scummvm/engines/ags/engine/script/cc_instance.h
Hubert Maier e5336d1400
AGS: Correct spelling mistake
accomodate -> accommodate
2022-10-27 15:56:08 +02:00

229 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_SCRIPT_CC_INSTANCE_H
#define AGS_ENGINE_SCRIPT_CC_INSTANCE_H
#include "ags/lib/std/memory.h"
#include "ags/lib/std/map.h"
#include "ags/engine/ac/timer.h"
#include "ags/shared/script/cc_internal.h"
#include "ags/shared/script/cc_script.h" // ccScript
#include "ags/engine/script/non_blocking_script_function.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
using namespace AGS;
#define INSTF_SHAREDATA 1
#define INSTF_ABORTED 2
#define INSTF_FREE 4
#define INSTF_RUNNING 8 // set by main code to confirm script isn't stuck
#define CC_STACK_SIZE 250
#define CC_STACK_DATA_SIZE (1000 * sizeof(int32_t))
#define MAX_CALL_STACK 100
// 256 because we use 8 bits to hold instance number
#define MAX_LOADED_INSTANCES 256
#define INSTANCE_ID_SHIFT 24LL
#define INSTANCE_ID_MASK 0x00000000000000ffLL
#define INSTANCE_ID_REMOVEMASK 0x0000000000ffffffLL
struct ScriptInstruction {
ScriptInstruction() {
Code = 0;
InstanceId = 0;
}
int32_t Code;
int32_t InstanceId;
};
struct ScriptOperation {
ScriptOperation() {
ArgCount = 0;
}
ScriptInstruction Instruction;
RuntimeScriptValue Args[MAX_SCMD_ARGS];
int ArgCount;
};
struct ScriptVariable {
ScriptVariable() {
ScAddress = -1; // address = 0 is valid one, -1 means undefined
}
int32_t ScAddress; // original 32-bit relative data address, written in compiled script;
// if we are to use Map or HashMap, this could be used as Key
RuntimeScriptValue RValue;
};
struct FunctionCallStack;
struct ScriptPosition {
ScriptPosition()
: Line(0) {
}
ScriptPosition(const Shared::String &section, int32_t line)
: Section(section)
, Line(line) {
}
Shared::String Section;
int32_t Line;
};
// Running instance of the script
struct ccInstance {
public:
typedef std::unordered_map<int32_t, ScriptVariable> ScVarMap;
typedef std::shared_ptr<ScVarMap> PScVarMap;
public:
int32_t flags;
PScVarMap globalvars;
char *globaldata;
int32_t globaldatasize;
// Executed byte-code. Unlike ccScript's code array which is int32_t, the one
// in ccInstance must be intptr_t to accommodate real pointers placed after
// performing fixups.
intptr_t *code;
ccInstance *runningInst; // might point to another instance if in far call
int32_t codesize;
char *strings;
int32_t stringssize;
RuntimeScriptValue *exports;
RuntimeScriptValue *stack;
int num_stackentries;
// An array for keeping stack data; stack entries reference unknown data from here
// TODO: probably change to dynamic array later
char *stackdata; // for storing stack data of unknown type
char *stackdata_ptr;// works similar to original stack pointer, points to the next unused byte in stack data array
int32_t stackdatasize; // conventional size of stack data in bytes
//
RuntimeScriptValue registers[CC_NUM_REGISTERS];
int32_t pc; // program counter
int32_t line_number; // source code line number
PScript instanceof;
int loadedInstanceId;
int returnValue;
int callStackSize;
int32_t callStackLineNumber[MAX_CALL_STACK];
int32_t callStackAddr[MAX_CALL_STACK];
ccInstance *callStackCodeInst[MAX_CALL_STACK];
// array of real import indexes used in script
uint32_t *resolved_imports;
int numimports;
char *code_fixups;
// returns the currently executing instance, or NULL if none
static ccInstance *GetCurrentInstance(void);
// create a runnable instance of the supplied script
static ccInstance *CreateFromScript(PScript script);
static ccInstance *CreateEx(PScript scri, ccInstance *joined);
static void SetExecTimeout(unsigned sys_poll_ms, unsigned abort_ms, unsigned abort_loops);
ccInstance();
~ccInstance();
// Create a runnable instance of the same script, sharing global memory
ccInstance *Fork();
// Specifies that when the current function returns to the script, it
// will stop and return from CallInstance
void Abort();
// Aborts instance, then frees the memory later when it is done with
void AbortAndDestroy();
// Call an exported function in the script
int CallScriptFunction(const char *funcname, int32_t num_params, const RuntimeScriptValue *params);
// Get the script's execution position and callstack as human-readable text
Shared::String GetCallStack(int max_lines = INT_MAX) const;
// Get the script's execution position
void GetScriptPosition(ScriptPosition &script_pos) const;
// Get the address of an exported symbol (function or variable) in the script
RuntimeScriptValue GetSymbolAddress(const char *symname) const;
void DumpInstruction(const ScriptOperation &op) const;
// Tells whether this instance is in the process of executing the byte-code
bool IsBeingRun() const;
// For each import, find the instance that corresponds to it and save it
// in resolved_imports[]. Return whether the function is successful
bool ResolveScriptImports(const ccScript *scri);
// Using resolved_imports[], resolve the IMPORT fixups
// Also change CALLEXT op-codes to CALLAS when they pertain to a script instance
bool ResolveImportFixups(const ccScript *scri);
private:
bool _Create(PScript scri, ccInstance *joined);
// free the memory associated with the instance
void Free();
bool CreateGlobalVars(const ccScript *scri);
bool AddGlobalVar(const ScriptVariable &glvar);
ScriptVariable *FindGlobalVar(int32_t var_addr);
bool CreateRuntimeCodeFixups(const ccScript *scri);
//bool ReadOperation(ScriptOperation &op, int32_t at_pc);
// Begin executing script starting from the given bytecode index
int Run(int32_t curpc);
// Runtime fixups
//bool FixupArgument(intptr_t code_value, char fixup_type, RuntimeScriptValue &argument);
// Stack processing
// Push writes new value and increments stack ptr;
// stack ptr now points to the __next empty__ entry
void PushValueToStack(const RuntimeScriptValue &rval);
void PushDataToStack(int32_t num_bytes);
// Pop decrements stack ptr, returns last stored value and invalidates! stack tail;
// stack ptr now points to the __next empty__ entry
RuntimeScriptValue PopValueFromStack();
// helper function to pop & dump several values
void PopValuesFromStack(int32_t num_entries);
void PopDataFromStack(int32_t num_bytes);
// Return stack ptr at given offset from stack head;
// Offset is in data bytes; program stack ptr is __not__ changed
RuntimeScriptValue GetStackPtrOffsetFw(int32_t fw_offset);
// Return stack ptr at given offset from stack tail;
// Offset is in data bytes; program stack ptr is __not__ changed
RuntimeScriptValue GetStackPtrOffsetRw(int32_t rw_offset);
// Function call stack processing
void PushToFuncCallStack(FunctionCallStack &func_callstack, const RuntimeScriptValue &rval);
void PopFromFuncCallStack(FunctionCallStack &func_callstack, int32_t num_entries);
// Last time the script was noted of being "alive"
AGS_Clock::time_point _lastAliveTs;
};
extern void script_commands_init();
extern void script_commands_free();
} // namespace AGS3
#endif