scummvm/engines/bladerunner/overlays.h
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00

75 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_OVERLAYS_H
#define BLADERUNNER_OVERLAYS_H
#include "common/array.h"
#include "common/str.h"
namespace Graphics {
struct Surface;
}
namespace BladeRunner {
class BladeRunnerEngine;
class VQAPlayer;
struct OverlayVideo {
bool loaded;
VQAPlayer *vqaPlayer;
// char name[13];
int32 id;
int field0;
int field1;
int field2;
};
class Overlays {
static const int kOverlayVideos = 5;
BladeRunnerEngine *_vm;
Common::Array<OverlayVideo> _videos;
public:
Overlays(BladeRunnerEngine *vm);
bool init();
~Overlays();
int play(const Common::String &name, int a3, int a4, int a5, int a6);
void remove(const Common::String &name);
void removeAll();
void tick();
private:
int findById(int32 id) const;
int findEmpty() const;
void resetSingle(int i);
void reset();
};
} // End of namespace BladeRunner
#endif