mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
874 lines
21 KiB
C++
874 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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namespace DreamGen {
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Sprite *DreamGenContext::spritetable() {
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Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
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return sprite;
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}
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void DreamGenContext::printsprites() {
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for (size_t priority = 0; priority < 7; ++priority) {
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Sprite *sprites = spritetable();
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for (size_t j = 0; j < 16; ++j) {
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const Sprite &sprite = sprites[j];
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if (sprite.updateCallback() == 0x0ffff)
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continue;
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if (priority != sprite.priority)
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continue;
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if (sprite.hidden == 1)
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continue;
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printasprite(&sprite);
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}
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}
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}
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void DreamGenContext::printasprite(const Sprite *sprite) {
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uint16 x, y;
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if (sprite->y >= 220) {
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y = data.word(kMapady) - (256 - sprite->y);
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} else {
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y = sprite->y + data.word(kMapady);
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}
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if (sprite->x >= 220) {
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x = data.word(kMapadx) - (256 - sprite->x);
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} else {
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x = sprite->x + data.word(kMapadx);
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}
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uint8 c;
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if (sprite->b29 != 0)
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c = 8;
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else
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c = 0;
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showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->b15, c);
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}
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void DreamGenContext::clearsprites() {
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memset(spritetable(), 0xff, sizeof(Sprite) * 16);
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}
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Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
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Sprite *sprite = spritetable();
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while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
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++sprite;
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}
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sprite->setUpdateCallback(updateCallback);
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sprite->x = x;
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sprite->y = y;
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sprite->setFrameData(frameData);
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WRITE_LE_UINT16(&sprite->w8, somethingInDi);
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sprite->w2 = 0xffff;
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sprite->b15 = 0;
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sprite->delay = 0;
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return sprite;
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}
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void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
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Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
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// Recover es:bx from sprite
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es = data.word(kBuffers);
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bx = kSpritetable;
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Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
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bx += sizeof(Sprite) * (sprite - sprites);
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//
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}
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void DreamGenContext::spriteupdate() {
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Sprite *sprites = spritetable();
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sprites[0].hidden = data.byte(kRyanon);
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Sprite *sprite = sprites;
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for (size_t i=0; i < 16; ++i) {
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uint16 updateCallback = sprite->updateCallback();
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if (updateCallback != 0xffff) {
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sprite->w24 = sprite->w2;
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if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
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mainman(sprite);
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else {
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assert(updateCallback == addr_backobject);
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backobject(sprite);
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}
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}
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if (data.byte(kNowinnewroom) == 1)
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break;
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++sprite;
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}
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}
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void DreamGenContext::initman() {
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Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
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sprite->priority = 4;
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sprite->b22 = 0;
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sprite->b29 = 0;
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}
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void DreamGenContext::mainman() {
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assert(false);
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}
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void DreamGenContext::mainman(Sprite *sprite) {
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push(es);
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push(ds);
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// Recover es:bx from sprite
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es = data.word(kBuffers);
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bx = kSpritetable;
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Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
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bx += 32 * (sprite - sprites);
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//
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if (data.byte(kResetmanxy) == 1) {
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data.byte(kResetmanxy) = 0;
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sprite->x = data.byte(kRyanx);
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sprite->y = data.byte(kRyany);
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sprite->b29 = 0;
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}
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--sprite->b22;
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if (sprite->b22 != 0xff) {
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ds = pop();
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es = pop();
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return;
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}
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sprite->b22 = 0;
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if (data.byte(kTurntoface) != data.byte(kFacing)) {
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aboutturn(sprite);
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} else {
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if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
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data.byte(kReasseschanges) = 1;
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if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkforexit();
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}
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data.byte(kTurndirection) = 0;
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if (data.byte(kLinepointer) == 254) {
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sprite->b29 = 0;
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} else {
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++sprite->b29;
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if (sprite->b29 == 11)
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sprite->b29 = 1;
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walking(sprite);
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if (data.byte(kLinepointer) != 254) {
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if ((data.byte(kFacing) & 1) == 0)
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walking(sprite);
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else if ((sprite->b29 != 2) && (sprite->b29 != 7))
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walking(sprite);
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}
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if (data.byte(kLinepointer) == 254) {
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if (data.byte(kTurntoface) == data.byte(kFacing)) {
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data.byte(kReasseschanges) = 1;
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if (data.byte(kFacing) == data.byte(kLeavedirection))
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checkforexit();
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}
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}
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}
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}
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static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
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sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
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data.byte(kRyanx) = sprite->x;
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data.byte(kRyany) = sprite->y;
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ds = pop();
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es = pop();
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}
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void DreamGenContext::walking(Sprite *sprite) {
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uint8 comp;
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if (data.byte(kLinedirection) != 0) {
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--data.byte(kLinepointer);
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comp = 200;
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} else {
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++data.byte(kLinepointer);
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comp = data.byte(kLinelength);
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}
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if (data.byte(kLinepointer) < comp) {
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sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
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sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
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return;
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}
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data.byte(kLinepointer) = 254;
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data.byte(kManspath) = data.byte(kDestination);
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if (data.byte(kDestination) == data.byte(kFinaldest)) {
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facerightway();
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return;
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}
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data.byte(kDestination) = data.byte(kFinaldest);
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push(es);
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push(bx);
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autosetwalk();
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bx = pop();
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es = pop();
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}
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void DreamGenContext::aboutturn(Sprite *sprite) {
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bool incdir = true;
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if (data.byte(kTurndirection) == 1)
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incdir = true;
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else if ((int8)data.byte(kTurndirection) == -1)
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incdir = false;
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else {
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if (data.byte(kFacing) < data.byte(kTurntoface)) {
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uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
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if (delta >= 4)
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incdir = false;
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else
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incdir = true;
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} else {
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uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
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if (delta >= 4)
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incdir = true;
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else
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incdir = false;
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}
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}
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if (incdir) {
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data.byte(kTurndirection) = 1;
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data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
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sprite->b29 = 0;
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} else {
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data.byte(kTurndirection) = -1;
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data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
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sprite->b29 = 0;
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}
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}
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void DreamGenContext::backobject() {
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assert(false);
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}
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void DreamGenContext::backobject(Sprite *sprite) {
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ObjData *objData = (ObjData *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0);
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if (sprite->delay != 0) {
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--sprite->delay;
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return;
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}
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sprite->delay = objData->delay;
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if (objData->type == 6)
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widedoor(sprite, objData);
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else if (objData->type == 5)
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random(sprite, objData);
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else if (objData->type == 4)
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lockeddoorway(sprite, objData);
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else if (objData->type == 3)
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liftsprite(sprite, objData);
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else if (objData->type == 2)
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doorway(sprite, objData);
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else if (objData->type == 1)
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constant(sprite, objData);
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else
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steady(sprite, objData);
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}
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void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
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++sprite->frame;
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if (objData->b18[sprite->frame] == 255) {
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sprite->frame = 0;
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}
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uint8 b18 = objData->b18[sprite->frame];
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objData->b17 = b18;
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sprite->b15 = b18;
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}
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void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
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randomnum1();
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uint16 r = ax;
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sprite->b15 = objData->b18[r&7];
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}
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void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck2) = 10;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck4) = 10;
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dodoor(sprite, objData);
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}
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void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
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data.byte(kDoorcheck1) = -24;
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data.byte(kDoorcheck2) = 24;
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data.byte(kDoorcheck3) = -30;
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data.byte(kDoorcheck4) = 24;
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dodoor(sprite, objData);
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}
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void DreamGenContext::dodoor() {
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Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
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ObjData *objData = (ObjData *)ds.ptr(di, 0);
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dodoor(sprite, objData);
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}
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void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
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uint8 ryanx = data.byte(kRyanx);
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uint8 ryany = data.byte(kRyany);
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if (ryanx < sprite->x) {
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if (ryanx < sprite->x + (int8)data.byte(kDoorcheck1))
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goto shutdoor;
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} else {
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if (ryanx >= sprite->x + data.byte(kDoorcheck2))
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goto shutdoor;
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}
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if (ryany < sprite->y) {
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if (ryany < sprite->y + (int8)data.byte(kDoorcheck3))
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goto shutdoor;
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} else {
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if (ryany >= sprite->y + data.byte(kDoorcheck4))
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goto shutdoor;
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}
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//opendoor:
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if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
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sprite->frame = 6;
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++sprite->frame;
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if (sprite->frame == 1) { //doorsound2
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if (data.byte(kReallocation) == 5) //hoteldoor2
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al = 13;
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else
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al = 0;
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playchannel1();
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}
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if (objData->b18[sprite->frame] == 255) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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data.byte(kThroughdoor) = 1;
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return;
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shutdoor:
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if (sprite->frame == 5) { //doorsound1;
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if (data.byte(kReallocation) == 5) //hoteldoor1
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al = 13;
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else
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al = 1;
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playchannel1();
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}
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if (sprite->frame != 0) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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if (sprite->frame == 5) //nearly
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data.byte(kThroughdoor) = 0;
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}
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void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
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uint8 b18 = objData->b18[0];
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objData->b17 = b18;
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sprite->b15 = b18;
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}
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void DreamGenContext::lockeddoorway(Sprite *sprite, ObjData *objData) {
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if (data.byte(kRyanx) < sprite->x) {
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if (sprite->x - data.byte(kRyanx) > 24)
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goto shutdoor2;
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} else {
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if (data.byte(kRyanx) - sprite->x >= 10)
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goto shutdoor2;
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}
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if (data.byte(kRyany) < sprite->y) {
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if (sprite->y - data.byte(kRyany) > 30)
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goto shutdoor2;
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} else {
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if (data.byte(kRyany) - sprite->y >= 12)
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goto shutdoor2;
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}
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if (data.byte(kThroughdoor) != 1) {
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if (data.byte(kLockstatus) == 1)
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goto shutdoor2;
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}
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if (sprite->frame == 1) {
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al = 0;
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playchannel1();
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}
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if (sprite->frame == 6) {
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turnpathonCPP(data.byte(kDoorpath));
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}
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if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) {
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sprite->frame = 6;
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}
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++sprite->frame;
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if (objData->b18[sprite->frame] == 255) {
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--sprite->frame;
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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if (sprite->frame == 5)
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data.byte(kThroughdoor) = 1;
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return;
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shutdoor2:
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if (sprite->frame == 5) {
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al = 1;
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playchannel1();
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}
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if (sprite->frame != 0) {
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--sprite->frame;
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}
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data.byte(kThroughdoor) = 0;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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if (sprite->frame == 0) {
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turnpathoffCPP(data.byte(kDoorpath));
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data.byte(kLockstatus) = 1;
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}
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}
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void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
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uint8 liftFlag = data.byte(kLiftflag);
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if (liftFlag == 0) { //liftclosed
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turnpathoffCPP(data.byte(kLiftpath));
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if (data.byte(kCounttoopen) != 0) {
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_dec(data.byte(kCounttoopen));
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if (data.byte(kCounttoopen) == 0)
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data.byte(kLiftflag) = 3;
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}
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sprite->frame = 0;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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}
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else if (liftFlag == 1) { //liftopen
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turnpathonCPP(data.byte(kLiftpath));
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if (data.byte(kCounttoclose) != 0) {
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_dec(data.byte(kCounttoclose));
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if (data.byte(kCounttoclose) == 0)
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data.byte(kLiftflag) = 2;
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}
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sprite->frame = 12;
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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}
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else if (liftFlag == 3) { //openlift
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if (sprite->frame == 12) {
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data.byte(kLiftflag) = 1;
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return;
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}
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++sprite->frame;
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if (sprite->frame == 1) {
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al = 2;
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liftnoise();
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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} else { //closeLift
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assert(liftFlag == 2);
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if (sprite->frame == 0) {
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data.byte(kLiftflag) = 0;
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return;
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}
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--sprite->frame;
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if (sprite->frame == 11) {
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al = 3;
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liftnoise();
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}
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sprite->b15 = objData->b17 = objData->b18[sprite->frame];
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}
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}
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void DreamGenContext::facerightway() {
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uint8 *paths = getroomspathsCPP();
|
|
uint8 dir = paths[8 * data.byte(kManspath) + 7];
|
|
data.byte(kTurntoface) = dir;
|
|
data.byte(kLeavedirection) = dir;
|
|
}
|
|
|
|
void DreamGenContext::findsource() {
|
|
uint16 currentFrame = data.word(kCurrentframe);
|
|
if (currentFrame < 160) {
|
|
ds = data.word(kReel1);
|
|
data.word(kTakeoff) = 0;
|
|
} else if (currentFrame < 320) {
|
|
ds = data.word(kReel2);
|
|
data.word(kTakeoff) = 160;
|
|
} else {
|
|
ds = data.word(kReel3);
|
|
data.word(kTakeoff) = 320;
|
|
}
|
|
}
|
|
|
|
Frame *DreamGenContext::findsourceCPP() {
|
|
push(ds);
|
|
findsource();
|
|
Frame *result = (Frame *)ds.ptr(0, 0);
|
|
ds = pop();
|
|
return result;
|
|
}
|
|
|
|
Reel *DreamGenContext::getreelstart() {
|
|
Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel));
|
|
return reel;
|
|
}
|
|
|
|
void DreamGenContext::showreelframe() {
|
|
Reel *reel = (Reel *)es.ptr(si, sizeof(Reel));
|
|
showreelframe(reel);
|
|
}
|
|
|
|
void DreamGenContext::showreelframe(Reel *reel) {
|
|
uint16 x = reel->x + data.word(kMapadx);
|
|
uint16 y = reel->y + data.word(kMapady);
|
|
data.word(kCurrentframe) = reel->frame();
|
|
Frame *source = findsourceCPP();
|
|
uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
|
|
showframe(source, x, y, frame, 8);
|
|
}
|
|
|
|
void DreamGenContext::showgamereel() {
|
|
uint16 reelpointer = es.word(bx+3);
|
|
if (reelpointer >= 512)
|
|
return;
|
|
data.word(kReelpointer) = reelpointer;
|
|
push(es);
|
|
push(bx);
|
|
plotreel();
|
|
bx = pop();
|
|
es = pop();
|
|
es.word(bx+3) = data.word(kReelpointer);
|
|
}
|
|
|
|
const Frame *DreamGenContext::getreelframeax(uint16 frame) {
|
|
data.word(kCurrentframe) = frame;
|
|
Frame *source = findsourceCPP();
|
|
uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff);
|
|
return source + offset;
|
|
}
|
|
|
|
void DreamGenContext::showrain() {
|
|
ds = data.word(kMainsprites);
|
|
si = 6*58;
|
|
ax = ds.word(si+2);
|
|
si = ax + 2080;
|
|
Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
|
|
if (rain->x == 255)
|
|
return;
|
|
while (true) {
|
|
if (rain->x == 255) {
|
|
if (data.word(kCh1blockstocopy) != 0)
|
|
return;
|
|
if ((data.byte(kReallocation) == 2) && (data.byte(kBeenmugged) != 1))
|
|
return;
|
|
if (data.byte(kReallocation) == 55)
|
|
return;
|
|
randomnum1();
|
|
if (al >= 1)
|
|
return;
|
|
if (data.byte(kCh0playing) != 6)
|
|
al = 4;
|
|
else
|
|
al = 7;
|
|
playchannel1();
|
|
return;
|
|
}
|
|
uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart);
|
|
uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart);
|
|
uint16 size = rain->size;
|
|
ax = ((uint16)(rain->w3() - rain->b5)) & 511;
|
|
rain->setW3(ax);
|
|
++rain;
|
|
const uint8 *src = ds.ptr(si, 0) + ax;
|
|
uint8 *dst = workspace() + y * 320 + x;
|
|
for(uint16 i = 0; i < size; ++i) {
|
|
uint8 v = src[i];
|
|
if (v != 0)
|
|
*dst = v;
|
|
dst += 320-1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::updatepeople() {
|
|
data.word(kListpos) = kPeoplelist;
|
|
memset(segRef(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
|
|
++data.word(kMaintimer);
|
|
es = cs;
|
|
bx = kReelroutines;
|
|
const ReelRoutine *reelRoutine = (const ReelRoutine *)cs.ptr(bx, 0);
|
|
const uint16 *callbacks = (const uint16 *)cs.ptr(kReelcalls, 0);
|
|
while (true) {
|
|
uint8 realLocation = reelRoutine->reallocation;
|
|
if (realLocation == 255)
|
|
return;
|
|
if ((realLocation == data.byte(kReallocation)) &&
|
|
(reelRoutine->mapX == data.byte(kMapx)) &&
|
|
(reelRoutine->mapY == data.byte(kMapy))) {
|
|
uint16 callback = READ_LE_UINT16(callbacks);
|
|
//dw gamer,sparkydrip,eden,edeninbath,sparky,smokebloke
|
|
if (callback == addr_gamer)
|
|
gamer();
|
|
else if (callback == addr_sparkydrip)
|
|
sparkydrip();
|
|
else if (callback == addr_eden)
|
|
eden();
|
|
else if (callback == addr_edeninbath)
|
|
edeninbath();
|
|
else if (callback == addr_sparky)
|
|
sparky();
|
|
else if (callback == addr_smokebloke)
|
|
smokebloke();
|
|
//dw manasleep,drunk,receptionist,malefan,femalefan
|
|
else if (callback == addr_manasleep)
|
|
manasleep();
|
|
else if (callback == addr_drunk)
|
|
drunk();
|
|
else if (callback == addr_receptionist)
|
|
receptionist();
|
|
else if (callback == addr_malefan)
|
|
malefan();
|
|
else if (callback == addr_femalefan)
|
|
femalefan();
|
|
//dw louis,louischair,soldier1,bossman,interviewer
|
|
else if (callback == addr_louis)
|
|
louis();
|
|
else if (callback == addr_louischair)
|
|
louischair();
|
|
else if (callback == addr_soldier1)
|
|
soldier1();
|
|
else if (callback == addr_bossman)
|
|
bossman();
|
|
else if (callback == addr_interviewer)
|
|
interviewer();
|
|
//dw heavy,manasleep2,mansatstill,drinker,bartender
|
|
else if (callback == addr_heavy)
|
|
heavy();
|
|
else if (callback == addr_manasleep2)
|
|
manasleep2();
|
|
else if (callback == addr_mansatstill)
|
|
mansatstill();
|
|
else if (callback == addr_drinker)
|
|
drinker();
|
|
else if (callback == addr_bartender)
|
|
bartender();
|
|
//dw othersmoker,tattooman,attendant,keeper,candles1
|
|
else if (callback == addr_othersmoker)
|
|
othersmoker();
|
|
else if (callback == addr_tattooman)
|
|
tattooman();
|
|
else if (callback == addr_attendant)
|
|
attendant();
|
|
else if (callback == addr_keeper)
|
|
keeper();
|
|
else if (callback == addr_candles1)
|
|
candles1();
|
|
//dw smallcandle,security,copper,poolguard,rockstar
|
|
else if (callback == addr_smallcandle)
|
|
smallcandle();
|
|
else if (callback == addr_security)
|
|
security();
|
|
else if (callback == addr_copper)
|
|
copper();
|
|
else if (callback == addr_poolguard)
|
|
poolguard();
|
|
else if (callback == addr_rockstar)
|
|
rockstar();
|
|
//dw businessman,train,aide,mugger,helicopter
|
|
else if (callback == addr_businessman)
|
|
businessman();
|
|
else if (callback == addr_train)
|
|
train();
|
|
else if (callback == addr_aide)
|
|
aide();
|
|
else if (callback == addr_mugger)
|
|
mugger();
|
|
else if (callback == addr_helicopter)
|
|
helicopter();
|
|
//dw intromagic1,intromusic,intromagic2,candles2,gates
|
|
else if (callback == addr_intromagic1)
|
|
intromagic1();
|
|
else if (callback == addr_intromusic)
|
|
intromusic();
|
|
else if (callback == addr_intromagic2)
|
|
intromagic2();
|
|
else if (callback == addr_candles2)
|
|
candles2();
|
|
else if (callback == addr_gates)
|
|
gates();
|
|
//dw intromagic3,intromonks1,candles,intromonks2
|
|
else if (callback == addr_intromagic3)
|
|
intromagic3();
|
|
else if (callback == addr_intromonks1)
|
|
intromonks1();
|
|
else if (callback == addr_candles)
|
|
candles();
|
|
else if (callback == addr_intromonks2)
|
|
intromonks2();
|
|
//dw handclap,monkandryan,endgameseq,priest,madman
|
|
else if (callback == addr_handclap)
|
|
handclap();
|
|
else if (callback == addr_monkandryan)
|
|
monkandryan();
|
|
else if (callback == addr_endgameseq)
|
|
endgameseq();
|
|
else if (callback == addr_priest)
|
|
priest();
|
|
else if (callback == addr_madman)
|
|
madman();
|
|
//dw madmanstelly,alleybarksound,foghornsound
|
|
else if (callback == addr_madmanstelly)
|
|
madmanstelly();
|
|
else if (callback == addr_alleybarksound)
|
|
alleybarksound();
|
|
else if (callback == addr_foghornsound)
|
|
foghornsound();
|
|
//dw carparkdrip,carparkdrip,carparkdrip,carparkdrip
|
|
else if (callback == addr_carparkdrip)
|
|
carparkdrip();
|
|
else
|
|
assert(false); // Oops I forgot something in the dispatch table
|
|
}
|
|
bx += 8;
|
|
++reelRoutine;
|
|
++callbacks;
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::madmantext() {
|
|
if (isCD()) {
|
|
if (data.byte(kSpeechcount) >= 63)
|
|
return;
|
|
if (data.byte(kCh1playing) != 255)
|
|
return;
|
|
al = data.byte(kSpeechcount);
|
|
++data.byte(kSpeechcount);
|
|
} else {
|
|
if (data.byte(kCombatcount) >= 61)
|
|
return;
|
|
al = data.byte(kCombatcount);
|
|
_and(al, 3);
|
|
if (!flags.z())
|
|
return;
|
|
al = data.byte(kCombatcount) / 4;
|
|
}
|
|
setuptimedtemp(47 + al, 82, 72, 80, 90, 1);
|
|
}
|
|
|
|
void DreamGenContext::madman() {
|
|
data.word(kWatchingtime) = 2;
|
|
checkspeed();
|
|
if (flags.z()) {
|
|
ax = es.word(bx+3);
|
|
if (ax >= 364) {
|
|
data.byte(kMandead) = 2;
|
|
showgamereel();
|
|
return;
|
|
}
|
|
if (ax == 10) {
|
|
push(es);
|
|
push(bx);
|
|
push(ax);
|
|
dx = kIntrotextname;
|
|
loadtemptext();
|
|
ax = pop();
|
|
bx = pop();
|
|
es = pop();
|
|
data.byte(kCombatcount) = -1;
|
|
data.byte(kSpeechcount) = 0;
|
|
}
|
|
++ax;
|
|
if (ax == 294) {
|
|
if (data.byte(kWongame) == 1)
|
|
return;
|
|
data.byte(kWongame) = 1;
|
|
push(es);
|
|
push(bx);
|
|
getridoftemptext();
|
|
bx = pop();
|
|
es = pop();
|
|
return;
|
|
}
|
|
if (ax == 66) {
|
|
++data.byte(kCombatcount);
|
|
push(es);
|
|
push(bx);
|
|
madmantext();
|
|
bx = pop();
|
|
es = pop();
|
|
ax = 53;
|
|
if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) {
|
|
if (data.byte(kCombatcount) == (isCD() ? 70 : 68))
|
|
ax = 310;
|
|
else {
|
|
if (data.byte(kLastweapon) == 8) {
|
|
data.byte(kCombatcount) = isCD() ? 72 : 70;
|
|
data.byte(kLastweapon) = -1;
|
|
data.byte(kMadmanflag) = 1;
|
|
ax = 67;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
es.word(bx+3) = ax;
|
|
}
|
|
showgamereel();
|
|
es.byte(bx+1) = data.byte(kMapx);
|
|
madmode();
|
|
}
|
|
|
|
void DreamGenContext::madmode() {
|
|
data.word(kWatchingtime) = 2;
|
|
data.byte(kPointermode) = 0;
|
|
if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
|
|
return;
|
|
if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
|
|
return;
|
|
data.byte(kPointermode) = 2;
|
|
}
|
|
|
|
void DreamGenContext::movemap(uint8 param) {
|
|
switch (param) {
|
|
case 32:
|
|
data.byte(kMapy) -= 20;
|
|
break;
|
|
case 16:
|
|
data.byte(kMapy) -= 10;
|
|
break;
|
|
case 8:
|
|
data.byte(kMapy) += 10;
|
|
break;
|
|
case 2:
|
|
data.byte(kMapx) += 11;
|
|
break;
|
|
default:
|
|
data.byte(kMapx) -= 11;
|
|
break;
|
|
}
|
|
data.byte(kNowinnewroom) = 1;
|
|
}
|
|
|
|
} /*namespace dreamgen */
|
|
|