset(_sjisOverlayPtrs, 0, sizeof(_sjisOverlayPtrs));
_useOverlays = false;
_useSJIS = false;
_use16ColorMode = _vm->gameFlags().use16ColorMode;
_sjisTempPage = _sjisFontData = 0;
if (_vm->gameFlags().useHiResOverlay) {
_useOverlays = true;
_useSJIS = (_vm->gameFlags().lang == Common::JA_JPN);
_sjisInvisibleColor = (_vm->gameFlags().gameID == GI_KYRA1) ? 0x80 : 0xF6;
for (int i = 0; i < SCREEN_OVLS_NUM; ++i) {
if (!_sjisOverlayPtrs[i]) {
_sjisOverlayPtrs[i] = new uint8[SCREEN_OVL_SJIS_SIZE];
assert(_sjisOverlayPtrs[i]);
memset(_sjisOverlayPtrs[i], _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE);
}
}
if (_useSJIS) {
if (!_sjisFontData) {
// we use the FM-Towns font rom for PC-98, too, until we feel
// like adding support for the PC-98 font
//if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
// FM-Towns
_sjisFontData = _vm->resource()->fileData("FMT_FNT.ROM", 0);
if (!_sjisFontData)
error("missing font rom ('FMT_FNT.ROM') required for this version");
/*} else {
// PC-98
_sjisFontData = _vm->resource()->fileData("FONT.ROM", 0);
if (!_sjisFontData)
error("missing font rom ('FONT.ROM') required for this version");
}*/
}
if (!_sjisTempPage) {
_sjisTempPage = new uint8[420];
assert(_sjisTempPage);
_sjisTempPage2 = _sjisTempPage + 60;
_sjisSourceChar = _sjisTempPage + 384;
}
}
}
_curPage = 0;
uint8 *pagePtr = new uint8[SCREEN_PAGE_SIZE * 8];
for (int pageNum = 0; pageNum < SCREEN_PAGE_NUM; pageNum += 2)
_pagePtrs[pageNum] = _pagePtrs[pageNum + 1] = pagePtr + (pageNum >> 1) * SCREEN_PAGE_SIZE;
memset(pagePtr, 0, SCREEN_PAGE_SIZE * 8);
memset(_shapePages, 0, sizeof(_shapePages));
memset(_palettes, 0, sizeof(_palettes));
_screenPalette = new uint8[768];
assert(_screenPalette);
memset(_screenPalette, 0, 768);
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
_currentPalette = new uint8[1248];
assert(_currentPalette);
memset(_currentPalette, 0, 1248);
for (int i = 0; i < 6; ++i)
_palettes[i] = _currentPalette + (i+1)*96;
} else {
_currentPalette = new uint8[768];
assert(_currentPalette);
memset(_currentPalette, 0, 768);
for (int i = 0; i < 3; ++i) {
_palettes[i] = new uint8[768];
assert(_palettes[i]);
memset(_palettes[i], 0, 768);
}
}
setScreenPalette(_currentPalette);
_curDim = 0;
_charWidth = 0;
_charOffset = 0;
memset(_fonts, 0, sizeof(_fonts));
for (int i = 0; i < ARRAYSIZE(_textColorsMap); ++i)
_textColorsMap[i] = i;
_decodeShapeBuffer = NULL;
_decodeShapeBufferSize = 0;
_animBlockPtr = NULL;
_animBlockSize = 0;
_mouseLockCount = 1;
CursorMan.showMouse(false);
_forceFullUpdate = false;
return true;
}
bool Screen::enableScreenDebug(bool enable) {
bool temp = _debugEnabled;
if (_debugEnabled != enable) {
_debugEnabled = enable;
setResolution();
_forceFullUpdate = true;
updateScreen();
}
return temp;
}
void Screen::setResolution() {
byte palette[4*256];
_system->grabPalette(palette, 0, 256);
int width = 320, height = 200;
bool defaultTo1xScaler = false;
if (_vm->gameFlags().useHiResOverlay) {
defaultTo1xScaler = true;
height = 400;
if (_debugEnabled)
width = 960;
else
width = 640;
} else {
if (_debugEnabled)
width = 640;
else
width = 320;
}
initGraphics(width, height, defaultTo1xScaler);
_system->setPalette(palette, 0, 256);
}
void Screen::updateScreen() {
if (_disableScreen)
return;
if (_useOverlays)
updateDirtyRectsOvl();
else
updateDirtyRects();
if (_debugEnabled) {
if (!_useOverlays)
_system->copyRectToScreen(getPagePtr(2), SCREEN_W, 320, 0, SCREEN_W, SCREEN_H);
else
_system->copyRectToScreen(getPagePtr(2), SCREEN_W, 640, 0, SCREEN_W, SCREEN_H);
}
_system->updateScreen();
}
void Screen::updateDirtyRects() {
if (_forceFullUpdate) {
_system->copyRectToScreen(getCPagePtr(0), SCREEN_W, 0, 0, SCREEN_W, SCREEN_H);
} else {
const byte *page0 = getCPagePtr(0);
Common::List<Common::Rect>::iterator it;
for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
_system->copyRectToScreen(page0 + it->top * SCREEN_W + it->left, SCREEN_W, it->left, it->top, it->width(), it->height());
}
}
_forceFullUpdate = false;
_dirtyRects.clear();
}
void Screen::updateDirtyRectsOvl() {
if (_forceFullUpdate) {
const byte *src = getCPagePtr(0);
byte *dst = _sjisOverlayPtrs[0];
scale2x(dst, 640, src, SCREEN_W, SCREEN_W, SCREEN_H);
mergeOverlay(0, 0, 640, 400);
_system->copyRectToScreen(dst, 640, 0, 0, 640, 400);
} else {
const byte *page0 = getCPagePtr(0);
byte *ovl0 = _sjisOverlayPtrs[0];
Common::List<Common::Rect>::iterator it;
for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
byte *dst = ovl0 + it->top * 1280 + (it->left<<1);
const byte *src = page0 + it->top * SCREEN_W + it->left;
scale2x(dst, 640, src, SCREEN_W, it->width(), it->height());
mergeOverlay(it->left<<1, it->top<<1, it->width()<<1, it->height()<<1);
_system->copyRectToScreen(dst, 640, it->left<<1, it->top<<1, it->width()<<1, it->height()<<1);
}
}
_forceFullUpdate = false;
_dirtyRects.clear();
}
void Screen::scale2x(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h) {
byte *dstL1 = dst;
byte *dstL2 = dst + dstPitch;
int dstAdd = dstPitch * 2 - w * 2;
int srcAdd = srcPitch - w;
while (h--) {
for (int x = 0; x < w; ++x, dstL1 += 2, dstL2 += 2) {
uint16 col = *src++;
col |= col << 8;
*(uint16*)(dstL1) = col;
*(uint16*)(dstL2) = col;
}
dstL1 += dstAdd; dstL2 += dstAdd;
src += srcAdd;
}
}
void Screen::mergeOverlay(int x, int y, int w, int h) {
byte *dst = _sjisOverlayPtrs[0] + y * 640 + x;
const byte *src = _sjisOverlayPtrs[1] + y * 640 + x;
int add = 640 - w;
while (h--) {
for (x = 0; x < w; ++x, ++dst) {
byte col = *src++;
if (col != _sjisInvisibleColor)
*dst = col;
}
dst += add;
src += add;
}
}
uint8 *Screen::getPagePtr(int pageNum) {
assert(pageNum < SCREEN_PAGE_NUM);
return _pagePtrs[pageNum];
}
const uint8 *Screen::getCPagePtr(int pageNum) const {
assert(pageNum < SCREEN_PAGE_NUM);
return _pagePtrs[pageNum];
}
uint8 *Screen::getPageRect(int pageNum, int x, int y, int w, int h) {
assert(pageNum < SCREEN_PAGE_NUM);
if (pageNum == 0 || pageNum == 1)
addDirtyRect(x, y, w, h);
return _pagePtrs[pageNum] + y * SCREEN_W + x;
}
void Screen::clearPage(int pageNum) {
assert(pageNum < SCREEN_PAGE_NUM);
if (pageNum == 0 || pageNum == 1)
_forceFullUpdate = true;
memset(getPagePtr(pageNum), 0, SCREEN_PAGE_SIZE);
clearOverlayPage(pageNum);
}
int Screen::setCurPage(int pageNum) {
assert(pageNum < SCREEN_PAGE_NUM);
int previousPage = _curPage;
_curPage = pageNum;
return previousPage;
}
void Screen::clearCurPage() {
if (_curPage == 0 || _curPage == 1)
_forceFullUpdate = true;
memset(getPagePtr(_curPage), 0, SCREEN_PAGE_SIZE);
clearOverlayPage(_curPage);
}
uint8 Screen::getPagePixel(int pageNum, int x, int y) {
assert(pageNum < SCREEN_PAGE_NUM);
assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H);
return _pagePtrs[pageNum][y * SCREEN_W + x];
}
void Screen::setPagePixel(int pageNum, int x, int y, uint8 color) {
assert(pageNum < SCREEN_PAGE_NUM);
assert(x >= 0 && x < SCREEN_W && y >= 0 && y < SCREEN_H);
if (pageNum == 0 || pageNum == 1)
addDirtyRect(x, y, 1, 1);
_pagePtrs[pageNum][y * SCREEN_W + x] = color;
}
void Screen::fadeFromBlack(int delay, const UpdateFunctor *upFunc) {
fadePalette(_currentPalette, delay, upFunc);
}
void Screen::fadeToBlack(int delay, const UpdateFunctor *upFunc) {
uint8 blackPal[768];
memset(blackPal, 0, 768);
fadePalette(blackPal, delay, upFunc);
}
void Screen::fadePalette(const uint8 *palData, int delay, const UpdateFunctor *upFunc) {
updateScreen();
int diff = 0, delayInc = 0;
getFadeParams(palData, delay, delayInc, diff);
int delayAcc = 0;
while (!_vm->shouldQuit()) {
delayAcc += delayInc;
int refreshed = fadePalStep(palData, diff);
if (upFunc && upFunc->isValid())
(*upFunc)();
else
_system->updateScreen();
if (!refreshed)
break;
_vm->delay((delayAcc >> 8) * 1000 / 60);
delayAcc &= 0xFF;
}
if (_vm->shouldQuit()) {
setScreenPalette(palData);
if (upFunc && upFunc->isValid())
(*upFunc)();
else
_system->updateScreen();
}
}
void Screen::getFadeParams(const uint8 *palette, int delay, int &delayInc, int &diff) {
uint8 maxDiff = 0;
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256) * 3;
for (int i = 0; i < colors; ++i) {
diff = ABS(palette[i] - _screenPalette[i]);
maxDiff = MAX<uint8>(maxDiff, diff);
}
delayInc = (delay << 8) & 0x7FFF;
if (maxDiff != 0)
delayInc /= maxDiff;
delay = delayInc;
for (diff = 1; diff <= maxDiff; ++diff) {
if (delayInc >= 512)
break;
delayInc += delay;
}
}
int Screen::fadePalStep(const uint8 *palette, int diff) {
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : (_use16ColorMode ? 16 : 256)) * 3;
uint8 fadePal[768];
memcpy(fadePal, _screenPalette, colors);
bool needRefresh = false;
for (int i = 0; i < colors; ++i) {
int c1 = palette[i];
int c2 = fadePal[i];
if (c1 != c2) {
needRefresh = true;
if (c1 > c2) {
c2 += diff;
if (c1 < c2)
c2 = c1;
}
if (c1 < c2) {
c2 -= diff;
if (c1 > c2)
c2 = c1;
}
fadePal[i] = (uint8)c2;
}
}
if (needRefresh)
setScreenPalette(fadePal);
return needRefresh ? 1 : 0;
}
void Screen::setPaletteIndex(uint8 index, uint8 red, uint8 green, uint8 blue) {
_currentPalette[index * 3 + 0] = red;
_currentPalette[index * 3 + 1] = green;
_currentPalette[index * 3 + 2] = blue;
setScreenPalette(_currentPalette);
}
void Screen::getRealPalette(int num, uint8 *dst) {
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256);
const uint8 *palData = getPalette(num);
if (!palData) {
memset(dst, 0, colors * 3);
return;
}
for (int i = 0; i < colors; ++i) {
dst[0] = (palData[0] << 2) | (palData[0] & 3);
dst[1] = (palData[1] << 2) | (palData[1] & 3);
dst[2] = (palData[2] << 2) | (palData[2] & 3);
dst += 3;
palData += 3;
}
}
void Screen::setScreenPalette(const uint8 *palData) {
const int colors = (_vm->gameFlags().platform == Common::kPlatformAmiga ? 32 : 256);
uint8 screenPal[256 * 4];
if (palData != _screenPalette)
memcpy(_screenPalette, palData, colors*3);
if (_use16ColorMode && _vm->gameFlags().platform == Common::kPlatformPC98) {
for (int l = 0; l < 1024; l += 64) {
const uint8 *tp = palData;
for (int i = 0; i < 16; ++i) {
screenPal[l + 4 * i + 0] = palData[1];
screenPal[l + 4 * i + 1] = palData[0];
screenPal[l + 4 * i + 2] = palData[2];
screenPal[l + 4 * i + 3] = 0;
palData += 3;
}
palData = tp;
}
} else {
if (palData != _screenPalette)
memcpy(_screenPalette, palData, colors*3);
for (int i = 0; i < colors; ++i) {
screenPal[4 * i + 0] = (palData[0] << 2) | (palData[0] & 3);
screenPal[4 * i + 1] = (palData[1] << 2) | (palData[1] & 3);
screenPal[4 * i + 2] = (palData[2] << 2) | (palData[2] & 3);
screenPal[4 * i + 3] = 0;
palData += 3;
}
}
_system->setPalette(screenPal, 0, colors);
}
void Screen::copyToPage0(int y, int h, uint8 page, uint8 *seqBuf) {
assert(y + h <= SCREEN_H);
const uint8 *src = getPagePtr(page) + y * SCREEN_W;
uint8 *dstPage = getPagePtr(0) + y * SCREEN_W;
for (int i = 0; i < h; ++i) {
for (int x = 0; x < SCREEN_W; ++x) {
if (seqBuf[x] != src[x]) {
seqBuf[x] = src[x];
dstPage[x] = src[x];
}
}
src += SCREEN_W;
seqBuf += SCREEN_W;
dstPage += SCREEN_W;
}
addDirtyRect(0, y, SCREEN_W, h);
// This would remove the text in the end sequence of
// the (Kyrandia 1) FM-Towns version.
// Since this method is just used for the Seqplayer
// this shouldn't be a problem anywhere else, so it's
// safe to disable the call here.
//clearOverlayRect(0, 0, y, SCREEN_W, h);
}
void Screen::copyRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage, int flags) {
if (x2 < 0) {
if (x2 <= -w)
return;
w += x2;
x1 -= x2;
x2 = 0;
} else if (x2 + w >= SCREEN_W) {
if (x2 > SCREEN_W)
return;
w = SCREEN_W - x2;
}
if (y2 < 0) {
if (y2 <= -h )
return;
h += y2;
y1 -= y2;
y2 = 0;
} else if (y2 + h >= SCREEN_H) {
if (y2 > SCREEN_H)
return;
h = SCREEN_H - y2;
}
const uint8 *src = getPagePtr(srcPage) + y1 * SCREEN_W + x1;
uint8 *dst = getPagePtr(dstPage) + y2 * SCREEN_W + x2;
if (dstPage == 0 || dstPage == 1)
addDirtyRect(x2, y2, w, h);
copyOverlayRegion(x1, y1, x2, y2, w, h, srcPage, dstPage);
if (flags & CR_NO_P_CHECK) {
while (h--) {
memcpy(dst, src, w);
src += SCREEN_W;
dst += SCREEN_W;
}
} else {
while (h--) {
for (int i = 0; i < w; ++i) {
if (src[i])
dst[i] = src[i];
}
src += SCREEN_W;
dst += SCREEN_W;
}
}
}
void Screen::copyRegionToBuffer(int pageNum, int x, int y, int w, int h, uint8 *dest) {
if (y < 0) {
dest += (-y) * w;
h += y;
y = 0;
} else if (y + h > SCREEN_H) {
h = SCREEN_H - y;
}
if (x < 0) {
dest += -x;
w += x;
x = 0;
} else if (x + w > SCREEN_W) {
w = SCREEN_W - x;
}
if (w < 0 || h < 0)
return;
uint8 *pagePtr = getPagePtr(pageNum);
for (int i = y; i < y + h; ++i)
memcpy(dest + (i - y) * w, pagePtr + i * SCREEN_W + x, w);
}
void Screen::copyPage(uint8 srcPage, uint8 dstPage) {
uint8 *src = getPagePtr(srcPage);
uint8 *dst = getPagePtr(dstPage);
memcpy(dst, src, SCREEN_W * SCREEN_H);
copyOverlayRegion(0, 0, 0, 0, SCREEN_W, SCREEN_H, srcPage, dstPage);
if (dstPage == 0 || dstPage == 1)
_forceFullUpdate = true;
}
void Screen::copyBlockToPage(int pageNum, int x, int y, int w, int h, const uint8 *src) {
if (y < 0) {
src += (-y) * w;
h += y;
y = 0;
} else if (y + h > SCREEN_H) {
h = SCREEN_H - y;
}
if (x < 0) {
src += -x;
w += x;
x = 0;
} else if (x + w > SCREEN_W) {
w = SCREEN_W - x;
}
if (w < 0 || h < 0)
return;
uint8 *dst = getPagePtr(pageNum) + y * SCREEN_W + x;
if (pageNum == 0 || pageNum == 1)
addDirtyRect(x, y, w, h);
clearOverlayRect(pageNum, x, y, w, h);
while (h--) {
memcpy(dst, src, w);
dst += SCREEN_W;
src += w;
}
}
void Screen::copyFromCurPageBlock(int x, int y, int w, int h, const uint8 *src) {
if (x < 0)
x = 0;
else if (x >= 40)
return;
if (x + w > 40)
w = 40 - x;
if (y < 0)
y = 0;
else if (y >= 200)
return;
if (y + h > 200)
h = 200 - y;
uint8 *dst = getPagePtr(_curPage) + y * SCREEN_W + x * 8;
if (_curPage == 0 || _curPage == 1)
addDirtyRect(x*8, y, w*8, h);
clearOverlayRect(_curPage, x*8, y, w*8, h);
while (h--) {
memcpy(dst, src, w*8);
dst += SCREEN_W;
src += w*8;
}
}
void Screen::copyCurPageBlock(int x, int y, int w, int h, uint8 *dst) {
assert(dst);
if (x < 0)
x = 0;
else if (x >= 40)
return;
if (x + w > 40)
w = 40 - x;
if (y < 0)
y = 0;
else if (y >= 200)
return;
if (y + h > 200)
h = 200 - y;
const uint8 *src = getPagePtr(_curPage) + y * SCREEN_W + x * 8;
while (h--) {
memcpy(dst, src, w*8);
dst += w*8;
src += SCREEN_W;
}
}
void Screen::shuffleScreen(int sx, int sy, int w, int h, int srcPage, int dstPage, int ticks, bool transparent) {
assert(sx >= 0 && w <= SCREEN_W);
int x;
uint16 x_offs[SCREEN_W];
for (x = 0; x < SCREEN_W; ++x)
x_offs[x] = x;
for (x = 0; x < w; ++x) {
int i = _vm->_rnd.getRandomNumber(w - 1);
SWAP(x_offs[x], x_offs[i]);
}
assert(sy >= 0 && h <= SCREEN_H);
int y;
uint8 y_offs[SCREEN_H];
for (y = 0; y < SCREEN_H; ++y)
y_offs[y] = y;
for (y = 0; y < h; ++y) {
int i = _vm->_rnd.getRandomNumber(h - 1);
SWAP(y_offs[y], y_offs[i]);
}
int32 start, now;
int wait;
for (y = 0; y < h && !_vm->shouldQuit(); ++y) {
start = (int32)_system->getMillis();
int y_cur = y;
for (x = 0; x < w; ++x) {
int i = sx + x_offs[x];
int j = sy + y_offs[y_cur];
++y_cur;
if (y_cur >= h)
y_cur = 0;
uint8 color = getPagePixel(srcPage, i, j);
if (!transparent || color != 0)
setPagePixel(dstPage, i, j, color);
}
// forcing full update for now
_forceFullUpdate = true;
updateScreen();
now = (int32)_system->getMillis();
wait = ticks * _vm->tickLength() - (now - start);
if (wait > 0)
_vm->delay(wait);
}
copyOverlayRegion(sx, sy, sx, sy, w, h, srcPage, dstPage);
if (_vm->shouldQuit()) {
copyRegion(sx, sy, sx, sy, w, h, srcPage, dstPage);
_system->updateScreen();
}
}
void Screen::fillRect(int x1, int y1, int x2, int y2, uint8 color, int pageNum, bool xored) {
assert(x2 < SCREEN_W && y2 < SCREEN_H);
if (pageNum == -1)
pageNum = _curPage;
uint8 *dst = getPagePtr(pageNum) + y1 * SCREEN_W + x1;
if (pageNum == 0 || pageNum == 1)
addDirtyRect(x1, y1, x2-x1+1, y2-y1+1);
clearOverlayRect(pageNum, x1, y1, x2-x1+1, y2-y1+1);
if (xored) {
for (; y1 <= y2; ++y1) {
for (int x = x1; x <= x2; ++x)
dst[x] ^= color;
dst += SCREEN_W;
}
} else {
for (; y1 <= y2; ++y1) {
memset(dst, color, x2 - x1 + 1);
dst += SCREEN_W;
}
}
}
void Screen::drawBox(int x1, int y1, int x2, int y2, int color) {
drawClippedLine(x1, y1, x2, y1, color);
drawClippedLine(x1, y1, x1, y2, color);
drawClippedLine(x2, y1, x2, y2, color);
drawClippedLine(x1, y2, x2, y2, color);
}
void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
assert(x1 >= 0 && y1 >= 0);
hideMouse();
fillRect(x1, y1, x2, y1 + 1, color1);
fillRect(x2 - 1, y1, x2, y2, color1);
drawClippedLine(x1, y1, x1, y2, color2);
drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2);
drawClippedLine(x1, y2, x2, y2, color2);
drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2);
showMouse();
}
void Screen::drawClippedLine(int x1, int y1, int x2, int y2, int color) {
if (x1 < 0)
x1 = 0;
else if (x1 > 319)
x1 = 319;
if (x2 < 0)
x2 = 0;
else if (x2 > 319)
x2 = 319;
if (y1 < 0)
y1 = 0;
else if (y1 > 199)
y1 = 199;
if (y2 < 0)
y2 = 0;
else if (y2 > 199)
y2 = 199;
if (x1 == x2)
if (y1 > y2)
drawLine(true, x1, y2, y1 - y2 + 1, color);
else
drawLine(true, x1, y1, y2 - y1 + 1, color);
else
if (x1 > x2)
drawLine(false, x2, y1, x1 - x2 + 1, color);
else
drawLine(false, x1, y1, x2 - x1 + 1, color);
}
void Screen::drawLine(bool vertical, int x, int y, int length, int color) {
uint8 *ptr = getPagePtr(_curPage) + y * SCREEN_W + x;
if (vertical) {
assert((y + length) <= SCREEN_H);
int currLine = 0;
while (currLine < length) {
*ptr = color;
ptr += SCREEN_W;
currLine++;
}
} else {
assert((x + length) <= SCREEN_W);
memset(ptr, color, length);
}
if (_curPage == 0 || _curPage == 1)
addDirtyRect(x, y, (vertical) ? 1 : length, (vertical) ? length : 1);
clearOverlayRect(_curPage, x, y, (vertical) ? 1 : length, (vertical) ? length : 1);
}
void Screen::setAnimBlockPtr(int size) {
delete[] _animBlockPtr;
_animBlockPtr = new uint8[size];
assert(_animBlockPtr);
memset(_animBlockPtr, 0, size);
_animBlockSize = size;
}
void Screen::setTextColor(const uint8 *cmap, int a, int b) {
memcpy(&_textColorsMap[a], cmap, b-a+1);
}
bool Screen::loadFont(FontId fontId, const char *filename) {
Font *fnt = &_fonts[fontId];
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return true;
if (!fnt)
error("fontId %d is invalid", fontId);
if (fnt->fontData)
delete[] fnt->fontData;
uint32 sz = 0;
uint8 *fontData = fnt->fontData = _vm->resource()->fileData(filename, &sz);
if (!fontData || !sz)
error("Couldn't load font file '%s'", filename);
uint16 fontSig = READ_LE_UINT16(fontData + 2);
if (fontSig != 0x500)
error("Invalid font data (file '%s', fontSig: %.04X)", filename, fontSig);
fnt->charWidthTable = fontData + READ_LE_UINT16(fontData + 8);
fnt->charSizeOffset = READ_LE_UINT16(fontData + 4);
fnt->charBitmapOffset = READ_LE_UINT16(fontData + 6);
fnt->charWidthTableOffset = READ_LE_UINT16(fontData + 8);
fnt->charHeightTableOffset = READ_LE_UINT16(fontData + 0xC);
return true;
}
Screen::FontId Screen::setFont(FontId fontId) {
FontId prev = _currentFont;
_currentFont = fontId;
return prev;
}
int Screen::getFontHeight() const {
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return 0;
return *(_fonts[_currentFont].fontData + _fonts[_currentFont].charSizeOffset + 4);
}
int Screen::getFontWidth() const {
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return 0;
return *(_fonts[_currentFont].fontData + _fonts[_currentFont].charSizeOffset + 5);
}
int Screen::getCharWidth(uint16 c) const {
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return 0;
if (c & 0xFF00)
return SJIS_CHARSIZE >> 1;
return (int)_fonts[_currentFont].charWidthTable[c] + _charWidth;
}
int Screen::getTextWidth(const char *str) const {
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return 0;
int curLineLen = 0;
int maxLineLen = 0;
while (1) {
uint c = *str++;
c &= 0xFF;
if (c == 0) {
break;
} else if (c == '\r') {
if (curLineLen > maxLineLen)
maxLineLen = curLineLen;
else
curLineLen = 0;
} else {
if (c <= 0x7F || !_useSJIS) {
curLineLen += getCharWidth(c);
} else {
c = READ_LE_UINT16(str - 1);
++str;
curLineLen += getCharWidth(c);
}
}
}
return MAX(curLineLen, maxLineLen);
}
void Screen::printText(const char *str, int x, int y, uint8 color1, uint8 color2) {
// FIXME: add font support for amiga version
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
return;
uint8 cmap[2];
cmap[0] = color2;
cmap[1] = color1;
setTextColor(cmap, 0, 1);
Font *fnt = &_fonts[_currentFont];
const uint8 charHeightFnt = *(fnt->fontData + fnt->charSizeOffset + 4);
uint8 charHeight = 0;
if (x < 0)
x = 0;
else if (x >= SCREEN_W)
return;
int x_start = x;
if (y < 0)
y = 0;
else if (y >= SCREEN_H)
return;
while (1) {
uint c = *str++;
c &= 0xFF;
if (c == 0) {
break;
} else if (c == '\r') {
x = x_start;
y += charHeight + _charOffset;
} else {
int charWidth = getCharWidth(c);
if (x + charWidth > SCREEN_W) {
x = x_start;
y += charHeight + _charOffset;
if (y >= SCREEN_H) {
break;
}
}
if (c <= 0x7F || !_useSJIS) {
drawCharANSI(c, x, y);
charHeight = charHeightFnt;
} else {
c = READ_LE_UINT16(str - 1);
++str;
charWidth = getCharWidth(c);
charHeight = SJIS_CHARSIZE >> 1;
drawCharSJIS(c, x, y);
}
x += charWidth;
}
}
}
void Screen::drawCharANSI(uint8 c, int x, int y) {
Font *fnt = &_fonts[_currentFont];
uint8 *dst = getPagePtr(_curPage) + y * SCREEN_W + x;
uint16 bitmapOffset = READ_LE_UINT16(fnt->fontData + fnt->charBitmapOffset + c * 2);
if (bitmapOffset == 0)
return;
uint8 charWidth = *(fnt->fontData + fnt->charWidthTableOffset + c);
if (charWidth + x > SCREEN_W)
return;
uint8 charH0 = *(fnt->fontData + fnt->charSizeOffset + 4);
if (charH0 + y > SCREEN_H)
return;
uint8 charH1 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2);
uint8 charH2 = *(fnt->fontData + fnt->charHeightTableOffset + c * 2 + 1);
charH0 -= charH1 + charH2;
const uint8 *src = fnt->fontData + bitmapOffset;
const int pitch = SCREEN_W - charWidth;
while (charH1--) {
uint8 col = _textColorsMap[0];
for (int i = 0; i < charWidth; ++i) {
if (col != 0)
*dst = col;
++dst;
}
dst += pitch;
}
while (charH2--) {
uint8 b = 0;
for (int i = 0; i < charWidth; ++i) {
uint8 col;
if (i & 1) {
col = _textColorsMap[b >> 4];
} else {
b = *src++;
col = _textColorsMap[b & 0xF];
}
if (col != 0) {
*dst = col;
}
++dst;
}
dst += pitch;
}
while (charH0--) {
uint8 col = _textColorsMap[0];
for (int i = 0; i < charWidth; ++i) {
if (col != 0)
*dst = col;
++dst;
}
dst += pitch;
}
if (_curPage == 0 || _curPage == 1)
addDirtyRect(x, y, charWidth, *(fnt->fontData + fnt->charSizeOffset + 4));
}
void Screen::drawShape(uint8 pageNum, const uint8 *shapeData, int x, int y, int sd, int flags, ...) {
if (!shapeData)
return;
int f = _vm->gameFlags().useAltShapeHeader ? 2 : 0;
if (shapeData[f] & 1)
flags |= 0x400;
va_list args;
va_start(args, flags);
static int drawShapeVar2[] = {
1, 3, 2, 5, 4, 3, 2, 1
};
_drawShapeVar1 = 0;
_drawShapeVar3 = 1;
_drawShapeVar4 = 0;
_drawShapeVar5 = 0;
_dsTable = 0;
_dsTableLoopCount = 0;
_dsTable2 = 0;
_dsTable3 = 0;
_dsTable4 = 0;
_dsTable5 = 0;
_dsDrawLayer = 0;
if (flags & 0x8000) {
_dsTable2 = va_arg(args, uint8*);
}
if (flags & 0x100) {
_dsTable = va_arg(args, uint8*);
_dsTableLoopCount = va_arg(args, int);
if (!_dsTableLoopCount)
flags &= ~0x100;
}
if (flags & 0x1000) {
_dsTable3 = va_arg(args, uint8*);
_dsTable4 = va_arg(args, uint8*);
}
if (flags & 0x200) {
_drawShapeVar1 += 1;
_drawShapeVar1 &= 7;
_drawShapeVar3 = drawShapeVar2[_drawShapeVar1];
_drawShapeVar4 = 0;
_drawShapeVar5 = 256;
}
if (flags & 0x4000)
_drawShapeVar5 = va_arg(args, int);
if (flags & 0x800)
_dsDrawLayer = va_arg(args, int);
if (flags & DSF_SCALE) {
_dsScaleW = va_arg(args, int);
_dsScaleH = va_arg(args, int);
} else {
_dsScaleW = 0x100;
_dsScaleH = 0x100;
}
if ((flags & 0x2000) && _vm->gameFlags().gameID != GI_KYRA1)
_dsTable5 = va_arg(args, uint8*);
static const DsMarginSkipFunc dsMarginFunc[] = {
&Screen::drawShapeMarginNoScaleUpwind,
&Screen::drawShapeMarginNoScaleDownwind,
&Screen::drawShapeMarginNoScaleUpwind,
&Screen::drawShapeMarginNoScaleDownwind,
&Screen::drawShapeMarginScaleUpwind,
&Screen::drawShapeMarginScaleDownwind,
&Screen::drawShapeMarginScaleUpwind,
&Screen::drawShapeMarginScaleDownwind
};
static const DsMarginSkipFunc dsSkipFunc[] = {
&Screen::drawShapeMarginNoScaleUpwind,
&Screen::drawShapeMarginNoScaleDownwind,
&Screen::drawShapeMarginNoScaleUpwind,
&Screen::drawShapeMarginNoScaleDownwind,
&Screen::drawShapeSkipScaleUpwind,
&Screen::drawShapeSkipScaleDownwind,
&Screen::drawShapeSkipScaleUpwind,
&Screen::drawShapeSkipScaleDownwind
};
static const DsLineFunc dsLineFunc[] = {
&Screen::drawShapeProcessLineNoScaleUpwind,
&Screen::drawShapeProcessLineNoScaleDownwind,
&Screen::drawShapeProcessLineNoScaleUpwind,
&Screen::drawShapeProcessLineNoScaleDownwind,
&Screen::drawShapeProcessLineScaleUpwind,
&Screen::drawShapeProcessLineScaleDownwind,
&Screen::drawShapeProcessLineScaleUpwind,
&Screen::drawShapeProcessLineScaleDownwind
};
static const DsPlotFunc dsPlotFunc[] = {
&Screen::drawShapePlotType0, // used by Kyra 1 + 2
&Screen::drawShapePlotType1, // used by Kyra 3
0,
&Screen::drawShapePlotType3_7, // used by Kyra 3 (shadow)
&Screen::drawShapePlotType4, // used by Kyra 1, 2 + 3
&Screen::drawShapePlotType5, // used by Kyra 1
&Screen::drawShapePlotType6, // used by Kyra 1 (invisibility)
&Screen::drawShapePlotType3_7, // used by Kyra 1 (invisibility)
&Screen::drawShapePlotType8, // used by Kyra 2
&Screen::drawShapePlotType9, // used by Kyra 1 + 3
0,
&Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility) + Kyra 3 (shadow)
&Screen::drawShapePlotType12, // used by Kyra 2
&Screen::drawShapePlotType13, // used by Kyra 1
&Screen::drawShapePlotType14, // used by Kyra 1 (invisibility)
&Screen::drawShapePlotType11_15, // used by Kyra 1 (invisibility)
0, 0, 0, 0,
&Screen::drawShapePlotType20, // used by LoL (heal spell effect)
&Screen::drawShapePlotType21, // used by LoL (white tower spirits)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
&Screen::drawShapePlotType33, // used by LoL (blood spots on the floor)
0, 0, 0,
&Screen::drawShapePlotType37, // used by LoL (monsters)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
&Screen::drawShapePlotType48, // used by LoL (slime spots on the floor)
0, 0, 0,
&Screen::drawShapePlotType52, // used by LoL (projectiles)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0
};
int scaleCounterV = 0;
f = flags & 0x0f;
_dsProcessMargin = dsMarginFunc[f];
_dsScaleSkip = dsSkipFunc[f];
_dsProcessLine = dsLineFunc[f];
int ppc = (flags >> 8) & 0x3F;
_dsPlot = dsPlotFunc[ppc];
DsPlotFunc dsPlot2 = dsPlotFunc[ppc], dsPlot3 = dsPlotFunc[ppc];
if (flags & 0x800)
dsPlot3 = dsPlotFunc[((flags >> 8) & 0xF7) & 0x3F];
if (!_dsPlot || !dsPlot2 || !dsPlot3) {
if (!dsPlot2)
warning("Missing drawShape plotting method type %d", ppc);
if (dsPlot3 != dsPlot2 && !dsPlot3)
warning("Missing drawShape plotting method type %d", (((flags >> 8) & 0xF7) & 0x3F));
va_end(args);
return;
}
int curY = y;
const uint8 *src = shapeData;
uint8 *dst = _dsDstPage = getPagePtr(pageNum);
const ScreenDim *dsDim = getScreenDim(sd);
dst += (dsDim->sx << 3);
if (!(flags & 0x10))
x -= (dsDim->sx << 3);
int x2 = (dsDim->w << 3);
int y1 = dsDim->sy;
if (flags & 0x10)
y += y1;
int y2 = y1 + dsDim->h;
if (_vm->gameFlags().useAltShapeHeader)
src += 2;
uint16 shapeFlags = READ_LE_UINT16(src); src += 2;
int shapeHeight = *src++;
uint16 shapeWidth = READ_LE_UINT16(src); src += 2;
int shpWidthScaled1 = shapeWidth;
int shpWidthScaled2 = shapeWidth;
if (flags & DSF_SCALE) {
shapeHeight = (shapeHeight * _dsScaleH) >> 8;
shpWidthScaled1 = shpWidthScaled2 = (shapeWidth * _dsScaleW) >> 8;
if (!shapeHeight || !shpWidthScaled1) {
va_end(args);
return;
}
}
if (flags & DSF_CENTER) {
x -= (shpWidthScaled1 >> 1);
y -= (shapeHeight >> 1);
}
src += 3;
uint16 frameSize = READ_LE_UINT16(src); src += 2;
int colorTableColors = ((_vm->gameFlags().gameID != GI_KYRA1) && (shapeFlags & 4)) ? *src++ : 16;
if (!(flags & 0x8000) && (shapeFlags & 1))
_dsTable2 = src;
if (flags & 0x400)
src += colorTableColors;
if (!(shapeFlags & 2)) {
decodeFrame4(src, _animBlockPtr, frameSize);
src = _animBlockPtr;
}
int t = (flags & 2) ? y2 - y - shapeHeight : y - y1;
const uint8 *s = src;
if (t < 0) {
shapeHeight += t;
if (shapeHeight <= 0) {
va_end(args);
return;
}
t *= -1;
uint8 *tmp = dst;
do {
_dsOffscreenScaleVal1 = 0;
_dsTmpWidth = shapeWidth;
int cnt = shapeWidth;
(this->*_dsScaleSkip)(tmp, s, cnt);
scaleCounterV += _dsScaleH;
if (!(scaleCounterV & 0xff00))
continue;
uint8 r = scaleCounterV >> 8;
scaleCounterV &= 0xff;
t -= r;
} while (t > 0);
if (t < 0)
scaleCounterV += (-t << 8);
if (!(flags & 2))
y = y1;
}
t = (flags & 2) ? y + shapeHeight - y1 : y2 - y;
if (t <= 0) {
va_end(args);
return;
}
if (t < shapeHeight) {
shapeHeight = t;
if (flags & 2)
y = y1;
}
_dsOffscreenLeft = 0;
if (x < 0) {
shpWidthScaled1 += x;
_dsOffscreenLeft = -x;
if (_dsOffscreenLeft >= shpWidthScaled2) {
va_end(args);
return;
}
x = 0;
}
_dsOffscreenRight = 0;
t = x2 - x;
if (t <= 0) {
va_end(args);
return;
}
if (t < shpWidthScaled1) {
shpWidthScaled1 = t;
_dsOffscreenRight = shpWidthScaled2 - _dsOffscreenLeft - shpWidthScaled1;
}
int dsPitch = 320;
int ty = y;
if (flags & 2) {
dsPitch *= -1;
ty = ty - 1 + shapeHeight;
}
if (flags & DSF_X_FLIPPED) {
SWAP(_dsOffscreenLeft, _dsOffscreenRight);
dst += (shpWidthScaled1 - 1);
}
dst += (320 * ty + x);
if (flags & DSF_SCALE) {
_dsOffscreenRight = 0;
_dsOffscreenScaleVal2 = _dsOffscreenLeft;
_dsOffscreenLeft <<= 8;
_dsOffscreenScaleVal1 = (_dsOffscreenLeft % _dsScaleW) * -1;
_dsOffscreenLeft /= _dsScaleW;
}
if (pageNum == 0 || pageNum == 1)
addDirtyRect(x, y, shpWidthScaled1, shapeHeight);
clearOverlayRect(pageNum, x, y, shpWidthScaled1, shapeHeight);
uint8 *d = dst;
while (shapeHeight--) {
bool normalPlot = true;
if (flags & 0x800)
normalPlot = (curY > _maskMinY && curY < _maskMaxY);
while (!(scaleCounterV & 0xff00)) {
scaleCounterV += _dsScaleH;
if (!(scaleCounterV & 0xff00)) {
_dsTmpWidth = shapeWidth;
int cnt = shapeWidth;
(this->*_dsScaleSkip)(d, s, cnt);
}
}
const uint8 *b_src = s;
do {
s = b_src;
_dsTmpWidth = shapeWidth;
int cnt = _dsOffscreenLeft;
int scaleState = (this->*_dsProcessMargin)(d, s, cnt);
if (_dsTmpWidth) {
cnt += shpWidthScaled1;
if (cnt > 0) {
_dsPlot = normalPlot ? dsPlot2 : dsPlot3;
(this->*_dsProcessLine)(d, s, cnt, scaleState);
}
cnt += _dsOffscreenRight;
if (cnt)
(this->*_dsScaleSkip)(d, s, cnt);
}
dst += dsPitch;
d = dst;
++curY;
scaleCounterV -= 256;
} while (scaleCounterV & 0xff00);
}
va_end(args);
}
int Screen::drawShapeMarginNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) {
while (cnt-- > 0) {
if (*src++)
continue;
cnt = cnt + 1 - (*src++);
}
cnt++;
dst -= cnt;
return 0;
}
int Screen::drawShapeMarginNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) {
while (cnt-- > 0) {
if (*src++)
continue;
cnt = cnt + 1 - (*src++);
}
cnt++;
dst += cnt;
return 0;
}
int Screen::drawShapeMarginScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) {
_dsTmpWidth -= cnt;
bool found = false;
if (src == dst || !cnt)
return _dsOffscreenScaleVal1;
do {
if (*src++)
continue;
found = true;
cnt = cnt + 1 - (*src++);
} while (--cnt > 0);
if (!found || !cnt)
return _dsOffscreenScaleVal1;
_dsTmpWidth += cnt;
int i = (_dsOffscreenLeft - cnt) * _dsScaleW;
int res = i & 0xff;
i >>= 8;
i -= _dsOffscreenScaleVal2;
dst += i;
cnt = -i;
return res;
}
int Screen::drawShapeMarginScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) {
_dsTmpWidth -= cnt;
bool found = false;
if (src == dst || !cnt)
return _dsOffscreenScaleVal1;
do {
if (*src++)
continue;
found = true;
cnt = cnt + 1 - (*src++);
} while (--cnt > 0);
if (!found || !cnt)
return _dsOffscreenScaleVal1;
_dsTmpWidth += cnt;
int i = (_dsOffscreenLeft - cnt) * _dsScaleW;
int res = i & 0xff;
i >>= 8;
i -= _dsOffscreenScaleVal2;
dst -= i;
cnt = -i;
return res;
}
int Screen::drawShapeSkipScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt) {
cnt = _dsTmpWidth;
if (cnt <= 0)
return 0;
do {
if (*src++)
continue;
cnt = cnt + 1 - (*src++);
} while (--cnt > 0);
return 0;
}
int Screen::drawShapeSkipScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt) {
cnt = _dsTmpWidth;
bool found = false;
if (cnt == 0)
return 0;
do {
if (*src++)
continue;
found = true;
cnt = cnt + 1 - (*src++);
} while (--cnt > 0);
return found ? 0 : _dsOffscreenScaleVal1;
}
void Screen::drawShapeProcessLineNoScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, int) {
do {
uint8 c = *src++;
if (c) {
uint8 *d = dst++;
(this->*_dsPlot)(d, c);
cnt--;
} else {
c = *src++;
dst += c;
cnt -= c;
}
} while (cnt > 0);
}
void Screen::drawShapeProcessLineNoScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, int) {
do {
uint8 c = *src++;
if (c) {
uint8 *d = dst--;
(this->*_dsPlot)(d, c);
cnt--;
} else {
c = *src++;
dst -= c;
cnt -= c;
}
} while (cnt > 0);
}
void Screen::drawShapeProcessLineScaleUpwind(uint8 *&dst, const uint8 *&src, int &cnt, int scaleState) {
int c = 0;
do {
if ((scaleState >> 8) <= 0) {
c = *src++;
_dsTmpWidth--;
if (c) {
scaleState += _dsScaleW;
} else {
_dsTmpWidth++;
c = *src++;
_dsTmpWidth -= c;
int r = c * _dsScaleW + scaleState;
dst += (r >> 8);
cnt -= (r >> 8);
scaleState = r & 0xff;
}
} else {
uint8 *d = dst++;
(this->*_dsPlot)(d, c);
scaleState -= 256;
cnt--;
}
} while (cnt > 0);
cnt = -1;
}
void Screen::drawShapeProcessLineScaleDownwind(uint8 *&dst, const uint8 *&src, int &cnt, int scaleState) {
int c = 0;
do {
if ((scaleState >> 8) <= 0) {
c = *src++;
_dsTmpWidth--;
if (c) {
scaleState += _dsScaleW;
} else {
_dsTmpWidth++;
c = *src++;
_dsTmpWidth -= c;
int r = c * _dsScaleW + scaleState;
dst -= (r >> 8);
cnt -= (r >> 8);
scaleState = r & 0xff;
}
} else {
uint8 *d = dst--;
(this->*_dsPlot)(d, c);
scaleState -= 256;
cnt--;
}
} while (cnt > 0);
cnt = -1;
}
void Screen::drawShapePlotType0(uint8 *dst, uint8 cmd) {
*dst = cmd;
}
void Screen::drawShapePlotType1(uint8 *dst, uint8 cmd) {
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType3_7(uint8 *dst, uint8 cmd) {
cmd = *dst;
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType4(uint8 *dst, uint8 cmd) {
*dst = _dsTable2[cmd];
}
void Screen::drawShapePlotType5(uint8 *dst, uint8 cmd) {
cmd = _dsTable2[cmd];
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType6(uint8 *dst, uint8 cmd) {
int t = _drawShapeVar4 + _drawShapeVar5;
if (t & 0xff00) {
cmd = dst[_drawShapeVar3];
t &= 0xff;
} else {
cmd = _dsTable2[cmd];
}
_drawShapeVar4 = t;
*dst = cmd;
}
void Screen::drawShapePlotType8(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t)
cmd = _shapePages[1][relOffs];
*dst = cmd;
}
void Screen::drawShapePlotType9(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t) {
cmd = _shapePages[1][relOffs];
} else {
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
}
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType11_15(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t) {
cmd = _shapePages[1][relOffs];
} else {
cmd = *dst;
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
}
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType12(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t) {
cmd = _shapePages[1][relOffs];
} else {
cmd = _dsTable2[cmd];
}
*dst = cmd;
}
void Screen::drawShapePlotType13(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t) {
cmd = _shapePages[1][relOffs];
} else {
cmd = _dsTable2[cmd];
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
}
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType14(uint8 *dst, uint8 cmd) {
uint32 relOffs = dst - _dsDstPage;
int t = (_shapePages[0][relOffs] & 0x7f) & 0x87;
if (_dsDrawLayer < t) {
cmd = _shapePages[1][relOffs];
} else {
t = _drawShapeVar4 + _drawShapeVar5;
if (t & 0xff00) {
cmd = dst[_drawShapeVar3];
t &= 0xff;
} else {
cmd = _dsTable2[cmd];
}
}
_drawShapeVar4 = t;
*dst = cmd;
}
void Screen::drawShapePlotType20(uint8 *dst, uint8 cmd) {
cmd = _dsTable2[cmd];
uint8 tOffs = _dsTable3[cmd];
if (!(tOffs & 0x80))
cmd = _dsTable4[tOffs << 8 | *dst];
*dst = cmd;
}
void Screen::drawShapePlotType21(uint8 *dst, uint8 cmd) {
cmd = _dsTable2[cmd];
uint8 tOffs = _dsTable3[cmd];
if (!(tOffs & 0x80))
cmd = _dsTable4[tOffs << 8 | *dst];
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType33(uint8 *dst, uint8 cmd) {
if (cmd == 255) {
*dst = _dsTable5[*dst];
} else {
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
if (cmd)
*dst = cmd;
}
}
void Screen::drawShapePlotType37(uint8 *dst, uint8 cmd) {
cmd = _dsTable2[cmd];
if (cmd == 255) {
cmd = _dsTable5[*dst];
} else {
for (int i = 0; i < _dsTableLoopCount; ++i)
cmd = _dsTable[cmd];
}
if (cmd)
*dst = cmd;
}
void Screen::drawShapePlotType48(uint8 *dst, uint8 cmd) {
uint8 offs = _dsTable3[cmd];
if (!(offs & 0x80))
cmd = _dsTable4[(offs << 8) | *dst];
*dst = cmd;
}
void Screen::drawShapePlotType52(uint8 *dst, uint8 cmd) {
cmd = _dsTable2[cmd];
uint8 offs = _dsTable3[cmd];
if (!(offs & 0x80))
cmd = _dsTable4[(offs << 8) | *dst];
*dst = cmd;
}
void Screen::decodeFrame3(const uint8 *src, uint8 *dst, uint32 size) {
const uint8 *dstEnd = dst + size;
while (dst < dstEnd) {
int8 code = *src++;
if (code == 0) {
uint16 sz = READ_BE_UINT16(src);
src += 2;
memset(dst, *src++, sz);
dst += sz;
} else if (code < 0) {
memset(dst, *src++, -code);
dst -= code;
} else {
memcpy(dst, src, code);
dst += code;
src += code;
}
}
}
uint Screen::decodeFrame4(const uint8 *src, uint8 *dst, uint32 dstSize) {
uint8 *dstOrig = dst;
uint8 *dstEnd = dst + dstSize;
while (1) {
int count = dstEnd - dst;
if (count == 0)
break;
uint8 code = *src++;
if (!(code & 0x80)) { // 8th bit isn't set
int len = MIN(count, (code >> 4) + 3); //upper half of code is the length
int offs = ((code & 0xF) << 8) | *src++; //lower half of code as byte 2 of offset.
const uint8 *dstOffs = dst - offs;
while (len--)
*dst++ = *dstOffs++;
} else if (code & 0x40) { // 7th bit is set
int len = (code & 0x3F) + 3;
if (code == 0xFE) {
len = READ_LE_UINT16(src); src += 2;
if (len > count)
len = count;
memset(dst, *src++, len); dst += len;
} else {
if (code == 0xFF) {
len = READ_LE_UINT16(src);
src += 2;
}
int offs = READ_LE_UINT16(src); src += 2;
if (len > count)
len = count;
const uint8 *dstOffs = dstOrig + offs;
while (len--)
*dst++ = *dstOffs++;
}
} else if (code != 0x80) { // not just the 8th bit set.
//Copy some bytes from source to dest.
int len = MIN(count, code & 0x3F);
while (len--)
*dst++ = *src++;
} else {
break;
}
}
return dst - dstOrig;
}
void Screen::decodeFrameDelta(uint8 *dst, const uint8 *src, bool noXor) {
if (noXor)
wrapped_decodeFrameDelta<true>(dst, src);
else
wrapped_decodeFrameDelta<false>(dst, src);
}
template <bool noXor>
void Screen::wrapped_decodeFrameDelta(uint8 *dst, const uint8 *src) {
while (1) {
uint8 code = *src++;
if (code == 0) {
uint8 len = *src++;
code = *src++;
while (len--) {
if (noXor)
*dst++ = code;
else
*dst++ ^= code;
}
} else if (code & 0x80) {
code -= 0x80;
if (code != 0) {
dst += code;
} else {
uint16 subcode = READ_LE_UINT16(src); src += 2;
if (subcode == 0) {
break;
} else if (subcode & 0x8000) {
subcode -= 0x8000;
if (subcode & 0x4000) {
uint16 len = subcode - 0x4000;
code = *src++;
while (len--) {
if (noXor)
*dst++ = code;
else
*dst++ ^= code;
}
} else {
while (subcode--) {
if (noXor)
*dst++ = *src++;
else
*dst++ ^= *src++;
}
}
} else {
dst += subcode;
}
}
} else {
while (code--) {
if (noXor)
*dst++ = *src++;
else
*dst++ ^= *src++;
}
}
}
}
void Screen::decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch, bool noXor) {
if (noXor)
wrapped_decodeFrameDeltaPage<true>(dst, src, pitch);
else
wrapped_decodeFrameDeltaPage<false>(dst, src, pitch);
}
void Screen::convertAmigaGfx(uint8 *data, int w, int h, bool offscreen) {
static uint8 tmp[320*200];
if (offscreen) {
uint8 *curLine = tmp;
const uint8 *src = data;
int hC = h;
while (hC--) {
uint8 *dst1 = curLine;
uint8 *dst2 = dst1 + 8000;
uint8 *dst3 = dst2 + 8000;
uint8 *dst4 = dst3 + 8000;
uint8 *dst5 = dst4 + 8000;
int width = w >> 3;
while (width--) {
*dst1++ = *src++;
*dst2++ = *src++;
*dst3++ = *src++;
*dst4++ = *src++;
*dst5++ = *src++;
}
curLine += 40;
}
} else {
memcpy(tmp, data, w*h);
}
for (int y = 0; y < h; ++y) {
for (int x = 0; x < w; ++x) {
int bytePos = x/8+y*40;
int bitPos = 7-(x&7);
byte colorIndex = 0;
colorIndex |= (((tmp[bytePos + 8000 * 0] & (1 << bitPos)) >> bitPos) & 0x1) << 0;
colorIndex |= (((tmp[bytePos + 8000 * 1] & (1 << bitPos)) >> bitPos) & 0x1) << 1;
colorIndex |= (((tmp[bytePos + 8000 * 2] & (1 << bitPos)) >> bitPos) & 0x1) << 2;
colorIndex |= (((tmp[bytePos + 8000 * 3] & (1 << bitPos)) >> bitPos) & 0x1) << 3;
colorIndex |= (((tmp[bytePos + 8000 * 4] & (1 << bitPos)) >> bitPos) & 0x1) << 4;
*data++ = colorIndex;
}
}
}
void Screen::convertAmigaMsc(uint8 *data) {
byte *plane1 = data + 5760 * 1;
byte *plane2 = data + 5760 * 2;
byte *plane3 = data + 5760 * 3;
byte *plane4 = data + 5760 * 4;
byte *plane5 = data + 5760 * 5;
byte *plane6 = data + 5760 * 6;
for (int i = 0; i < 5760; ++i) {
byte d = plane6[i];
d = (plane5[i] |= d);
d = (plane4[i] |= d);
d = (plane3[i] |= d);
d = (plane2[i] |= d);
d = (plane1[i] |= d);
}
byte dst[320*144];
memset(dst, 0, sizeof(dst));
static const byte flagTable[] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };
for (int y = 0; y < 144; ++y) {
for (int x = 0; x < 320; ++x) {
if (!(flagTable[x&7] & data[y*40+(x>>3)]))
dst[y*320+x] |= 0x80;
int layer = 0;
for (int i = 0; i < 7; ++i) {
if (flagTable[x&7] & data[y*40+(x>>3)+i*5760])
layer = i;
}
if (layer)
dst[y*320+x] |= (layer+1);
}
}
memcpy(data, dst, 320*144);
}
template<bool noXor>
void Screen::wrapped_decodeFrameDeltaPage(uint8 *dst, const uint8 *src, int pitch) {
int count = 0;
uint8 *dstNext = dst;
while (1) {
uint8 code = *src++;
if (code == 0) {
uint8 len = *src++;
code = *src++;
while (len--) {
if (noXor)
*dst++ = code;
else
*dst++ ^= code;
if (++count == pitch) {
count = 0;
dstNext += SCREEN_W;
dst = dstNext;
}
}
} else if (code & 0x80) {
code -= 0x80;
if (code != 0) {
dst += code;
count += code;
while (count >= pitch) {
count -= pitch;
dstNext += SCREEN_W;
dst = dstNext + count;
}
} else {
uint16 subcode = READ_LE_UINT16(src); src += 2;
if (subcode == 0) {
break;
} else if (subcode & 0x8000) {
subcode -= 0x8000;
if (subcode & 0x4000) {
uint16 len = subcode - 0x4000;
code = *src++;
while (len--) {
if (noXor)
*dst++ = code;
else
*dst++ ^= code;
if (++count == pitch) {
count = 0;
dstNext += SCREEN_W;
dst = dstNext;
}
}
} else {
while (subcode--) {
if (noXor)
*dst++ = *src++;
else
*dst++ ^= *src++;
if (++count == pitch) {
count = 0;
dstNext += SCREEN_W;
dst = dstNext;
}
}
}
} else {
dst += subcode;
count += subcode;
while (count >= pitch) {
count -= pitch;
dstNext += SCREEN_W;
dst = dstNext + count;
}
}
}
} else {
while (code--) {
if (noXor)
*dst++ = *src++;
else
*dst++ ^= *src++;
if (++count == pitch) {
count = 0;
dstNext += SCREEN_W;
dst = dstNext;
}
}
}
}
}
uint8 *Screen::encodeShape(int x, int y, int w, int h, int flags) {
uint8 *srcPtr = &_pagePtrs[_curPage][y * SCREEN_W + x];
int16 shapeSize = 0;
uint8 *tmp = srcPtr;
int xpos = w;
for (int i = h; i > 0; --i) {
uint8 *start = tmp;
shapeSize += w;
xpos = w;
while (xpos) {
uint8 value = *tmp++;
--xpos;
if (!value) {
shapeSize += 2;
int16 curX = xpos;
bool skip = false;
while (xpos) {
value = *tmp++;
--xpos;
if (value) {
skip = true;
break;
}
}
if (!skip)
++curX;
curX -= xpos;
shapeSize -= curX;
while (curX > 0xFF) {
curX -= 0xFF;
shapeSize += 2;
}
}
}
tmp = start + SCREEN_W;
}
int16 shapeSize2 = shapeSize;
if (_vm->gameFlags().useAltShapeHeader)
shapeSize += 12;
else
shapeSize += 10;
if (flags & 1)
shapeSize += 16;
static uint8 table[274];
int tableIndex = 0;
uint8 *newShape = 0;
newShape = new uint8[shapeSize+16];
assert(newShape);
byte *dst = newShape;
if (_vm->gameFlags().useAltShapeHeader)
dst += 2;
WRITE_LE_UINT16(dst, (flags & 3)); dst += 2;
*dst = h; dst += 1;
WRITE_LE_UINT16(dst, w); dst += 2;
*dst = h; dst += 1;
WRITE_LE_UINT16(dst, shapeSize); dst += 2;
WRITE_LE_UINT16(dst, shapeSize2); dst += 2;
byte *src = srcPtr;
if (flags & 1) {
dst += 16;
memset(table, 0, sizeof(uint8)*274);
tableIndex = 1;
}
for (int ypos = h; ypos > 0; --ypos) {
uint8 *srcBackUp = src;
xpos = w;
while (xpos) {
uint8 value = *src++;
if (value) {
if (flags & 1) {
if (!table[value]) {
if (tableIndex == 16) {
value = 1;
} else {
table[0x100+tableIndex] = value;
table[value] = tableIndex;
++tableIndex;
value = table[value];
}
} else {
value = table[value];
}
}
--xpos;
*dst++ = value;
} else {
int16 temp = 1;
--xpos;
while (xpos) {
if (*src)
break;
++src;
++temp;
--xpos;
}
while (temp > 0xFF) {
*dst++ = 0;
*dst++ = 0xFF;
temp -= 0xFF;
}
if (temp & 0xFF) {
*dst++ = 0;
*dst++ = temp & 0xFF;
}
}
}
src = srcBackUp + SCREEN_W;
}
if (!(flags & 2)) {
if (shapeSize > _animBlockSize) {
dst = newShape;
if (_vm->gameFlags().useAltShapeHeader)
dst += 2;
flags = READ_LE_UINT16(dst);
flags |= 2;
WRITE_LE_UINT16(dst, flags);
} else {
src = newShape;
if (_vm->gameFlags().useAltShapeHeader)
src += 2;
if (flags & 1)
src += 16;
src += 10;
uint8 *shapePtrBackUp = src;
dst = _animBlockPtr;
memcpy(dst, src, shapeSize2);
int16 size = encodeShapeAndCalculateSize(_animBlockPtr, shapePtrBackUp, shapeSize2);
if (size > shapeSize2) {
shapeSize -= shapeSize2 - size;
uint8 *newShape2 = new uint8[shapeSize];
assert(newShape2);
memcpy(newShape2, newShape, shapeSize);
delete[] newShape;
newShape = newShape2;
} else {
dst = shapePtrBackUp;
src = _animBlockPtr;
memcpy(dst, src, shapeSize2);
dst = newShape;
if (_vm->gameFlags().useAltShapeHeader)
dst += 2;
flags = READ_LE_UINT16(dst);
flags |= 2;
WRITE_LE_UINT16(dst, flags);
}
}
}
dst = newShape;
if (_vm->gameFlags().useAltShapeHeader)
dst += 2;
WRITE_LE_UINT16((dst + 6), shapeSize);
if (flags & 1) {
dst = newShape + 10;
if (_vm->gameFlags().useAltShapeHeader)
dst += 2;
src = &table[0x100];
memcpy(dst, src, sizeof(uint8)*16);
}
return newShape;
}
int16 Screen::encodeShapeAndCalculateSize(uint8 *from, uint8 *to, int size_to) {
byte *fromPtrEnd = from + size_to;
bool skipPixel = true;
byte *tempPtr = 0;
byte *toPtr = to;
byte *fromPtr = from;
byte *toPtr2 = to;
*to++ = 0x81;
*to++ = *from++;
while (from < fromPtrEnd) {
byte *curToPtr = to;
to = fromPtr;
int size = 1;
while (true) {
byte curPixel = *from;
if (curPixel == *(from+0x40)) {
byte *toBackUp = to;
to = from;
for (int i = 0; i < (fromPtrEnd - from); ++i) {
if (*to++ != curPixel)
break;
}
--to;
uint16 diffSize = (to - from);
if (diffSize >= 0x41) {
skipPixel = false;
from = to;
to = curToPtr;
*to++ = 0xFE;
WRITE_LE_UINT16(to, diffSize); to += 2;
*to++ = curPixel;
curToPtr = to;
to = toBackUp;
continue;
} else {
to = toBackUp;
}
}
bool breakLoop = false;
while (true) {
if ((from - to) == 0) {
breakLoop = true;
break;
}
for (int i = 0; i < (from - to); ++i) {
if (*to++ == curPixel)
break;
}
if (*(to-1) == curPixel) {
if (*(from+size-1) != *(to+size-2))
continue;
byte *fromBackUp = from;
byte *toBackUp = to;
--to;
const int checkSize = fromPtrEnd - from;
for (int i = 0; i < checkSize; ++i) {
if (*from++ != *to++)
break;
}
if (*(from - 1) == *(to - 1))
++to;
from = fromBackUp;
int temp = to - toBackUp;
to = toBackUp;
if (temp >= size) {
size = temp;
tempPtr = toBackUp - 1;
}
break;
} else {
breakLoop = true;
break;
}
}
if (breakLoop)
break;
}
to = curToPtr;
if (size > 2) {
uint16 word = 0;
if (size <= 0x0A) {
uint16 diffSize = from - tempPtr;
if (diffSize <= 0x0FFF) {
byte highByte = ((diffSize & 0xFF00) >> 8) + (((size & 0xFF) - 3) << 4);
word = ((diffSize & 0xFF) << 8) | highByte;
WRITE_LE_UINT16(to, word); to += 2;
from += size;
skipPixel = false;
continue;
}
}
if (size > 0x40) {
*to++ = 0xFF;
WRITE_LE_UINT16(to, size); to += 2;
} else {
*to++ = ((size & 0xFF) - 3) | 0xC0;
}
word = tempPtr - fromPtr;
WRITE_LE_UINT16(to, word); to += 2;
from += size;
skipPixel = false;
} else {
if (!skipPixel) {
toPtr2 = to;
*to++ = 0x80;
}
if (*toPtr2 == 0xBF) {
toPtr2 = to;
*to++ = 0x80;
}
++(*toPtr2);
*to++ = *from++;
skipPixel = true;
}
}
*to++ = 0x80;
return (to - toPtr);
}
void Screen::hideMouse() {
++_mouseLockCount;
CursorMan.showMouse(false);
}
void Screen::showMouse() {
if (_mouseLockCount == 1)
CursorMan.showMouse(true);
if (_mouseLockCount > 0)
_mouseLockCount--;
}
bool Screen::isMouseVisible() const {
return _mouseLockCount == 0;
}
void Screen::setShapePages(int page1, int page2, int minY, int maxY) {
_shapePages[0] = _pagePtrs[page1];
_shapePages[1] = _pagePtrs[page2];
_maskMinY = minY;
_maskMaxY = maxY;
}
void Screen::setMouseCursor(int x, int y, const byte *shape) {
if (!shape)
return;
// if mouseDisabled
// return _mouseShape
if (_vm->gameFlags().useAltShapeHeader)
shape += 2;
int mouseHeight = *(shape + 2);
int mouseWidth = (READ_LE_UINT16(shape + 3)) + 2;
if (_vm->gameFlags().useAltShapeHeader)
shape -= 2;
if (_vm->gameFlags().useHiResOverlay) {
x <<= 1;
y <<= 1;
mouseWidth <<= 1;
mouseHeight <<= 1;
fillRect(mouseWidth, 0, mouseWidth, mouseHeight, 0, 8);
}
uint8 *cursor = new uint8[mouseHeight * mouseWidth];
fillRect(0, 0, mouseWidth, mouseHeight, 0, 8);
drawShape(8, shape, 0, 0, 0, 0);
int xOffset = 0;
if (_vm->gameFlags().useHiResOverlay) {
xOffset = mouseWidth;
scale2x(getPagePtr(8) + mouseWidth, SCREEN_W, getPagePtr(8), SCREEN_W, mouseWidth, mouseHeight);
}
CursorMan.showMouse(false);
copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor);
CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, 0);
if (isMouseVisible())
CursorMan.showMouse(true);
delete[] cursor;
// makes sure that the cursor is drawn
// we do not use Screen::updateScreen here
// so we can be sure that changes to page 0
// are NOT updated on the real screen here
_system->updateScreen();
}
void Screen::copyScreenFromRect(int x, int y, int w, int h, const uint8 *ptr) {
x <<= 3; w <<= 3;
const uint8 *src = ptr;
uint8 *dst = &_pagePtrs[0][y * SCREEN_W + x];
for (int i = 0; i < h; ++i) {
memcpy(dst, src, w);
src += w;
dst += SCREEN_W;
}
addDirtyRect(x, y, w, h);
clearOverlayRect(0, x, y, w, h);
}
void Screen::copyScreenToRect(int x, int y, int w, int h, uint8 *ptr) {
x <<= 3; w <<= 3;
const uint8 *src = &_pagePtrs[0][y * SCREEN_W + x];
uint8 *dst = ptr;
for (int i = 0; i < h; ++i) {
memcpy(dst, src, w);
dst += w;
src += SCREEN_W;
}
}
uint8 *Screen::getPalette(int num) {
assert(num >= 0 && num < (_vm->gameFlags().platform == Common::kPlatformAmiga ? 6 : 4));
if (num == 0)
return _currentPalette;
return _palettes[num-1];
}
byte Screen::getShapeFlag1(int x, int y) {
uint8 color = _shapePages[0][y * SCREEN_W + x];
color &= 0x80;
color ^= 0x80;
if (color & 0x80)
return 1;
return 0;
}
byte Screen::getShapeFlag2(int x, int y) {
uint8 color = _shapePages[0][y * SCREEN_W + x];
color &= 0x7F;
color &= 0x87;
return color;
}
int Screen::getDrawLayer(int x, int y) {
int xpos = x - 8;
int ypos = y - 1;
int layer = 1;
for (int curX = xpos; curX < xpos + 16; ++curX) {
int tempLayer = getShapeFlag2(curX, ypos);
if (layer < tempLayer)
layer = tempLayer;
if (layer >= 7)
return 7;
}
return layer;
}
int Screen::getDrawLayer2(int x, int y, int height) {
int xpos = x - 8;
int ypos = y - 1;
int layer = 1;
for (int useX = xpos; useX < xpos + 16; ++useX) {
for (int useY = ypos - height; useY < ypos; ++useY) {
int tempLayer = getShapeFlag2(useX, useY);
if (tempLayer > layer)
layer = tempLayer;
if (tempLayer >= 7)
return 7;
}
}
return layer;
}
int Screen::setNewShapeHeight(uint8 *shape, int height) {
if (_vm->gameFlags().useAltShapeHeader)
shape += 2;
int oldHeight = shape[2];
shape[2] = height;
return oldHeight;
}
int Screen::resetShapeHeight(uint8 *shape) {
if (_vm->gameFlags().useAltShapeHeader)
shape += 2;
int oldHeight = shape[2];
shape[2] = shape[5];
return oldHeight;
}
void Screen::blockInRegion(int x, int y, int width, int height) {
assert(_shapePages[0]);
byte *toPtr = _shapePages[0] + (y * 320 + x);
for (int i = 0; i < height; ++i) {
byte *backUpTo = toPtr;
for (int i2 = 0; i2 < width; ++i2)
*toPtr++ &= 0x7F;
toPtr = (backUpTo + 320);
}
}
void Screen::blockOutRegion(int x, int y, int width, int height) {
assert(_shapePages[0]);
byte *toPtr = _shapePages[0] + (y * 320 + x);
for (int i = 0; i < height; ++i) {
byte *backUpTo = toPtr;
for (int i2 = 0; i2 < width; ++i2)
*toPtr++ |= 0x80;
toPtr = (backUpTo + 320);
}
}
void Screen::rectClip(int &x, int &y, int w, int h) {
if (x < 0)
x = 0;
else if (x + w >= 320)
x = 320 - w;
if (y < 0)
y = 0;
else if (y + h >= 200)
y = 200 - h;
}
void Screen::shakeScreen(int times) {
while (times--) {
// seems to be 1 line (320 pixels) offset in the original
// 4 looks more like dosbox though, maybe check this again
_system->setShakePos(4);
_system->updateScreen();
_system->setShakePos(0);
_system->updateScreen();
}
}
void Screen::loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData, bool skip) {
uint32 fileSize;
uint8 *srcData = _vm->resource()->fileData(filename, &fileSize);
if (!srcData) {
warning("couldn't load bitmap: '%s'", filename);
return;
}
if (skip)
srcData += 4;
const char *ext = filename + strlen(filename) - 3;
uint8 compType = srcData[2];
uint32 imgSize = scumm_stricmp(ext, "CMP") ? READ_LE_UINT32(srcData + 4) : READ_LE_UINT16(srcData);
uint16 palSize = READ_LE_UINT16(srcData + 8);
if (palData && palSize) {
loadPalette(srcData + 10, palData, palSize);
}
uint8 *srcPtr = srcData + 10 + palSize;
uint8 *dstData = getPagePtr(dstPage);
if (dstPage == 0 || tempPage == 0)
_forceFullUpdate = true;
switch (compType) {
case 0:
memcpy(dstData, srcPtr, imgSize);
break;
case 3:
Screen::decodeFrame3(srcPtr, dstData, imgSize);
break;
case 4:
Screen::decodeFrame4(srcPtr, dstData, imgSize);
break;
default:
error("Unhandled bitmap compression %d", compType);
break;
}
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
if (!scumm_stricmp(ext, "MSC"))
Screen::convertAmigaMsc(dstData);
else
Screen::convertAmigaGfx(dstData, 320, 200, false);
}
if (skip)
srcData -= 4;
delete[] srcData;
}
bool Screen::loadPalette(const char *filename, uint8 *palData) {
uint32 fileSize = 0;
uint8 *srcData = _vm->resource()->fileData(filename, &fileSize);
if (!srcData)
return false;
if (palData && fileSize) {
loadPalette(srcData, palData, fileSize);
}
delete[] srcData;
return true;
}
void Screen::loadPalette(const byte *data, uint8 *palData, int bytes) {
if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
assert(bytes % 2 == 0);
assert(bytes / 2 <= 256);
bytes >>= 1;
const uint16 *src = (const uint16 *)data;
for (int i = 0; i < bytes; ++i) {
uint16 col = READ_BE_UINT16(src); ++src;
palData[2] = (col & 0xF) << 2; col >>= 4;
palData[1] = (col & 0xF) << 2; col >>= 4;
palData[0] = (col & 0xF) << 2; col >>= 4;
palData += 3;
}
} else if (_use16ColorMode) {
for (int i = 0; i < bytes; ++i)
palData[i] = ((data[i] & 0xF) << 4) | (data[i] & 0xF0);
} else {
memcpy(palData, data, bytes);
}
}
// dirty rect handling
void Screen::addDirtyRect(int x, int y, int w, int h) {
if (_dirtyRects.size() >= kMaxDirtyRects || _forceFullUpdate) {
_forceFullUpdate = true;
return;
}
Common::Rect r(x, y, x + w, y + h);
// Clip rectangle
r.clip(SCREEN_W, SCREEN_H);
// If it is empty after clipping, we are done
if (r.isEmpty())
return;
// Check if the new rectangle is contained within another in the list
Common::List<Common::Rect>::iterator it;
for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ) {
// If we find a rectangle which fully contains the new one,
// we can abort the search.
if (it->contains(r))
return;
// Conversely, if we find rectangles which are contained in
// the new one, we can remove them
if (r.contains(*it))
it = _dirtyRects.erase(it);
else
++it;
}
// If we got here, we can safely add r to the list of dirty rects.
_dirtyRects.push_back(r);
}
// overlay functions
byte *Screen::getOverlayPtr(int page) {
if (page == 0 || page == 1)
return _sjisOverlayPtrs[1];
else if (page == 2 || page == 3)
return _sjisOverlayPtrs[2];
if (_vm->gameFlags().gameID == GI_KYRA2) {
if (page == 12 || page == 13)
return _sjisOverlayPtrs[3];
}
return 0;
}
void Screen::clearOverlayPage(int page) {
byte *dst = getOverlayPtr(page);
if (!dst)
return;
memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE);
}
void Screen::clearOverlayRect(int page, int x, int y, int w, int h) {
byte *dst = getOverlayPtr(page);
if (!dst || w < 0 || h < 0)
return;
x <<= 1; y <<= 1;
w <<= 1; h <<= 1;
dst += y * 640 + x;
if (w == 640 && h == 400) {
memset(dst, _sjisInvisibleColor, SCREEN_OVL_SJIS_SIZE);
} else {
while (h--) {
memset(dst, _sjisInvisibleColor, w);
dst += 640;
}
}
}
void Screen::copyOverlayRegion(int x, int y, int x2, int y2, int w, int h, int srcPage, int dstPage) {
byte *dst = getOverlayPtr(dstPage);
const byte *src = getOverlayPtr(srcPage);
if (!dst || !src)
return;
x <<= 1; x2 <<= 1;
y <<= 1; y2 <<= 1;
w <<= 1; h <<= 1;
if (w == 640 && h == 400) {
memcpy(dst, src, SCREEN_OVL_SJIS_SIZE);
} else {
dst += y2 * 640 + x2;
src += y * 640 + x;
while (h--) {
for (x = 0; x < w; ++x)
memcpy(dst, src, w);
dst += 640;
src += 640;
}
}
}
// SJIS rendering
namespace {
int SJIStoFMTChunk(int f, int s) { // copied from scumm\charset.cpp
enum {
KANA = 0,
KANJI = 1,
EKANJI = 2
};
int base = s - ((s + 1) % 32);
int c = 0, p = 0, chunk_f = 0, chunk = 0, cr = 0, kanjiType = KANA;
if (f >= 0x81 && f <= 0x84) kanjiType = KANA;
if (f >= 0x88 && f <= 0x9f) kanjiType = KANJI;
if (f >= 0xe0 && f <= 0xea) kanjiType = EKANJI;
if ((f > 0xe8 || (f == 0xe8 && base >= 0x9f)) || (f > 0x90 || (f == 0x90 && base >= 0x9f))) {
c = 48; //correction
p = -8; //correction
}
if (kanjiType == KANA) {//Kana
chunk_f = (f - 0x81) * 2;
} else if (kanjiType == KANJI) {//Standard Kanji
p += f - 0x88;
chunk_f = c + 2 * p;
} else if (kanjiType == EKANJI) {//Enhanced Kanji
p += f - 0xe0;
chunk_f = c + 2 * p;
}
// Base corrections
if (base == 0x7f && s == 0x7f)
base -= 0x20;
if (base == 0x9f && s == 0xbe)
base += 0x20;
if (base == 0xbf && s == 0xde)
base += 0x20;
//if (base == 0x7f && s == 0x9e)
// base += 0x20;
switch (base) {
case 0x3f:
cr = 0; //3f
if (kanjiType == KANA) chunk = 1;
else if (kanjiType == KANJI) chunk = 31;
else if (kanjiType == EKANJI) chunk = 111;
break;
case 0x5f:
cr = 0; //5f
if (kanjiType == KANA) chunk = 17;
else if (kanjiType == KANJI) chunk = 47;
else if (kanjiType == EKANJI) chunk = 127;
break;
case 0x7f:
cr = -1; //80
if (kanjiType == KANA) chunk = 9;
else if (kanjiType == KANJI) chunk = 63;
else if (kanjiType == EKANJI) chunk = 143;
break;
case 0x9f:
cr = 1; //9e
if (kanjiType == KANA) chunk = 2;
else if (kanjiType == KANJI) chunk = 32;
else if (kanjiType == EKANJI) chunk = 112;
break;
case 0xbf:
cr = 1; //be
if (kanjiType == KANA) chunk = 18;
else if (kanjiType == KANJI) chunk = 48;
else if (kanjiType == EKANJI) chunk = 128;
break;
case 0xdf:
cr = 1; //de
if (kanjiType == KANA) chunk = 10;
else if (kanjiType == KANJI) chunk = 64;
else if (kanjiType == EKANJI) chunk = 144;
break;
default:
debug(4, "Invalid Char! f %x s %x base %x c %d p %d", f, s, base, c, p);
return 0;
}
debug(6, "Kanji: %c%c f 0x%x s 0x%x base 0x%x c %d p %d chunk %d cr %d index %d", f, s, f, s, base, c, p, chunk, cr, ((chunk_f + chunk) * 32 + (s - base)) + cr);
return ((chunk_f + chunk) * 32 + (s - base)) + cr;
}
} // end of anonymous namespace
void Screen::drawCharSJIS(uint16 c, int x, int y) {
int color1 = _textColorsMap[1];
int color2 = _textColorsMap[0];
memset(_sjisTempPage2, _sjisInvisibleColor, 324);
memset(_sjisSourceChar, 0, 36);
memcpy(_sjisSourceChar, _sjisFontData + 0x20 * SJIStoFMTChunk(c & 0xff, c >> 8), 0x20);
if (_curPage == 0 || _curPage == 1)
addDirtyRect(x, y, SJIS_CHARSIZE >> 1, SJIS_CHARSIZE >> 1);
x <<= 1;
y <<= 1;
uint8 *destPage = getOverlayPtr(_curPage);
if (!destPage) {
warning("trying to draw SJIS char on unsupported page %d", _curPage);
return;
}
destPage += y * 640 + x;
uint8 *src = 0, *dst = 0;
if (color2 != _sjisInvisibleColor) {
// draw color2 shadow
src = _sjisSourceChar;
dst = _sjisTempPage2;
for (int i = 0; i < SJIS_CHARSIZE; i++) {
*((uint16*)dst) = READ_LE_UINT16(src);
dst += 2; src += 2;
*dst++ = 0;
}
src = _sjisTempPage2;
dst = _sjisTempPage;
memset(dst, 0, 60);
for (int i = 0; i < 48; i++)
*dst++ |= *src++;
src = _sjisTempPage2;
dst = _sjisTempPage + 3;
for (int i = 0; i < 48; i++)
*dst++ |= *src++;
src = _sjisTempPage2;
dst = _sjisTempPage + 6;
for (int i = 0; i < 48; i++)
*dst++ |= *src++;
for (int i = 0; i < 2; i++) {
src = _sjisTempPage;
for (int ii = 0; ii < SJIS_CHARSIZE; ii++) {
uint8 cy2 = 0;
uint8 cy1 = 0;
for (int iii = 0; iii < 3; iii++) {
cy1 = *src & 1;
*src |= ((*src >> 1) | (cy2 << 7));
cy2 = cy1;
src++;
}
}
}
src = _sjisTempPage2;
for (int i = 0; i < SJIS_CHARSIZE; i++) {
uint8 cy2 = 0;
uint8 cy1 = 0;
for (int ii = 0; ii < 3; ii++) {
cy1 = *src & 1;
*src = ((*src >> 1) | (cy2 << 7));
cy2 = cy1;
src++;
}
}
src = _sjisTempPage2;
dst = _sjisTempPage + 3;
for (int i = 0; i < 48; i++)
*dst++ ^= *src++;
memset(_sjisTempPage2, _sjisInvisibleColor, 324);
src = _sjisTempPage;
dst = _sjisTempPage2;
uint8 height = SJIS_CHARSIZE * 3;
uint8 width = SJIS_CHARSIZE;
if (color2 & 0xff00) {
height -= 3;
width--;
dst += 0x13;
}
for (int i = 0; i < height; i++) {
uint8 rs = *src++;
for (int ii = 0; ii < 8; ii++) {
if (rs & 0x80)
*dst = (color2 & 0xff);
rs <<= 1;
dst++;
if (!--width) {
width = SJIS_CHARSIZE;
if (color2 & 0xff00) {
width--;
dst++;
}
break;
}
}
}
}
// draw color1 char
src = _sjisSourceChar;
dst = _sjisTempPage;
for (int i = 0; i < SJIS_CHARSIZE; i++) {
*(uint16*)dst = READ_LE_UINT16(src);
dst += 2; src += 2;
*dst++ = 0;
}
src = _sjisTempPage;
dst = _sjisTempPage2;
if (color2 != _sjisInvisibleColor)
color1 = (color1 & 0xff) | 0x100;
uint8 height = SJIS_CHARSIZE * 3;
uint8 width = SJIS_CHARSIZE;
if (color1 & 0xff00) {
height -= 3;
width--;
dst += 0x13;
}
for (int i = 0; i < height; i++) {
uint8 rs = *src++;
for (int ii = 0; ii < 8; ii++) {
if (rs & 0x80)
*dst = (color1 & 0xff);
rs <<= 1;
dst++;
if (!--width) {
width = SJIS_CHARSIZE;
if (color1 & 0xff00) {
width--;
dst++;
}
break;
}
}
}
// copy char to surface
src = _sjisTempPage2;
dst = destPage;
int pitch = 640 - SJIS_CHARSIZE;
for (int i = 0; i < SJIS_CHARSIZE; i++) {
for (int ii = 0; ii < SJIS_CHARSIZE; ii++) {
if (*src != _sjisInvisibleColor)
*dst = *src;
src++;
dst++;
}
dst += pitch;
}
}
#pragma mark -
} // End of namespace Kyra