mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
8a5c8f3320
This is very error-prone, and needs testing.
633 lines
16 KiB
C++
633 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/func.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "common/util.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "dreamweb/dreamweb.h"
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#include "dreamweb/dreamgen.h"
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namespace DreamWeb {
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DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb") {
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_context.engine = this;
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
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_vSyncInterrupt = false;
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_console = 0;
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DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
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_outSaveFile = 0;
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_inSaveFile = 0;
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_speed = 1;
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_turbo = false;
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_oldMouseState = 0;
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_channel0 = 0;
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_channel1 = 0;
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_language = gameDesc->desc.language;
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}
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DreamWebEngine::~DreamWebEngine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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static void vSyncInterrupt(void *refCon) {
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DreamWebEngine *vm = (DreamWebEngine *)refCon;
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if (!vm->isPaused()) {
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vm->setVSyncInterrupt(true);
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}
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}
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void DreamWebEngine::setVSyncInterrupt(bool flag) {
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_vSyncInterrupt = flag;
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}
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void DreamWebEngine::waitForVSync() {
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processEvents();
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if (!_turbo) {
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while (!_vSyncInterrupt) {
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_system->delayMillis(10);
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}
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setVSyncInterrupt(false);
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}
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_context.doshake();
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_context.dofade();
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_system->updateScreen();
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}
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void DreamWebEngine::quit() {
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_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 1;
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_context.data.byte(DreamGen::DreamGenContext::kLasthardkey) = 1;
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}
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void DreamWebEngine::processEvents() {
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Common::EventManager *event_manager = _system->getEventManager();
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if (event_manager->shouldQuit()) {
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quit();
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return;
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}
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soundHandler();
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Common::Event event;
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int softKey, hardKey;
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while (event_manager->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_RTL:
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quit();
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.flags & Common::KBD_CTRL) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_d:
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_console->attach();
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_console->onFrame();
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break;
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case Common::KEYCODE_f:
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setSpeed(_speed != 20? 20: 1);
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break;
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case Common::KEYCODE_g:
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_turbo = !_turbo;
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break;
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case Common::KEYCODE_c: //skip statue puzzle
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_context.data.byte(DreamGen::DreamGenContext::kSymbolbotnum) = 3;
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_context.data.byte(DreamGen::DreamGenContext::kSymboltopnum) = 5;
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break;
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default:
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break;
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}
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return; //do not pass ctrl + key to the engine
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}
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// Some parts of the ASM code uses the hardware key
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// code directly. We don't have that code, so we fake
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// it for the keys where it's needed and assume it's
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// 0 (which is actually an invalid value, as far as I
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// know) otherwise.
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hardKey = 0;
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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hardKey = 1;
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break;
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case Common::KEYCODE_SPACE:
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hardKey = 57;
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break;
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default:
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hardKey = 0;
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break;
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}
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_context.data.byte(DreamGen::DreamGenContext::kLasthardkey) = hardKey;
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// The rest of the keys are converted to ASCII. This
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// is fairly restrictive, and eventually we may want
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// to let through more keys. I think this is mostly to
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// keep weird glyphs out of savegame names.
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softKey = 0;
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if (event.kbd.keycode >= Common::KEYCODE_a && event.kbd.keycode <= Common::KEYCODE_z) {
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softKey = event.kbd.ascii & ~0x20;
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} else if (event.kbd.keycode == Common::KEYCODE_MINUS ||
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event.kbd.keycode == Common::KEYCODE_SPACE ||
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(event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9)) {
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softKey = event.kbd.ascii;
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} else if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
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softKey = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
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} else if (event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
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softKey = '-';
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} else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE ||
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event.kbd.keycode == Common::KEYCODE_DELETE) {
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softKey = 8;
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} else if (event.kbd.keycode == Common::KEYCODE_RETURN
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|| event.kbd.keycode == Common::KEYCODE_KP_ENTER) {
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softKey = 13;
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}
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if (softKey)
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keyPressed(softKey);
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break;
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default:
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break;
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}
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}
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}
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Common::Error DreamWebEngine::run() {
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syncSoundSettings();
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_console = new DreamWebConsole(this);
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ConfMan.registerDefault("dreamweb_originalsaveload", "true");
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getTimerManager()->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
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_context.__start();
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_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 0;
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getTimerManager()->removeTimerProc(vSyncInterrupt);
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return Common::kNoError;
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}
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void DreamWebEngine::setSpeed(uint speed) {
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debug(0, "setting speed %u", speed);
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_speed = speed;
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getTimerManager()->removeTimerProc(vSyncInterrupt);
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getTimerManager()->installTimerProc(vSyncInterrupt, 1000000 / 70 / speed, this, "dreamwebVSync");
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}
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void DreamWebEngine::openFile(const Common::String &name) {
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processEvents();
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closeFile();
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if (_file.open(name))
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return;
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_inSaveFile = _system->getSavefileManager()->openForLoading(name);
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if (_inSaveFile)
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return;
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error("cannot open file %s", name.c_str());
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}
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uint32 DreamWebEngine::skipBytes(uint32 bytes) {
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if (!_file.seek(bytes, SEEK_CUR))
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error("seek failed");
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return _file.pos();
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}
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uint32 DreamWebEngine::readFromFile(uint8 *dst, unsigned size) {
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processEvents();
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if (_file.isOpen())
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return _file.read(dst, size);
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if (_inSaveFile)
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return _inSaveFile->read(dst, size);
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error("file was not opened (read before open)");
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}
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void DreamWebEngine::closeFile() {
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processEvents();
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if (_file.isOpen())
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_file.close();
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delete _inSaveFile;
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_inSaveFile = 0;
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delete _outSaveFile;
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_outSaveFile = 0;
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}
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void DreamWebEngine::openSaveFileForWriting(const Common::String &name) {
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processEvents();
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delete _outSaveFile;
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_outSaveFile = _system->getSavefileManager()->openForSaving(name);
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}
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bool DreamWebEngine::openSaveFileForReading(const Common::String &name) {
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processEvents();
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delete _inSaveFile;
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_inSaveFile = _system->getSavefileManager()->openForLoading(name);
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return _inSaveFile != 0;
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}
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uint DreamWebEngine::writeToSaveFile(const uint8 *data, uint size) {
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processEvents();
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if (!_outSaveFile)
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error("save file was not opened for writing");
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return _outSaveFile->write(data, size);
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}
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uint DreamWebEngine::readFromSaveFile(uint8 *data, uint size) {
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processEvents();
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if (!_inSaveFile)
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error("save file was not opened for reading");
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return _inSaveFile->read(data, size);
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}
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void DreamWebEngine::keyPressed(uint16 ascii) {
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debug(2, "key pressed = %04x", ascii);
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uint8* keybuf = _context.data.ptr(5912, 16); //fixme: some hardcoded offsets are not added as consts
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uint16 in = (_context.data.word(DreamGen::DreamGenContext::kBufferin) + 1) & 0x0f;
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uint16 out = _context.data.word(DreamGen::DreamGenContext::kBufferout);
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if (in == out) {
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warning("keyboard buffer is full");
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return;
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}
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_context.data.word(DreamGen::DreamGenContext::kBufferin) = in;
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keybuf[in] = ascii;
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}
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void DreamWebEngine::mouseCall() {
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processEvents();
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Common::EventManager *eventMan = _system->getEventManager();
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Common::Point pos = eventMan->getMousePos();
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if (pos.x > 298)
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pos.x = 298;
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if (pos.x < 15)
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pos.x = 15;
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if (pos.y < 15)
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pos.y = 15;
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if (pos.y > 184)
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pos.y = 184;
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_context.cx = pos.x;
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_context.dx = pos.y;
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unsigned state = eventMan->getButtonState();
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_context.bx = state == _oldMouseState? 0: state;
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_oldMouseState = state;
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_context.flags._c = false;
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}
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void DreamWebEngine::fadeDos() {
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_context.ds = _context.es = _context.data.word(DreamGen::DreamGenContext::kBuffers);
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return; //fixme later
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waitForVSync();
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//processEvents will be called from vsync
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uint8 *dst = _context.es.ptr(DreamGen::DreamGenContext::kStartpal, 768);
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getPalette(dst, 0, 64);
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for(int fade = 0; fade < 64; ++fade) {
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for(int c = 0; c < 768; ++c) { //original sources decrement 768 values -> 256 colors
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if (dst[c]) {
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--dst[c];
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}
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}
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setPalette(dst, 0, 64);
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waitForVSync();
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}
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}
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void DreamWebEngine::setPalette() {
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processEvents();
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unsigned n = (uint16)_context.cx;
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uint8 *src = _context.ds.ptr(_context.si, n * 3);
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setPalette(src, _context.al, n);
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_context.si += n * 3;
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_context.cx = 0;
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}
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void DreamWebEngine::getPalette(uint8 *data, uint start, uint count) {
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_system->getPaletteManager()->grabPalette(data, start, count);
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while(count--)
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*data++ >>= 2;
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}
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void DreamWebEngine::setPalette(const uint8 *data, uint start, uint count) {
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assert(start + count <= 256);
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uint8 fixed[768];
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for(uint i = 0; i < count * 3; ++i) {
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fixed[i] = data[i] << 2;
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}
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_system->getPaletteManager()->setPalette(fixed, start, count);
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}
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void DreamWebEngine::blit(const uint8 *src, int pitch, int x, int y, int w, int h) {
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if (y + h > 200)
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h = 200 - y;
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if (x + w > 320)
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w = 320 - x;
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if (h <= 0 || w <= 0)
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return;
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_system->copyRectToScreen(src, pitch, x, y, w, h);
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}
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void DreamWebEngine::printUnderMonitor() {
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_context.es = _context.data.word(DreamGen::DreamGenContext::kWorkspace);
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_context.di = DreamGen::DreamGenContext::kScreenwidth * 43 + 76;
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_context.si = _context.di + 8 * DreamGen::DreamGenContext::kScreenwidth;
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Graphics::Surface *s = _system->lockScreen();
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if (!s)
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error("lockScreen failed");
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for(uint y = 0; y < 104; ++y) {
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uint8 *src = (uint8 *)s->getBasePtr(76, 43 + 8 + y);
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uint8 *dst = _context.es.ptr(_context.di, 170);
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for(uint x = 0; x < 170; ++x) {
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if (*src < 231)
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*dst++ = *src++;
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else {
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++dst; ++src;
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}
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}
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_context._add(_context.di, DreamGen::DreamGenContext::kScreenwidth);
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_context._add(_context.si, DreamGen::DreamGenContext::kScreenwidth);
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}
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_context.cx = 0;
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_system->unlockScreen();
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}
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void DreamWebEngine::cls() {
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_system->fillScreen(0);
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}
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void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
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debug(1, "playSound(%u, %u, %u)", channel, id, loops);
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int bank = 0;
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bool speech = false;
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Audio::Mixer::SoundType type = channel == 0?
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Audio::Mixer::kMusicSoundType: Audio::Mixer::kSFXSoundType;
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if (id >= 12) {
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id -= 12;
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bank = 1;
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if (id == 50) {
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speech = true;
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type = Audio::Mixer::kSpeechSoundType;
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}
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}
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const SoundData &data = _soundData[bank];
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Audio::SeekableAudioStream *raw;
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if (!speech) {
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if (id >= data.samples.size() || data.samples[id].size == 0) {
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warning("invalid sample #%u played", id);
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return;
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}
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const Sample &sample = data.samples[id];
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uint8 *buffer = (uint8 *)malloc(sample.size);
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if (!buffer)
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error("out of memory: cannot allocate memory for sound(%u bytes)", sample.size);
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memcpy(buffer, data.data.begin() + sample.offset, sample.size);
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raw = Audio::makeRawStream(
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buffer,
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sample.size, 22050, Audio::FLAG_UNSIGNED);
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} else {
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uint8 *buffer = (uint8 *)malloc(_speechData.size());
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memcpy(buffer, _speechData.begin(), _speechData.size());
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if (!buffer)
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error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
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raw = Audio::makeRawStream(
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buffer,
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_speechData.size(), 22050, Audio::FLAG_UNSIGNED);
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}
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Audio::AudioStream *stream;
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if (loops > 1) {
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stream = new Audio::LoopingAudioStream(raw, loops < 255? loops: 0);
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} else
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stream = raw;
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if (_mixer->isSoundHandleActive(_channelHandle[channel]))
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_mixer->stopHandle(_channelHandle[channel]);
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_mixer->playStream(type, &_channelHandle[channel], stream);
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}
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void DreamWebEngine::stopSound(uint8 channel) {
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debug(1, "stopSound(%u)", channel);
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assert(channel == 0 || channel == 1);
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_mixer->stopHandle(_channelHandle[channel]);
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if (channel == 0)
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_channel0 = 0;
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else
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_channel1 = 0;
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}
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bool DreamWebEngine::loadSpeech(const Common::String &filename) {
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if (ConfMan.getBool("speech_mute"))
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return false;
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Common::File file;
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if (!file.open("speech/" + filename))
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return false;
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debug(1, "loadSpeech(%s)", filename.c_str());
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uint size = file.size();
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_speechData.resize(size);
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file.read(_speechData.begin(), size);
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file.close();
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return true;
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}
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void DreamWebEngine::soundHandler() {
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_context.data.byte(_context.kSubtitles) = ConfMan.getBool("subtitles");
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_context.push(_context.ax);
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_context.volumeadjust();
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_context.ax = _context.pop();
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uint volume = _context.data.byte(DreamGen::DreamGenContext::kVolume);
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//.vol file loaded into soundbuf:0x4000
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//volume table at (volume * 0x100 + 0x3f00)
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//volume value could be from 1 to 7
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//1 - 0x10-0xff
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//2 - 0x1f-0xdf
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//3 - 0x2f-0xd0
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//4 - 0x3e-0xc1
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//5 - 0x4d-0xb2
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//6 - 0x5d-0xa2
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//7 - 0x6f-0x91
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if (volume >= 8)
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volume = 7;
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volume = (8 - volume) * Audio::Mixer::kMaxChannelVolume / 8;
|
|
_mixer->setChannelVolume(_channelHandle[0], volume);
|
|
|
|
uint8 ch0 = _context.data.byte(DreamGen::DreamGenContext::kCh0playing);
|
|
if (ch0 == 255)
|
|
ch0 = 0;
|
|
uint8 ch1 = _context.data.byte(DreamGen::DreamGenContext::kCh1playing);
|
|
if (ch1 == 255)
|
|
ch1 = 0;
|
|
uint8 ch0loop = _context.data.byte(DreamGen::DreamGenContext::kCh0repeat);
|
|
|
|
if (_channel0 != ch0) {
|
|
_channel0 = ch0;
|
|
if (ch0) {
|
|
playSound(0, ch0, ch0loop);
|
|
}
|
|
}
|
|
if (_channel1 != ch1) {
|
|
_channel1 = ch1;
|
|
if (ch1) {
|
|
playSound(1, ch1, 1);
|
|
}
|
|
}
|
|
if (!_mixer->isSoundHandleActive(_channelHandle[0])) {
|
|
_context.data.byte(DreamGen::DreamGenContext::kCh0playing) = 255;
|
|
_channel0 = 0;
|
|
}
|
|
if (!_mixer->isSoundHandleActive(_channelHandle[1])) {
|
|
_context.data.byte(DreamGen::DreamGenContext::kCh1playing) = 255;
|
|
_channel1 = 0;
|
|
}
|
|
|
|
}
|
|
|
|
void DreamWebEngine::loadSounds(uint bank, const Common::String &filename) {
|
|
debug(1, "loadSounds(%u, %s)", bank, filename.c_str());
|
|
Common::File file;
|
|
if (!file.open(filename)) {
|
|
warning("cannot open %s", filename.c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 header[0x60];
|
|
file.read(header, sizeof(header));
|
|
uint tablesize = READ_LE_UINT16(header + 0x32);
|
|
debug(1, "table size = %u", tablesize);
|
|
|
|
SoundData &soundData = _soundData[bank];
|
|
soundData.samples.resize(tablesize / 6);
|
|
uint total = 0;
|
|
for(uint i = 0; i < tablesize / 6; ++i) {
|
|
uint8 entry[6];
|
|
Sample &sample = soundData.samples[i];
|
|
file.read(entry, sizeof(entry));
|
|
sample.offset = entry[0] * 0x4000 + READ_LE_UINT16(entry + 1);
|
|
sample.size = READ_LE_UINT16(entry + 3) * 0x800;
|
|
total += sample.size;
|
|
debug(1, "offset: %08x, size: %u", sample.offset, sample.size);
|
|
}
|
|
soundData.data.resize(total);
|
|
file.read(soundData.data.begin(), total);
|
|
file.close();
|
|
}
|
|
|
|
uint8 DreamWebEngine::modifyChar(uint8 c) const {
|
|
if (c < 128)
|
|
return c;
|
|
|
|
switch(_language) {
|
|
case Common::DE_DEU:
|
|
switch(c)
|
|
{
|
|
case 129:
|
|
return 'Z' + 3;
|
|
case 132:
|
|
return 'Z' + 1;
|
|
case 142:
|
|
return 'Z' + 4;
|
|
case 154:
|
|
return 'Z' + 6;
|
|
case 225:
|
|
return 'A' - 1;
|
|
case 153:
|
|
return 'Z' + 5;
|
|
case 148:
|
|
return 'Z' + 2;
|
|
default:
|
|
return c;
|
|
}
|
|
case Common::ES_ESP:
|
|
switch(c) {
|
|
case 160:
|
|
return 'Z' + 1;
|
|
case 130:
|
|
return 'Z' + 2;
|
|
case 161:
|
|
return 'Z' + 3;
|
|
case 162:
|
|
return 'Z' + 4;
|
|
case 163:
|
|
return 'Z' + 5;
|
|
case 164:
|
|
return 'Z' + 6;
|
|
case 165:
|
|
return ',' - 1;
|
|
case 168:
|
|
return 'A' - 1;
|
|
case 173:
|
|
return 'A' - 4;
|
|
case 129:
|
|
return 'A' - 5;
|
|
default:
|
|
return c;
|
|
}
|
|
default:
|
|
return c;
|
|
}
|
|
}
|
|
|
|
} // End of namespace DreamWeb
|