mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
f79d8cc1fe
added async walking named some of the game flags & variables renamed aesc to screen effects
87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_MUSIC_H
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#define BLADERUNNER_MUSIC_H
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#include "common/mutex.h"
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#include "common/str.h"
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namespace BladeRunner {
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class AudStream;
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class BladeRunnerEngine;
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class Music {
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struct Track {
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Common::String name;
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int volume;
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int pan;
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int timeFadeIn;
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int timePlay;
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int loop;
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int timeFadeOut;
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};
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BladeRunnerEngine *_vm;
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Common::Mutex _mutex;
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int _volume;
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int _channel;
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int _isNextPresent;
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int _isPlaying;
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int _isPaused;
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Track _current;
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Track _next;
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byte *_data;
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AudStream *_stream;
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public:
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Music(BladeRunnerEngine *vm);
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~Music();
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bool play(const char *trackName, int volume, int pan, int timeFadeIn, int timePlay, int loop, int timeFadeOut);
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void stop(int delay);
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void adjust(int volume, int pan, int delay);
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bool isPlaying();
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void setVolume(int volume);
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private:
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void adjustVolume(int volume, int delay);
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void adjustPan(int pan, int delay);
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void ended();
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void fadeOut();
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void next();
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static void mixerChannelEnded(int channel, void *data);
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static void timerCallbackFadeOut(void *refCon);
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static void timerCallbackNext(void *refCon);
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byte *getData(const char* name);
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};
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} // End of namespace BladeRunner
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#endif
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