mirror of
https://github.com/libretro/scummvm.git
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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Allow use of stuff in <nds.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "common/scummsys.h"
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#if defined(DYNAMIC_MODULES) && defined(__DS__)
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#include <malloc.h>
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#include <nds.h>
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#include "backends/plugins/ds/ds-provider.h"
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#include "backends/plugins/elf/arm-loader.h"
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class DSDLObject : public ARMDLObject {
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protected:
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virtual void flushDataCache(void *ptr, uint32 len) const {
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DC_FlushRange(ptr, len);
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IC_InvalidateRange(ptr, len);
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}
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};
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Plugin *DSPluginProvider::createPlugin(const Common::FSNode &node) const {
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return new TemplatedELFPlugin<DSDLObject>(node.getPath());
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}
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void DSPluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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dirs.push_back(Common::FSNode("nitro:/plugins"));
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}
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#endif // defined(DYNAMIC_MODULES) && defined(__DS__)
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